Here are a few other interesting bits
Whatís different are the alternate paths. Pushing into one hangar, Iím confronted by all the Nazis in the world. After twenty years of playing first-person shooters (I suddenly feel so very, very old), even on the hardest difficulty, and with all their flanking and grenade-throwing, itís not too hard to push through them. However, if Iíd thrown a single grenade into the rocket store I found outside the hangar, it would have detonated and opened up an alternate route behind their defenses. Not original, no, but new to Wolfenstein.
These alternate paths can also be very Wolfenstein. Thirty minutes after a dozing B.J. mumbles that quote, Iím scaling the outer walls of a fortified tower with the corseted-grace of Adam Westís Batman, as planes explode above. Inside, I happen across a miniature shrine, reminiscent of the Fuhrer paintings present in Wolfenstein 3D. You know the kind of thing. Big painting of Deathshead. Suits of armour. Draped flags on the rough stone walls. All the faux medievalism of the pseudo-historical Teutonic Knights. Completely Wolfenstein.
One of the knightís swords is bent, so I unconsciously, anally, bend to straighten it. It straightens. Deathsheadís stern visage recedes into the wall to reveal a secret passage. The passage leads to a vent in an office, where an officer is sitting at a fine old desk, presumably doing the Swastikaword. As the level designer has invited me to, I sneak up behind the officer and silently insta-kill him with my knife, preventing him from summoning reinforcements with his wired-in radio.
Note, bene. Not only have the developers taken a key element of the original Wolf 3D, the secret passages behind paintings. But theyíd also recognised that this was a viable way to increase the diversity of paths through their game and encourage a different, stealthier, type of combat. Also, thatís exactly the stealth combat that comes from the original 1981 Castle Wolfenstein, which id had intended to put into Wolf 3D but cut because they created the FPS genre instead. And as he was the fifth officer Iíd killed stealthily, Iíd completed some objective hidden away in the gameís extensive menus and unlocked the ability to throw knives. Looking at the menu, I notice a whole other bunch of RPG menus too, with character descriptions and maps. It seems The New Order draws on not only Castle Wolfenstein and Wolf 3D but Wolfenstein RPG too.
I seriously can't wait for this. If this is as good as RTCW, we have a winner.