SavageCorona Posted November 28, 2015 It followed the rules you didn't know existed earlier. Ok. 0 Share this post Link to post
Walter confetti Posted November 28, 2015 is too late to post a map? Light the Night Up A E2 map inspired by listening Protomen, the level title is based upon one of their songs... MIDI: Full Jmickle from midi pack 2 of Jmickle"lots of 6 at the end" Themes: Purple, Silent teleport New textures: Yes, from eternal (glasses textures) and the sky from... i don't know, i known it was used in Speed of Doom, so let's. Also contains a little wad with the purple colormap/playpal thing from the AD_79 maps Build Time: 4 FUCKING HOURS. Wow, i've trespassed the alfonzozone and reached the Breezep nirvana state of mapping! It's kind of charming, now that i think about it... 0 Share this post Link to post
Obsidian Posted November 28, 2015 walter confalonieri said:Wow, i've trespassed the alfonzozone and reached the Breezep nirvana state of mapping! Personally we call it the Alfonzo Overdrive. 0 Share this post Link to post
Breezeep Posted November 28, 2015 Some fixes for my map Fixes a few HOM issues and adds a bit more ammo. 0 Share this post Link to post
TMD Posted November 29, 2015 Jaxxoon R said:So does this mean I have 5 hours? Non. Really REALLY trying to move past Alfonzo Overdrive. Even 4 is REALLY Pushing out. 0 Share this post Link to post
Jaxxoon R Posted November 29, 2015 Ooooh was 1 PM Eastern the end time? I thought it was the start time. Shame I already made most of the map. 0 Share this post Link to post
TMD Posted November 29, 2015 Jaxxoon R said:Ooooh was 1 PM Eastern the end time? I thought it was the start time. Shame I already made most of the map. No. 1 PM EST was start time. Now I am just confused. Feel free to use maps that were started here in other endeavors. But yeah, starting time is the starting time. 0 Share this post Link to post
Jaxxoon R Posted November 29, 2015 TheMionicDonut said:Now I am just confused. You and me both, man. 0 Share this post Link to post
SavageCorona Posted November 29, 2015 There's still the other session in 2 hours. 0 Share this post Link to post
TMD Posted November 29, 2015 https://www.dropbox.com/s/bt7n9nknms83kt8/Wysteria.wad?dl=0 This is an updated version of the map. 0 Share this post Link to post
Jimmy Posted November 29, 2015 We are underway with Round 2! Same themes from previous round apply: 1. Silent teleports 2. Maximum of 4 monster types/classes 3. Purple stuff! And here's your bonus theme! Optional, of course. 4. Avoid lines that run parallel to the grid (use as few as possible) RESOURCE WAD HAS CHANGED! DOWNLOAD THIS: https://www.dropbox.com/s/gmdogeun4l2913z/ASS24resource.wad?dl=0 We start mapping in 20 minutes - use the time until then to pick a MIDI and any additional resources you wish to use. Additionally, please try to make your map in 2 hours, only use Alfonzo Time if you really need it. Things were discussed and the Alfonzo Overdrive allowance (i.e. mapping after 3 hours) is hereby discontinued. For the love of God stop mapping after 3 hours. 0 Share this post Link to post
Obsidian Posted November 29, 2015 It's a thing! With linedefs! And sectors! Good heavens! Name: The Ballad of El Jaguar Build time: About 2 hours Themes: PURPLE texture set, only 4 types of monsters Music: MIDI of "Green River" by Creedence Clearwater Load it with the second resource pack. And yes, it's a wee bit stumpy. 0 Share this post Link to post
joe-ilya Posted November 29, 2015 Can somebody balance the things placement in my map for this round? I'm not home and this map could be a collab because the placement is rushed. 0 Share this post Link to post
Jimmy Posted November 29, 2015 Name: Ribena Basin Music: "Torsal Torsion" by me (30in30-3) Build Time: 2 hrs 50 mins Themes: Purple, 4 monsters, no grid-aligned lines 0 Share this post Link to post
Obsidian Posted November 29, 2015 joe-ilya said:Can somebody balance the things placement in my map for this round? I'm not home and this map could be a collab because the placement is rushed. 1. The round just finished, so you're a tad late. 2. No. 0 Share this post Link to post
Fletcher` Posted November 29, 2015 Violent Viral Violets Build Time: 3 hours Themes: PURPLE, Four monster types (Zombieman, Spectre, Hellknight, Arachnotron) Music: Terrible conversion from IMF to MIDI of 'Highland - Hocus Pocus (DOS)'\ Added two flats as well. XFLAT14 and XFLAT22 (Edit: Had to reupload quickly to fix some rooms that were too high to enter) (Edit 2: Uploaded different version of that midi. the original sounds so awful in anything other than OPL emulation for some reason.) 0 Share this post Link to post
TMD Posted November 29, 2015 https://www.dropbox.com/s/3ag7o484y5psapj/TMD-R2CF.wad?dl=0 Mapname: Return to Castle Funhouse Buildtime: 3 hours, heh Music: Pour Some Sugar on Me: Def Leppard Theme: Purple, 4 monsters, silent teles, SOME non perpindicularity Tested: LOLno. Any takers :D NOTE: This map is intended to be map31. EDIT: aw jeeze! 0 Share this post Link to post
Jimmy Posted November 29, 2015 joe-ilya said:Can somebody balance the things placement in my map for this round? I'm not home and this map could be a collab because the placement is rushed. You just keep showin up don't ya. Yeah, uh, fix it up yourself once you get the opportunity. 0 Share this post Link to post
SavageCorona Posted November 29, 2015 Obsidian said:1. The round just finished, so you're a tad late. 2. No. [over the top reaction]OOOOOOOOOOHHHHHHHHHHHH[/over the top reaction] 0 Share this post Link to post
scifista42 Posted November 29, 2015 Jimmy's, rf's and TheMionicDonut's maps show missing textures / texture errors in PrBoom-plus, no matter if I run them with violenceB1.wad (loaded before the speedmap's wad) or not. EDIT: Disregard this, I haven't downloaded the new resource wad. EDIT2: The exit room's red bars in Jimmy's map don't work in non-ZDoom ports, probably because of a walkover linedef in front of them. 0 Share this post Link to post
Fuzzball Posted November 29, 2015 Pssssssssssssssssssssssssssssssssssssssss I'm not sorry. Music for INTERPIC can be this: San's Theme from Undertale because it's silly and fitting! :D Made by JJokerDude. http://www.vgmusic.com/new-files/muscle.mid 0 Share this post Link to post
gaspe Posted November 29, 2015 Oh shit I have outright missed this, I thought that the second round was at 1PM est. 0 Share this post Link to post
joe-ilya Posted November 29, 2015 Jimmy said:Yeah, uh, fix it up yourself once you get the opportunity. https://www.mediafire.com/?f8kobb7bv5dlk29 Better thing placement, more secrets and traps! 0 Share this post Link to post
Jimmy Posted November 30, 2015 update to Identity Theft to fix a stuck fat bastard update to Ribena Basin because fuck PassThru with a rusty fish fork 0 Share this post Link to post
Fuzzball Posted November 30, 2015 Guessing this will be compiled soon? I usually only play once everything is all packaged together... :V 0 Share this post Link to post
Walter confetti Posted November 30, 2015 oh well, actually i've downloaded the maps and i will compile an alpha, if no other one doing this... 0 Share this post Link to post
Obsidian Posted November 30, 2015 Heh, I was doing something similar actually. I'll have an alpha done by the end of today. 0 Share this post Link to post