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Miss Bubbles

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About Miss Bubbles

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    Green Marine

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  1. Miss Bubbles

    Ultimate Doom & Doom 2: Who designed which levels?

    I'd love to know more about this if you find anything out. A few days ago I was just wanting to post a thread asking how the original credits were sourced. Obviously anyone can go on over to the Doom Wiki and find out who made what, but I've never heard of where this information actually came from. That email definitely sheds some light on things, and is pretty much what I suspected being the case (someone just emailing Romero for behind-the-scenes info.) It'd be neat to find out exactly how each level got their correct credits!
  2. Miss Bubbles

    The importance and use of skies in Doom

    Sometimes no sky at all can create an interesting atmosphere too. I always found E3M7 (Limbo) and its total lack of a sky pretty unsettling and claustrophobic. It really makes you feel like you're in some deep part of hell.
  3. Is it at all possible to change where the text starts on the episode selection screen in Ultimate Doom? I've run into the issue of having an episode name that is too long to actually fit on the screen. Once I created the graphic and checked it out in game, the last word went off the screen. I'm a total editing noob so sorry if I'm explaining this poorly. Essentially what I'm asking is if I can scoot the episode titles (eg Knee-Deep in the Dead ) over to the left a bit from where they currently sit, to allow myself more room on longer worded titles. I would like to be able to afford myself all the space I can get so that anyone playing on low resolutions ( like myself ) won't run into this problem when viewing the episode selection screen in my wad. Edit: I'm a dummy. I just realized I can change the offset of the graphics in Slade to get them where I want :P I'm not 100% certain if this is a good idea, but hey, it's exactly what I was looking for! Only problem now is of course that the selection skull hovers over the text, so yeah. Still probably not the best way to go about doing this.
  4. Miss Bubbles

    what are you working on? I wanna see your wads.

    E1M3 for a wad I'm working on with Count651.
  5. Borb

    1. bzzrak


      Hey Miss Bubbles! You the one who made that one e2m7 remake an entirety eternity ago? That was a kickass map yo!

    2. Miss Bubbles

      Miss Bubbles

      Hey, yep! That was me.

      There may be some more stuff in the works... keep an eye out. *Nudge nudge wink wink nudge*


  6. Miss Bubbles

    REKKR - V1.15

    This is really impressive. I love the vivid colors and overall theme. I'll be keeping an eye on this!
  7. Miss Bubbles

    what are you working on? I wanna see your wads.

    Thank you! I made 4 custom skies for my wad and I'll release them along with any other custom textures/sprites/etc I make once the wad is finished :)
  8. Miss Bubbles

    Playtesting Stream #11 feedback thread

    I might put out a Pandemonium remake some time in the future. Right now I'm working on a Heretic wad so it's occupying most of my mapping time. But whenever I get stumped I do a little bit of Doom mapping on the side for a change of scenery and E3M3 is something I've been messing with.
  9. Miss Bubbles

    what are you working on? I wanna see your wads.

    For Heretic? I don't. I have one unreleased DM map based on Deimos Anomaly for Ultimate Doom though. I might consider implementing DM capabilities to my maps but my top priority is Singleplayer, and then Co-op.
  10. Miss Bubbles

    what are you working on? I wanna see your wads.

    Thanks! That's only for E1M4 though, each level will have a bit of a different theme as you travel across the entire episode. Nothing really crazy or anything - I'm hoping to retain some consistency while still making it feel like a journey across an entire kingdom.
  11. Miss Bubbles

    what are you working on? I wanna see your wads.

    Some more pics from my Heretic wad.
  12. Miss Bubbles

    Playtesting Stream #11 feedback thread

    Hey John! My boyfriend and I watched the playtest together, we both got a laugh out of that baron sneakily escaping the megaarmor room and chasing after you. There isn't any teleport trickery there, he just slipped out of the door before it closed lol. I agree with your feedback about the final room with the birthing pools themselves, the design is a bit boring. I recall following the aesthetics of the original map pretty closely, for better or worse, and in this case I think it was mostly worse. That hallway I recreated is pretty bland so I may give it another go, although this is sort of a one-off map that I may not really come back to, but it couldn't hurt to tighten it up. Thanks for the feedback overall, I appreciate it and enjoyed watching you play it :) Oh and before I forget, to answer your original question about why I chose to remake it: I find spawning vats to be one of the stranger maps in Doom, it's design is sort of just all over the place. Being an E2 map it's meant to be a blend between UAC techbase and Hell and I find that to be one of my favorite things about the level and Doom itself. I feel that the way E2 & E3 mixes abstract design with strange texturing sort of creates this vivid imagery that just sticks with you. E1 definitely has my favorite maps from a gameplay and pacing perspective, but I really enjoy the more off-the-wall aesthetics of the the later episodes. E2M7 is a shining example of Doom weirdness and one day I just decided to start up a map as sort of a love letter to that map itself.
  13. Miss Bubbles

    What makes a map an intro map?

    Oh god noooooooooo!
  14. Miss Bubbles

    What makes a map an intro map?

    Lots of good points have already been made and as others have stated it's all very subjective. That being said, a couple of my top preferences for a first level is that the level doesn't go up into the triple digits for the monster count, and also shouldn't take longer than about 5 minutes to complete. ( With the exception of the extra time it takes for secret/item hunting. ) Generally I like to see the monster count somewhere around 40-60 with at least 2 or 3 secrets. I don't like loading up the first map of a wad and seeing that I've got 200 monsters ahead of me. I prefer a quick and simple introduction to the wad to give me a taste of what's to come. If what's to come is 30 minute long drawn out slaughterfest maps then no thanks. I realize some people like this, and a standalone map with hundreds of monsters is alright if that's what you're going for. But in a wad with multiple maps there needs to be some pacing!
  15. Miss Bubbles

    To Be Continued [Community Project]

    This is a really cool idea. I'm curious to see how it will turn out. Good luck on your project franck!