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About RonnieJamesDiner

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  1. RonnieJamesDiner

    What are you getting for the steam sale?

    Very tempted to pick up Dark Souls: Remastered. Always had an interest in checking out the Dark Souls series, and this is honestly the first time I can remember ever seeing it on sale. Might be time to pop my DS cherry.
  2. RonnieJamesDiner

    Worst way to die in any doom game

    Being at anywhere between 70-80 HP (feeling safe and confident), and eating an 80 damage Rev rocket always has a special kind of sting to it.
  3. RonnieJamesDiner

    The Library - UDMF Atmospheric Map

    Had to give this a try. I'll just say, I can't wait to see more of these! This feels like something that will only get better and better over time, the further you explore the concept. The choice of music was perfect and does a lot for the experience, and I loved the ambient sounds of creaking / settling wood (I think giving the torches an ambient fire sound might be a great idea). Slowing the player speed to 0.35 was probably the best choice you made, in my opinion! That alone immediately shifted my brain into a lower gear, and help me soak up the atmosphere as I wandered around the space. It was nice to play a Doom map that had me asking different kinds of questions, like, "What is this place?" "I wonder what kind of books these are?" "Who does this library belong to? Are they still alive?". Very cool. One thing I edited myself almost straight away (for my own sanity), that might be worth including, was reducing the player viewbob to balance out with the new movement speed. I'll drop the decorate and updated mapinfo here if you're interested in adding it: Library_viewbob.zip
  4. RonnieJamesDiner

    Supercharge [gameplay mod | v2.8 03/15/21 Grenadier enemy]

    Actually, this affects anyone simply trying to play the game on I'm Too Young to Die, which automatically doubles the ammo added to players' inventory from all pickups (as an inherent part of the skill level). It affects every reloading weapon too, in fact, not just the shotgun. The assault rifle refills to a full 30 clip but only takes 15 out of your inventory, the plasma gun refills to a full 40 clip but only takes 20 out of your inventory, etc. So, if you're playing on ITYTD and pick up a shotgun from a pistol start, it doubles the amount in the shotgun (16), and has 8 already loaded (you have 24 shells in total). But, now because only half of the inventory is being used when reloading, those 24 shells turn into 40 shells, haha. And, it doesn't have anything to do with customizing your GZDoom options. I can't believe I never noticed this, with how much I've used/played with Supercharge. Can't decide if this feels like a fun, helpful gimmick for ITYTD players, or something genuinely worth fixing. Very interesting find though, Codename!
  5. RonnieJamesDiner

    RAY MOHAWK 2 - Development Thread

    Hey, sorry I sort of fell off the face of the earth there. Haven't been keeping up with this project as much as I would've liked, didn't realize that our map was actually breaking! Here's a quick update, the VPO should be gone (changed the tutti-frutti door texture, as well). Thanks for spotting these, Noiser. map19_fixedVPO.zip
  6. RonnieJamesDiner

    [FINAL] Literalism (Release Thread)

    Ayy, congrats on the full release everyone, and getting things sorted out MFG!
  7. Congratulations on the release! Really looking forward to digging into this. The screenshots look awesome, it's always a treat to see vanilla textures getting this kind of love!
  8. RonnieJamesDiner

    Movies That You Think Didn't Need Sequels?

    Sometimes I'm naïve and forget that's a thing :( You're probably right. Good point about Villeneuve, as well, there's something special about his films.
  9. RonnieJamesDiner

    Movies That You Think Didn't Need Sequels?

    One of my favorite movies over the past decade was Sicario. Now, while I did enjoy "Day of the Soldado" for what it was (not nearly as much as the original, but still), I don't think I'll ever understand why anyone thought it was necessary to make a sequel. Alejandro and Matt were mysterious characters, and for the most part, the only glimpse we got into their world and their motives were through the eyes of the protagonist, Kate, whose part in the story ended on a perfectly somber note. The whole thing felt very neat and tidy, and my admittedly low expectations going in were subverted big time. I wouldn't call the sequel "bad", by any stretch, I'm just not sure why it was necessary. I'll give it credit though, the last 30 minutes or so had me on the edge of my seat!
  10. RonnieJamesDiner

    Doom Pictures Thread 2021

    Thanks Pirx. Boris has spoiled me with his 3D floor plugin and slope handles!
  11. RonnieJamesDiner

    Doom Pictures Thread 2021

    Some early level design concepts for Hellslinger.
  12. RonnieJamesDiner

    Challenge the person above you to play / beat a level

    I sort of cheated, but challenge accepted and completed. I ended up using Scypek's Bite-Sized Threat gameplay mod (which has become my favorite way to play slaughter maps, when I just can't be arsed to spend the time and energy grinding them out). I have to say though, that after playing through several Sunder maps with this mod, they go together very well! Video in spoiler tag:
  13. RonnieJamesDiner

    Challenge the person above you to play / beat a level

    A valiant effort, nonetheless! To be honest, I was just trying to give a bit of exposure to tourniquet's fun twist on HNTR. The regular map (on any other skill level) is really worth playing, if you ever feel like playing through it again. In the interest of trying to be a good sport, I did attempt PL2's map31 with my left and right strafe keys reversed, and after a few attempts (four in total) I had to throw in the towel. It's an incredible brain exercise, but my brain is sadly too stubborn.
  14. RonnieJamesDiner

    Challenge the person above you to play / beat a level

    I challenge the person above me to beat Mutabor on the "Onslaught!" (HNTR) difficulty setting.
  15. RonnieJamesDiner