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TheUltimateDoomer666

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Everything posted by TheUltimateDoomer666

  1. TheUltimateDoomer666

    This is now the official skeleton thread

    This thread needs more skeletons.
  2. TheUltimateDoomer666

    Why does doomguys' armor expose his stomach?

    What about the demons in this magazine cover art (which was done by the same artist who did the game's cover)? Although their upper body does look like that of the Baron, they seem to have clawed imp-like feet.
  3. TheUltimateDoomer666

    Best soundfont for non-iwad midis?

    "Heavy_guitar_collection.sf2" is about 23 MB and contains only an overdriven guitar and a distortion guitar. I haven't really tested how it sounds with MIDI files. There are very few, if any, soundfonts that have electric guitars that are both powerful/realistic and suitable for General MIDI.
  4. TheUltimateDoomer666

    Best soundfont for non-iwad midis?

    I use Arachno, or the 4 MB EYE & I Productions soundfont, or the Yamaha S-YXG50 VST MIDI Synth for MIDIs that need balance and would sound strange on big/"realistic" soundfonts. SONiVOX 24 MB GS soundfont might also be suitable, though a small few of the instruments in it seem to be an octave too high. The SONiVOX 250 MB GS soundfont on the other hand is pretty horribly balanced. Still, the MS GS SW Synth should have the "perfect" balance since it's based on the Roland SC-55. The samples are poorer quality and it lacks reverb, but at least it's listenable. A soundfont 2 version exists of it, scc1t2.sf2, which can be used with something like CoolSoft VirtualMIDISynth to have reverb.
  5. TheUltimateDoomer666

    Your Doom folder structure?

    DOS executables and IWADs are stored in folders named "DOOM", "DOOM2", "PLUTONIA", and "TNT" in C:\DOS. Most PWADs are stored in C:\DOS\WADS. Source ports and mods are located all over the place.
  6. TheUltimateDoomer666

    Hoover Dam

    For its time, I suppose it's a good level, although gameplay isn't amazing. Finished it in 20 minutes on UV.
  7. TheUltimateDoomer666

    CH Retro Episode (retroeps.wad)

    Very well-done episode. The maps really succeed at imitating the original E1 style.
  8. TheUltimateDoomer666

    The Classic Episode

    Great enjoyable maps which do a decent job of capturing the classic DOOM feel.
  9. TheUltimateDoomer666

    20 Years of Doom

    Okay maps, nothing too bad. Good visuals, but gameplay could be better...
  10. TheUltimateDoomer666

    Hellbound

    Many excellent well-designed maps. Overall this is a very good megawad with impressive architecture and nice locations. My only complaint is that some of the later maps were a little too slaughtery and repetitive for my tastes.
  11. TheUltimateDoomer666

    Hadephobia

    Has some rather cool maps. Nice progression and story. Enjoyed it a lot.
  12. TheUltimateDoomer666

    InstaDoom thread attracts thousands of viewers

    Forum is lagging and I keep getting a Database Error that says Warning: mysql_connect(): Resource temporarily unavailable...
  13. At this particular moment in time I don't believe I have a healthier or more deeply-felt respect for anything in the universe than this here thread...
  14. TheUltimateDoomer666

    Rainbow dash HUD

    It looks horrible. It's like you put almost no effort into it. If you had actually tried to make it look good, I might have given it a 1.
  15. TheUltimateDoomer666

    20th Anniversary of the PS1.

    Didn't get a PS1 until quite some time after it was released. I still have one sitting around. The first games I played on it were DOOM, and Duke Nukem: Time To Kill and Duke Nukem: Land of the Babes. I also played Independence Day a bit, even though that was a pretty bad game... I recently played through PS1 Final DOOM.
  16. TheUltimateDoomer666

    Community Questionnaire (idea shamelessly stolen from HeX)

    What is your username and what does it mean? TheUltimateDoomer666. Just a generic name. I originally used "The Ultimate Doomer" on some sites, but then removed spaces and added a 666. What was the first doom you ever played? Doom. What was the first (unofficial) source port you ever played and when? Doomsday Engine. Can't remember exactly when I first played it; some number of years ago. What was the first (unofficial) pwad you ever played and when? One of the Master Levels for DOOM 2... But first unofficial PWAD I played was UAC_DEAD, again can't remember exactly when. What is your favorite game mode? Singeplayer. And Deathmatch. If you are in a clan, what clan and why are you in it? What is your fondest memory of multiplayer Doom? "Camping" around the areas with the rocket launcher and soul sphere in E1M2.
  17. TheUltimateDoomer666

