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New shower thought:
Soft barriers like pillars are obviously a tool to block player/monster line of sight and spice up an area visually, but they should be used in a way that facilitates the player to loop and weave around the area in interesting ways and never as an obstacle that inhibits movement.
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^On the subject of "orbiting" around pillars: It's easy to put pillars in a way that allows for this to happen, but it's vastly more difficult to create a scenario that requires this from a gameplay perspective. Not to ramble too much, though... I always like when I'm given options in regards to which way I can move, because movement in doom is very enjoyable. So I'll take the "good idea" any day. ;-)