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YukiRaven

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About YukiRaven

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    Will DDR for food

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  1. YukiRaven

    Favorite Games Besides Doom?

    Oh yeah, also Warhammer 40K: Space Marine. I've lost count how many times I've replayed it. Also the Metroid Prime series. Those are amazing works of art.
  2. YukiRaven

    So, how old are you ?

    Whoa, didn't know we had any deities here.
  3. YukiRaven

    Favorite Games Besides Doom?

    - Quake - Descent 1 and 2 - Rise of The Triad (the original one) - Touhou Project, especially TH06 and TH07 - Deathsmiles Mega Black Label - Galaga - Asteroids - Robotron - Ranger-X - Herzog Zwei - Chakan: The Forever Man - Cybernoid 1 and 2 for C64 - Jetpack on ZX Spectrum - Space Hulk: Deathwing - World of Warcraft - Guild Wars 2 - Mortal Kombat 2 and 9 - Killer Instinct (the newer one) - Guilty Gear X2 #Reload EDIT: Oh yeah, Dawn of War 1 and 3. I have no idea how I forgot those XD
  4. YukiRaven

    I hate DooM 2's level design.

    I can't see where most of them are non-linear. You almost always need to do steps in a specific order to progress. It's not like most maps let you get the X key before Y key when both are needed, for example. To me they're linear with unrestricting interconnected areas.
  5. YukiRaven

    I hate DooM 2's level design.

    I think it's the darker, creepier atmosphere, honestly. It also has one of my favorite songs from the game in it. The last room never bothered me much, and I actually always kinda thought it was inventive. I also have a fond memory of when I was in middle school where I would challenge myself to beat a Doom map on UV before I had to leave for school. I called it "Level A Day" and I started randomly with map12. So there's some nostalgia I associate with it as well, I guess. The other city maps bother me for their brighter light levels, the map design that doesn't direct the player where to go as well, and the general openness of them. Especially map13. God I hate that map so much >_< I dunno, I just like the other maps better, and Doom 1's maps much better overall.
  6. YukiRaven

    I hate DooM 2's level design.

    I wouldn't say I dislike Doom 2's maps, but I do definitely prefer Doom 1's. There are exceptions, of course. I really dislike the openness of most of the city levels of Doom 2, while I really like maps 2, 4, 6-8, 11, 12, 20, and 23-28. Meanwhile, I only dislike E3M6 and E2M5 in Doom 1.
  7. YukiRaven

    Post Your (Other) Video Game Screenshots Here

    You know, I've never done a tech base in Quake before.
  8. YukiRaven

    [Release] Freaky Panties

    Just a quick update, Freaky Panties is now up on /idgames https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fpanties
  9. YukiRaven

    What are you listening to?

    Ahh the first game. I remember running down my GameBoy's batteries just listening to this.
  10. YukiRaven

    Best Memories of Classic Doom

    Playing 1v1 deathmatch on Doom 2 map23 with a friend over a 28.8k modem. He kept camping me right behind the first teleporter destination, but I was absolutely determined to run to the end of the hallway. We had a lot of fun and laughs that day. I also have fond memories of firing up DEU in DOS and writing batch files to help me launch whatever I was testing at the time.
  11. This is neat.  Kinda like Quake's fast isquare thingie minus the Newton's method stuff.  No C union needed, either.

     

    (defun faster-cube-root (n)
      "Not the most accurate way to do a cube root, but it's close enough.
       Adapted from http://www.hackersdelight.org/hdcodetxt/acbrt.c.txt"
    
      (ieee-floats:decode-float32
       ;;(+ #x2a51067f (truncate (* (ieee-floats:encode-float32 n) 0.33333333)))))
       (+ #x2a5137a0 (truncate (* (ieee-floats:encode-float32 n) 0.33333333)))))
    

     

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