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CrazyDoomguy

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About CrazyDoomguy

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  1. CrazyDoomguy

    Demo Megawad "Hell Destroyer" - Need Feedback

    I have updated link and fixed text on first page for better looking in this projekt. Besides add more screenshots
  2. CrazyDoomguy

    Demo Megawad "Hell Destroyer" - Need Feedback

    Thank you :) You can do minimalistic or bit more detail map. My Megawad based on challenge style (half slaughterfest half walk) and I try mapping balance beetwen passable without save and load and interesting action. Is not easy to do. While testing If you find something, you can tell me. Maps 12,13,14,15,16,17 arent tested. Map 20,25,32 is too hard and I try reduce difficulty. Basically the maps can make better for adding more details for better looking
  3. CrazyDoomguy

    Doom lost popularity?

    I did one WAD "VeryHard". I know that this WAD havent big popularity because of extreme difficulty. But I saw 27 download approximate last years and today the number of downloads stay the same. No anything increased althought +1... Another good WAD for examples "doomworld mega project 2017" have 111 downloads. Earlier how I remember was 76 downloads. The impression that there no much excitement. I create new megawad and I asked for testing - nobody answers. That make me thinking. Or is it because of me. I have lost interest in the game because a lot of irritation. There is too much unfairnes in game like CSS or LoL. The decisive factor is not your skill, but the power of the computer (CPU and graphic card) and the Internet.
  4. CrazyDoomguy

    Doom lost popularity?

    This topic is just for question and philosophy thinking. I think, the popularity of doom falls because players are already reluctant to play in doom. From this conclusion it makes no any sense to build new Wads and Megawads. I already build own Megawad, but I feel something pointless... What do you think?
  5. CrazyDoomguy

    Demo Megawad "Hell Destroyer" - Need Feedback

    I did map 1-17, 20-21, 25, 31-32. Map 18,19,24 is on working. I need map 22,23,26,27,28,29,30. A question, have someone interest join in my project and create challenge map?
  6. CrazyDoomguy

    CrazyDoomguy Demo Thread

    +++ Level 3 +++ Magnolia: UV-MAX 29:25 +++ +++ +++ +++ +++ This map is mazy and have many secrets. In all this map looks good and have some place small slaughterfest. The last part the idea is awersome. For saving time I made way short as possible. Magnolia3.zip
  7. CrazyDoomguy

    Post your Doom textures!

    Flat 64x64 pixel and wall texture 128x64?
  8. CrazyDoomguy

    CrazyDoomguy Demo Thread

    +++ Level 1 +++ Magnolia: UV-MAX 22:39 +++ +++ +++ +++ +++ This map have 16 secrets, but to get last secret is impossible. Ribbiks says, this is a final version and it will not fixed. About living 4 archviles into fake floor is a decoration and they stay alive. Ribbiks confirm it. Magnolia1.zip
  9. CrazyDoomguy

    CrazyDoomguy Demo Thread

    Baron is a demon. He need death :) I just follow this rule: "Ultra-Violence Max - 100% Kills and Secrets, exiting with all monsters dead(except Lost Souls)."
  10. CrazyDoomguy

    CrazyDoomguy Demo Thread

    Download Payback time +++ Level 7 +++ Payback time: UV-MAX 1:30 +++ +++ +++ +++ +++ pbtime.zip I just did for safety. If HMP is maximum difficulty, UV will same as HMP
  11. CrazyDoomguy

    magnolia.wad

    On map 1 Ribbiks added new secret room and I cant reach because teleportation destination (1077) havent mark at "easy, medium, hard". Should I ignore this and make my demo max?
  12. CrazyDoomguy

    CrazyDoomguy Demo Thread

    Magnolia. Now its correct demo. UV because skill4 +++ Level 2 +++ Magnolia: UV-MAX 5:05 +++ +++ +++ +++ +++ Magnolia2.zip
  13. CrazyDoomguy

    Demo Megawad "Hell Destroyer" - Need Feedback

    I had fixed a lot (better light effect, fixed textures, better gameplay, better action, more ammos) and tested. Now level is passable without save and load :) (fixed WAD to download on first page) I placed hard moment at beginning. Is possible :)
  14. CrazyDoomguy

    Demo Megawad "Hell Destroyer" - Need Feedback

    Hmm... if you tried 5-10 times you can try next map. I will check map 12 again and add something for better playing.
  15. CrazyDoomguy

    Doom builder 2 make line straight

    Yes, but the grid is too big. I have another idea and it work better. I have drown one big vertical linedef and moved it on the place where I want fix straigtness. With shift+move i have conected all corns into big vertical line. It work better. I hope for more fast option. It will save more time.
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