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41 files

  1. Pyrrhic

    15 tested and finely tuned maps for duel. Uses stock Doom 2 textures for a clean old school style. Hard difficulty includes BFG.

    64 downloads

       (3 reviews)

    Submitted

  2. Plucker

    A symmetrical deathmatch level for Doom 2.

    9 downloads

       (0 reviews)

    Submitted

  3. Quake III CTF

    Inside you will find 6 of the most famous Quake 3 CTF maps, converted to DOOM !!

    map01- Future Crossings by Scancode map02- Infinity by cityy map03- Ironworks by Method map04- Stonekeep by SyncError map05- Pillbox by SyncError map06- Japanese Castles by g1zm0

    Finished using slade, doombuilder 2 , and GTKradiant. Dimensions are transcribed exactly. Of course there is SOME minor modding. Mostly varying floor HEIGHTS to fit the doom experience. Infinity is an example with no height modification.

    mapping in GTKradiant is extremely hard! Huge shout out to those dedicated to mapping for the idtech 3 engine. The guys that made these maps are heroes of the craft!

    Fun fact: cityy and g1zm0's maps (Infinity/Jap Castles) were bought by id software.

    This wad is dedicated to all the people that know the difference between an FPS and an AFPS.

    19 downloads

       (0 reviews)

    Submitted

  4. Precious Snowflake

    This is a smooth, fast, rampy, multi-level DM pit for 2 to 4. It makes heavy use of slopes and 3D floors.

    No BFG, no chainsaw. All other weapons are included.

    As stated elsewhere this map requires ZDoom or GZDoom and while this map might run on other engines it will NOT WORK without the bridges, ramps or the ability to jump.

    5 downloads

       (3 reviews)

    Submitted

  5. POINT of CONTENTION

    Hello all my dooming friends! I'm here to release a map I've created recently, Point of Contention. There are five spawns - Two start with the chaingun and three with the shogun. There is a central SSG that is equidistant from each spawn. There is also a plasma gun, blue armor and soulsphere present. This makes for a frantic 1v1 map which can be played in two different ways:

    Option#1 (Recommended) - Play with NOS flags: Items Respawn, Freelook on, No Jump. With NOS flags, this map will be all about moving through this tight little spaceship as fast as you can. Continue to grab the soulsphere and blue armor, then nab the BFG and re-juice it with fresh ammo from the provided plasma gun.

    Option#2 - Play with pure OS flags: Freelook, Jumping, and Item respawn all OFF. This creates a map where you will absolutely need that SSG, and it will become a king of the hill scenario around the BFG lift. Whoever is best at defending it will come out on top, but they will have to grab that plasma gun to reill their ammo at some point, so keep a sharp eye on your enemy!

    This wad is very unforgiving to new players - It's designed to reward knowledge of your guns, constant movement and reading your opponent. I don't think I'll make another map quite in this style again. Oh, and of course, this runs in Zdaemon, Zandronum and Odamex. I had a lot of fun making it and hope you have a lot of fun playing it.

    15 downloads

       (14 reviews)

    Submitted

  6. The Brotherhood of Ruin Deathmatch

    Deathmatch level preview of partial conversion The Brotherhood of Ruin.

    11 downloads

       (9 reviews)

    Submitted

  7. Rage CTF

    19 furious CTF maps

    Map list:
    Map01 - Slave Machinery by Decay/Grymmoire
    Map02 - Penguin the Jugulator by Heavenwraith
    Map03 - Violence Insignia by Heavenwraith
    Map04 - Sanctum by Drek
    Map05 - Nukage Mining II by Dusk
    Map06 - Crypts of the Damned by Decay
    Map07 - Infected by Dr. Sean/Grymmoire
    Map08 - Templar March by Heavenwraith
    Map09 - Mercurial by Watermelon/Decay
    Map10 - Last Remains by Decay/Dusk
    Map11 - Castle Crush by Rustking/Heavenwraith
    Map12 - Stellar Misconception by Heavenwraith
    Map13 - Space Blitz by Heavenwraith
    Map14 - Robinson's Requiem by Dusk
    Map15 - Agressio by Drek
    Map16 - Two Seasons by Drek
    Map17 - Reign of Steel by Dusk
    Map18 - Vile Industries by Mobius/Decay
    Map19 - Complex Epsilon by Decay

    Uses the following music tracks:

    MAP01 - "Ophidian" by James Paddock
    MAP02 - "Gray's Theme" by Takanashi Yasuharu (Fairy Tail OST) sequenced by Heavenwraith
    MAP03 - "The Gates of Hell" by Sekito Tsuyoshi (The Last Remnant OST) sequenced by HeavenWraith
    MAP04 - "Bombshell" by James Paddock
    MAP05 - "Fear Factory" from Donkey Kong with MMZ-remix by Jay Reichard
    MAP06 - "Conductor" by James Paddock
    MAP07 - "Shellz" by James Paddock
    MAP08 - "Wicked Flight" by Linked Horizon ("Bravely Default" OST) sequenced by Heavenwraith
    MAP09 - "Dirt" by Khyron
    MAP10 - "Relics" by James Paddock
    MAP11 - "Hyrule Castle" (Punk Cover) from The Legend of Zelda, sequenced by CarboHydroN
    MAP12 - "Main Dungeon" by Koshiro Yuzo ("Dragon Slayer IV: Drasle Family" OST) sequenced by Teck
    MAP13 - "Kiki" by Takanashi Yasuharu (Carnival Phantasm OST) sequenced by HeavenWraith
    MAP14 - "Magma Burning" from Mega Man 9, sequenced by Teck
    MAP15 - "Fire!" from Teenage Mutant Ninja Turtles 2: The Arcade Game
    MAP16 - "Jewel Temptation" from Mega Man 9, sequenced by Jace
    MAP17 - "Yaw" by James Paddock
    MAP18 - "Rage" by Mark Klem (Requiem MAP02)
    MAP19 - "Dr. Wily Stage 2" (Mega Man 3 OST) by Fujita Harumi & Fujita Yasuaki, MIDI Remix by TD Mak

