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Waffenak
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Clonehunter said:
Dual wielding sniper rifles? Hot damn, is Nazi Super Science cool!

With all the ups and downs of the new Wolf series, I do enjoy a lot of the over the top touches through the current entries of the series. It's sorta depressing to know WWII was really never this cool, with mutants and undead vikings and shit wrecking havoc in Germany while giant robots and mech-men look on.



It could have been if germans would have completed more of their "wunderwaffens" like tornado and sonic guns, or moving fortress aka p1000 ratte or many crazy looking jet fighters

Old Post 02-24-14 19:48 #
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DooM_RO
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Holy shit! This topic made me go to wikipedia to search for lost german prototypes and some of this shit is pretty crazy!

http://en.wikipedia.org/wiki/Wunderwaffe

http://en.wikipedia.org/wiki/Sun_gun

http://books.google.ru/books?id=30k...epage&q&f=false

A fucking SUN GUN! Yes, they were serious about this. Now in the game they probably got the tech using supernatural methods but it really makes me think: if time travel did exist back then then they probably would have made something like in Wolfenstein.

Last edited by DooM_RO on 02-24-14 at 20:05

Old Post 02-24-14 19:58 #
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Clonehunter
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True, real Nazis and their tech is quite an interesting topic. Nazis had some neat tech plans. Wolfenstein just sorta lives them.

Old Post 02-24-14 21:26 #
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DooM_RO
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Here you will find a shitload of news.

http://wolfforums.bethsoft.com/topi...f-wtno-preview/

Also, the guns are incredibly ballsy

http://fc07.deviantart.net/fs71/f/2...rix-d77fzoq.gif

Old Post 02-24-14 21:58 #
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Gez
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Is that the player's shoe we see on several of these shooting sequences? That's nearly as good as Duke's double-kicks.

Old Post 02-24-14 22:19 #
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kristus
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Following the link above the animated gif, it says the player is sliding and shooting. Hence the foot I presume.

Old Post 02-24-14 22:25 #
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Technician
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This game is actually looking pretty good.

Old Post 02-24-14 22:35 #
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DooM_RO
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Ok, here is some actual gameplay https://www.youtube.com/watch?featu...d&v=P8xgMRROoKI

EDIT: Double Barreled Shotgun confirmed!

Last edited by DooM_RO on 02-25-14 at 06:06

Old Post 02-25-14 05:59 #
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Belial
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kristus said:
Following the link above the animated gif, it says the player is sliding and shooting. Hence the foot I presume.

Bulletstorm had that and it was very useful.

Old Post 02-25-14 09:55 #
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Shaviro
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The graphics definitely look nice. It's not AAA material, but closer to AA I guess. It doesn't make that big a difference anyway. It's certainly better than the half-baked product that was Wolfenstein2009. Here's a great read on that catastrophe.

Old Post 02-25-14 09:59 #
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Avoozl
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Too bad Bulletstorm mostly used the same old overused fad gameplay mechanics of modern FPS games.

I didn't think Wolf09 was that bad honestly but it really could've been a whole lot better.

Old Post 02-25-14 10:17 #
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Shaviro
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Avoozl said:
Too bad Bulletstorm mostly used the same old overused fad gameplay mechanics of modern FPS games.


Yes! I remember the video (Duty Calls) that came out just before the game which parodied the modern shooter. After playing Bulletstorm I couldn't really see how it was NOT a typical modern shooter. Sure they had added points and crap for shooting and the tone was different. So what? It was still a (invisible) walled garden. Errand boy mission setup. You could still only carry a couple of weapons. Regenerating health. Jumping that made no difference. The works.

It had some insanely beautiful backdrops though. Overall it wasn't *bad*, but it certainly was a modern shooter in almost all respects.



I didn't think Wolf09 was that bad honestly but it really could've been a whole lot better.


Yeah. The catastrophe I'm referring to is the development of the game described in the blog I linked to. Wolf2009 was pretty forgettable. Solid shooting like in all the raven games of that time, but not much beyond that.

Old Post 02-25-14 10:38 #
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Belial
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The term "modern FPS" loses all meaning when you're using it to bundle a game with unique weapons and fast movement which in every bit of its gameplay design encourages an aggressive, almost speedrun playing style together with cover-based military shooters.


