finnks13 Posted November 8, 2021 Thought I'd give this a go as I like making hell maps. Map Name: THE CRIMSON FORTRESS OF PAIN Author: finnks13 Music: 'Galaxy' by Mark Klem (from Momento Mori) Sky: RSKY4 from Ultimate Doom (it's currently occupying RSKY1 in this wad as it's on E1M1, but I'm happy to add in a sky transfer if that'd be better) Format: Boom Difficulty Settings: No (can add some if you'd like, after feedback) Build Time: Just under 3 hours Gimmicks: 13 Lost Souls, 3 Crushers, 3 Barons, All 3 Keys, 3 Ammo Pickups, 1 Telefragging Teleporter Comments: A red hell keep with some fireblu, flesh and metal dotted around for good measure. Contains 3 boxes of rockets at the start of the map and no other ammo (except the few bullets and shotguns you can get from the zombies), should require a lot of berserk punching demons. Also features a death trap where you can crush 32 pinkies if you want. Screenshots: Spoiler Download: puss13_finnks_1.zip 5 Share this post Link to post
Peccatum Mihzamiz Posted November 9, 2021 Map Name: Cocytus/The Ninth Circle [might update the name] Author: Peccatum Mihzamiz Music: Eclectic Death by Peccatum Mihzamiz (from the Ultimate MIDI Pack) Sky: no sky Difficulty Settings: no (will update) Format: Boom (Doom I) Build Time: 3 hours I think (Went over time with this map. So I scratched it and redid it much simpler, and think I made it) Gimmicks: 13 Lost Souls, 3 shootable Evil Eyes, telefragging a Cyberdemon Known issues: some ports show a HOM on the central pillar. The switch doesn't work properly in some ports (but still opens a door). Comments: Will update all this info asap. Just wanted to hand in this map now. Screenshots: Spoiler File: https://www.mediafire.com/file/sw8qq6rwusc3ghd/Peccatum_Mihzamiz_Cocytus_v01.wad/file 4 Share this post Link to post
myolden Posted November 9, 2021 Map Name: Eighth Lock Author: myolden Music: Riot Squadren by Jimmy Paddock Sky: HELLSKY7 from Meks Format: Boom Difficulty Settings: No Build Time: 3 hours Gimmicks: 3 Evil Eyes, 13 Secrets, 1 Telefrag Teleporter Comments: Some slaughter. For some reason the sky doesn't work in prboom+ but it works fine in GZDoom???? Eighth Lock.zip Screenshots: Spoiler 3 Share this post Link to post
muumi Posted November 10, 2021 Map Name: Sloughs of Ichor Author: Muumi Music: Barktooth by Jimmy Paddock Sky: DIMSKY1 from Meks boks o skies Format: Boom Difficulty Settings: No (will add later as this is bit challenging) Build Time: 3 hours with some tiny breaks Gimmicks: 3 textures and flats, 3 Evil Eyes, 13 barrels, 13 lost souls Comments: Went full Man with the Gun here and tested how much detail I can exactly push out in 3 hours.. Hectic and chaotic map with lots of small guys to shoot. sloughs_of_ichor.zip screenshot Spoiler 4 Share this post Link to post
Steve88 Posted November 10, 2021 (edited) Map Name: Gates of Chaos Author: Steve88 Music: Cemetary Gates - Pantera Sky: SKY3 - Doom Format: Boom Difficulty Settings: Nope Build Time: Yeah over shot it at around 3.5 + hour of testing/bugfixing ....so sue me.... Gimmicks: 13 Lost Souls, 13 Barrels, 3 Barons, 3 Evil Eye Switches,3 keys Download Link:https://drive.google.com/file/d/18C7VkY8ZLn-INwtcMY1nlxdv_Y1vhs3J/view?usp=sharing UPDATED V1.1 Comments: I don't know what to do with my hands.... er i mean put here Screenshots: Spoiler Edited November 12, 2021 by Steve88 4 Share this post Link to post