    Title music: "Romanticide" by Nightwish, sequenced by riddler87
    Intermission music: "Gold Saucer" (Final Fantasy VII OST) by Uematsu Nobuo

    32 downloads

       (27 reviews)

    Submitted

  8. Quake-zone

    A great looking deathmatch level, really fun to play it with friends! I hope you like & enjoy it!

    2 downloads

       (0 reviews)

    Submitted

  9. Phobos

    A great looking level, really fun to play it with friends. I hope you like & enjoy it!

    2 downloads

       (1 review)

    Submitted

  10. Retter

    This Wad is one of my best Wads! A great looking level, really fun to play it with friends. I hope you like & enjoy it!

    3 downloads

       (1 review)

    Submitted

  11. Random Chaos Duel Collab - Rivalries

    A small collaberation of maps by a few members of the Random Chaos doom clan. Unlike our previous singleplayer collaberation, this one is intended for one-on-one fragfests.

    11 downloads

       (3 reviews)

    Submitted

  12. Really Freaking Fast Mapping CTF

    A random CTF map made to be played in Odamex with. Proved to be fabulous for 2v2 games.

    9 downloads

       (7 reviews)

    Submitted

  13. Quaked Deathmatch

    Quaked Deathmatch is a deathmatch-only project for gzdoom sourceport, designed in Quake/Unreal style but with own ideas, to give you a few hours of fun.

    most needed commandline options:

    -file .. - files to be used ingame. For example: -file qdm.pk3 qdmhires.pk3 warning: files from later loaded packs will owerwrite earlier loaded, if names are the same. qdmhires.pk3 is a hi resolution texture pack, included with main pk3

    -host - starts server for online playing, for given number of players, waits until all slots connected before starting game. Not needed to play locally with bots. -join - connects to given ip

    +deathmatch 1 - sets game to deathmatch mode +sv_cheats 1 - enables console codes +sv_weaponstay 1 - enables staying weapons +sv_itemrespawn 1 - enables item respawning during game

    +map starts the game on choosen map if started as server or locally. maps available: QDDM01 - QDDM08

    look http://zdoom.org/wiki/Command_line_parameters#Multiplayer_options for more options =)

    14 downloads

       (8 reviews)

    Submitted

  14. RedemptioN DM

    This is my first wad, There are 5 FFA maps for DooM 2.

    5 downloads

       (4 reviews)

    Submitted

  15. Puppy

    My dog, he craps when he dies...then vanishes.

    9 downloads

       (8 reviews)

    Submitted

  16. Freedom Fighters

    6 deathmatch\FFA maps, with a strong classic felling, caves\earthbase themed If this wad will have a positive feedback there will be a sequel, if not i'll stop to made DM maps and i'll began to grow potatoes or something similar^0^

    5 downloads

       (4 reviews)

    Submitted

  17. Rise of the Scorned

    A 16 player DM Levle for online Doom Multiplayer

    4 downloads

       (3 reviews)

    Submitted

  18. Rikuo / Aulbath Skin

    he's a merman hes insane he's from darkstalkers did i mention he is gay??????

    14 downloads

       (11 reviews)

    Submitted

  19. PstDhN

    1 download

       (0 reviews)

    Submitted

  20. PstDhN

    1 download

       (0 reviews)

    Submitted

  21. Quake1 Base Deathmatch

    A dark brown metal deathmatch base that takes place in an artic mountain scenario.

    12 downloads

       (8 reviews)

    Submitted

  22. Terminator Series: Rocket Arenas

    Tiny maps with rocket launchers and plenty of ammo. Have fun. Oh yeah, and i am aware there is urocket2.wad mod already.

    7 downloads

       (6 reviews)

    Submitted

  23. Q3 - Tier 1

    Obviously, a conversion of Q3's first tier except for one level, which makes 3 levels. I must apologise for the maps not having exits and having to idclev about. The first map was made ages ago in Wad Author (it shows) and the other two - recently in Doom Builder. I just felt it won't be right to add exits to the old maps. And running with -sv_cheats 1 isn't such a bugger.

    13 downloads

       (10 reviews)

    Submitted

  24. Power Plant Deathmatch

    This wad got its inspiration from the power plant in Total Recall. Try to remember that it is only inspired by it, not designed to look exactly like it. There are 8 Deathmatch starts, no monsters since this is NOT a single player map although you can, of course, look at the map if you like. Weapons available for fragging your buddies are the pistol (naturally), chainsaw (for that up close and personal frag), Shotgun, Super shotgun, chaingun and rocket launcher. I left the Plasma rifle and BFG out. There is also no exit in this level.

    12 downloads

       (10 reviews)

    Submitted

  25. Pot City

    Doom II deathmatch wad taking place in a strange hellish base sort of thing... This began as an experiment of the mind and it's ability to conjure up alternate realities and such. I sat for an entire day smoking myself euphoric and editing levels, and this is the result. I threw some small monsters in as well, if you like something besides fellow marines to slap around.

    4 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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