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Bdubzzz

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About Bdubzzz

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  1. Bdubzzz

    The DWIronman League dies to: Abcess

    Category 1 Dead On Map 06 Time taken to reach Map 06: 1:02:59 Well that escalated quickly :p DWironman-Abcess-dubz.zip
  2. Bdubzzz

    IronEagle 13: Back to Basics

    Im not sure I agree on this change as if Player A reached the final Map in 1 hour and got 37/500 kills and player B reached the final Map in 2 hours and got 40/500 kills, who really performed better in the ironman? The guy who played at an aggressive/brisk pace the entire mapset or the guy who played as slow/careful as possible the entire mapset but managed to kill a few more monsters? I believe it makes more sense to go by what time you reach the map in. If you die on Map 10 then any progress in Map 10 is lost as you didn't survive the map either way. Of course if the mapset is 1 big map then this rule would change to monster count placing ranks followed by time survived... I would be interested in what other people think though ;p
  3. Bdubzzz

    IronEagle 13: Back to Basics

    Category 1 UV Survived in 2:02:05 - couple close calls...also quite annoyed as I thought i was at the secret exit in E2M5 and it went to E2M6 instead... but whatever :p IEb2b-dubz.zip
  4. Bdubzzz

    The DWmegawad Club plays: MAYhem 2019 & Alienated

    Heh an interesting thing about the penultimate fight in my map, I always did it in testing by saving the viles alive till last.. mostly cause i don't like using that book and didn't realize how powerful it actually is :p but ill reduce the amount of green baron guys by a bit and add some closer block lines to the triple Minotaur encounter to reduce missing shots As far as HMP yeah its mostly more powerups/armor etc otherwise i lazily left the encounters the same as UV :D and well that invuln does give players the option to skip the fight but I think ill leave it.. as its almost as easy to skip the fight with no invuln anyway :p on HNTR the encounters are actually changed (example triple Minotaur fight is 1 Minotaur and 2 swamp mancs ) so if any1 else tries the map and wants easier encounters then HNTR is the way to go. Also thanks for the feedback so far!
  5. Bdubzzz

    Hell Revealed tribute maps

    Some FDA's: HRRv0.4-FDA.zip Map 01: Map 03:
  6. Why is everyone hunting for Soft-Locks? :)
  7. Bdubzzz

    IronEagle Competition 12: A Taste for Blood

    Category 1 Dead on Map 05. Kills: 36/153 Time taken: 56:30 Some thoughts about the play-through: IE-atfb-dubz.zip
  8. Category 1 Part 1 Survived in 21:39 confusing progression at times... Part 2 Survived in 21:03 well was going pretty good until the final area... DWIronman-MoHu-Dubz.zip
  9. Bdubzzz

    What was the first custom wads you have played?

    Sunder - first got me interested in classic doom at all.. seeing the mapset on a Twitch stream and going "holy shit this looks awesome" (Believe the map was The Furnace :p ) Sunlust - Played this wad 2nd as it was highly recommended and after the pwad intro with Sunder figured it wouldn't be much harder.. but it was quite different in gameplay :D
  10. Bdubzzz

    Eviternity demos [-complevel 11]

    Map 03 UV-Max in 2:28 EVIT03-228.zip
  11. Bdubzzz

    Hell Revealed tribute maps

    Hey made a FDA demo, was fun but the only thing i found annoying was clearing all the mancs but thats cause i was running low on rockets.. found the secrets after which would of helped for that :p HRRv2.1-FDA.zip
  12. Bdubzzz

    DyingCamel's Demons demos

    DyingCamel's Demons #1 Map 05 UV-Max in 8:39 dd105-839.zip Map 07 UV-Max in 14:15 dd107-1415.zip Some first exit table fillers I had sitting around that I thought I was going to improve but its been like a week so probably not... :p
  13. Bdubzzz

    The DooMed Speed Demos Archive returns!

    For dyingcam1 you have the Map 06 I submitted labeled as a Max but it was a UV-Speed.
  14. Bdubzzz

    Eviternity demos [-complevel 11]

    Map 14 Nightmare-Speed in 3:59 EVIT14n359.zip
  15. Bdubzzz

    Miscellaneous demos (part 3)

    WTF is killer colours Map 01 UV-Max in 2:36 wtfkc-236.zip
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