YukiRaven

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About YukiRaven

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    Will DDR for food
  1. http://www-users.cs.york.ac.uk/susan/cyc/p/prog.htm
  2. Odd, because I've never played Blood 2 :-P
  3. "C++: an octopus made by nailing extra legs onto a dog."
  4. A room in map three of SoTNR.
  5. Caco cake? Has someone made this yet? 'Cause if not, someone needs to make a cacocake.
  6. Gotta add these bits from The Little LISPer. They make me smile whenever I think about them. "This space reserved for JELLY STAINS!" "Go cons a piece of cake onto your mouth."
  7. I like the features of the new forums, but I miss the look and feel of the old ones. But that can be partially fixed with a CSS injection.
  8. I love this one to death, but that could be because I'm such a 40K fan. I always like Zero Tolerance for the idea of clearing out the level in order to progress: This game and its data is only 96kb in size. Not a typo. And it's fun to boot.
  9. From Doom 1, I'd have to say Suspense (E1M5), Dark Halls (E1M3), and Deep Into the Code (E3M3). My own remix/cover of E1M5 is here: From Doom 2... Between Levels (map04) and The Dave D. Taylor Blues (map08). But my absolute favorite out of all the Doom games is Sign of Evil (E1M8). Here's my recording of it (not a remix):
  10. I think I'll rename Shadows of The Nightmare Realm to "YukiRaven Plays Too Much Quake and Listens To Lustmord"

     

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    1. Nine Inch Heels

      Nine Inch Heels

      Bloody gorgeous... Nice ceiling detail... Those wall ornaments seem, oddly familiar.

       

      Should I ever "chillaxify" this gorgeous piece of art for my own use, to suit my slaughter moods a bit better, I'll call it "shadows of the BFG-kitten". ;-)

    2. ShotgunDemolition

      ShotgunDemolition

      I wouldn't mess with that BFG kitten. :D

      Also, this is otherworldly. Rarely have I seen lighting used this way before. Be sure, I will be looking forward to this wad. Good luck on this project of yours and may a Cacoward become yours. I think it would be worth it, just from looking at the screenshots.

    3. Nine Inch Heels

      Nine Inch Heels

      ^Check out "extreme terror" if you haven't already. It makes for a nice GZDoom experience. Gameplaywise exterror is somewhat different from what you'd normally see, which is something you will need to adapt to. Once you're familiar with it, it's highly enjoyable.

    4. YukiRaven

      YukiRaven

      Thank you @ShotgunDemolition ^_^

       

      Yeah, the lighting is just a continuation of what I did in my previous map, Extreme Terror.  Except this time I took it further.

  11. Bumping for updateness. SoTNR is now about 75-80% done. There will now be four maps + a start map, with the fourth one being a "boss map". This is to keep level three from feeling too long. The first two maps and the start map are finished, save for any last-minute changes that come up from play testing, and a little bit of work has been done on map three. Plans for map three and the boss map are already in-place, so it's just a matter of biting the bullet and actually doing the construction. Map three takes place inside of a "spooky cathedral" and will be a very dark and atmospheric level. It will revolve around a large floor clock, which changes time as the player completes various parts of the level. Anyway, new screenshots, and yes I know they're a bit dark (that'll be fixed):
  12. Two screens from my latest level that's very, very early in design.  This is going to be level three in Shadows of The Nightmare Realm.

     

     

    1. Nine Inch Heels

      Nine Inch Heels

      *MwowrrrR*

       

      I love me some of that ^_^

    2. Nine Inch Heels

      Nine Inch Heels

      Give your announcement a "bump", you deserve the attention!

    3. YukiRaven
    4. Fonze

      Fonze

      Looking good Yuki!

  13. I swear, every time I'm in this instance, I manage to blink through the world geometry.  This time I even managed to make it to the last boss's arena way before it was time.

     

     

    1. Nine Inch Heels

      Nine Inch Heels

      But... Does it come with visceral slaughter gameplay? ;-)

    2. YukiRaven

      YukiRaven

      If you pull too much it kinda does :-P

    3. Nine Inch Heels

      Nine Inch Heels

      Aaww... Pulling sounds like I'll have to instigate slaughter myself... And they don't have BFGs and rocket launchers either, do they? ;-)

    4. YukiRaven

      YukiRaven

      Quote

      And they don't have BFGs

      They're called Arcane Mages ;^)  And you don't always have to instigate the slaughter yourself.  Sometimes other idiots players do it for you.

    5. Nine Inch Heels

      Nine Inch Heels

      On a more serious note: What do I need to do, in order to get you into enjoying slaughter maps? I still wonder... Slaughter is a genuinely misunderstood subset of DooM. It's almost relaxing at times... And very satisfying... The wonderful cacophony of several hell knights dying in unison is hard to beat, you know? ;-)

    6. YukiRaven

      YukiRaven

      I appreciate slaughter maps, but I just don't think that fast.  You would literally have to get my mind to start thinking faster, and faster for a longer amount of time.

    7. Nine Inch Heels

      Nine Inch Heels

      Mmmh... Some of the super tight Sunlust stuff requires some quick thinking here and there, but honestly most of the stuff in slaughtermaps is routing, or in other words knowing. Then there's some muscle memory, and some decent ability to estimate movement that you'd need. As I said, some slaughtermaps are quite laid back. :-)

  14. @Nine Inch Heels damn right it is. That would be Krystal, btw.