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About Xymph

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    Green Marine
  1. True, and such backups are good to have. But those are massive .tar files rather than a browsable directory tree like on the ftp servers that are still alive. Still, it was very 90's and early 00's stuff indeed. Back then it was the primary channel through which id issued their files, and the /idgames archive (initially at ftp.cdrom.com before moving to ftp.gamers.org) mirrored it hourly. :) In the past decade we lowered that frequency to daily because little was being released there anymore. The final entry was the Doom 3 source code in 2011.
  2. Since the previous century, Gamers.org ran a mirror of ftp.idsoftware.com/idstuff/ into the /idgames archive. After this mirror started failing some weeks ago, I inquired after its status and -- with the kind assistance of loonyboi -- it has now been confirmed that id's ftp server was decommissioned. End of an era... Naturally, the /idgames archive (and its mirrors) will continue to host the idstuff/ tree indefinitely.
  3. Thing bugs in MAP17 deprive the player of a whole bunch of supplies, and one in MAP28 spares the newbie a little opposition. Thing skill bugs can easily be found by my DMMPST tool, which was released last October. I highly recommend its use as a safety net to all mappers, so I don't have to describe your bugs on Doom Wiki some day. ;-)
  4. Correct. It's no secret and was covered before. The same three founders still own and fund it, and will continue to do so. PS. Sorry for the necro-post, I don't visit often and just encountered this topic.
  5. On behalf of the gamers.org crew, I offer our deepest condolences to Ty's family. The sad news we feared to receive since Ty became unable to maintain the idgames archive has arrived, and comes as a blow nonetheless. When I had to relinquish idgames maintenance, it was a relief to do so to such a capable community member as Ty. I remain very grateful for how he kept up this often rewarding but sometimes thankless "job", and over the past 18 years it was always a pleasure to support him with archive maintenance and system administration stuff. He impressed with his no-nonsense, independent stance towards all fruits of the DOOM community, his fairness and, above all, his humor. My regret is that we were never able to meet in person. My hope is that the many messages of sympathy and support in this forum provide some small measure of consolation to Ty's family. His legacy lives on in the idgames archive.
  6. That was postfix, not DNS. abydos.com is the underlying hostname for gamers.org, so mails sent directly from the box (via the verification mail script) can end up with that sender domain, but replies arrive at the same people, the new idgames maintainers.
  7. The one that uploaders receive the verify-request mail from, which is idgmaint@gamers.org (identical to idgmaint@abydos.com) .
  8. Bloodshedder and TGH were the only applicants via email, but also made good candidates in their own right, so we've decided to take them both on. Fraggle indicated he might be overstretching his DOOM activities if he were to join, so I thank him for his application, but am letting him off the hook. ;) I've started introducing Bloodshedder and TGH to their new roles. Since no specifics are known about Ty's condition, all three of us feel it's better to get new maintainers going and and start clearing the incoming backlog. If and when Ty returns online, we will find out what he is able and willing to do w.r.t. idgames, and go / co-operate from there. Thank you all for your feedback in this topic.
  9. Thank you kindly, Phobus. I've received solid applications from Bloodshedder and The Green Herring via email, and Fraggle on the first page. Given the feedback by others here, I think we can move forward with them. However, I have little spare time for this matter until Tuesday, so until then others could still apply. We'll cross that bridge if and when we get to it.
  10. Uhm, is trolling common in these forums? Or did you merely forget a smiley? Oops, that was unexpected. Fixed and tested, please try again.
