esselfortium Posted December 1, 2008 66603? I think you might have read the wrong number. Unless the map is using ZDBSP's ZDoom-only compressed segs format, it's impossible to have more than 65536 segs in a Doom level (and even that would be twice HTC's limit). 0 Share this post Link to post
Vermil Posted December 1, 2008 I believe it does have that many segs. I brought that up with Dreadopp via PM when I first played his map. But nobody has fixed it. 0 Share this post Link to post
Dreadopp Posted December 1, 2008 66603? I think you must have read it wrong. The map itself only has 21957 sidedefs. I also checked the number of segs in XWE, and it says there's only 27233 entries. I tried running the map in Heretic+ and it worked fine. 0 Share this post Link to post
Vermil Posted December 1, 2008 I was talking about GL Seg's, which thinking about it would obviously vary from GL port to GL port. Doh! Doomsday's node builder ends up with 66603 gl seg's for the map and crashes, only supporting 65356. 0 Share this post Link to post
Lich Posted December 2, 2008 esselfortium said:I found that -factor 25 can help quite a bit with reducing segs in BSP, though of course the difference won't be as big as it would been if you were previously using ZDBSP or something. I've been using ZDBSP but I'm not too crazy about it. I pointed DoomBuilder to BSP instead. I'll try this out. Thanks! 0 Share this post Link to post
Kirby Posted December 7, 2008 Right, still here, working. I'll be a bit more sluggish since it's finals week over here, but I'll be sure to have something once it's over. 0 Share this post Link to post
Lord_Z Posted December 9, 2008 I may as well give an update on my end as well. Here is a list of level names and authors that I have made a titlepic for so far; e1m1 - Open Canyon by alterworldruler e1m2 - Discipline by magicsofa e1m3 - vigilant Outpost by snarboo e1m5 - Town of Witchcraft by kaiser e1m7 - Inner Cloister by dreadopp e1m8 - P.N.C.D.M.V. by t.v. e1m9 - Lucifer's Spell by pcorf e2m5 - A Sacred Place by magicsofa e2m6 - Breaching Liquids by artillery e2m8 - Sky Gateway by lupinx-Kassman e2m9 - The Aqua Tunnel by OmegaJ4 e3m2 - Temple of D'Sparil by ler e3m3 - Cardinal Points by Ismaele e3m3 - Return to Darkmyre by janitor e3m4 - Necrosis by CodenniumRed e3m6 - Cold Feet by lord z e3m7 - Last Aquaduct by ler e3m8 - Earthquake by dreadopp e3m9 - Omgekeerd by lord z e4m3 - Arx of Veneficus by Torn e4m4 - Mount Mortal by jobro e4m6 - Temple of the Elements by Fenriswolf e4m9 - Hazing by OmegaJ4 e5m2 - Man on the Edge by Daimon e5m5 - Infernal Passage by Magma Blaz e5m8 - Cataclysm by rf' If anyone would like to change/add/remove something about their title or credited name please let me know so I can edit it. I think this is all of them for the time being but I know some people don't have names yet. 0 Share this post Link to post
Lich Posted December 9, 2008 Lord_Z said:If anyone would like to change/add/remove something about their title or credited name please let me know so I can edit it. I think this is all of them for the time being but I know some people don't have names yet. e5m6 - Molten Malevolence - by Lich 0 Share this post Link to post
The Ultimate DooMer Posted December 9, 2008 e4m5: Necropolis - by The Ultimate DooMer 0 Share this post Link to post
Fletcher` Posted December 10, 2008 Wtf does 'P.N.C.D.M.V.' stand for anyway. 0 Share this post Link to post
esselfortium Posted December 10, 2008 Smashing Pumpkins Into Small Piles of Putrid Debr-- oh wait no 0 Share this post Link to post
Lord_Z Posted December 10, 2008 rf' said... Wtf does 'P.N.C.D.M.V.' stand for anyway. Paura nella citt� dei morti viventi I don't know what it means beyond that but a translator could help with that part. The Ultimate DooMer said... e4m5: Necropolis - by The Ultimate DooMer Lich said... e5m6 - Molten Malevolence - by Lich Consider them done. 0 Share this post Link to post
