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Cadman

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About Cadman

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    I'm not supposed to be here...no really

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  1. Cadman

    DOOM: THE DARK AGES (DOOM 6)

    Well, it may be a "good game" but it will lack that magic touch that came with the original games. To me, there is no more ID Software as it is now all a part of Microsoft Gaming...the original games had that personal touch and feel to them. Doom3 still had some of that feel and it slowly started to dissipate with Doom 2016 and Doom Eternal. Don't get me wrong, I have all the Doom games and have enjoyed playing all of them, but call me old fashioned but nothing beats the originals! All the Quake games are in their own genre. It's just a personal opinion here nothing more...I hope that Doom Dark Ages turns out to be a great game and I may or may not get it, but by then it'll probably cost more than I can afford anyway (ha!) Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  2. For a change of pace I have commenced on a Doom2 map for all of you. I will be detailing the map a little better and making it more difficult compared to the Ultimate Doom map I just released....Cad1. 1. All Original resources 2. Difficulty levels will be implemented 3. As usual texture alignments will be spot on 4. I will be utilizing all monsters as needed for a more difficult map (shades of Plutonia!) 5. Deathmatch starts will be included 6. I will be editing under the Boom/Doom2 format and testing under GzDoom utilizing all original triggers and effects (Shades of the 90's) 7. My editor will be the Ultimate Doom Builder Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  3. Good job, it wasn't really designed to be extremely difficult, just something fun to play. Glad you enjoyed it. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  4. In case you missed it here is the level I created for E1M1 of Ultimate Doom. It was only tested using GZDoom and I found out that when someone played using Crispy Doom a couple of the triggers didn't work. Text file included. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards Cad1.zip
  5. Cadman

    Mappers and Monster Spriters needed!

    It does take alot...everyone has these thoughts and ideas on what they wish to accomplish especially when it comes to game design. I have seen to many people come into the forums with great ideas on projects they wish to accomplish and fall flat on their faces. It's more work than you can imagine...sometimes it looks so simple. Hey other folks have done why can't I? It's a huge team effort and like what many others have said above show what you have accomplished so far. TeamTNT had it's struggles as well with it's projects. If Ty Halderman was around he could tell you right up front....Eternal Doom and especially our project Daedalus Alien Defense was no walk in the park and it took forever especially with everyone's real lives coming first and foremost. Ty Halderman put his heart and soul into all of TeamTNT's projects, hell man, he was TeamTNT! BTW, there are times when Ty just wanted to throw in the towel, but I'm glad he stuck with it. When I started the Community Chest project back in the day I started it as simple as possible. There were no delusions of grandeur just make doom maps with existing resources for the community to enjoy. There was nothing else...just that. Also, I had a great supporting team that made it work and without them the project would have never taken off. Listen to the folks above and exchange ideas and sometimes you have to "downsize" your idea just to get the first one off the ground. Just my input. I've been dooming since the game was released and have seen alot of successes but also alot of failures. Just think about what's been said in this thread from everyone. Their not trying to make you quit, they really trying to help you out. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  6. I noticed that a trigger did not activate in one of the rooms dropping more monsters into fray...I only tested this under GZdoom so I don't know what effect any other port may have on the map. Also, the exit is initially blocked when you start until you explore and find the switch that opens the final exit area. So, it's not a straight shot at the get go...you have to explore a little bit. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  7. I noticed that a trigger did not activate in one of the rooms dropping more monsters into fray...I only tested this under GZdoom so I don't know what effect any other port may have on the map. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards I noticed that this was played using Crispy Doom.
  8. Okay, I've added the map with the text file here in the thread so you folks can play it have fun! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  9. Here you go....Let me make life simpler. Text file is included. E1M1 map...This is for all of you wishing to play the map while waiting for the "approval" process." Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards Cad1.zip
  10. I have uploaded the map to idgames the file is Cad1.zip...hopefully it clears. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  11. Cadman

    Cadman is back in the house!

    I appreciate the comment, thank you! I couldn't have done anything without the fantastic Doom Community being there for me as well. Accolades to them as well! Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  12. Okay, I will be releasing the map tomorrow on June 6, 2024. It's a very straight forward map designed for Ultimate Doom E1M1. I have thought of adding more detail to the map but have decided against it. I believe it is very playable. It's not a huge map and I have really geared it for Ultra Violence but it can be played at wussy level as well. It does have secrets so look for those. I have already started on a second map which will be much larger and more detailed. This map was more of me getting back into the game and I hope you guys and gals enjoy it. It does have deathmatch starts as well...so have at it. Also, this is more old school design than anything else, remember I'm an "old guy" from the 90's....(snicker) Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  13. Cadman

    Cadman is back in the house!

    I do have a lot of history with this game, LAN parties (remember those), doom mapping all day long...deathmatching until the wee hours of the morning. Deathmatch tournaments and the list goes on and on. Of course my days with Ty Halderman and Team TNT! Of course a big thanks to my old friend Myscha the "Sled Dog." He went on the develop maps for Unreal with Epic and then moved on to things like Myst and other projects in the gaming industry. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  14. Putting some final touches on the map to ensure it's playability. Been playtesting it extensively, so far so good. Adding some details here and there and then I'll be uploading it for your enjoyment. Wanna make sure it's right, it's just an old habit of mine from my old TeamTNT days! You'll see it soon! BTW, I've already started an a second map as well. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
  15. Update....The level is complete more or less. I will be doing a little bit of detailing throughout the map and checking that everything is in working order before I release it. This map will be for Ultimate Doom E1M1. Again, very straight forward map and I hope it'll be fun to play. Deathmatch starts will be included as well and Ultra Violence will be Ultra Violence. I've learned a few things with Ultimate Doom Builder along the way so it's been a learning experience for me as well. I'll announce when I've uploaded it for your enjoyment. Cadman - Member TeamTNT / Doom2 Grandmaster DHT5 Standards
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