Jodwin Posted January 2, 2009 I've been happily unaware of the latest progress report, but I guess so have been almost everyone else, too. December was horribly busy with finals and Christmas season, although I've managed to do some polishing work on Skyscrape IV. No screens or uploads yet though. :( 0 Share this post Link to post
Dco16 Posted January 2, 2009 I sent an updated version of Spitshine (v3) off to Mechadon a while ago. It's pretty much done. 0 Share this post Link to post
Mechadon Posted January 2, 2009 @Jodwin: No worries man, I think everyone has been pretty busy. I'm pretty close to finishing up IGPack completely now (v1.1 is just about done) so hopefully we'll be back grinding at this :). @Fiend: Did you email it to me? If you did, I should have it...otherwise, you may have to send it to me again. I haven't been keeping up with this stuff very well. Sorry :( So just a note to everyone when I get back: I've got to look through what I have and what I don't have. I'll try to update the OP with all of that information and, if I can, I"ll PM/email anyone who has sent me updates to maps that I forgot to download. Also, the first checkpoint wasn't really followed through on my end, so when I get back (and I will announce this), I'll set a new checkpoint. [EDIT] Nevermind Fiend, I've got it ;) 0 Share this post Link to post
[name_withheld] Posted January 5, 2009 While doing some thing edits on the current map with Kyka, I've been tinkering with a new map. It's just for fun, and is just being used to explore different mapping ideas. But, since I was using the 1024 template for the map, I figured that I'd post some pics of it here. I may finish it for a future 1024 project (or the current one, or wherever I could be stuck), or just use it to try new things. Regardless of it's eventual fate, here's some images from it: http://img.photobucket.com/albums/v716/dabloodbath/4832505.png http://img.photobucket.com/albums/v716/dabloodbath/4838870.png http://img.photobucket.com/albums/v716/dabloodbath/4854158.png http://img.photobucket.com/albums/v716/dabloodbath/4865437.png http://img.photobucket.com/albums/v716/dabloodbath/4872332.png http://img.photobucket.com/albums/v716/dabloodbath/4880709.png http://img.photobucket.com/albums/v716/dabloodbath/4888166.png 0 Share this post Link to post
Kyka Posted January 6, 2009 ...As always KingKill, beautiful attention to detail. Looks great. A couple of those screenies actually remind me of the sort of scenery you would find in a movie like 'aliens'. Very dark and brooding, not at all a safe level to be on. :) 0 Share this post Link to post
Jimmy Posted January 6, 2009 Uh... *slaps himself* Are you still waiting for an update from me, Mek? I can't honestly remember if I uploaded a recently updated version of my map or not. X_X 0 Share this post Link to post
brinks Posted January 6, 2009 Just noticed that the link to my map expired. Here's a more permanent one in case anyone needs to download it. http://www.filesavr.com/brinks-nocabyss-4 0 Share this post Link to post
Mechadon Posted January 7, 2009 @KingKill: Those shots look very nice. Of course your more than welcome to submit it to Claus ;) @Jimmy: It would probably be a good idea to resend it to me. I've been gone from this project for a while and I'm sure I'm missing half of the stuff people have submitted. @brinks: Thanks man :D Anywho, I'm back working on this. I'll see if I can get a status report up tonight. [EDIT] Sweet Jesus I think I'm really behind D: @KingKill: Could you reupload that last map you and Kyka worked on please? @Jimmy: I just grabbed version 4 of your map...is that the latest you've got? @alterworldruler: Could you reupload the updated version of your map? If you guys could, please skim over the maps on the very first post and let me know what information is outdated/missing. That would help me get things rolling a whole lot easier. 0 Share this post Link to post
Lord_Z Posted January 7, 2009 I have not been working on my map at all recently but don't worry, I'm not out yet. I have been thinking it over and I think I found a couple things I could change. Hopefully I can get back on the list. 0 Share this post Link to post
The Green Herring Posted January 7, 2009 No progress on my end for Four Rooms due to Plutonia 2, 32in24-8, etc. Hopefully, I can try to get back on track... 0 Share this post Link to post
Mik57 Posted January 7, 2009 Mechadon said: "Calypso Station" by Mik57 (v2) My map has no difficulty. Thats how awesome it is. :D 0 Share this post Link to post
Kyka Posted January 7, 2009 Mik57 said:My map has no difficulty. Thats how awesome it is. :D lolololololololol (Maybe you should put some monsters in it...) :P 0 Share this post Link to post
Alter Posted January 7, 2009 OK Fine Mechadon, here's the reupped map http://www.speedyshare.com/686629487.html 0 Share this post Link to post
[name_withheld] Posted January 7, 2009 Complex4K or the latest one? We're still doing some tweaking to the latest one. There's actually 2 versions of it at the moment, so we're doing a bit of work combining them. :p So, here's Complex4K, since I'm thinking that's the one you're talking about. http://www.filesavr.com/kykakk33-complex4k-version1 0 Share this post Link to post
gggmork Posted January 7, 2009 complex is another amazing load of detail somehow crammed into 1024. btw if you want to make those lasers scroll fast downward, this should work: 'scroll wall using sidedef offsets' then probably make the front y texture offset be -32 or some other number (I forget though, so experiment with x/y/positive/negative/amount if desired). (but then you can't control the texture offset) 0 Share this post Link to post
