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Coffee Break Episode 1

   (71 reviews)
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About This File

Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.

Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.


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deleted.

· Edited by a.a.i.

  

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GarrettChan

  

UV pistol starts without saves

Port: DSDA-Doom v0.10.0 -complevel 9

Total IGT: 1:35:53

Personal Difficulty Evaluation: 0.9 (1 = Plutonia)

Personal Rating: 7.6 (out of 10)

 

Died quite a few times on Map11 because it's how it's designed. Then later I skipped a lot of things to save time, so the total IGT should be expected longer. Other maps, maybe just died once or twice.

 

It's kind of weird that I personally feel MTrop's shorter maps are pretty great, but as I also played some MTrop's longer maps recently... I don't like the longer ones. Coffee Break is a set of shorter maps from MTrop and the whole gameplay is pretty classic and great. My personal favorite map is the last map. It's pretty intense.

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roadworx

·

  

very, VERY fun wad. the levels are short but hard and unrelenting (at least for me, but i kinda suck at the game lol), and densely packed with enemies, but not enough to be a slaughtermap. there's heavy usage of hitscanners throughout all the levels - not to say that that's a bad thing. the design of the levels is pretty good as well, unless you have adhd like i do then you're not gonna get lost.

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SF.

  

A fun mapset to play through. The levels are short, yet action packed. The difficulty rises gradually. The beginning of the map is often the hardest part as you get shot by hitscanners from all angles. 

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Scotty

  

This mapset struck me as fairly innocuous at first but the gameplay is where this one really shines. Maps are compact and punchy with a lot of combat variety and entertainment to be had. There is a solid difficulty ramp and i found myself having more and more fun with each passing map. Top notch - recommended to anyone!

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NuMetalManiak

  
not boring, fun.

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Tristan

  
Excellent

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Guest

  
The guy who voted zero certainly IS a wanker.This mapset is great!

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Guest

  
The guy who voted zero on this must be an annoying wanker, tip: If you don't like Doom you're not gonna like this. If however you're not a jaded cynical turd, this should please you.

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Doomkid

  
Oldschool Doom fun, well balanced ammo, great enemy encounters :)

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Guest

  
Mah boi, this piece is what all true warrior strives for!

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molten_

  
really impressive use of stock textures + some new stuff that doesn't feel out of place. design is fun and balanced for continuous play, which is always nice. 4/5

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Guest

Unknown date

  
One of the best wads in what has been a very disappointing year for wads.

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Guest

Unknown date

  
The architecture is merely good, but this is such a perfect casual play that giving anything under five is doing a disservice to the marvelous enjoyment this provides.

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Guest

Unknown date

  
A fantastic mapset - Marvelously looking and the gameplay is simply phenomenal. Don't miss out on this legend! 5/5 - Moti

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Melon

Unknown date

  
A great mapset that looks good, is fun to play, and doesn't go on too long. The main criticism I would levy is that it has an aggravating love of revenants on UV and "archvile in the exit room" gets predictable and old, but because this mapset cares to implement lower difficult settings that are well balanced and fun this can all be avoided. Top work.

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Guest

Unknown date

  
Three flaws with this map set here: 1. Ambushes are a bit too predictable. 2. The "slowmo" brown waste in map 10. 3. Maps are a little too linear. But the rest is just so damn good it's a 5 anyway. Looks great, plays great and the levels show a huge amount of creativity. If Matt had adressed the above three flaws, doomworld would need to rework their rating system since it's not currently possible to award 6 starts out of 5.

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Guest

Unknown date

  
Excellent. Shame you didn't do 32 levels you lazy bastard ;)

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Guest

Unknown date

  
Very well designed, perfect difficulty weapons and ammo in good supply, great use of archviles and traps, loved the puzzlebox nature of the last map this wad is amazing! And it fills a nice niche of not short but not long either, great for a couple coffee breaks :)

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purist

Unknown date

  
An extremely well put together episode that suffers only from repetitive motifs and infrequent surprises. This feels like a talented level designer working within himself. I recommend to play this but you will probably be wondering what else the author could do if he put his mind to it 4/5 -- purist

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Krispy

Unknown date

  
Awesome. Good work.

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Guest

Unknown date

  
I loved them all except for the industrial metal map. Too many repeating features. 4/5

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Guest

Unknown date

  
excellent stuff

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Guest

Unknown date

  
Played @ UV. Architecture is basically quite good, but also repetitive. +1 for being not ridiculously dark. Great fights, although I don't like monster popup, which imho is a cheap way of making a map more difficult. Overall: solid 4/5.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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