Matacrat Posted November 16, 2021 (edited) Map Name: Hell Halls Author: Matacrat Music: Hell Halls by Matacrat Sky: Hell Halls by Matacrat Format: Hell h-BOOM Difficulty Settings: Only Medium and Hard Build Time: 3 hours Gimmicks: 13 Lost souls , 13 Barrels , 3 keys Comments: Cinematic Sequel to Bluhalls Screenshots: Spoiler E1M1.zip 2 Share this post Link to post
Death Bear Posted November 20, 2021 Playtesting, Round 1 (Submissions 1-6) Spoiler Spoiler Spoiler 3 Share this post Link to post
Pierrot Posted November 21, 2021 Map Name: And my pain is ever with me Author: Pierrot Music: "Reaching Deeper" by Eris Falling from TNT: Revilution Sky: Episode 4 sky Format: Doom Difficulty Settings: not yet Build Time: 3 hours + additional for fixing errors Gimmicks used: 13 Lost Souls, 3 crushers, 3 keys Comments: I took inspiration from Hell Beneath for the difficulty of this map: pretty scarce resources and a good amount of barons. The map title comes from Psalm 38:17 NIV Download Screenshot: Spoiler 3 Share this post Link to post
Death Bear Posted November 22, 2021 Playtesting, Round 2 (Quite a bit here...) NOTE: I need to fix some of these skies in the compilation. "...Haematology" and "Hell Awaits" Spoiler "...Dead God" Spoiler "Crypts..." and "Cliff...". Spoiler "Of Blood and Stone" and "Truth..." Spoiler "Infernal Enigma" and "...Perditiousification" Spoiler "Howling Cavern" and "Symphony of Screams" Spoiler "Chasse-Galerie", "Cocytus", "Hellish Paradox", "Eighth Lock", and "Sloughs of Ichor" Spoiler "Under the Flesh" Spoiler 8 Share this post Link to post
Death Bear Posted November 23, 2021 Playtesting, Round 3 (I think we're caught up now.) 1 slot left in the main wad, and we're working on secret maps atm. Now that we've got through this, I'm working on rearranging according to theme/ difficulty. Once we get all the slots placed, I may be hitting you up to see about adding a secret exit, if you fall into one of those slots. If we do manage to go over the wad limit in the next 4 days, I'll arrange a 5th episode. "Gates of Chaos" and "Hell Halls" Spoiler "Crimson Fortress of Pain" Spoiler "Ravine..." Spoiler "And My Pain..." Spoiler "Impaled..." Spoiler 3 Share this post Link to post
MAN_WITH_GUN Posted November 24, 2021 Map Name: No Mercy Author: Man With a Gun (MWG) Music: Anvil of Dawn - Gryphon Keep Sky: - Format: Limit-Removing Difficulty Settings: No Build Time: 3 hours 12 mins. Gimmicks: 13 Lost Souls. 1 Telefrag. 3 Crushers. Comments: burp Screenshot: Download: https://www.dropbox.com/s/svc13dfcuq2gb9y/NM.zip?dl=0 6 Share this post Link to post
BluePineapple72 Posted November 25, 2021 Map Name: The Chilling Winds of DisAuthor: BluePineapple72Music: Almost Out of Coffee - TiddlesFormat: BoomDifficulty Settings: YesBuild Time: 3 hours and some overspillGimmicks: 3 Crushers 13 Barrels 3 Evil Eye switchesComments: No pun intended. Legitimately difficult level. I haven't beaten it yet. All the scripting works fine though Screenshots: Spoiler 4 Share this post Link to post
Death Bear Posted November 26, 2021 (edited) Two days left for submissions!!! We've made it into Episode 5 territory, so let's bring Hell!Playtesting, Round 4 "Abstraction of Torment" Spoiler "No Mercy" Spoiler "The Chilling Winds of Dis" Spoiler "Forest of Hidden Screams" Spoiler Edited November 26, 2021 by Death Bear 1 Share this post Link to post
