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About Xymph

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  1. Xymph

    Doom Wiki Month in Review (Issue #6)

    That seems like a special case indeed, and... I don't know whether it should be in the arena category. Opinions, anyone else?
  2. Xymph

    Doom Wiki Month in Review (Issue #6)

    Another 14 levels have now been added to the category with map views and data. Those 55 are all I found among the WAD covered so far, although it is entirely possible that I missed some. :) In that case, just add the category to the pertaining map page, and I'll take another look.
  3. Xymph

    Doom Wiki Month in Review (Issue #6)

    Funny you should mention that, as the same thought already crossed my mind while working on exactly those arenas (with separate map views, spawn lists and thing stats) during the past week. That category is now online with the initial set of relevant levels -- I still need to revisit nearly 200 already processed WADs and check for any further such maps.
  4. Xymph

    Doom Wiki Month in Review (Issue #6)

    Plus map pages for the remaining megawads in the 32in24 series (8 through 11, 13 and 15).
  5. Xymph

    Doom Wiki Month in Review (Issue #5)

    And a few hundred map pages in the 32in24 series. That includes 102 done outside August (i.e. today), but yeah, good progress.
  6. I am indeed aware that this list isn't the be-all and end-all with respect to WADs "worthiness" of wiki coverage. But in absence of any other more usable list, I have been making several sweeps over it in the past, to cover at least all single-level WADs in it. That process was completed (apart from a few stragglers) after the Kaiser series in April. As for multi-level WADs, my stance on them is mentioned above. Not particularly, I'm fine with following Eris' proposal for resolving them.
  7. Why would all those WADs be notable enough for redlinks (planned to eventually become articles) anyway -- just like for e.g. Shadowman and Malinku -- while most WADs by, for example, Doomkid , Memfis and Scifista42 aren't? Nothing pro or con any map author, and I have little knowledge about any mapper's or map's notability, but from the perspective of not saturating the wiki with mundane map articles and of the associated work load (for me and others), it seems worthwhile to make some choices and keep everything manageable. How, that is open to discussion.
  8. Xymph

    "Wanted pages" on the Doom Wiki

    Thanks for this outline. Too much credit: XymphBot is not an autonomous AI and doesn't detect anything by itself. ;) Map lists on WAD overview pages are simply converted to a .ini file by a script. The main reason to ensure names are correct (as originally assigned by the mapper, typos and all, as well as per guidelines) is to avoid an annoying manual repair sweep later: across WAD overview page, map page, navigation boxes, map view file page, and (sometimes) even the mapper's projects list. I don't think cdrom.com as such warrants an article -- Wikipedia already did that. Anything about Doom-related FTP archives is and can be covered in the idgames archive article. People are welcome to create articles for single-level WADs, but yeah, then it would help to use DMMPST to handle much of the detail. Linguica already did it once, so how hard can it be? :-) Creating overview pages with map lists for multi-level WADs would be even more welcome, but then you can usually save yourself the effort of creating the individual map articles, because those are the main purpose XymphBot's scripts were developed for. Too much credit again: XymphBot scripts don't process WAD files directly, they invoke DMMPST for that. The only non-vanilla format it can't handle, as far as I'm aware, is UDMF. As Eris pointed out, the main reason some WADs have been skipped is that they contain many custom thing definitions, and it's time-consuming to describe them on the WAD overview page and then compile a mapping list so that DMMPST can correctly generate Things tables for the WAD's maps. There are plenty examples how such mapping files should be formatted.
  9. If it's in the notable WADs list, then I generated a skeleton page for it. If it wasn't notable, then maybe it shouldn't have been in the list to begin with. Though I understand that notability has been a notoriously tough concept to agree on at the wiki. For multi-level WADs, I prefer to wait for other contributors to create an overview page with map list for them, before I turn my bot scripts loose on them. :)
  10. Xymph

    Doom Wiki Month in Review (Issue #3)

    Today, 4,280 and counting down. :)
  11. Xymph

    Things about Doom you just found out

    After using a hex editor to delete the two unused palettes from the playpal file, the convert command gives: 2901 I wrote a script to skip the unused entries more easily and to truncate the colors' two least-significant bits, this produces: $ ./pal_total.php -d PLAYPAL.doom Doom uses 14 palettes with 3386 unique colors $ ./pal_total.php -u -d PLAYPAL.doom Doom uses 12 palettes with 2901 unique colors $ ./pal_total.php -u -t -d PLAYPAL.doom Doom uses 12 palettes with 2521 unique colors $ ./pal_total.php -u -t -h PLAYPAL.heretic Heretic uses 11 palettes with 2366 unique colors $ ./pal_total.php -u -t -s PLAYPAL.strife Strife uses 12 palettes with 2518 unique colors $ ./pal_total.php -u -t -x PLAYPAL.hexen Hexen uses 28 palettes with 5851 unique colors So there are your answers, assuming there are no errors in the script.
  12. Xymph

    RIP ftp.idsoftware.com

    True, and such backups are good to have. But those are massive .tar files rather than a browsable directory tree like on the ftp servers that are still alive. Still, it was very 90's and early 00's stuff indeed. Back then it was the primary channel through which id issued their files, and the /idgames archive (initially at ftp.cdrom.com before moving to ftp.gamers.org) mirrored it hourly. :) In the past decade we lowered that frequency to daily because little was being released there anymore. The final entry was the Doom 3 source code in 2011.
  13. Xymph

    RIP ftp.idsoftware.com

    Since the previous century, Gamers.org ran a mirror of ftp.idsoftware.com/idstuff/ into the /idgames archive. After this mirror started failing some weeks ago, I inquired after its status and -- with the kind assistance of loonyboi -- it has now been confirmed that id's ftp server was decommissioned. End of an era... Naturally, the /idgames archive (and its mirrors) will continue to host the idstuff/ tree indefinitely.
  14. Xymph

    TNT Revilution: Final release now on ID Games!

    Thing bugs in MAP17 deprive the player of a whole bunch of supplies, and one in MAP28 spares the newbie a little opposition. Thing skill bugs can easily be found by my DMMPST tool, which was released last October. I highly recommend its use as a safety net to all mappers, so I don't have to describe your bugs on Doom Wiki some day. ;-)
  15. Xymph

    So what's gonna happen to IDgames?

    Correct. It's no secret and was covered before. The same three founders still own and fund it, and will continue to do so. PS. Sorry for the necro-post, I don't visit often and just encountered this topic.