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Alien Vendetta

   (638 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Flammable

  
One of best wads ever. Flammable4444 02.09.15

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Lycaon

  
I understand this is old, but really most maps look awful, it's absolutely stupid when playing multiplayer. It's as is the author didn't know what he was doing at all, just putting a lot of monsters in there without any major thought. Is this supposed to be "oldschool? CAUSE IT'S REALLY NOT. Classic games had pacing, a curve of difficulty. Here you have cyberdemons at the beggining of a lot of levels. I don't know what's with this map everyone likes, I've seen older stuff that is much, much better.

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Guest

  
This is an extremely challenging WAD and despite some of the few rage moments I had I still had an absolute blast

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molten_

  
Still one of the best pwads out there.

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Guest

  
Ugh. The gameplay in this one is just awful. You can't make an assumption that anyone would be able to beat this stuff on the first try. Later maps are hideously red and hideously unplayable... Best part for me was maps 3 and 4, both of which feature excellent (though a bit derivative) design and neat, ballanced gameplay. Another problem is, literally all of the levels are a copy of something (plutonia, heretic, requiem, kneedeep, darkening)

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Guest

  
It's THE classic and still lots of fun after all these year. Never gets old for me. On the orher hand, there are maps I don't like much... For example MAP11 is awesome, but then MAP12, 13 and 14 are quite boring. MAP20 is masterpiece, but then... MAP 21 boring... MAP25 and 26 are awesome and then boring MAP27 and 28 follows... It's just my opinion.. Love this megawad tho. (enkeli33)

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Guest

  
13 years later, AV is still the best.

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Guest

  
one of the hardest ive played in my life.

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Mabuse

  
5/5

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Guest

  
Fantastic megawad let down only by one map (21). It is essential to play this.

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Guest

  
One of the most legendary releases ever conceived, I consider AV to be, along with Darkening to some extent, more or less the defining megawad that marked the transition out of the old decade and into the new one. It is a step up from almost anything before it and has a lot of maps that still hold quite well. The only potential downers are the slaughtery gameplay and very large maps, but both are executed reasonably, enough that anyone not inherently bothered by this stuff will enjoy it. A 5* from me.

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Guest

  
You can tug your mum's titties if you gave this less than 5 stars; the original #1 megawad which still stands the test of time. Slaughtermap-ish only in severity of some fights, but with beautiful scenery, haunting maps and none of the crappy monster spam in modern slaughter maps.

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Doomkid

  
Fun wad. There's a few duds, but this is (of course) legendary. Like a dude above said... WHERE T TEH ALIENS?

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Guest

Unknown date

  
Tough, but I loved it.

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Krivanka

Unknown date

  
This was an amazing megawad. There were a couple lame maps. Maps 20 (Misri Halek) 25 (Demonic Hordes), 26 (Dark Dome), and 27 (Stench of Evil) are extremely difficult!! Maps like 08 (Beast Island) 10 (Toxic Touch) 11 (Nemesis) and 18 (Lake Poison) are amazingly well created. Enjoy this megawad masterpiece and try to take it all in, afterall, you only get to first play it once... reviewed 09-05-14 10:34pm played using GlBoom+, non-pistol start, no in-map save progressions on Ultra Violence.

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Guest

Unknown date

  
Wow. Another one of the best MegaWADs I've never played. from map 18 the real fun start. awesome!! BTW, playing in UV is on your own risk. 5/5-- SSWolfenSie

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Guest

Unknown date

  
The perfect blend ;)

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Guest

Unknown date

  
best doom megawad ever. i still play it because its so fun. rockin.

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Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Well, just OK... I prefer other megawads, this one seems to be artificial in some way...

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Guest

Unknown date

  
20th level aka worst fuckin' level ever. Not enough ammo, very confusing layout (red caves), ultimately repetitive and annoying parts (hell knights+imps+revenan t in mountain cave stairs). Egyptian part totally falls flat. Level design in this wad is overall 3/5. Most of levels are from nice to very nice, others just sucks and ruins your day. Not the best wad, but overall quality is 3 stars out of 5.

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Guest

Unknown date

  
THe best =)

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purist

Unknown date

  
Not all these levels are to my taste but there are some crackers and the overall quality of this megawad cannot be denied, even accounting for personal tastes - purist 5/5

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Guest

Unknown date

  
Just giving this WAD it's much deserved love even after 7 years. In my optinion, nothing less than the best Doom II megawad ever created. -Bishop

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Guest

Unknown date

  
It's fuckin awesome!!!Congratula tions!!!

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Guest

Unknown date

  
I know this may sound crazy to all the "this is so good" reviews, but, I actually think 28 out of the 32 levels is absolutely craptacular. -666/5

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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