    3D Realms Anthology released

    Some other games such as Bio Menace and Duke Nukem 2 also require a certain FILE_ID.DIZ to work. As far as I know, Monster Bash is the only game in the Anthology that doesn't work properly. Part of the freeware license for Bio Menace says: So they need to add the correct FILE_ID.DIZ to Monster Bash. There is actually a FILE_ID.DIZ file already included with that release of Monster Bash, but it's only a description of the Shareware version and thus doesn't work with Parts 2 and 3.
  18. TheUltimateDoomer666

    3D Realms Anthology released

    According to their FAQ, they do. However, on Steam, Wolfenstein 3D is published entirely by id Software.
  19. TheUltimateDoomer666

    3D Realms Anthology released

    The freeware games are still freeware; you can download them when you create a 3D Realms account. However, those games are still included in the Anthology anyway. The DOS games all run in DOSBox. The Anthology pack currently has a few issues...some of the games are old versions. Some hint sheet files are missing. Some have random save files and high scores; the games have been released without them cleaning up the stuff left by previous players. Also, Monster Bash is broken. The first Part is the old Shareware version with the nag screens, and Parts 2 and 3 cannot be played past the first level due to a missing FILE_ID.DIZ file. These issues will hopefully be fixed later, though they really should have tested the stuff before release.
  20. TheUltimateDoomer666

    WAD name generator?

    When Kings Were Purified Mines Of Flies Remade Asteroid Where Nocturnal Lost Souls Can Be Unbroken Security Revenants The 9th Ocean Spider Hatred The Cyberdemon's Cave Harmful War Mars Street Wasted Suffering The Wall The Soul Inside The Forsaken Shaft Where 6th Mancubus Will Be Revealed Closed Devils and finally... Touching The Inner Barrier
  21. TheUltimateDoomer666

    So, what sort of hardware are you running?

    Acer Aspire V3-571G laptop Intel Core i5-3210M CPU @ 2.50 GHz (4 CPUs) 8 GB DDR3 RAM NVIDIA GeForce GT630M 2 GB VRAM 15.6" 1366x768 HD LED LCD screen 750 GB HDD Windows 7 Home Premium 64-bit Hasn't had any problems other than the W key on the built-in keyboard completely dying. I currently just use external keyboards.
  22. TheUltimateDoomer666

    The Dinosaur Hunter, classic-style FPS?

    So...while browsing the Turok Wiki, I came across some information on a classic-style FPS that is apparently being made by a small indie team. https://www.kickstarter.com/projects/1960229088/the-dinosaur-hunter-classic-fps Anyway, there doesn't appear to be any gameplay or screenshots of it yet, just renders of models. There's a "video" on the page with the author describing the project, and he talks about his feelings on the "classic style" of FPS games. He says the game will be inspired by classics like DOOM, Duke Nukem 3D, and the Turok games. In my opinion, they made the Kickstarter a little early...they could have released some actual gameplay videos and screenshots first. What are your thoughts on this? Do you think a small team would actually be able to make a good classic-style FPS like this? I don't know how similar it's going to be to DOOM/Turok in terms of gameplay and level design, if its funding manages to be successful...
  23. TheUltimateDoomer666

    Things about Doom you just found out

    Meh...it still sounds weird to me. I guess because I'm used to playing for so long without pitch shifting. When I first played a modern console port with pitch shifting, I thought there was something wrong with the sound. The monsters occasionally sounded like they were on helium or something. I just don't like the pitch shifting.
  24. TheUltimateDoomer666

