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About Mason.

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  1. I'd miss RPG/Adventure FPSs, thats for sure.
  2. Doom is more than one or two genres, I'd say.
  3. D:\SteamLibrary\steamapps\common\Ultimate Doom\addons D:\SteamLibrary\steamapps\common\Ultimate Doom\base (includes iwads, and ZDL renamed to dosbox so that steam runs it) D:\SteamLibrary\steamapps\common\Ultimate Doom\engines D:\SteamLibrary\steamapps\common\Ultimate Doom\tools D:\SteamLibrary\steamapps\common\Ultimate Doom\addons\doom D:\SteamLibrary\steamapps\common\Ultimate Doom\addons\doom 2 D:\SteamLibrary\steamapps\common\Ultimate Doom\addons\mods This also applies to doom 2 folder D:\SteamLibrary\steamapps\common\Ultimate Doom\addons\doom\deathmatch D:\SteamLibrary\steamapps\common\Ultimate Doom\addons\doom\maps (1-2) D:\SteamLibrary\steamapps\common\Ultimate Doom\addons\doom\mapsets (3-19) D:\SteamLibrary\steamapps\common\Ultimate Doom\addons\doom\mapsets (20+) D:\SteamLibrary\steamapps\common\Ultimate Doom\addons\doom\OBLIGE Every addon, engine, and tool has its own folder. Number next to map folders does not include secret levels, so a mapset with 18 normal levels, and 2 secret levels would be included in the (3-19) folder instead of the (20+) folder for example.
  4. I can bet this is happening thanks to Switch supporting Vulkan. Doom 2016 performs better with Vulkan than OpenGL on GPUs that support it.
  5. If its to the point where I'll get stuck for no immediately discernible reason, and die because of it, then its simply not fun level design.
  6. Spitfire flare revolvers from Killing Floor.
  7. My personality is certainly different now to what it was when I was 5 years old. But I could probably lend it to Doom for helping me develop a taste for grunge and thrash metal.
  8. I like when wads do a uniform exit/start system, like in Plutonia, Icarus, and KSutra. Just a nice touch. @valkiriforce Yeah, I always really loved the Midis in Icarus. Highly varied in genres and tone.
  9. I did when I first got it. It got too distracting after a while, though
  10. Corsair K70 RGB Cherry Brown. Logitech g402
  11. While I did enjoy them by themselves, I personally felt Doom 2016 and Shadow Warrior 2013 were far more repetitive with their level design than any actual 90's FPS.
  12. Unless its simply not going to work with the wad, I choose Software mode anyday. I never liked how GL-rendered ports handled lighting, as it always looks off to me, even if I have Software styled lighting in GZDoom. I also reckon the reduced color aspect of software's diminishing lighting adds a certain atmosphere to the levels, that is missing with true color rendering.