Peccatum Mihzamiz Posted November 27, 2021 (edited) Map: Forest of Hidden Screams Author: Peccatum Mihzamiz Music: Nuisances Unknown - @Doomkid. From community MIDI project .MID the way id did. Sky: no sky Format: Doom I Boom, tested with DSDA 19.0. Difficulty Settings: Yes, including co-op Build Time: 3 hours plus fixing Gimmicks: 3 Barons, 13 Barrels, 13 secrets Comments: 2nd map for this project. I actually started this map over completely, after having gone way over the time limit in a previous iteration. Known Issues: 1 slime trail that I've tried my best to remove but won't just go away. Spoiler File: https://www.mediafire.com/file/s1w40wbj50q4fum/Peccatum_Mihzamiz_Forest_of_Hidden_Screams_v02.wad/file Edited November 27, 2021 by Peccatum Mihzamiz 2 Share this post Link to post
FEDEX Posted November 27, 2021 (edited) Hi @Peccatum Mihzamiz! No download link ? 0 Share this post Link to post
Peccatum Mihzamiz Posted November 27, 2021 Thanks @FEDEX! I updated the post with the map! 2 Share this post Link to post
Death Bear Posted November 28, 2021 We have about 12 hours-ish left for submissions. We almost have enough for a full 5 episodes! I'll post a list by author tomorrow once all is said and done, and I'll begin finishing and compiling everything for playtesting. I'm modifying the dates to provide adequate time for our playtesters, as well as for myself as I finish up this semester. 2 Share this post Link to post
muumi Posted November 28, 2021 Map: Absence of Value and Meaning Author: Muumi Music: "Battle of the Gods" by Knightrider of Doom, stolen from Death in Excess Sky: when you go ALLBLACK, you never go back Format: Boom Difficulty Settings: no Build Time: ~3 hours and some for fixing couple bugs Gimmicks: 3 Crushers, 13 Barrels, 3 Evil Eyes Comments: Its arena with some monsters in it. absence_of_value_and_meaning.zip screenshot Spoiler 2 Share this post Link to post
Peccatum Mihzamiz Posted November 28, 2021 @muumi That texturing and lighting looks absolutely fantastic! The ceiling plus corresponding light on the floor reminds me a lot of Sunlust. Looking forward to playing this! 3 Share this post Link to post
Death Bear Posted November 28, 2021 (edited) Submissions are closed, and I'm recording the remaining maps. Once I attempt to fix the animating issue, and update the maps, we should be good for compiled playtesting. Amazing work, everyone! I'll have an updated list of maps shortly, as well. Edited November 28, 2021 by Death Bear 4 Share this post Link to post
Death Bear Posted December 1, 2021 (edited) Alright. Get ready for pain.Th1rt3en Beta Build 1 (11/30/21) - I HOPE I got all of the maps and their current updates. If MIDIs or skies don't match, please let me know and I will correct them. If you notice anything going on with your map that's on my end, please let me know. This was a LOT and I'm sorry in advance if I missed something. - The switch animation is currently still an issue. - I used UMAPINFO to dictate the level definitions and properties. Use a non-supporting port at your own risk for now. I'm likely to have more optimization ahead of me. - 4 secret levels and the credits map are missing, as they are yet unfinished. - This is NOT the final map order. Other Known Issues Spoiler Chasse-Galerie - Sky Fix Needed E4 Hardcode overrides MIDIs for E4. Will be working on that. Killing Of Blood and Stone's Cyber ends level, due to hardcode. Will address soon. E5 not accepted in some ports. This was mentioned above, with UMAPINFO, but there is work on this being done. Episode 1 - The Threshold of Hell Spoiler E1M1 Entry Wound – Death Bear E1M2 Enduring the Infernal Valley – WeirdSandwich E1M3 Crypts of Fire – NotTyrone E1M4 Realm of the Dead – Engired E1M5 Misery’s Misery of Misery – Muumi E1M6 Pandemonium… - WalterC E1M7 Howling