  11. Basic Linux skills like knowing how to securely copy files to your own system to check them, how to move them around the archive hierarchy, [edit: understanding file/directory permissions,] knowing basic bash scripting so you can adopt Ty's tools, adding jobs to your crontab - that should suffice. There's no strict policy, maintenance can easily be skipped a few days (Ty did too) or more. Even after 6+ weeks of no maintenance, the incoming directory contains only 45 .zip files, so that's one upload per day on average. If uploaders have to wait a week before a file is processed, I don't think anyone would consider that a problem (except the impatient uploader ;-) ) given the volunteer nature of it all. For things like multi-week vacations (more common in Europe than in the USA, I believe), having two maintainers would indeed prevent most maintenance gaps. So, if the new maintainer(s) communicate a long(er) absence with me (as I will to him/her/them), it should be fine. Yes of course, I will show them everything I know about it, this can be done via email, chat and/or Skype. For someone with sufficient Linux and DOOM skills, the learning curve shouldn't be very steep. I could actually resume idgames maintenance myself, but then that would truly be a single-person dependency, plus my DOOM skills are lacking (especially in all the source ports). So I'm here to facilitate the maintenance, rather than do it myself. Good questions, thanks.
  12. If numerous means 'more than two', that is neither practical nor desirable. The new maintainer(s) don't have to run a Linux system, but need to be able to use one remotely. Checking uploads may require tools (e.g. map and texture editors) that may be available only on Windows, but that's the main part of Ty's work that I'm not familiar with. That team would be one or two new maintainers, and me. The work isn't voluminous enough for more people. That's not up to me, but might help indeed. The fact that no actual news is posted there is an obvious answer of 'no' to your question whether 'anyone knows...'. ;)
  13. Please keep such posts in that other thread, which already contains your answers, and limit this one to the discussion about a new maintainer. Thanks.
  14. It's been more than six weeks since Ty was last online on gamers.org, and we (that's Kapi, John and I, as outlined before) have to consider the likelihood that he will not return anymore. :-( John found this information page which matches the "S Peters St" address we had for him, and also his alias. It suggests that Ty is 69 years of age, and while we don't know the source of that assertion, if true it is more likely that his online absence is health related. We have no further info about his whereabouts (if someone in New Orleans would be willing to inquire, I can provide the exact address in private), and we keep hoping he's okay. But whatever the reason for his absence, it's time that idgames maintenance is resumed, so we're looking for a new maintainer in this new topic.
  15. Due to the unexpected and prolonged absence of Ty Halderman, the gamers.org crew and the DOOM community are looking for a new: idgames maintainer Or maybe two, so there is no longer a dependency on a single person. This is a volunteer position and your responsibility will generally be to keep the idgames archive in good working order: processing uploaded files on a regular basis, staying abreast of developments in the DOOM community and accommodating these in the archive as applicable, and whatever else may be needed. Ty performed this task most conscientiously for more than 18 years, so these are big shoes to fill. We don't expect this to happen overnight, we're not even looking for a second Ty, but we do have some requirements and wishes: You: are a reasonably experienced Linux user (i.e. know your way around bash) have the ability to thoroughly check uploaded files (e.g. view or play all uploaded levels) are in good standing with the DOOM community (we'd like these forums to assist in ascertaining that) can communicate in English reasonably well are willing to commit yourself for at least a year are willing to share your contact details with us It would be a plus if you: are familiar with the entire idgames archive structure (not just the levels area) are familiar with the file submission process (see README.INCOMING) and the criteria for accepting/rejecting uploads have prior experience in maintaining a files archive that we can check out What you will get from us: a user account on gamers.org, accessible via ssh any support we can provide to help you set up and perform the work the satisfaction of becoming a pillar of the DOOM community our appreciation for keeping idgames going :-) a beer or two should we ever have the pleasure of meeting you ;-) I'll handle the official idgames mirrors, so you won't need to worry about that. This is not expected to be a daily, time-consuming "job" (after you get the hang of it, it shouldn't take more than a few hours per week) but it is an important one for the DOOM community, and we don't hand out gamers.org accounts lightly. Hence this somewhat formal looking "job opening" post. Applications can be sent to ftpadmin -at- gamers -dot- org, or posted here (if you don't mind the public scrutiny). Thank for your attention, Frans