Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Coffee Break Episode 1

   (67 reviews)
Sign in to follow this  

Guest

12 Screenshots

About This File

Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.

Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Scotty

  

This mapset struck me as fairly innocuous at first but the gameplay is where this one really shines. Maps are compact and punchy with a lot of combat variety and entertainment to be had. There is a solid difficulty ramp and i found myself having more and more fun with each passing map. Top notch - recommended to anyone!

Share this review


Link to review
NuMetalManiak

  
not boring, fun.

Share this review


Link to review
Eris Falling

  
Excellent

Share this review


Link to review
Guest

  
The guy who voted zero certainly IS a wanker.This mapset is great!

Share this review


Link to review
Guest

  
The guy who voted zero on this must be an annoying wanker, tip: If you don't like Doom you're not gonna like this. If however you're not a jaded cynical turd, this should please you.

Share this review


Link to review
Doomkid

  
Oldschool Doom fun, well balanced ammo, great enemy encounters :)

Share this review


Link to review
Guest

  
Mah boi, this piece is what all true warrior strives for!

Share this review


Link to review
molten_

  
really impressive use of stock textures + some new stuff that doesn't feel out of place. design is fun and balanced for continuous play, which is always nice. 4/5

Share this review


Link to review
Guest

Unknown date

  
One of the best wads in what has been a very disappointing year for wads.

Share this review


Link to review
Guest

Unknown date

  
The architecture is merely good, but this is such a perfect casual play that giving anything under five is doing a disservice to the marvelous enjoyment this provides.

Share this review


Link to review
Guest

Unknown date

  
A fantastic mapset - Marvelously looking and the gameplay is simply phenomenal. Don't miss out on this legend! 5/5 - Moti

Share this review


Link to review
Melon

Unknown date

  
A great mapset that looks good, is fun to play, and doesn't go on too long. The main criticism I would levy is that it has an aggravating love of revenants on UV and "archvile in the exit room" gets predictable and old, but because this mapset cares to implement lower difficult settings that are well balanced and fun this can all be avoided. Top work.

Share this review


Link to review
Guest

Unknown date

  
Three flaws with this map set here: 1. Ambushes are a bit too predictable. 2. The "slowmo" brown waste in map 10. 3. Maps are a little too linear. But the rest is just so damn good it's a 5 anyway. Looks great, plays great and the levels show a huge amount of creativity. If Matt had adressed the above three flaws, doomworld would need to rework their rating system since it's not currently possible to award 6 starts out of 5.

Share this review


Link to review
Guest

Unknown date

  
Excellent. Shame you didn't do 32 levels you lazy bastard ;)

Share this review


Link to review
Guest

Unknown date

  
Very well designed, perfect difficulty weapons and ammo in good supply, great use of archviles and traps, loved the puzzlebox nature of the last map this wad is amazing! And it fills a nice niche of not short but not long either, great for a couple coffee breaks :)

Share this review


Link to review
purist

Unknown date

  
An extremely well put together episode that suffers only from repetitive motifs and infrequent surprises. This feels like a talented level designer working within himself. I recommend to play this but you will probably be wondering what else the author could do if he put his mind to it 4/5 -- purist

Share this review


Link to review
Krispy

Unknown date

  
Awesome. Good work.

Share this review


Link to review
Guest

Unknown date

  
I loved them all except for the industrial metal map. Too many repeating features. 4/5

Share this review


Link to review
Guest

Unknown date

  
excellent stuff

Share this review


Link to review
Guest

Unknown date

  
Played @ UV. Architecture is basically quite good, but also repetitive. +1 for being not ridiculously dark. Great fights, although I don't like monster popup, which imho is a cheap way of making a map more difficult. Overall: solid 4/5.

Share this review


Link to review
Guest

Unknown date

  
Cool map pack, but last map easy. Average. 3,5 star

Share this review


Link to review
Guest

Unknown date

  
Oh man you should deliver gameplay lectures! 5 stars

Share this review


Link to review
Guest

Unknown date

  
^Looks as if we have another voter who says something can't be better than average because of ONE map they don't like...

Share this review


Link to review
Guest

Unknown date

  
How many awesome WADs have I played today in this months newstuff! 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
×