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CrazyDoomguy

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About CrazyDoomguy

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  1. CrazyDoomguy

    Share Your Sprites!

    Where can I download? Is there any site other than realm667 because I know where I can look for custom monsters?
  2. CrazyDoomguy

    Share Your Sprites!

    After a lot of drawing, I managed change the cybedemon in a different color nicely. I came up with an option for a quick coloring and wanted to share it with you. First, I changed the colors of the cyberdemon in slade. Of course this will affect other places where I did not want to change. Then I transferred this painted cyberdemon to the GIMP program and put the original cyborg on top. I erased in the original cyborg body so that only the iron parts remained. After a bit of careful work, I refinished and saved the files Brown-rosa Cyberdemon with scary eye you can use this file BrownCyber.zip Picture:
  3. CrazyDoomguy

    DoomTools Tutorial

    But it is a handy resource. It's quick to open and you don't have to dig through a lot of pages. I think adding a decohack wouldn't hurt. But the problem is in the registrations. Any account exists here at all like "jsdjls428fdjsk" and some are banned... it looks like the admin has blocked access. But I'm not in the mood to do anything right now
  4. CrazyDoomguy

    DoomTools Tutorial

    I tried create account in zdoom Wiki, but no sucess
  5. CrazyDoomguy

    How to create a railgun with MBF21?

    Look here 1. A_WeaponProjectile(type, angle, pitch, hoffset, voffset). Create new type separate and add speed high number 2. Do you want that BFG shot one ball? 3. I didn't quite get that.
  6. CrazyDoomguy

    DoomTools Tutorial

    I found a better code for repriggering to another state like A_JumpIfHealthBelow. It's smoother and no strange behaviors. Missile: TROO EF 8 A_FaceTarget TROO EF 0 A_JumpIfHealthBelow(missile2, 600) TROO G 6 A_TroopAttack Goto See Missile2: TROO G 0 A_MonsterProjectile(DoomImpBall, 0, 0, 0, 0) TROO G 0 A_MonsterProjectile(DoomImpBall, 20, 0, 0, 0) TROO G 0 A_MonsterProjectile(DoomImpBall, -20, 0, 0, 0) TROO G 0 A_MonsterProjectile(DoomImpBall, 40, 0, 0, 0) TROO G 6 A_MonsterProjectile(DoomImpBall, -40, 0, 0, 0) Goto See Add A_JumpIfHealthBelow in missile state after A_FaceTarget. On missile2 remove A_FaceTarget
  7. CrazyDoomguy

    DoomTools Tutorial

    I decided to dedicate to you how to work with doomtools. To understand this program I had to spend a lot of time DoomTools download: https://mtrop.github.io/DoomTools/ If you have a problem with installation, disable the antivirus and then insert this program into the exception rule DoomTools MBF21 specification: https://github.com/kraflab/mbf21/blob/master/docs/spec.md https://mtrop.github.io/DoomTools/decohack.html ++++ Infos ++++ CodePointer: https://doomwiki.org/wiki/Category:Monster_code_pointers CodePointer full: https://doomwiki.org/wiki/DeHackEd#Code_pointers Classes: https://zdoom.org/wiki/Classes:Doom Spirite: https://zdoom.org/wiki/Sprite Actor properies: https://zdoom.org/wiki/Actor_properties Actor flags: https://zdoom.org/wiki/Actor_flags ++++ Share codes ++++ In zip are all Doom2 monsters codes with sound. Check bevore use (Arachnotron is strange) Monsters.zip BetterImp Imptron ImpMoreBalls ImpSurprise ImpDistance BfGSpider
  8. What does it mean? #solved: there missed SP03A2
  9. CrazyDoomguy

    Share Your Sprites!

    What free Software you use for create spirite? I want to change existing spirit specific color. Like colourise all but dont change specific color - example change cyber brown skin but no red cables.
  10. I got it. You use UDM but I used GZdoombuilder or DoomBuilder2. Now I use UDM too I copied dehacked.deh from generated file (build) and paste into another WAD for test. It seems I should play around with generated WAD, otherwise I may get weird errors (no obstacles appear, error something with args). Do you have any tricks how to start testing quickly after dehacked.deh generation?
  11. Did you tested with DSDA-doom 0.24.3? I dodnt see things
  12. Even with this it dont work. You can test auto thing treeXXL { EdNum 1001 Radius 32 Height 108 +SOLID States { Spawn: TRE2 A -1 Stop } }
  13. I found problem - I cant create custom obstacle. If you write exactly the same code an existing class but under a different EdNum number, then the tree does not appear https://zdoom.org/wiki/Classes:BigTree
  14. I found a site https://github.com/kraflab/mbf21/blob/master/docs/spec.md and this is what I was looking for. There doesn't seem to be a way to add a new weapon slot. I can only replace
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