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About GoatLord

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    I really should think before I post.

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  1. GoatLord

    Doom Eternal at Quake Con.

    I live in Mesquite (about 20 minutes from QuakeCon) so you can expect to hear a report from me.
  2. I think this would be a fantastic idea, it would give us more variety. You would effectively have a hell knight/baron of hell situation, except the sprites would look different instead of just being palette swaps.
  3. It's been awhile since I've played it, what kind of stuff did you notice?
  4. What I think would be terrific is if an enhanced version of Doom 64 could be released that utilized these new sprites once they're finished. There have been several projects over the years that have brought the game to the PC and they all have their drawbacks. The original Absolution mod for Doomsday emulated most of the game's effects well, the reverse-engineered levels are accurate and it featured several exclusive maps, but it was still rough around the edges. Doom 64 EX is near-perfect in terms of emulation but doesn't really offer much enhancement other than high resolution modes, jumping, mouselook, etc. Then you have Brutal Doom 64 which offers some wonderful aesthetic polish—most notably the gorgeous light shafts and some surprisingly subtle gore effects—but it's a wildly inconsistent ride, with some levels completely missing their fog/light diminishing, a lack of gradient effects on the walls (pretty sure UDMF can pull off a reasonable facsimile of the lighting, although one wonders why Mark didn't use Doom Builder 64 as a base) and a lot of Frankensteining in order to represent the missing enemies. I'm pretty sure I'm not alone in saying that I would like to see the best of all worlds; a visually enhanced Doom 64 (maybe even one that brings back the new maps from Absolution, or just contains new maps regardless) that utilizes the replacement sprites being worked on in this thread. @Gerardo194's work is looking to be consistent with the original art style and I think it deserves to be used in some kind of "ultimate edition" of Doom 64. BTW, do you plan to add the female archvile and Cerberus-esque designs that were scrapped from the original game?
  5. GoatLord

    Another DOOM movie being made?

    There's also that visibly buxom redhead with the glasses in Doom 3.
  6. GoatLord

    Doomworld Members' Sketchbook

    Thrashin' Pete! He moshes for nickels!
  7. GoatLord

    Doom engine Vs Build engine

    In regards to Build being less stable than id Tech 1...keep in mind that the engine was developed by one person, who was several years younger (late teens) than the id boys.
  8. GoatLord

    Post Your Doom Picture (Part 2)

    Real cherry picked collage on the right, Doom '16 has a far more diverse palette.
  9. GoatLord

    Another DOOM movie being made?

    If this isn't too spammy, I wanted to share this tribute I made in anticipation of the film. Been excited since the beginning and this captures a personal vision of what cinematic Doom music would sound like.
  10. GoatLord

    Visplane Overflow

    Made this in anticipation of the new film.
  11. GoatLord

    Another DOOM movie being made?

    What I mean to say is that you'll always have fans who love the franchise, but only when it conforms to their specific vision of what it should be. Any deviation and they start hurling tomatoes at the stage amidst boos and hisses. In my book, the best approach is to be supportive yet critical.
  12. GoatLord

    Reused Assets.

    There were parts of Call of Doom that looked pretty slick and that I could see being repurposed. I just don't want the city elements to look too contemporary, I'm hoping for some gritty cyberpunk architecture and tech.
  13. Off topic, but I did a recent playthrough of Doom 2 and had this exact thought. I really enjoyed pretty much everything that wasn't the pit. The pit is so un-fun that it kinda makes it a bad level overall. The pit is...the pits.
  14. GoatLord

    What improvements over Doom 2016 are you expecting?

    I'm preaching to the choir here, but I want: • A return to the glory kill mechanic, but toned down. • More non-linear levels that encourage exploration and, in the vain of the original games, forces you to use visual and logical queues to navigate and find secrets. • Non-city levels set on Earth, in particular, some greenery such as forests or parks. Locations that fit the game's universe but haven't been tapped into. • A more robust SnapMap. I'm feeling doubtful about a full-on editor being available, but at the very least, I would like to see players able to mix and match elements to make their own textures and assets, and to be able to form simple but effective architecture instead of relying on the blocking volumes. • A more engaging story. id has admitted that the story was kinda phoned in and it shows. It's a bit loose and I find myself losing interest quickly. I'd like to see something a bit more coherent. • Brand new enemies and weapons, maybe a new power-up as well. • A darker overall aesthetic. Doom '16 can sometimes look cartoony and the horror aspect is reeled in. I want to see a darker, scarier Doom, ala Doom 64/PSX Doom, Doom 3 and the recently released concept art from the early iteration of Doom '16.
  15. GoatLord

    Will there be a new Doom game announced at BE3?

    I'm reminded of the cancelled "Call of Doom," except this looks promising. Some of those leaked screenshots from that version showed a city in ruins, which was promising, but much of it looked generic and uninspired. This is much more in direction of what hell on Earth ought to look like, although I'm hoping we'll see diversity in the environments, such as suburbs, parks, scrapyards, factories, etc. At the very least, this looks very open world, which is appropriate for classic non-linear Dooming.