    Monster model packs comparison

    I posted a topic months ago about the appearance of the various DOOM model addon packs that are available. I now decided to screenshot every monster ingame, using both the "revised standard models" and "revised Sitters and Abbs enhanced models", plus a few other models. I used the same camera angle for each standard + enhanced comparison. These images probably aren't really that useful, but I just thought it would be interesting to see how the modelers' interpretations of the sprites differ. As I said before, however, I prefer the sprites...some of these models are really awful. DoomGuy (Player) https://www.dropbox.com/s/j41meljxhwgx7fv/Player%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/t64qq1j8mpgseoj/Player%20model%20-%20enhanced.png?dl=0 Zombieman https://www.dropbox.com/s/mertzh6y2b7sp2c/Zombieman%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/xzz27nwfxasdqyo/Zombieman%20model%20-%20enhanced.png?dl=0 Shotgun Guy https://www.dropbox.com/s/4h6baqlwvj7f6xn/Shotgun%20Guy%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/7cr03c6dcyl9wg0/Shotgun%20Guy%20model%20-%20enhanced.png?dl=0 Heavy Weapon Dude https://www.dropbox.com/s/2dlfyo06p4xxurz/Heavy%20Weapon%20Dude%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/u6uai65xa4pmh9h/Heavy%20Weapon%20Dude%20model%20-%20enhanced.png?dl=0 Imp https://www.dropbox.com/s/l89ldnnfluwnhpo/Imp%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/2hwrsyhi0871xnu/Imp%20model%20-%20enhanced.png?dl=0 Demon https://www.dropbox.com/s/ua853kpvuz48c14/Demon%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/ieelq0e9997duzz/Demon%20model%20-%20enhanced.png?dl=0 Lost Soul https://www.dropbox.com/s/e0bzs7mwl45ucil/Lost%20Soul%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/fqem2dpjgt1wvqv/Lost%20Soul%20model%20-%20enhanced.png?dl=0 Cacodemon https://www.dropbox.com/s/g3gas5s956iwf46/Cacodemon%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/3jjtm1tcjkf2nvx/Cacodemon%20model%20-%20enhanced.png?dl=0 Hell Knight https://www.dropbox.com/s/jnmwnzb6lm1bav8/Hell%20Knight%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/29s9cqlzo01l89b/Hell%20Knight%20model%20-%20enhanced.png?dl=0 Baron of Hell https://www.dropbox.com/s/ra956wqvbx2u3ci/Baron%20of%20Hell%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/50qes2tyhrp4wi4/Baron%20of%20Hell%20model%20-%20enhanced.png?dl=0 Arachnotron https://www.dropbox.com/s/re5h73rrudor7yp/Arachnotron%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/03wzzkrbkjhxe7e/Arachnotron%20model%20-%20enhanced.png?dl=0 Pain Elemental https://www.dropbox.com/s/ws4x8ojdqljsduq/Pain%20Elemental%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/fpa8l04375veumz/Pain%20Elemental%20model%20-%20enhanced.png?dl=0 Revenant https://www.dropbox.com/s/2c0oh0hcjo2fpl5/Revenant%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/t3g4wzn6wr61y7e/Revenant%20model%20-%20enhanced.png?dl=0 Mancubus https://www.dropbox.com/s/o0km1fk66ztw23f/Mancubus%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/onijx7vloqsplsr/Mancubus%20model%20-%20enhanced.png?dl=0 Arch-Vile https://www.dropbox.com/s/sdhlo864zpo3h7a/Arch-Vile%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/7ky08i8pwyqt3ua/Arch-Vile%20model%20-%20enhanced.png?dl=0 Spider Mastermind https://www.dropbox.com/s/caujbn68gdeu1ww/Spider%20Mastermind%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/tduk3svxgdwduze/Spider%20Mastermind%20model%20-%20enhanced.png?dl=0 Cyberdemon https://www.dropbox.com/s/v60yo8s8f7yahm4/Cyberdemon%20model%20-%20standard.png?dl=0 https://www.dropbox.com/s/qz9n1wz09aqmzxs/Cyberdemon%20model%20-%20enhanced.png?dl=0 Some other models... Demon - https://www.dropbox.com/s/n560ly56ymqorv6/Demon%20model%20-%20DOOM%20Remake.png?dl=0 - https://www.dropbox.com/s/zdcgiarkdyx7go1/Demon%20model%20-%20Skulltag.png?dl=0 Cacodemon - https://www.dropbox.com/s/t8zu1aqb8bs2r2p/Cacodemon%20model%20-%20Skulltag.png?dl=0 Cyberdemon - https://www.dropbox.com/s/e457wyqk0agsjmi/Cyberdemon%20model%20-%20DOOM%20Remake.png?dl=0
  25. TheUltimateDoomer666

    Monster model packs comparison

    There are many more weapon models than monster models available for DOOM, since they're generally quicker to make and animate I would assume. There are the ones from the jDOOM resource pack, which have been occasionally edited and updated. Then there are the Risen3D addons which have different weapon models. The packs for Vavoom and Skulltag also each have different models of the weapons. The Vavoom ones are the worst in my opinion.
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