TMD Posted June 20, 2015 https://www.dropbox.com/s/ozarjs25s0gyewn/TMD-JivtT.wad?dl=0 Mapname: Joe-ilya vs. the Volcano that Tom Petty shat in Buildtime: 2 hours 45 (THANKS NODEBUILDER) Music - Tom Petty - American Girl Themes: All of the above. NEEDS cc4-tex btw Last update 230 PM 0 Share this post Link to post
SavageCorona Posted June 20, 2015 Name: Through the Fireblu and the Flames Buildtime: 3 hours Music: Through the Fire and the Flames MIDI Themes: All of them and Fireblu EDIT: Had to add in damaging sector effect to the red key 0 Share this post Link to post
an_mutt Posted June 20, 2015 Do you fucking mind?? Time: 3 hours Bugs: shit map. Music: Surf City from Combatamphibians Themes: all of them Notes: I actually like this layout. Shame I had to ditch it an hour into mapping because hearing "one hour left" when i had no texturing/lighting/actions/gameplay/thing placement/ANYTHING else done forced me to stop. Will probably revisit it in the future maybe? EDIT: uploaded new wad to fix a game breaking bug and to upload a new midi 0 Share this post Link to post
4shockblast Posted June 20, 2015 Map name: Untitled Build time: 3 hours or so Music: PRCP map 11 Themes: All three http://www.mediafire.com/download/ta99dmf9e41hifc/shock_aby19.wad 0 Share this post Link to post
Pinchy Posted June 20, 2015 Breezeep Ballsdeep Themes: Bridges, Sector Effect 16, Weapon Pedestals Midi: Walking Through Heck by Jimmy Fixed a lame line activation to make it earlier. Actually added a visual cue to the secret in addition to the outside view. 0 Share this post Link to post
scifista42 Posted June 20, 2015 NoisyVelvet said:Here's a map. Muscle Pond The water doesn't hurt in places where the not-yet-raised bridges are. 0 Share this post Link to post
obake Posted June 20, 2015 My map will be uploaded in just a few. I have to wait to be able to test it first. :/ 0 Share this post Link to post
Breezeep Posted June 20, 2015 God damn, talk about Alfonzo Overtime. AD_79 Goes on a day trip to Tokyo and fights Kim Jong Un's invading forces Theme - weapons on pedestals and a bridge (Including a light bridge) Music - "Death Scythe" - Gundam Wing: Endless Duel Build time - 3 to 4 hours? I didn't test this while making it, so knock yourself out. 0 Share this post Link to post
Jimmy Posted June 20, 2015 Name: The Nydus Canal Theme: Offensively blue (also bridges and 20% damaging floor, and I tried to put some pedestals in but eh) Music: "Nebulous Brain" by me Build Time: 4 FUCKING HOURS FUCK A JESUS barely tested kek 0 Share this post Link to post
scifista42 Posted June 20, 2015 I'm convinced that Walter Confalonieri's map is impossible to finish, I couldn't proceed any further than to the BFG room. 0 Share this post Link to post
gaspe Posted June 20, 2015 I updated my map: there was a floor raised with an untextured side, and since I was there I just added a couple of details in the last room to make it less dull. I forgot to tell that my map is in vanilla. And the next time I have to pick up a funny too. 0 Share this post Link to post
Fuzzball Posted June 20, 2015 Shame I couldn't participate in the mapping this month =/ I'll get to work on some kind of INTERPIC later tonight or tomorrow :V 0 Share this post Link to post
obake Posted June 20, 2015 My map: 1994-Style Weird Potato http://www.mediafire.com/download/8aoovrz7u7oq49t/speedy.zip You are fighting inside a brick-textured potato(!) It is not too hard. Contains one secret, and a slight variation in difficulties. Edit 1: Build time: an hour and a half (which explains why it is not so great.) Edit 2: Darn! I forgot to add the music credits! Music: "LBallad" by yours truly. Themes: a little bit of all of them, though the pedestals are more full platforms, so I don't know... 0 Share this post Link to post
scifista42 Posted June 20, 2015 an_mutt said:Do you fucking mind?? I couldn't get out of the plasmagun section, the walls opened somehow badly and created invisible walls, with HOMs and bleeding floors when viewed from above: EDIT:4shockblast said:Map name: Untitled http://www.mediafire.com/download/ta99dmf9e41hifc/shock_aby19.wad Does the start of this map require using SR50 with turns? The run appears unmanagable for me, both in PrBoom-plus and Zandronum. EDIT2: I did it, indeed with SR50 - good. 0 Share this post Link to post
an_mutt Posted June 20, 2015 scifista42 said:I couldn't get out of the plasmagun section, the walls opened somehow badly and created invisible walls, with HOMs and bleeding floors when viewed from above: http://i.imgur.com/ArZFLIJ.png blarf. update (with new midi - Surf from Battletoads) 0 Share this post Link to post
4shockblast Posted June 20, 2015 scifista42 said:EDIT: Does the start of this map require using SR50 with turns? The run appears unmanagable for me, both in PrBoom-plus and Zandronum. EDIT2: I did it, indeed with SR50 - good. Yeah, I think you need strafe50, it's a bit tight. 0 Share this post Link to post
