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Coffee Break Episode 1

   (67 reviews)
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12 Screenshots

About This File

Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.

Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.


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Scotty

  

This mapset struck me as fairly innocuous at first but the gameplay is where this one really shines. Maps are compact and punchy with a lot of combat variety and entertainment to be had. There is a solid difficulty ramp and i found myself having more and more fun with each passing map. Top notch - recommended to anyone!

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NuMetalManiak

  
not boring, fun.

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Eris Falling

  
Excellent

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Guest

  
The guy who voted zero certainly IS a wanker.This mapset is great!

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Guest

  
The guy who voted zero on this must be an annoying wanker, tip: If you don't like Doom you're not gonna like this. If however you're not a jaded cynical turd, this should please you.

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Doomkid

  
Oldschool Doom fun, well balanced ammo, great enemy encounters :)

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Guest

  
Mah boi, this piece is what all true warrior strives for!

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molten_

  
really impressive use of stock textures + some new stuff that doesn't feel out of place. design is fun and balanced for continuous play, which is always nice. 4/5

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Guest

Unknown date

  
One of the best wads in what has been a very disappointing year for wads.

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Guest

Unknown date

  
The architecture is merely good, but this is such a perfect casual play that giving anything under five is doing a disservice to the marvelous enjoyment this provides.

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Guest

Unknown date

  
A fantastic mapset - Marvelously looking and the gameplay is simply phenomenal. Don't miss out on this legend! 5/5 - Moti

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Melon

Unknown date

  
A great mapset that looks good, is fun to play, and doesn't go on too long. The main criticism I would levy is that it has an aggravating love of revenants on UV and "archvile in the exit room" gets predictable and old, but because this mapset cares to implement lower difficult settings that are well balanced and fun this can all be avoided. Top work.

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Guest

Unknown date

  
Three flaws with this map set here: 1. Ambushes are a bit too predictable. 2. The "slowmo" brown waste in map 10. 3. Maps are a little too linear. But the rest is just so damn good it's a 5 anyway. Looks great, plays great and the levels show a huge amount of creativity. If Matt had adressed the above three flaws, doomworld would need to rework their rating system since it's not currently possible to award 6 starts out of 5.

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Guest

Unknown date

  
Excellent. Shame you didn't do 32 levels you lazy bastard ;)

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Guest

Unknown date

  
Very well designed, perfect difficulty weapons and ammo in good supply, great use of archviles and traps, loved the puzzlebox nature of the last map this wad is amazing! And it fills a nice niche of not short but not long either, great for a couple coffee breaks :)

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purist

Unknown date

  
An extremely well put together episode that suffers only from repetitive motifs and infrequent surprises. This feels like a talented level designer working within himself. I recommend to play this but you will probably be wondering what else the author could do if he put his mind to it 4/5 -- purist

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Krispy

Unknown date

  
Awesome. Good work.

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Guest

Unknown date

  
I loved them all except for the industrial metal map. Too many repeating features. 4/5

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Guest

Unknown date

  
excellent stuff

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Guest

Unknown date

  
Played @ UV. Architecture is basically quite good, but also repetitive. +1 for being not ridiculously dark. Great fights, although I don't like monster popup, which imho is a cheap way of making a map more difficult. Overall: solid 4/5.

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Guest

Unknown date

  
Cool map pack, but last map easy. Average. 3,5 star

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Guest

Unknown date

  
Oh man you should deliver gameplay lectures! 5 stars

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Guest

Unknown date

  
^Looks as if we have another voter who says something can't be better than average because of ONE map they don't like...

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Guest

Unknown date

  
How many awesome WADs have I played today in this months newstuff! 5/5 - Optimus

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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