Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

RonnieJamesDiner

Members
  • Content count

    1429
  • Joined

  • Last visited

About RonnieJamesDiner

  • Rank
    Senior Member

Recent Profile Visitors

4267 profile views
  1. RonnieJamesDiner

    Mapping - how much of it is talent?

    Sooo... when this thread is done deconstructing the entire notion of talent... can we still refer to a certain minority of mappers in this community as talented?
  2. That made me laugh way harder than it should've lol, thank you
  3. RonnieJamesDiner

    What are your creative crutches?

    1. Draw Ellipse Mode - If I'm building an arena, or any type of lock-in fight, it's almost always a circle (if not a semi-circle, or a chunk of it). Often times I'll even use Draw Ellipse Mode just to start a map, dividing the circle into layers and different pieces (with the stairbuilder tool), deleting chunks for pillars, raising/lowering different sections, expanding outward from any point; it usually gets me going in the right direction (even if the original circle is nearly gone / unrecognizable by the end). I probably got this penchant from Dragonfly, but, I stick to it mostly because of Doom's AI. An arena made of circles and rounded edges (regardless of how complex it is, to a certain degree) seems to provide better movement / pathfinding for monsters. That said, it's also just become habitual / comfortable. 2. Jimmy MIDIs - When I go looking for a song, 9 times out of 10 I'll dive into his MIDI folder first. I've used a lot of Jimmy's music in my maps and his repository seems to often have just the right thing I need at the time (probably due in part to how prolific he's been). I have used a lot of other composers' work as well, but, I guarantee I probably looked through Jimmy's stuff first, haha. 3. Music, coffee, and cigarettes - The jittery backbone of every map I've made in the past 5 years.
  4. RonnieJamesDiner

    TheBlurCafe's MIDIs - MIDI BOX 1

    These are really awesome, it feels like I'm listening to the OST from some long last SNES game. "Star Tears" and "The Second Coming" were instant (personal) favorites, for sure. I'd love to hear some of these in a Doom map, thanks for sharing!
  5. Finished the set: what a gem! All-around fun and very well made, thanks for this. The last 2 maps were a hoot. I loved this little nod:
  6. I friggin' love the Gravity Hammer from the Halo: Doom Evolved mod. I loved it so much I ended up ripping it out of the mod for personal use (with a few tweaks, never bothered to get the ammo working though lol). Everything about it is just so satisfying... the mechanics, the SFX, the movement, there really aren't many "melee super weapons". The movement feels very similar to using the BFG, but it's just fun knowing you HAVE to close the distance, with the trade-off that you're dealing massive damage in a full 360 degree radius around you. Not to mention the knock back (even on Cyberdemons) to create space if you're able to. I'd really love to see more super melee weapons.
  7. Up to map07 currently and having a blast! Everything about the layout / combat of each map so far seems energetic and fun, and god bless your barrel usage.
  8. RonnieJamesDiner

    Oficial nickname list for Doom monsters

    I often see people referring to Cyberdemons as "siege cows", and I just love that.
  9. RonnieJamesDiner

    Next doom game won't have mick. Is doom, doomed!?

    The amount of times that Hugo has mentioned how id Software "never makes the same game twice" (except for the part where that's not entirely true), I'd be very surprised if the next Doom game actually shared the same tone as the previous ones. Different "feeling" means different style of music, and finding the right composer for that new style would be important. THAT SAID... if they still want the Mick Gordon style... and Hulshult and Levy are busy... I sure wouldn't mind seeing them give Geoffrey Day a chance :P
  10. RonnieJamesDiner

    have you ever cried while playing doom?

    Yes, but in the "unrelated reason" category. Several years ago I completely shattered one of my wisdom teeth and couldn't see a dental surgeon for 2 days, so I spent that time doing whatever I could to distract myself. I do remember trying to play Doom, and getting very teary eyed from the pain.
  11. RonnieJamesDiner

    Doom Pictures Thread 2023

    I can't stop staring at this, good LORD.
  12. RonnieJamesDiner

    What’s a theme / setting you’d like to see in PWADs?

    Actually yeah, I also realized how much I loved (and wanted) this theme after playing Captain Toenail's "Dust Devil". Brilliant map and setting.
  13. RonnieJamesDiner

    What’s a theme / setting you’d like to see in PWADs?

    First of all, pretty much anything in this thread! On top of all that, I sure wouldn't mind seeing: - Slaughter WAD style visuals / architecture featuring relatively easy, run-and-gun gameplay (please... I'd even collab!!) - Demonic / ancient temples on the moon! (Think... Demonastery, Bastion of Chaos, or Remnant... after having sex with Valiant's moon episode) - Legit, bona-fide jungles (and I mean JUNGLE jungles, not vine/forest textures and tree sprites sprinkled around another theme)* - Massive, grungy dystopian cities (inspired by the recent SPRAWL) * Not knee-capped by vanilla limits, I realize 1KL3 had a jungle themed episode (and a pretty good one)
  14. More than likely you were using Slade to insert custom textures into your WADs, it's still the one-stop-shop for adding anything to your projects (textures, music, sprites, etc.). Though, in case you've forgotten, in order to use custom textures in the editor while building your map you'll also need to load them as a resource. Say for instance you download OTEX, you can simply load otex.wad in your map resources through the editor (File > New Map > and in the Map Options window that pops up, go down to "Add resource..." and find the texture wad you've downloaded). If you were using Doombuilder, you'll want Ultimate Doom Builder (UDB). It's the most advanced and up-to-date version of DB, still (very) actively maintained and updated. Another popular fork(?) (or continuation) of DB is an editor called Doom Builder X (DBX), I'm not very educated on the differences between the two but I know the latter has a strong fanbase, as well. Personally, I stick to UDB and it's been fantastic, but someone else can probably explain the pros and cons of each. For all intents and purposes, UDB will probably serve you well. I'm sure there's been plenty of activity in the world of source ports over the past 7 years, but one of the more recent ports I'm aware of is DSDA (a fork of PrBoom+um). A very lovely port if you want to stick closer to the "traditional" game feel. GZDoom is still actively maintained and updated, and probably the most popular (easy to use, runs just about anything, and has a truck load of "modern" features). For a fuller list of source ports you can visit the page on the Doomwiki here. Zandronum and Odamex are popular options for multiplayer that I'm aware of, Eternity is an equally brilliant engine / source port, and I hear good things about Crispy Doom and Woof! as well. Someone more knowledgeable could probably help, in this regard. As far as finding specific tutorials, there's more resources today than ever and a simple Google / Youtube search will yield results. I strongly encourage you to get comfortable searching for things on your own, not necessarily because people don't want to be bothered or that you shouldn't ask questions, but in my experience it's 10x faster (most of the time, anyways). And you'll probably discover a dozen other useful things that you otherwise wouldn't have. Hope this helps!
  15. RonnieJamesDiner

    Source Ports personal deal breakers

    If it doesn't run Doom, I ain't want no part o' that sheeeiiiit.
×