Avoozl said:
Too bad Bulletstorm mostly used the same old overused fad gameplay mechanics of modern FPS games.

List please.

Old Post 02-25-14 16:53 #
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DooM_RO
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True, and the cover system seems pretty elegant. It doesn't snap to the cover.

Old Post 02-25-14 18:08 #
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DooM_RO
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The levels are non linear enough to the point where the previewer got lost a few times, many alternative routes that provide tactical advantages and stealth opportunities.

http://www.youtube.com/watch?v=5RAs9BJ-bLU

Old Post 02-26-14 07:33 #
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DooM_RO
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This particular video tells us just how big the non-linearity is. Apparently, some optional areas are so big that the previewer mistook them for the main path.

http://www.youtube.com/watch?v=dbEU...eature=youtu.be

Old Post 02-26-14 17:36 #
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Shaviro
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I'm starting to get pretty excited about this game. It seems to me the 10 years of getting less interesting shooters is starting to pay off. Of course, to the nostalgia glasses wearing crowd everything new or different that was not in Doom is a misstep, but personally I'm very excited to see the less linear approach merged with strong story "funnels".

Old Post 02-26-14 20:00 #
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Ralphis
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Right there with you Shav. As someone who has had little interest in shooters outside of the new CS over the past ten years, every new video I see of the new Wolf gets me super excited. I haven't felt this way about a new video game since I was back in highschool

Old Post 02-26-14 20:23 #
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Doomhuntress
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that gif up there is very awesome. i should upgrade this thing so i can properly run that game when it's coming out.

Old Post 02-26-14 20:39 #
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DooM_RO
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If you can run RAGE, you can probably run this. Anyway, regardless of how it turns out, I'm sure it will be loads better than Wolf2009. It was so bland it's not even worth complaining about.

EDIT: I'm tempted to preorder this but I will wait until I see some actual, uninterrupted gameplay. The story is Wolfenstein, the guns are wolfenstein, the enemy variety is wolfenstein, the villains are wolfenstein, the campy but still kinda serious atmosphere is wolfenstein but is the gameplay truly wolfenstein? How often are they gonna interrupt the game with cutscenes?

All they still need to convince me is that the gameplay is as good as they make it to be. I can understand people calling it a COD clone, all we've seen thus far are story moments and cutscenes which although very good kind of contradict the old school vibe they want to portray.

I've also read in another source that the game is reportedly very long, about 15-20 hours...but I can't find it. If anyone is interested in digging some interesting news, some help would be appreciated. It's starting to bug me to read all these interviews that offer the same information over and over with just scraps of new information.


Ralphis said:
Right there with you Shav. As someone who has had little interest in shooters outside of the new CS over the past ten years, every new video I see of the new Wolf gets me super excited. I haven't felt this way about a new video game since I was back in highschool


I know how you feel. I REALLY hope this is good, it would break my heart if it sucks.

Last edited by DooM_RO on 02-26-14 at 21:28

Old Post 02-26-14 21:18 #
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Doomhuntress
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DooM_RO said:
If you can run RAGE, you can probably run this.

well, run and run... it RAN alright. sure, the textures popped like shit, and the framerate wasn't at a steady rate of 60, but it was playable alright. but not very enjoyable in the state it looked like. :p

Old Post 02-26-14 21:45 #
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DooM_RO
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I really wish they hired Splash Damage to make the MP component. Perhaps we will get one if it's successful.

Old Post 02-26-14 22:12 #
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kristus
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Splash Damage is already working on their next Enemy Territory game.
http://extraction.nexon.net/

Old Post 02-27-14 18:42 #
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Arjak
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Wow, this actually looks kinda cool! I wasn't sure if this would be any good. Now my hopes are raised slightly. Maybe I'll pre-order it when I get the cash.

Old Post 02-27-14 18:59 #
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J.B.R
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Now i'm becoming interested in this game!
If this game is this good then i will buy it once it's cheaper.

Old Post 02-28-14 21:22 #
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DooM_RO
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Here are a few other interesting bits

Whatís different are the alternate paths. Pushing into one hangar, Iím confronted by all the Nazis in the world. After twenty years of playing first-person shooters (I suddenly feel so very, very old), even on the hardest difficulty, and with all their flanking and grenade-throwing, itís not too hard to push through them. However, if Iíd thrown a single grenade into the rocket store I found outside the hangar, it would have detonated and opened up an alternate route behind their defenses. Not original, no, but new to Wolfenstein.



