Technicolor Posted March 26, 2023 (edited) This is only about Quake 1. If you set Quake 1 to maximum autoaim in console, this game becomes very much like Doom, which is a good thing. Quake 1 Engine movements have smilarities with Doom Engine, which makes me ask this question. How much engine smilarities Doom and Quake Engine has? Movements in Quake 1 have smilarities with Doom. I only mean Quake 1. 0 Share this post Link to post
Technicolor Posted March 26, 2023 (edited) Quake 1's gameplay is far closer to Doom than Quake 2. Quake 2's game play is very different. Edited March 26, 2023 by Technicolor 0 Share this post Link to post
Sonikkumania Posted March 26, 2023 Uhh, idk. Doom and Quake are like a night and day to me. Similar but not quite. Well both have key hunting, teleporters and a similar arsenal of weapons. 1 Share this post Link to post
Redneckerz Posted March 26, 2023 (edited) Technicolor threads never disappoint on obliviousness. 1 hour ago, Technicolor said: How much engine smilarities Doom and Quake Engine has? The difference between night and day. And if you want to know more, check Carmack's .plan's. Also in PDF format: 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 1 hour ago, Technicolor said: Quake 1's gameplay is far closer to Doom than Quake 2. Quake 2's game play is very different. A meaningless statement. 2 Share this post Link to post
DNSKILL5 Posted March 26, 2023 I always turn auto aim off and turn the crosshair on with Quake. I don’t want it to feel more like Doom, I want it to feel like Quake. 3 Share this post Link to post
mrthejoshmon Posted March 26, 2023 2 hours ago, Technicolor said: This is only about Quake 1. 2 hours ago, Technicolor said: Quake 1's gameplay is far closer to Doom than Quake 2. Quake 2's game play is very different. I can't believe you lied to me like this 6 Share this post Link to post
spineapple tea Posted March 26, 2023 [Micheal Jackson eating popcorn gif] 0 Share this post Link to post
Individualised Posted March 26, 2023 Doomworld needs an "Other id Software Games" section. 0 Share this post Link to post
dasho Posted March 26, 2023 3 hours ago, Technicolor said: Quake 1 Engine movements have smilarities with Doom Engine There is no way you have played both Doom and Quake if you believe this. 1 Share this post Link to post
smeghammer Posted March 26, 2023 I dunno - I went down a Quake/Arcane Dimensions rabbit hole today, and came across this:https://www.moddb.com/mods/slayers-testament/downloads A pretty good demake of Doom2016. Definitely worth checking out if you don't know about it already. 1 Share this post Link to post
Caffeine Freak Posted March 26, 2023 I want to say something about Technicolor This is only about Technicolor's threads. If you read Technicolor's threads, your brain becomes very loopy and delirious, which is a surreal thing. Posts in Technicolor's threads have similarities with the dialogue in a Neil Breen movie. I only mean Technicolor's posts. Technicolor's threads bring you far closer to genuine insanity than troll threads. Troll threads are very different. 4 Share this post Link to post
Wavy Posted March 26, 2023 5 hours ago, Technicolor said: How much engine smilarities Doom and Quake Engine has? I recall reading about how Quake and even Doom 3 shared a singular function from the Doom engine but aside from that they're entirely different. Summoning @Quasar as I recall him making a post about it. 0 Share this post Link to post
Sleepy Tobias Posted March 26, 2023 5 hours ago, Technicolor said: This is only about Quake 1. If you set Quake 1 to maximum autoaim in console, this game becomes very much like Doom, which is a good thing. Quake 1 Engine movements have smilarities with Doom Engine, which makes me ask this question. How much engine smilarities Doom and Quake Engine has? Movements in Quake 1 have smilarities with Doom. I only mean Quake 1. Spoiler i like hawaian pizza idk, quake is movements are more quick and soft and cool 0 Share this post Link to post
Paragon_of_Laziness Posted March 26, 2023 Well, they both feature enemy infighting, that's something 0 Share this post Link to post
s4f3s3x Posted March 26, 2023 5 hours ago, Technicolor said: [...]If you set Quake 1 to maximum autoaim in console[...] How do you do that? 0 Share this post Link to post
