Arbys550 Posted May 1, 2019 (edited) In the Doghouse is a boom compatible WAD that currently consists of 21 maps. Gameplay starts off pretty moderate and then slowly ramps up into slaughter territory. A key theme was to keep each map distinct with it's own theme, so that no two maps look the same. Content can be a little quirky, eg. Pictures of my face hidden in the maps, Pictures of Tobey Maguire hidden in map05, and other "unprofessional" secrets. The maps are a mix of linear and nonlinear. This is just a demo, I'm planning a full 32 map megawad. Download: https://drive.google.com/file/d/1i9Nra74tmftrkzO7cQuf1is0HM27WoeU/view?usp=sharing WAD info: Format: Boom Ports Tested: PrBoom+, GLBoom+ (with complevel 9), GZDoom, Zandronum IWAD: Doom 2 Maps: Maps 01 - 23, 31 Music: All Genesis or Genesis member midi renditions, from genesis-midi.com: Spoiler Map01: "The Lamb Lies Down on Broadway" by Genesis Map02: "Red Rain" by Peter Gabriel Map03: "Eleventh Earl of Mar" by Genesis Map04: "The Fountain of Salmacis" by Genesis Map05: "The Dividing Line" by Genesis Map06: "Silent Running" by Mike + the Mechanics Map07: "Land of Confusion" by Genesis Map08: "Ace of Wands" by Steve Hackett Map09: "The Light Dies Down on Broadway" by Genesis Map10: "Snowbound" by Genesis Map11: "Abacab" by Genesis Map12: "Fly on a Windshield" by Genesis Map13: "The Cinema Show" by Genesis Map14: "Time Table" by Genesis Map15: "The Lamia" by Genesis Map16: "Hairless Heart" by Genesis Map17: "Cuckoo Cocoon" by Genesis Map18: "Home by the Sea" by Genesis Map19: "Anyway" by Genesis Map20: "Second Home by the Sea" by Genesis Map21: "The Knife" by Genesis Map22: "Cuckoo Cocoon" by genesis Map23: Ace of Wands" by Steve Hackett ... Map31: "Duchess" by Genesis NOTE: Some midis don't play well in the default soundfonts, you'll have to play around to find one that works, or just play your own music. Gameplay: Single Player + Co-op Difficulty Settings: Yes, not very thoroughly tested. Final difficulty balance will come when complete Multiplayer Placement: Just player starts, all other items are the same Build Time: 6 Years so far Textures: Jimmy for Final Doom Textures. A skypack that I can't find anywhere online anymore, I'd appreciate it if someone could help me find it so I can give credit. Lucius for Blue Star sky Eye del Cul Beautiful Strange Skies Ola Bjorling (Ukiro) for Otex Skies Valiant for Shootable Switch (I don't know where else it's from before that) Testers: HAK3180, Austinado, NoReason, PeceMan, Redxone, FrancisT18, Bridgeburner56 Restrictions: No jumping or crouching, freelook is fine if you don't use it to shoot switches above or below eye level. Difficulties (PLEASE READ! I don't want to be responsible for any more suffering): Newborn Pup - House Pet but with double ammo and half damage House Pet - For people who don't like slaughter; much, much easier than canine Canine - For people who like slaughter, a good bit easier than Top Dog Top Dog - For people who like slaughter AND hate themselves. You will run into trouble on map20+ if you don't fit this description. Bloodhound - Nightmare, probably impossible for the most part Q: What's up with the "Big G" Doors? A: There's an easter egg hidden in every map. Find and shoot the corresponding "Small G" switch in every map to open the door and reveal a backpack and Genesis album cover. Screenshots: Spoiler Have fun! Feedback is much appreciated. Edited April 12 by Arbys550 : Map23 Done 38 Share this post Link to post
Misty Posted May 1, 2019 (edited) Well, sounds cool, but maybe you could include couple screenshots of finished maps? It would get more attention. Edit: seems there are screenshots, but hidden under spoilers. Also, have you tried Doom builder x? This one is updated and maintained fork of doom builder 2 and it should run better than original, 6-7 years not updated version. Edited May 1, 2019 by Misty 0 Share this post Link to post
Arbys550 Posted May 1, 2019 7 minutes ago, Misty said: Well, sounds cool, but maybe you could include couple screenshots of finished maps? It would get more attention. Edit: seems there are screenshots, but hidden under spoilers. Also, have you tried Doom builder x? This one is updated and maintained fork of doom builder 2 and it should run better than original, 6-7 years not updated version. Thanks! I'll give it a try. Also I'm new to the doomworld community. Should I not have screenshots under spoilers? I didn't want to force everyone to scroll through them. 0 Share this post Link to post
Misty Posted May 1, 2019 1 minute ago, Archie550 said: Thanks! I'll give it a try. Also I'm new to the doomworld community. Should I not have screenshots under spoilers? I didn't want to force everyone to scroll through them. It depends, I have nothing against screenshots behind spoilers, but some can get confused like me. Here, link into builder thread: 2 Share this post Link to post
