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GoatLord

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About GoatLord

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    I really should think before I post.

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  1. GoatLord

    DOOM Eternal Gameplay Reveal Impressions

    My goodness, we're getting nitpicky about a barely there protagonist who has never spoken continuing to not speak? Have some of you forgotten what franchise this is?
  2. GoatLord

    How about a Doomworld interview?

    I feel like we should keep our mouths shut and just enjoy what they give us. We don't own the IP, it's not our baby.
  3. GoatLord

    How about a Doomworld interview?

    Hugo and Marty owe me nothing—what would be the purpose of me having the opportunity to ask questions?
  4. GoatLord

    DOOM Eternal Gameplay Reveal Impressions

    When you've got characters whose faces have 10,000+ polygons, there's no way that isn't a lot of work. We underestimate how much goes into modern game graphics.
  5. GoatLord

    DOOM Eternal Gameplay Reveal Impressions

    Agreed, but slight variations—muscularity, textures, overall size—might be doable in a procedural way. It's not something I'm expecting, but it would be interesting. We did get a few variants in Doom '16 such as the cyber-mancubus.
  6. GoatLord

    DOOM Eternal Gameplay Reveal Impressions

    Let's not get too entitled. At QuakeCon Hugo and friends talked about there being something like half a dozen teams working on this thing.
  7. Doug is a terrible performer and has no sense of comedic timing. Never concise, tight or witty, just obnoxious and loud. Probably a nice guy--hell, I'm sure dinner and a drink with him would be fine--but his shtick got old very quickly.
  8. GoatLord

    DOOM Eternal Gameplay Reveal Impressions

    Do you know how much additional work that would take?
  9. Pretty sure that was me posting.
  10. GoatLord

    New locations - concept art discussion

    There's a great mix here of 90s death metal album covers, classic Doom, Doom 64 and even some psychedelic touches (specifically the last image). These concepts are already more interesting than most of the locations in Doom '16.
  11. GoatLord

    DOOM Eternal Gameplay Reveal Impressions

    So, related...How come some of you folks have criticized the reveal videos as being linear? It looked to me like there was a wealth of exploratory options in both the Earth and Phobos demos.
  12. GoatLord

    DOOM Eternal Gameplay Reveal Impressions

    I feel like id has intentionally put aside the horror elements and I really don't know why that is. Maybe for the modern team, they don't resonate with those sobering, quieter, darker moments of exploration, or that feeling of disempowered, where the situation feels hopeless, rather than simply challenging. That's a very morose mood that I suppose gets in the way of the fun, but for me it made the Doom experience far deeper and more engaging, because it was the perfect blend of horror and action.
  13. GoatLord

    DOOM Eternal Gameplay Reveal Impressions

    Literally my only complaint right now is the tone. I keep recalling PSX/N64 Doom, Doom 3, and the scrapped concept art from Doom '16. Along with some of the elements of the classics, the franchise has repeatedly shown itself to be compatible with horror elements. "Doom Eternal" eschews the creeping, explicit horror of Ridley Scott ("Alien") and favors the action-oriented spectacle of James Cameron ("Aliens,") who uses horror more for aesthetic than for tapping into a primal emotion. It's important to have humor in a Doom game, but it's gotten a bit too silly lately.
  14. I didn't place, so I don't know if you would have seen it, but it was this:
  15. GoatLord

    Doom Eternal mod support is a long term goal

    Intuitive AI could act as some kind of ultimate assistant who can flesh out your ideas through specific conversational exchanges. I don't think something that flexible is going to happen next year, but maybe a decade after that or a bit longer.
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