duvel Posted December 10, 2008 Lord_Z said:Paura nella citt� dei morti viventi I don't know what it means beyond that but a translator could help with that part. Google says "Fear in the City of the Living Dead." Very George Romero-ish. As for updating, I'm not sure if I'm going to bug you guys during Christmas. I mean, I'm going to be gone every which way, so I'm sure other people will too. Consider it a holiday ;). 0 Share this post Link to post
Creaphis Posted December 10, 2008 If I don't have something to show by New Years, then... I won't. But I hope I will. 0 Share this post Link to post
KeenKyle Posted December 14, 2008 Sorry i missed the update call im working on remaking the map since i lost the old one but hopefully the new one will be better. also when is the deadline? 0 Share this post Link to post
Lich Posted December 14, 2008 Magma_Blaz said:Sorry i missed the update call im working on remaking the map since i lost the old one but hopefully the new one will be better. also when is the deadline? The deadline originally going to be December 23rd, but I think that got pushed to a more indefinite timeframe so quality standards can be better met. 0 Share this post Link to post
Necros20 Posted December 17, 2008 I was thinking that by Dec 23 you could just release episode 1 if it's completed as sort of a teaser. 0 Share this post Link to post
duvel Posted December 17, 2008 Episode 1's still missing 2 maps, so that's a no. 0 Share this post Link to post
Creaphis Posted December 19, 2008 Lich said:I'm seeing a texture issue in the resource.wad file. The HEX_RCK1 texture appears to have some black dots in it. I didn't notice it in the editor since DoomBuilder doesn't display the texture thumbnails large enough to see the problem. But when I applied the textures in the game, it was pretty clear when I got somewhat close to walls. Was this a palette transition problem from Hexen to Heretic? Can this be fixed...? Fixed. http://www.filesavr.com/resource_1 Let me know if I've FUBAR'D the wad again. 0 Share this post Link to post
duvel Posted December 19, 2008 I uploaded it, haven't looked at it yet. If someone has a copy of the last resource.wad you might want to keep it before downloading this one because I accidently wrote over my older copy :(. 0 Share this post Link to post
Lich Posted December 19, 2008 Creaphis said:Fixed. http://www.filesavr.com/resource_1 Let me know if I've FUBAR'D the wad again. Thank you! This fixed it just fine. :) 0 Share this post Link to post
CodenniumRed Posted December 19, 2008 I might as well take E1M4. I'll put my other projects on hold to complete "Ice Citadel." I've already begun making it. 0 Share this post Link to post
CodenniumRed Posted December 19, 2008 On and E1M6 will be "Scorched Earth." Mark that off too. 0 Share this post Link to post
duvel Posted December 19, 2008 E1M4 has someone on it 0_o. Pick another slot. 0 Share this post Link to post
Mivalekan Posted December 20, 2008 I'm making a map that I could contribute but I've been working on it in Zdoom (Heretic in Hexen format) in Doom Builder. Every time I try to switch it down to just Heretic I lose all of the custom textures I've used. Is there any way to prevent the textures from disappearing? 0 Share this post Link to post
duvel Posted December 20, 2008 Chances are you pasted a lot of those onto the floors. Heretic needs flats for floors and ceilings, not textures, and the two don't intersect at all. If they're being lost on the walls that sounds like a technical issue and I wouldn't know what the fuck the problem is. Now, for stuff I could tell you about, what slot do you want? 0 Share this post Link to post
Mivalekan Posted December 20, 2008 Yeah having textures as flats would be the issue. But don't put me in a slot. 0 Share this post Link to post
Mivalekan Posted December 20, 2008 On second thought, put me down for E5M7. 0 Share this post Link to post
CodenniumRed Posted December 20, 2008 Okay than, E1M6 is "Ice Citadel" and the other map will be somewhere in episode 2. 0 Share this post Link to post