These alternate paths can also be very Wolfenstein. Thirty minutes after a dozing B.J. mumbles that quote, Iím scaling the outer walls of a fortified tower with the corseted-grace of Adam Westís Batman, as planes explode above. Inside, I happen across a miniature shrine, reminiscent of the Fuhrer paintings present in Wolfenstein 3D. You know the kind of thing. Big painting of Deathshead. Suits of armour. Draped flags on the rough stone walls. All the faux medievalism of the pseudo-historical Teutonic Knights. Completely Wolfenstein.

One of the knightís swords is bent, so I unconsciously, anally, bend to straighten it. It straightens. Deathsheadís stern visage recedes into the wall to reveal a secret passage. The passage leads to a vent in an office, where an officer is sitting at a fine old desk, presumably doing the Swastikaword. As the level designer has invited me to, I sneak up behind the officer and silently insta-kill him with my knife, preventing him from summoning reinforcements with his wired-in radio.

Note, bene. Not only have the developers taken a key element of the original Wolf 3D, the secret passages behind paintings. But theyíd also recognised that this was a viable way to increase the diversity of paths through their game and encourage a different, stealthier, type of combat. Also, thatís exactly the stealth combat that comes from the original 1981 Castle Wolfenstein, which id had intended to put into Wolf 3D but cut because they created the FPS genre instead. And as he was the fifth officer Iíd killed stealthily, Iíd completed some objective hidden away in the gameís extensive menus and unlocked the ability to throw knives. Looking at the menu, I notice a whole other bunch of RPG menus too, with character descriptions and maps. It seems The New Order draws on not only Castle Wolfenstein and Wolf 3D but Wolfenstein RPG too.

http://www.rockpapershotgun.com/201...-order-preview/

I seriously can't wait for this. If this is as good as RTCW, we have a winner.

Old Post 03-01-14 12:39 #
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DooM_RO
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http://www.gamesradar.com/why-wolfe...oter-you-think/

This preview is a lot more substantial that the usual. It actually provides it actually talks about stuff like level design and combat complexity in greater detail. If you have trouble navigating, you have to click the screenshots for the next section.

This is my favorite part

It's brilliantly non-linear
This is the first and most striking thing that will surprise you. Mainly because after being trained for years to expect modern FPS to have a certain direction--ie. forward--youíll probably discover it by getting entirely lost and confused.

It wonít last long. Once you recalibrate your brain to how it works, Wolfensteinís level design is a delight. While each level does have a vague, A-to-B path running through it, every area is littered with tangents, secrets and alternate routes, and Iím not just talking about basic side-rooms and hidden weapon caches. Iím talking about the kind of side-routes that go on for so long, and branch so much in themselves, that for a while youíre not even sure which is the Ďrightí route. Iím talking about Nazi camps with secret routes on, above and below the ground, effectively providing three different levels in one. Iím talking about whole chunks of opposition you can stealth-kill instead of shooting, or vice-versa, if you explore a bit. It takes a while to get up to speed, but once you do, itís great.




As with anything take it with a grain of salt but I see no reason not to at least hope it will be good.

Old Post 03-08-14 11:37 #
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Waffenak
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sounds promising to me

Old Post 03-08-14 13:02 #
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Touchdown
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People generally seem to be very dependant on previews. Maybe I'm alone here but my approach to games is that if a game catches my eye for whatever reason, I usually buy it regardless of what people say. Wolf is such a case for me. I will get it. Even if it gets horrible reviews and everyone says it's terrible, I will still get it, because people are stupid and they usually don't know what they're talking about. It's nice to read a positive preview but at the end of the day, even negative ones would not stop me from buying a game I want to play.

Old Post 03-08-14 17:51 #
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Gez
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If the review says "it's good" or "it's bad", that's the reviewer's subjective opinion and isn't very interesting.

If it says, though, that there are several ways to tackle a level -- alternate paths, stealth vs. frontal assault, etc. -- then that's presumably objective and quite interesting, assuming they aren't lying.

Old Post 03-08-14 18:28 #
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