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About Creaphis

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  1. Damn, what happened to blogs?

    I was going to write some heartfelt screed about where I've gone in life since I posted here last but this really doesn't feel like the place

    1. Show previous comments  11 more
    2. Catpho


      I vaguely remember that being someone's custom title. Was it Creaphis's :o

    3. bzzrak


      Wtf, it's not his title anymore?????????????? 

    4. Creaphis


      Yeah, I was surprised to see I've been stripped of my title. I definitely still deserve it.

  2. Creaphis

    Share a random fact about yourself

    I lost my virginity in a threesome.
  3. Creaphis

    Jupiter Hell Kickstarter (AKA "DoomRL 2")

    Sigh. If fan sites are allowed to be a thing, why can't you have free "fan games?"
  4. Creaphis

    Jupiter Hell Kickstarter (AKA "DoomRL 2")

    Yeah, it does add a lot to a roguelike's atmosphere when room shapes are more organic and variable. The best dungeon generation I've seen is in Brogue, which might be worth drawing inspiration from if Jupiter Hell is going to feature any cave/hell areas. DoomRL's procedurally generated levels are pretty clunky and rectangular but the game is fun enough that I was always willing to forgive it.
  5. Creaphis

    Jupiter Hell Kickstarter (AKA "DoomRL 2")

    The gameplay will be tile-based so I guess it's unavoidable that the visuals will be too. It's easier to forgive repetitive grids in an ASCII roguelike, though - with more detailed props it'll be more obvious when you're seeing the same ones over and over. With enough development time you could get clever. Throw in lots of decorative height changes, alternate decor schemes, and maybe different ways of bounding playable areas to create unique atmospheres. Rooms could be outlined by deep chasms, windows to vacuum, industrial magma, etc.
  6. This is only tangentially Doom-related, but DoomRL is the game that showed me roguelikes could be addictive and accessible instead of obscure, idiosyncratic grind-fests. So, I figure I might as well give the spiritual sequel a holler. Besides, Jupiter Hell is, for all intents and purposes, Doom. They haven't tried very hard to hide their influences. The Kickstarter is a few days old and it's doing pretty well, assuming they didn't just convince all their friends and family to buy into the higher reward tiers. Wrack 2 didn't pan out but I'm giving the dice another roll. https://www.kickstarter.com/projects/2020043306/jupiter-hell-a-modern-turn-based-sci-fi-roguelike
  7. Creaphis

    Name one thing Doom 16 is missing

    Proper sound design.
  8. Creaphis

    Summer Games Done Quick 2016

    I think those are both new to the lineup. Also, our very own Dime is running Plutonia the same night. I'm not sure I'll be able to donate this year (I went back to school and I'm hemorrhaging cash) so I'm going to contribute to the cause in my own way. In all the archived GDQ Doom runs, the runners and their couch groupies just can't seem to explain a trick in less than thirty seconds of stumbling verbiage. Here's a handy list of quick, naturalistic explanations that any speedrun fan can understand. Dime, pin this to the back of your chair. Wallrunning: "Doomguy moves so fast that the engine has to check for collisions twice every frame or else he'd run right through walls. But, when you're running against some walls, there's a glitch in the extra collision check that basically gives you two frames' worth of movement in a single frame." Glides: "The gap is the same width as the Doomguy, so you'd think it'd be easy to get through. The reason it's hard is that the Doom engine tracks Doomguy's exact position to about seven decimal places, and you can't squeeze through until the decimals are exactly zero." Death slide: "Doomguy loses most of his height when he dies so his corpse just slides underneath the bars. Corpses still activate all movement triggers, including exit triggers." I might review past runs to see if there are other sticking points in the commentary. Any requests?
  9. Creaphis

    Wrack: Starfall

    As of today, the project failed to be funded. I publicly offer my condolences.
  10. Creaphis

    Procedurely-Generated Games

    If you like FTL, try "Convoy." It's not quite as refined as FTL, mechanically and graphically, but it has an interesting combat system and the writing is great. It's set in a sci-fi Mad Max-esque wasteland.
  11. Creaphis

    Development hell

    Half Life 3 will be Valve's answer to Hearthstone.
  12. Creaphis

    So, what do you think about BitCoin?

    Now we're talking about two different kinds of value: artistic/sentimental versus monetary/practical, but I like this analogy as it illustrates something important. Metallica was significant regardless of how many other people ever picked up a guitar, and that significance is increased by the larger cultural movement they were a part of. However, if it somehow transpired that Metallica was the only band in the world with guitars and drums during their most active years, would they have made even more money? Probably, yeah; they'd have a higher practical value as more of the world would come to them for entertainment, and their assets would command more monetary value. I agree with CSonicGo that valuations based on speculation are meaningless, as historically these valuations have trended down to zero when actual usage doesn't rise up to justify them. The bulk of BitCoin's valuation has nothing underpinning it besides speculative forces. People invest in BitCoin for its sentimental value. They have a picture in their heads of what they want cryptocurrency to be, and as the first major player in that space, BitCoin is a rock star. However, its monetary and sentimental value are both threatened by copycats. The best case scenario for cryptocurrencies is that the average consumer has room in their life for one of them. These currencies directly compete with each other for a limited number of potential adopters. On the sentimental/speculative side, BitCoin will slowly lose its cachet as investors realize there's nothing inherently unique or irreplaceable about BitCoin amidst the sea of competitors. Thanks for posting this. Their Bitcoin Mining Profit Calculator has a ton more content. I'm still poking around it and I seem to have wandered into a fully realized Monkey Island parody.
  13. Creaphis

    So, what do you think about BitCoin?

    Lack of scalability is a symptom. The problem is that BitCoin is under the control of a handful of developers and Chinese miners. BitCoin was supposed to be a peer-to-peer payment system where no government could call the shots. Unsurprisingly, the free market did what the free market always does: it concentrated all the power into a few hands and left the rest empty. I figure if you're going to be a slave to something no matter what it might as well be a state. "#1 cryptocurrency" is an inauspicious title when none of them have gained traction as a value store or trade token. Plus, flooding the market with new, improved cryptocurrencies just highlights their individual insignificance. Everybody and their doge can make their own cryptocurrencies. At least fiat currencies have artificial scarcity.
  14. Creaphis

    Wrack: Starfall

    https://www.kickstarter.com/projects/2134746636/wrack-starfall-fps-video-game I played a ton of Skulltag back in the day and I'm still feeling some lingering loyalty to Carn. I remember writing some pretty intense criticism of Wrack on this forum but that's water under the bridge. I'll probably back this at the $15 level and at least get my money back if things don't work out. It looks neat.