HAK3180 Posted May 1, 2019 I played about 2.5 maps. Seems like a great start. The action seems pretty well polished. Visually, the maps are very bare. Map 03 is extremely monotonous, despite effort clearly having gone into its geometry. Much luck on your project. 1 Share this post Link to post
Arbys550 Posted May 1, 2019 12 minutes ago, HAK3180 said: I played about 2.5 maps. Seems like a great start. The action seems pretty well polished. Visually, the maps are very bare. Map 03 is extremely monotonous, despite effort clearly having gone into its geometry. Much luck on your project. okay thanks! ill work on adding more detail 0 Share this post Link to post
SOSU Posted May 1, 2019 2 hours ago, Archie550 said: okay thanks! ill work on adding more detail They just seem a bit monotone, i suggest just changing up the textures a bit and then just adding a little bit of detail and you'll be alright :) 1 Share this post Link to post
Arbys550 Posted May 2, 2019 4 hours ago, SOSU said: They just seem a bit monotone, i suggest just changing up the textures a bit and then just adding a little bit of detail and you'll be alright :) okay ill work on adding more variety 1 Share this post Link to post
Arbys550 Posted March 2, 2021 A lot of people have been asking on Bridgeburner's stream if this is the wad he is playing, and it is, however, this thread is VERY outdated, the project isn't even in the same compatibility anymore. Please wait for the next update before downloading, thanks! 0 Share this post Link to post
El Inferno Posted March 2, 2021 Would love to try this out once maps are updated! Hope it's going well 1 Share this post Link to post
Arbys550 Posted March 2, 2021 It's going to be a long, long time. I am a slow/lazy mapper and I have 16/32 maps done. It takes me a couple months just to churn out 1 map. Maybe I'll release a demo for people to play 0 Share this post Link to post
Horus Posted March 2, 2021 23 minutes ago, Arbys550 said: It's going to be a long, long time. I am a slow/lazy mapper and I have 16/32 maps done. It takes me a couple months just to churn out 1 map. Maybe I'll release a demo for people to play This is a decent idea. Dash went for this approach with Doom Zero, releasing a six map demo before release 0 Share this post Link to post
Arbys550 Posted March 2, 2021 Oh, what the hell. I'll release a demo. The OP has been updated. 2 Share this post Link to post
Deadwing Posted March 2, 2021 I loved the midi choosen for this lol There's even some Calling All Station tracks haha Very impressive pics, I'll try to take a look 0 Share this post Link to post
Arbys550 Posted March 2, 2021 1 minute ago, Deadwing said: There's even some Calling All Station tracks haha Yeah call me crazy, but I like that album. "There Must Be Some Other Way" is an underrated gem. 1 Share this post Link to post
Deadwing Posted March 2, 2021 9 minutes ago, Arbys550 said: Yeah call me crazy, but I like that album. "There Must Be Some Other Way" is an underrated gem. It's not an album that I like, but I made a playlist with the songs that I enjoyed most: Congo Alien Afternoon There Must Be Some Other Way The Dividing Line One Man's Fool One Man's Fool and The Dividing Line are very strong tracks, IMO 1 Share this post Link to post
Jacek Bourne Posted March 8, 2021 I look forward to whatever may be the final result. If you wish me to playtest then I probably will if I have time. 1 Share this post Link to post
Jacek Bourne Posted March 12, 2021 By the way, I noticed that at least in GzDoom, map14 spawns you inside of a coveyor closet. 1 Share this post Link to post
Arbys550 Posted March 12, 2021 (edited) 31 minutes ago, Jacek Bourne said: By the way, I noticed that at least in GzDoom, map14 spawns you inside of a coveyor closet. Crap, I thought I fixed all that. That happens a lot even when I don't move or create a new player start. Edit: fixed 0 Share this post Link to post
morse2179 Posted March 12, 2021 Killing demons to Genesis feels so good. Loved the 2nd level vine/dock design. 2 Share this post Link to post
Nefelibeta Posted July 11, 2021 So here is a bit of feedback for Map10. I really love the midi and the view. It's surprising how you use only(or mostly) vanilla textures to create such an atomsphere. And the combination of exploration and combat-puzzle gameplay works very well.(probably because most of the fights didn't give me trouble) My favourite ones are the mastermind fight and the finale. And if there's something I have to complain. I'd say the RL fight is too claustrophobic and mean for my taste, revenants' homing missle can be a major problem especially when you are fighting on a tight ledge. And the BFG fight is kind of disappointing since you can just make the cyberdemon(s) block the bridge and kill everything. The HKs and arch-viles below can be easily dealt with the BFG. But I guess it's not important to make every fight that relentless. Anyway, this is a good and fun map overall. I'll try other maps because I'm really falling in love with your mapping style. 1 Share this post Link to post