Cavern – Heich E1M8 Symphony of Screams – Man With Gun E1M9 <Secret Level> by Muumi (Currently no exit to it. You’ll have to IDCLEV) Episode 2 - The Thirteenth Circle Spoiler E2M1 The Fires of Hate – NotTyrone E2M2 Realm of Chthonic Haematology – BoxY E2M3 Impaled by Anti-Christ’s Boner – Danlex E2M4 Profanation of a Dead God – Awall E2M5 Hell Awaits – Myolden E2M6 Under the Flesh – Engired E2M7 – Th1rt3en– Muumi E2M8 – Of Blood and Stone – Jacek Bourne E2M9 – <Secret Level> by Death Bear (Not Yet Implemented) Episode 3 - The Darker Reaches Spoiler E3M1 – Truth, Mercy, and Regret – Mememind E3M2 – Chasse-Galerie – Dac E3M3 – THE CRIMSON FORTRESS OF PAIN – finnks13 E3M4 – Hellish Paradox - WalterC E3M5 – Nihilistic Purgatorial Perditiousification – NeilJohnRips E3M6 – Ravine of Cacophony – Death Bear E3M7 – Gates of Chaos – Steve88 E3M8 – Cocytus – Peccatum Mihzamiz E3M9 - <Secret Level> by BluePineapple72 Episode 4 - The Hordes of Hades Spoiler E4M1 – Sloughs of Ichor - Muumi E4M2 – Hell Halls – Matacrat E4M3 – Cliff of Rejection – Yumheart E4M4 – And My Pain Is Ever With Me – Pierrot E4M5 – Eighth Lock - Myolden E4M6 – Forest of Hidden Screams – Peccatum Mihzamiz E4M7 – The Chilling Winds of Dis – BluePineapple72 E4M8 – No Mercy – Man With Gun E4M9 - <Secret Level> by Myolden (Not Yet Implemented) Episode 5 - The Eve of Apocalypse Spoiler E5M1 – Den of Iniquity – Death Bear E5M2 – Infernal Agony – el Inferno E5M3 – Dwelling of the Corrupted – Unicorn Skull and Doomcat E5M4 – Abstraction of Torment – finnks13 E5M5 – Darkness of the Soul – Death Bear E5M6 - Absence of Value and Meaning – Muumi E5M7 - Satan’s Final Gauntlet of Evil - LateNightPerson E5M8 – Exit Wound – Death Bear (Not Yet Implemented) E5M9 - <Secret Level> by Death Bear (Not Yet Implemented) Edited December 4, 2021 by Death Bear 4 Share this post Link to post
muumi Posted December 4, 2021 E4, there was a weird bug that send me to wrong episode after map 4, so ep in 2 videos 1 Share this post Link to post
Death Bear Posted December 4, 2021 (edited) Updated the Beta release post above with some other known issues. Look out for that. Some are hardcoding and port issues, so I'm working through those. ALSO: Beta Build 2 has been updated with a few map updates and minor fixes. Edited December 4, 2021 by Death Bear 2 Share this post Link to post
NeilForshaw Posted December 5, 2021 On 12/2/2021 at 9:18 PM, muumi said: ep 3 Cool. Thanks for playing my level. The music for the level before mine certainly helps ease into my OTT tune XD . Funny how the dark parts are so completely different levels of dark for different people. On DavidN's video they're quite bright. On yours they're almost pitch black.:O 0 Share this post Link to post
muumi Posted December 5, 2021 3 hours ago, NeilJohnRips said: Cool. Thanks for playing my level. The music for the level before mine certainly helps ease into my OTT tune XD . Funny how the dark parts are so completely different levels of dark for different people. On DavidN's video they're quite bright. On yours they're almost pitch black.:O I was probably playing with gamma correction 0 at that point. I actually increased it in some level that was even darker. After that everything is brighter :D 0 Share this post Link to post
muumi Posted December 5, 2021 e5, separate videos. e5 progression does not work properly in dsda doom yet. 1 Share this post Link to post
