Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

GoatLord

Members
  • Content count

    6442
  • Joined

  • Last visited

About GoatLord

  • Rank
    I really should think before I post.

Recent Profile Visitors

3289 profile views
  1. GoatLord

    Why do Christians hate DOOM?

    In my 24 years as a Doom fan, I have not come across a single Christian, either online or in real life, who has hated Doom.
  2. GoatLord

    Doom 64: Community Chest

    I'm wanting to add in a few macros, but finding it a bit daunting. I may end up needing help once I submit my map.
  3. GoatLord

    Doom 64: Community Chest

    Walls. Having an issue where in some cases they scroll as intended, other cases do not at all. Wondering if there's an issue with whether it's one/two-sided...
  4. GoatLord

    Doom 64: Community Chest

    Anyone else having issues with textures not scrolling?
  5. GoatLord

    Doom 64: Community Chest

    Final image before release. Playing with occlusion...
  6. GoatLord

    Doom 64: Community Chest

    I'm designing specifically themed environments for each key and the red key has taken on a very "Gateways to Annihilation" aesthetic.
  7. GoatLord

    Doom 64: Community Chest

    Anyone know of the best way to do the suspended beam trick without causing occlusion?
  8. GoatLord

    Doom 64: Community Chest

    This is closer to what the forest looked like on my machine.
  9. GoatLord

    Doom 64: Community Chest

    Does anyone know how to trigger a sector to change color after acquisition of a powerup?
  10. GoatLord

    Doom 64: Community Chest

    Not really, no. Doom 64's engine does allow for room-over-room effects via macros, so you could for instance build a suspension bridge or have overlapping, enclosed stairs. You can also have midtexture gated floors suspended over areas as well. But there's no convenient 3D floor trickery other than the suspended beams and occlusion tricks. You'd have to map using UDMF and the Retribution resource if you wanted access to GZDoom features.
  11. GoatLord

    Doom 64: Community Chest

    Yeah, it's got that E4-style symmetry. Very nice. Now I'm wondering if my map is too dark by comparison.
  12. GoatLord

    Doom 64: Community Chest

    Probably the only attempt thus far at a forest in Doom 64. EDIT: Picture sure seems a lot darker than in-game...
  13. GoatLord

    Doom 64: Community Chest

    In what instances would you use the "No Occlusion" flag instead of just lowering a surrounding sector with a sky texture to the line you want to occlude?
  14. GoatLord

    Doom 64: Community Chest

    Made some progress with this church-like interior. Doom 64 is very interesting in that it lets you paint environments with light. I also really like the scroll flags, I have these green recesses scrolling upwards and it looks very sinister in-game.
  15. GoatLord

    Doom 64: Community Chest

    Starting room. I'm getting the hang of the lighting system.
×