Arbys550 Posted July 11, 2021 24 minutes ago, Nefelibeta said: So here is a bit of feedback for Map10. I really love the midi and the view. It's surprising how you use only(or mostly) vanilla textures to create such an atomsphere. And the combination of exploration and combat-puzzle gameplay works very well.(probably because most of the fights didn't give me trouble) My favourite ones are the mastermind fight and the finale. And if there's something I have to complain. I'd say the RL fight is too claustrophobic and mean for my taste, revenants' homing missle can be a major problem especially when you are fighting on a tight ledge. And the BFG fight is kind of disappointing since you can just make the cyberdemon(s) block the bridge and kill everything. The HKs and arch-viles below can be easily dealt with the BFG. But I guess it's not important to make every fight that relentless. Anyway, this is a good and fun map overall. I'll try other maps because I'm really falling in love with your mapping style. Thanks for the feedback! Maybe I'll make the bridge wider on the BFG fight. As for the claustrophobia, I'm probably gonna keep it, cause I like fights were you have to carve out a space with the RL. 0 Share this post Link to post
Nefelibeta Posted July 11, 2021 2 minutes ago, Arbys550 said: Thanks for the feedback! Maybe I'll make the bridge wider on the BFG fight. As for the claustrophobia, I'm probably gonna keep it, cause I like fights were you have to carve out a space with the RL. btw, I originally thought Map32 will be a platforming map 'cause that sounds exactly like what you will make. But... well, you got me there. It's a shame that the map isn't finished because I just want to collect them all. It would be even funnier if I actually listen to these songs. Also, I wonder what is the best strategy for Map31 (At least the strategy you used during the playtest) It seems rediculously difficult to even beat the level at least for me. 1 Share this post Link to post
Arbys550 Posted July 11, 2021 17 minutes ago, Nefelibeta said: btw, I originally thought Map32 will be a platforming map 'cause that sounds exactly like what you will make. But... well, you got me there. It's a shame that the map isn't finished because I just want to collect them all. It would be even funnier if I actually listen to these songs. Also, I wonder what is the best strategy for Map31 (At least the strategy you used during the playtest) It seems rediculously difficult to even beat the level at least for me. There's a pretty reliable strategy I was able to figure out for map31. I've been able to max it a few times during testing. As for map32, I'm really excited about it. I think it's gonna turn out great. 0 Share this post Link to post
Nefelibeta Posted July 11, 2021 So I spent some time playing maps which I'm intersted, here are more feedbacks. -Map 15 A pretty entertaining combat-puzzle map, thankfully most of the fights are pretty manageable if you know the strategies. I especially love the finale and the secret BFG fight. But I think the secret yellow key fight is a bit too difficult. The arena is really really claustrophobic and even worse than the last time. I had much trouble trying to get the barons and cyberdemons to infight. I guess decreasing the amount of barons might be a good idea. Or it's just because I'm just doing it wrong. -Map 16 This map is pretty tough. The starting area is probably the hardest section of the map. The mastermind placement is the most nasty one I've ever seen, monsters can't really shoot her because of the walls and she just keeps torturing me until I'm dead. Autoaim and arch-viles make the situation even worse. I suppose it's better to spawn a megasphere to give the player more health rather than spawning a soulsphere and a mega armor, or probably lower the walls a bit (Maybe not because I guess that's intended) The finale is well designed, though it's really overwhelming for my taste. -Map 17 The idea of hiding entire map in secrets is ok, but I'm really having trouble finding tiny switches, extremely obscure misalignment and such. So I simply ended up finding them in the editor. Maybe make them less obscure. The BFG fight is pretty intersting, but I think it might need more health. Maybe replace soulspheres and armors with megaspheres or just add more megasphere 2 Share this post Link to post
Arbys550 Posted August 11, 2023 A little update for anyone who is still following this, there are now 21 maps in the WAD (20 normal + 1 secret). Progress has been slow because of insane ambition and my tendency to put too much detail into a map. For the final 10 maps I'm gonna focus on reeling myself in a little bit and not trying to do a magnum opus every level. Hopefully this will be done within the next couple years. I am still appreciating feedback, especially on maps 18, 19, and 20. Difficulties are not really implemented yet, I will overhaul them at some point in the future. 5 Share this post Link to post