Death Bear Posted December 31, 2021 Hey, everyone! Thanks again for your patience! There will be a major update very shortly...still working through some technical stuff, but it's coming along. I also have all secret maps accounted for. I have one map that will need updating to accommodate for a secret exit, and a credits map (which I'm in the processing of creating). Just wanted to update you. Keep an eye out! Happy New Year! 2 Share this post Link to post
Death Bear Posted January 17, 2022 Version 3 is available. It currently requires MAPINFO/ UMAPINFO ports to run properly with all skies, MIDIS, and secret exits. I've tested it in a few different ports (GZDOOM, ZDOOM, PRBOOM+um). Other than any fixing, there's a few things left to do, here. BluePineapple72's map needs a secret exit, and in order for everything to run in BOOM without the hardcoded MIDIs for EPI4, I will be splitting it into two wads. In this current version, that is why the secret exits for EPI4 and 5 are in different slots, defined by MAPINFO. I'll be working on the Split version over the next few days. There's still a known issue with some of the switches not animating properly...I'll also be working on that. Any playtesting would be very helpful! A special thanks to DavidN for helping me test this out using RAMPART, so I can learn the in's and out's to use in future projects. New Map Order Updated in OP: Spoiler Episode 1 - The Threshold of Hell E1M1 - Entry Wound – Death Bear E1M2 - Enduring the Infernal Valley – WeirdSandwich E1M3 - Ravine of Cacophony – Death Bear (Exit to Secret Level Implemented) E1M4 - The Fires of Hate – NotTyrone E1M5 - TH1RT3EN – Muumi E1M6 - Howling Cavern – Heich E1M7 - Gates of Chaos – Steve88 E1M8 - Symphony of Screams – Man_with_Gun Spoiler E1M9 - Festering Wounds – Death Bear Episode 2 – The Thirteenth Circle E2M1 - Truth, Mercy, and Regret – Mememind E2M2 - Chasse-Galerie – Dac E2M3 - Realm of the Dead- Engired E2M4 - Crypts of Fire - NotTyrone E2M5 - Dwelling of the Corrupted – Unicorn Skull and Doomcat (Exit to Secret Level Implemented) E2M6 - Hell Halls – Matacrat E2M7 - CRIMSON FORTRESS OF PAIN – finnks13 E2M8 - Impaled by Anti-Christ’s Boner – Danlex Spoiler E2M9 - The Fear – Myolden Episode 3 – The Darker Reaches E3M1 - Sloughs of Ichor – Muumi E3M2 - Hell Awaits – Myolden E3M3 - Under the Flesh - Engired E3M4 - Misery’s Misery of Misery – Muumi E3M5 - Forest of Hidden Screams – Peccatum Mihzamiz E3M6 - Darkness of the Soul – Death Bear (Exit to Secret Level Implemented) E3M7 - Abstraction of Torment – finnks13 E3M8 - Cocytus – Peccatum Mihzamiz Spoiler E3M9 - Burning Realm of Crushing Fate – Death Bear Episode 4 – The Hordes of Hades E4M1 - Eighth Lock – Myolden E4M2 - Pandemonium of Sewered Bloody Carcasses of Damned Souls – WalterC E4M3 - Den of Iniquity – Death Bear (Exit to Secret Level Implemented) E4M4 - Nihilistic Purgatorial Perditiousification – NeilJohnRips E4M5 - Profanation of a Dead God – Awall E4M6 - Realm of Chthonic Haematology – BoxY E4M7 - Of Blood and Stone – Jacek Bourne E4M8 - Infernal Agony – El Inferno Spoiler E4M9 - Flesh Citadels of the Unholy Legion – Muumi Episode 5 – The Eve of Apocalypse E5M1 - And My Pain is Ever With Me – Pierrot E5M2 - Hellish Paradox – WalterC E5M3 - Cliff of Rejection – Yumheart E5M4 - Absence of Value and Meaning – Muumi E5M5 - The Chilling Winds of Dis – BluePineapple72 (Exit to Secret Level not implemented yet) E5M6 - No Mercy – Man_with_Gun E5M7 - Satan’s Final Gauntlet of Evil – LateNightPerson E5M8 - Exit Wound – Death Bear Spoiler E5M9 - Peculiar Epistemology – Death Bear (Currently requires IDCLEV59) 6 Share this post Link to post