Mechadon Posted January 7, 2009 @Lord_Z: Excellent, glad to hear it! I think I was actually supposed to PM you a long time ago about your submission but I never did. Sorry about that, I've been really busy :( @Mik57: Heh, I didn't assign some of the maps difficulty slots unless the author specified. I would guess it's MEDIUM or so...would you agree? @alterworldruler: It says I'm forbidden to download it :| @KingKill: Thanks man! Actually I was talking about this one...I assume this is the map you two are still working on? Thanks for sending me Complex4k though...I think I needed it as well. 0 Share this post Link to post
TMD Posted January 7, 2009 IM actually running pretty dry on how to do any of this map. If somebody else would like the secret map I will step aside. I do have plans for another map however. So I will take whats open 0 Share this post Link to post
Mechadon Posted January 7, 2009 Alright, not a problem Mionic. This last map I'm working on could probably fill in as a secret map very well actually. Well, that is if it comes out alright :S. I'll go ahead and add you for a new map; let me know when you have a name for it. [EDIT] I've updated the OP a little bit, but I'm almost certain I'm still forgetting stuff. [EDIT2] I've updated 'Diminished Apparatus' and 'Dead in, Dead Out' from the feedback that was given to me a while back. http://www.filesavr.com/mek-dimapparatus-3 http://www.filesavr.com/mek-deadindeadout-3 If there are anymore bugs or anything that needs to be changed, let me know. Feedback is always appreciated :) 0 Share this post Link to post
TMD Posted January 8, 2009 The maps name is Downward Bound, and it is most likely going to be a Hard map, but we will see where it goes. I had started work on it when the original 1024-3 was announced. Screenshots will follow. 0 Share this post Link to post
Mik57 Posted January 8, 2009 Yeah, It was meant to go in one of the middle slots, map 17 actually. So about medium-hard. 0 Share this post Link to post
Alter Posted January 8, 2009 Mechadon: Fuck, what the fuck is wrong with this site (speedyshare), well shit. http://rapidshare.de/files/41300753/alt-tod-4.zip.html well too bad i have to use this crappy uploader due the fact you can't download off speedyshare heh 0 Share this post Link to post
Mechadon Posted January 8, 2009 @Mionic: First post updated with your map name. Shots are looking pretty good so far...I'll be looking forward to it :D @Mik57: Mkay, your map is now {MEDIUM}'d! @alter: I don't know, I've never had a problem with speedyshare before 0_o. Anyways, thanks for uploading it yet again, I've got it now :) 0 Share this post Link to post
[name_withheld] Posted January 9, 2009 Hey Mech, here's the current version of the map Kyka and I were working on. I did a little bit of tweaking to the harder version he sent me, and this is what I've got at the moment (by the way, I renamed it from thepoint.wad to 'The Process,' to fit the whole processing area theme): http://www.filesavr.com/kykaandkk33-theprocess-version2 Then, I did a little bit of editing on End of the Line: http://www.filesavr.com/kk33-endoftheline-version8 Finally, I did a little more the aliens-like map I posted pics of in my last post: http://img.photobucket.com/albums/v716/dabloodbath/2546404.png http://img.photobucket.com/albums/v716/dabloodbath/2528620.png http://img.photobucket.com/albums/v716/dabloodbath/2489495.png http://img.photobucket.com/albums/v716/dabloodbath/2502084.png http://img.photobucket.com/albums/v716/dabloodbath/2436486.png http://img.photobucket.com/albums/v716/dabloodbath/2466968.png http://img.photobucket.com/albums/v716/dabloodbath/2457234.png http://img.photobucket.com/albums/v716/dabloodbath/2413616.png http://img.photobucket.com/albums/v716/dabloodbath/2419903.png 0 Share this post Link to post
Dreadopp Posted January 9, 2009 The screenshots are looking excellent, Kingkill. Can't wait to try it out. ;) 0 Share this post Link to post
Tango Posted January 9, 2009 KingKill, you post just as many screenshots for a single 1024 map as an edition of newstuff has. It looks great though! 0 Share this post Link to post
Jodwin Posted January 9, 2009 Gentlemen and gentlemen, RC (release candidate) 1 of Skyscrape IV: akinomori.com/stuff/SkyscrapeIV_RC1.zip Not much changes on detail, mostly both bigger and smaller gameplay tweaks and implemented difficulty levels, playtesting comments and demos much appreciated from those with too much time on their hands. :) Note: The difficulty levels mostly vary in monsters, but on UV the "force field"-room doesn't have a rocket launcher. On UV the only RL is on the blue key route. @Mek: So is Map31 free now? If it's fine I could still slap in a secret exit to this map and have it as 31. edit: Uploaded RC2: akinomori.com/stuff/SkyscrapeIV_RC2.zip. I noticed that there were some differences in non-deaf teleporting monster behavior between different ports, so tried to fix those. Also fiddling a little with ammo, nothing major. 0 Share this post Link to post
Mechadon Posted January 13, 2009 @KingKill: Excellent, thanks! And the screenshots are looking very slick :) @Jodwin: Cool, grabbing it now! Oh and...actually I just claimed the MAP31 spot :(. Hrm, I'll have to move some things around. The current MAP32 could probably be moved into the normal map slots...and then this current map I'm working on would work for MAP32 while you could take MAP31. I'll get back to ya once I figure it out...hopefully soon. [EDIT] Hey KingKill, is the 'End of the Line' link still active? It just takes me to the File Savr upload page :/ 0 Share this post Link to post
Mik57 Posted January 14, 2009 Well, if my map is moved, maybe just remove some of the power-ups at the end. 0 Share this post Link to post
Mechadon Posted January 14, 2009 Alright, will do. Was your map meant for the MAP32 slot? I wasn't sure if Death-Destiny put it there based on it's difficulty or if you made it specifically for MAP32. Either way, just let me know if you have a problem with me moving it. I never got to express my opinion on how the maps should have been ordered during Claus1024's first go around. 0 Share this post Link to post