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About GoatLord

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    I really should think before I post.

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  1. GoatLord

    Share a random fact about yourself

    I played a small role (an Italian mobster) in an Amazon Prime show, in addition to providing some of the music and illustrating the key art. It was a lot of fun and I'm taking comedy improv classes to improve my acting. https://www.amazon.com/Grand-Opening/dp/B07Z8FWMLR/ref=sr_1_1?keywords=Funny+Money&qid=1573833007&s=instant-video&sr=1-1
  2. GoatLord

    Sonic Movie.

    The problem with this movie is that they're sort of capturing some of the surface-level aesthetics, but not at all capturing the broad world of the Sonic universe. Granted, a number of the later games have grounded, Earth-like environments here and there, but I'd be willing to bet that most of the fans who grew up with the franchise probably associate Sonic's look with the surreal, psychedelic, highly geometric and overly colorful landscapes of the Genesis-era games. The sensible thing to do would have been to hire the animators responsible for the Sonic Mania cutscenes and give them a team to oversee. A lavish 2D anime-type feature-length film that combines old and new elements would probably do well. But Hollywood is clearly too afraid to do anything other than play it safe, i.e. live action with CG.
  3. GoatLord

    Help me playtest my new map, UAC-M3!

    Wow, thanks so much for playing and commenting! That was EXTREMELY useful. I can see now where a few things need to be changed to make the secrets less esoteric, and obviously more radiation suits/ammo.
  4. https://www.dropbox.com/s/o1qb3ve130w9k4e/UAC-M3 DEMO.wad?dl=0 Limit removing demo of UAC-M3. Be sure to use a port that supports .OGG if you want to hear the custom music. This is a recreation of E1M3. Would love some feedback!
  5. GoatLord

    Doom: Annihilation update

    There has definitely been a wave of people commenting on movies without understanding the context in which the movie was made and who it was made for.
  6. GoatLord

    Doom: Annihilation update

    Giglio has a working relationship with Universal, specifically their subsidiary Universal 1440. If Rotten Tomatoes is any indication, his movies haven't been received especially well...so I'm not sure what his reputation is with them, but according to interviews, he was asked around 2015 what he wanted to do next and he immediately said, "Doom." Once the 2016 reboot came out, Universal felt more inclined to give the franchise a second run, but I think Giglio was unable to write a great script that worked for the tiny budget allotted. If the cast had been cut down, I think more money could have been fueled into pushing a better narrative, as opposed to having them just run back and forth between sets, which was obviously done out of necessity.
  7. GoatLord

    Doom: Annihilation update

    If nothing else I'm glad that Mr. Giglio got to do this. It's far from ideal (and I'm sure he had bigger ideas in mind), and Universal clearly held back way too much on the budget, but it's finished and it works, more or less. I'm still kind of saddened by how little the studio cared about allowing this to be a more ambitious project.
  8. Not possible in Vanilla if you're trying to do a Doom 64-esque laser.
  9. GoatLord

    Doom: Annihilation update

    The most obvious thing to do is make a half-hour, lavish 2D animated adaptation. There are tons of amazingly talented animators making free content on YouTube; give some of them a studio with additional artists and you could release a great product while paying people fairly. But that's unlikely to happen because 1) There is an arbitrary expectation that most movies reach at least the 90 minute mark, 2) American studios are often reluctant to produce 2D adult animation due to an unfounded fear that Westerners will reject movies that aren't live action, and 3) There is a lot of ignorance as to the potential to recruit proven, talented artists to take on projects of this scope.
  10. GoatLord

    Game Obsessions You Don't Understand

    I don't understand the fixation the industry has on realistic, tactical military shooters. I play video games because I get to jump into a completely different reality, and so a simulation of real-world war is unattractive since I have no desire to simulate that part of being.
  11. GoatLord

    Doom: Annihilation update

    Doom is an underdog, even now. No studio gives enough of a shit about the franchise to get it right. So far it's been 1) A director with lots of money who doesn't understand the source material producing mildly enjoyable trash, 2) A director with very little money who understands the source material producing overly repetitive but enjoyable trash. In both cases, poor studio decisions (hiring the wrong people or insisting on a pathetically small budget) keep Doom as a cinematic concept from reaching its potential. It could easily reach the heights of Aliens, Hellraiser, Total Recall, or Event Horizon if the right people work on it. It's a matter of people with money understanding who to give the money to.
  12. GoatLord

    Doom: Annihilation update

    I find it incredibly frustrating thinking about how much this film would have been elevated by a bigger budget. Hammy acting and predictable plot aside, nearly everything would have been solved, sadly, by throwing more money at it. Giglio did his best, but an action sci-fi horror dealing with otherworldly imagery is nearly impossible to effectively pull off with a small budget.
  13. GoatLord

    Game Obsessions You Don't Understand

    I don't get how there's still a X console versus Y console rivalry, or the insistence on the "PC master race" meme. They're boxes that do fancy computations. Why the competition?
  14. GoatLord

    Game Obsessions You Don't Understand

    I don't get how people can have a single iota of understanding of what game development is, and still get bent out of shape when games are delayed in order to get that extra layer of polish.