Breezeep Posted June 20, 2015 Updated my map. -Fixed some texture alignment errors, added some light sources -Fixed some gameplay related stuff and added monsters -other shit EDIT: Updated link to include version with unused textures and flats removed. 0 Share this post Link to post
Walter confetti Posted June 20, 2015 scifista42 said:I'm convinced that Walter Confalonieri's map is impossible to finish, I couldn't proceed any further than to the BFG room. I know, unluckily, i'll go fix all the bugs in my map soon. 0 Share this post Link to post
The Green Herring Posted June 20, 2015 Here are level title graphics for the levels posted in this thread. https://dl.dropboxusercontent.com/u/6650582/ASS19_CWILV.zip 0 Share this post Link to post
The Green Herring Posted June 20, 2015 It's not present because the song title it's based on is "Through the Fire and Flames", with no second "The". Even the YouTube link you provided uses that title. 0 Share this post Link to post
Pinchy Posted June 20, 2015 V0.98 + Sky transfer - One left in sky ceiling 0 Share this post Link to post
Walter confetti Posted June 21, 2015 http://www.mediafire.com/download/b95ibro45h4akdp/ruier.wad - Fixed all the broken stuff there was in the map, this is even playable! lacks of Difficulty settings - Added a new room that leads to the upper teleport section in the northeast lava pit - Added a trap room that appears after you take the BFG room - Changed a little the original gameplay (originally it was intended that the cyberdemon teleports around in the map) - Added new music (D_MESSAG) 0 Share this post Link to post
SleepyVelvet Posted June 21, 2015 scifista42 said:The water doesn't hurt in places where the not-yet-raised bridges are. nice catch. i don't think i'll fix it though because it's not game breaking and it's a speedmap. 0 Share this post Link to post
General Rainbow Bacon Posted June 21, 2015 Here's my map. I need a tester or three. http://www.mediafire.com/download/4lkdae8w5s8oe1g/darktechtreasure.wad 0 Share this post Link to post
Pinchy Posted June 21, 2015 Fix for the floor, adjusted the BFG encounter and secret light level. V0.99 0 Share this post Link to post
obake Posted June 21, 2015 I noticed one error in my map, and it is easily fixed. Remove the archvile and SSG in sector 1, and the map will be good to go. :) 0 Share this post Link to post
Breezeep Posted June 21, 2015 Decided to do a revision of my map I changed up the beginning part of the map, where you need the blue key to proceed and also fixed a few texturing things. 0 Share this post Link to post
The Green Herring Posted June 21, 2015 https://dl.dropboxusercontent.com/u/6650582/ASS19_beta0a.zip This is a compilation of the latest versions of all 17 of the levels posted to this thread, with internal DEHACKED and MAPINFO lumps. Sky transfers were added in custom-sky levels that didn't use them (without having to rebuild nodes). Several textures were renamed (and replaced in maps) to avoid conflicts with other textures, most notably the TVR!.wad textures used in Obsidian's map which simply replaced existing Doom patches. Jimmy's level was edited to put the PassThru flag on the action line in front of the red door (again, without having to rebuild nodes), so that you could actually beat the level. It also contains a trap that currently does not go off because the wall that's supposed to drop isn't tagged to anything; it is up to Jimmy to show where the trigger is supposed to be. All levels are currently arranged in submission order (to this thread). The sole exception is 4shockblast's map, which is placed on MAP32 as a warp-only level because the start of the level requires a speedrunning technique that the average player doesn't know how to use. The order is thus:MAP01: Dissonance of Cacophony (a.k.a. Your Tastes Are Shit) by alterworldruler MAP02: Demons Steal Doomguy's Baked Alaska by Jaws In Space MAP03: Plagued Depot by gaspe MAP04: Muscle Pond by NoisyVelvet MAP05: Be Patient Honey, I Can't Find My Nipple Blades by Obsidian MAP06: Tekwall Bore by AD_79 MAP07: (Keep Arguing About Food and) Be Stoned by Walter Confalonieri MAP08: Think Twice Before You Rush Forward by scifista42 MAP09: joe-ilya vs. the Volcano That Tom Petty Shat In by TheMionicDonut MAP10: Through the FIREBLU and Flames by SavageCorona MAP11: Do You Fucking Mind? by an_mutt MAP12: Breezeep Ballsdeep by Pinchy MAP13: AD_79 Goes On a Day Trip to Tokyo and Fights Kim Jong Un's Invading Forces by Breezeep MAP14: The Nydus Canal by Jimmy MAP15: 1994-Style Weird Potato by obake MAP16: Dark Tech Treasure by General Rainbow Bacon MAP32: Untitled by 4shockblast 0 Share this post Link to post