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A2Rob

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About A2Rob

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  1. donuts was pretty great! keep it up. 

     

    Screenshot_Doom_20210516_144101.png

    1. A2Rob

      A2Rob

      lol thanks

  2. A2Rob

    Donuts - 11 Boom Maps (Now on idgames)

    Now available on idgames. Includes an additional level in the Map31 slot, a harder version of "The Close Encounter" before it was toned down for the Map06 slot. Pretty much identical to how it was in "Isolation".
  3. A2Rob

    Donuts - 11 Boom Maps (Now on idgames)

    Version 2 is now available. -Added DECORATE lump for new enemies -Cleaned up some textures to lower the file size The old version will be left up for the time being, in case I broke something in V2. Next update will probably be the Idgames release.
  4. Does PrBoom not display obituaries?
  5. A2Rob

    Donuts - 11 Boom Maps (Now on idgames)

    You're referring to Map07. That whole courtyard with bridges concept was something I really liked, so I ended up expanding on it with Map05 of Running Late 2.
  6. You decide to take a vacation to your favorite resort. Unfortunately, Hell had the same idea. What is this? Donuts is a collection of levels that I've made for various community projects over the years, with a few new levels thrown in specifically for this project. Every level has been given a fresh coating of OTEX. Levels pulled from previous projects have been heavily modified in one way or another. Noted in the Map List are the projects associated with each map. New maps are simply labeled (New). Compatibility All maps have been tested in PrBoom+ / GZDoom / ZDoom. Two new enemies are included via dehacked patch, so any heavy gameplay altering mods are not recommended. If you're playing through any ZDoom based port, then you'll have access to an episode screen, FIRST BLOOD (Map01 - Map06) FINAL RESORT (Map07 - Map12) A quick rundown of the new enemies Screenshots <<<OLD VERSION>>> <<<DOWNLOAD V2 HERE>>> <<<IDGAMES LINK>>> Map List Track List Shout outs to cool dudes @Scotty, @Tango, and @Terminus for playtesting and providing feedback. A full list of credits can be found in the provided text file. Thanks, and have fun.
  7. A2Rob

    2 Scrapped Egg Boy Maps

    I appreciate the Scythe X vibes these gave off. Very fun!
  8. Very nice! I appreciate your kind words, Jabba. Funny enough, out of all the maps I made for RL2, “Overtime” ended up being my favorite.
  9. 1) I'm assuming you mean the door to the left side of the courtyard. That's locked from the other side. You have to go through the door on the right side of the courtyard to progress towards the yellow key. 2) That's a death exit. Wait a few seconds and the level will end.
  10. A2Rob

    Boaty McBoatwad - /idgames

    Update to fix ghost box.
  11. A2Rob

    2021 Goals & Intentions

    I have something small in the works, aiming for a release either at the end of this year or early next year. After that, I do have asperations to make a proper full megawad. Taking into account irl stuff and general laziness, that's a goal and intention that will definitely extend past 2021.
  12. A2Rob

    The 2020 Cacowards

    Grats to all the winners and runner-ups! This was honestly a huge surprise for me. Thanks to everyone who have played my stuff and provided feedback over the past four years that I've been mapping, be it my early "single map" threads, community project contributions, or serious projects like RL1 and 2. Means a lot :)
  13. A2Rob

    Boaty McBoatwad - /idgames

    Quick fix.
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