Technicolor Posted March 26, 2023 (edited) I played Doom, Quake and other Quake games. Doom and Quake 1 have so similar gameplay. Other Quake games were so different. Quake 1 and Doom are so smilar, unlike other quake games. 0 Share this post Link to post
Technicolor Posted March 26, 2023 People on this forum don't even notice the gameplay smilarities between Quake 1 and Doom. It must be a joke. 0 Share this post Link to post
Technicolor Posted March 26, 2023 (edited) Some people may not know Quake 1 has autoaim just like Doom. You just have to write it in the console back then. When you did that in 1996, quake would turn into a doom game. 0 Share this post Link to post
Edward850 Posted March 26, 2023 (edited) 6 hours ago, Technicolor said: Quake 1 Engine movements have smilarities with Doom Engine, which makes me ask this question. How much engine smilarities Doom and Quake Engine has? Having direct personal experience on developing both Doom (64) and Quake, I can assure you their movement behaviour is very much not the same, or even similar. Depending on which Quake you're looking at, Quake isn't really similar to Doom or Quake2 (QuakeWorld however is very much proto Quake2). 1 Share this post Link to post
Technicolor Posted March 26, 2023 Just now, Edward850 said: Having direct personal experience on developing both Doom (64) and Quake, I can safely assure you their movement behaviour is very much not the same, or even similar. Quake1 is closer to Quake2 than it is to Doom. Quake 1 movemements are a lot closer to Doom than Quake 2. You should try Quake 1 at autoaim. Quake 1 has autoaim. 0 Share this post Link to post
Edward850 Posted March 26, 2023 (edited) I'm sorry, you think the engines are similar because Quake has autoaim? No. That is absolutely not how that works. You need to stop. Also you don't need to tell me to try Quake, my name is in the credits. Edited March 26, 2023 by Edward850 7 Share this post Link to post
Individualised Posted March 26, 2023 40 minutes ago, Technicolor said: People on this forum don't even notice the gameplay smilarities between Quake 1 and Doom. It must be a joke. You are arguing with people who I guarantee have more experience with the internals of these games than you do. 2 Share this post Link to post
DNSKILL5 Posted March 26, 2023 (edited) Doom is a lot like Wolfenstein 3D because they have some of the same colors included in their palette. Wolfenstein 3D is a lot like Commander Keen because the Commodore 64 was invented in 1964. Apples are a lot like Grapes because Spider-Man created gravity. Water is salty because it’s just like gravy. Jupiter is a lot like the earth because it is round. Aliens invented electricity because they have the same Autoaim as ghosts. 4 Share this post Link to post
Individualised Posted March 26, 2023 (edited) Now that I think about it - Quake reminds me quite a bit of Donkey Kong Jet Race as both have 3D graphics. 0 Share this post Link to post
s4f3s3x Posted March 26, 2023 Ehi @Technicolor how can I set up autoaim on max on VkQuake? I want to prove your theory if you could help 0 Share this post Link to post
DNSKILL5 Posted March 26, 2023 (edited) @s4f3s3x open the console with tilde and type sv_aim 0 then press enter. The default is 0.93, and anything from 1 or higher turns Autoaim off. other useful commands: +mlook (enables mouselook, though most ports have this by default) crosshair 1 (turns on crosshair) Edited March 26, 2023 by DNSKILL5 0 Share this post Link to post
Technicolor Posted March 26, 2023 (edited) When I set Quake 1 to maksimum autoaim, it is just like Doom. If you ever play Quake 1 with only keyboard, you will know the engine smilarities. 1 Share this post Link to post
Shepardus Posted March 26, 2023 Funny how you're drawing conclusions about the engine internals from some superficial gameplay similarities. Yes, they did draw upon Doom for much of the gameplay formula because that's all they had time for, but that says nothing about the Quake engine, which is totally different from the Doom engine. 1 Share this post Link to post
Technicolor Posted March 26, 2023 (edited) Serously, Quake 1 has smilar play. If you don't know this. İt is because you haven't tried Quake 1 with maximum atoaim in the console. You should try Quake 1 with keyboard only at maximum autoaim. 0 Share this post Link to post