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About Coraline

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  1. Coraline

    EDGE-Classic v1.37 (Updated December 2023)

    It’s just EDGE; the old name was only put into place due to a gentleman’s agreement between my predecessor and myself at the time, which I respectfully honored. On that same note some years later, it’s been officially recognized as EDGE.
  2. Coraline

    New Years Doom Resolutions

    Ramp up enthusiasm, get development moving again from my side, and work on a full release of EDGE. Hopefully. 😵‍💫
  3. Coraline

    EDGE-Classic v1.37 (Updated December 2023)

    @Yamato Keep in mind we also have The EDGE Wiki; and could easily add support and markers for EDGE-Classic. Just mentioning it if there is interest. With the exception of specific Edge-Classic additions that we might miss or take longer to merge upstream, things running in EDGE should largely still be compatible with 1.35/1.36. Of course however, Edge-Classic will retain most compatibility still 😎
  4. Coraline

    EDGE-Classic v1.37 (Updated December 2023)

    Congrats team!! 🎉
  5. Coraline

    Windows 11 - anyone taken the plunge?

    I’ve been on 21H2 since September on my main Prod computer, but experienced much of it well before the release over the last year due to keeping my machines in the Fast Ring (Dev) Channel for Windows 10. Even if they weren’t explicit UI changes. Still in the Win11 fast ring and it’s only getting better! The overall speed of the OS is thankfully back to Windows 8.x levels of responsiveness and it’s a big difference. Thats also the reason that I also have a few Windows 8.1 machines I use for development and testing since it’s so damn snappy 😜 I also have Windows 11 installed on one of my work machines (Enterprise), which I’m really digging. Just bugs here and there with LSASS and stuff like that (MS is working on those), but overall I’m highly enjoying it.
  6. Coraline

    DSDhacked [unlimited everything]

    Lmfao - that’s pretty much me in real life too :P
  7. Coraline

    3dge sound broken

    Sorry for taking so long with this response. It appears you are using quite an old version, which did have audio issues at that time. Try the newest Development Build of the engine and let me know if sound is still broken.
  8. Screenshots are looking very cool so far; I can’t wait to try the completed product! Also had some fun with the first demo so my hopes are high! On a side note, it’s definitely motivating for me to see community-based projects developed specifically for EDGE. Hopefully if all goes well this can become a slightly more normalized trend in the future! 💯
  9. Just a quick reminder to use a development build ≥ March 22 2021 (Linux build here), as it fixes some issues with EDGE that it carried for the last few years.
  10. Coraline

    The story behind your custom avatar

    Mine is just of myself...about 9 years ago or so, when I looked decent.
  11. Coraline

    A Small Idea I don't think would kill to implement.

    We had a (wonky) form of this implemented at one point a few years back in EDGE, when we switched to using another cinematic rendering sub-system and different audio backend, using libASS/OALsoft/ffmpeg and subtitle files. In gameplay, IIRC they’d be optionally parsed through a new COAL backend that could seek through (for cinematics it worked natively for rendered videos), though it never got very far. One day I’ll have to revisit that if I ever get enough personal time or interest back.
  12. Coraline

    3DGE settings won't save.

    Sorry for the bump! I’ll fix it so these variables save in the next development build (I will mark it in our Bugs list if @Lobo hasn’t yet). It’s been a minute since I’ve been able to give proper attention to EDGE - or at the very least, compile new builds with all of the bugs we’ve been focused on correcting lately. I’ll make it a priority today.
  13. Such a great magazine - concept, design, and readability are all 💯! Personal shout out to the designers and writers for including the dedicated EDGE modding community and their projects! I appreciate it! 🖤
  14. Coraline

    Need advice for a source port

    So apart from the multitude of technical reasons why I can understand and empathize these kinds of reactions - for YOU as a new user of EDGE - what in particular turned you off? Could you kindly provide the build/version you ended up using? Sounds pointless...but without this kind of data, well I will never know what I'm "okay" with when it comes to EDGE, and what most of the populous aren't. My perspective has never been on point.
  15. How did I miss this? Great to see you again @Lobo. I had to double check the dates on this thread :D Hopefully this will encourage us to get EDGE 2.1.0 cleaned up and released. Might channel you for some port-side integration since we still don’t have any form of a launcher or GUI, apart from a short-lived autoexec type file..