Super Mighty G Posted July 16, 2019 I realized I had forgot to put the player start back in the correct place after testing because of HAK's video. The link in my post has the fixed version. I'm really sorry about that. 1 Share this post Link to post
HAK3180 Posted July 16, 2019 @Super Mighty G, I did an IDDQD IDFA Hey Not Too Rough run just to experience the map in the proper progression. I noticed there are imps stuck on former humans just after the first door. I also noticed that the map makes infinitely more sense. It's actually really cool there are two ways to escape the nukage, hence two blue doors, hence two ways to enter the fight that killed me ~15 times in my other run. Yeah, I like this version much better. 1 Share this post Link to post
Super Mighty G Posted July 16, 2019 15, huh? Might need to make that area larger so the player can move more. 1 Share this post Link to post
HAK3180 Posted July 16, 2019 Nah, I just sucked at it. And saved right before it with 24 health. 1 Share this post Link to post
DynamiteKaitorn Posted July 17, 2019 Consider this my official submission: MAP - PlasmaLab.wad [MAP27] MUSIC MIDI - whatever MAP27 usually uses FILE - http://www.mediafire.com/file/9ecp57zew5e81i0/Plasma_Lab.zip/file CREDITS - ID software, Me, whoever made the textures and Bethesda. Screensies: Spoiler Starting Room. Yellow Key Room. Some green Red PC room... Ending Room. 5 Share this post Link to post
obake Posted July 17, 2019 5 hours ago, DynamiteKaitorn said: FILE - http://www.mediafire.com/file/9ecp57zew5e81i0/Plasma_Lab.zip/file Played it. A fun little map, though it does feel a bit too basic. I think a few more wall trimmings in some rooms (enough to add detail, but not so much to cause visplane overflow) would help. The fighting is fine, plowing through the beginning with ease. Once Revs are introduced, things get more intense. I feel the ledge by the stairs in the Cyberdemon room should be made smaller, so that the fight cannot be as easily cheesed. Overall, a good experience, though there is a major bug: the exit does not work. 1 Share this post Link to post
Mk7_Centipede Posted July 17, 2019 (edited) are there any slots open? I could wing something interesting. Ill do 24 for Novaseer. I can work with that midi. Edited July 20, 2019 by Mk7_Centipede 1 Share this post Link to post
NeedHealth Posted July 21, 2019 On 7/17/2019 at 8:01 PM, Mk7_Centipede said: are there any slots open? I could wing something interesting. Ill do 24 for Novaseer. I can work with that midi. You can take my map15 if you want. I'm gonna bow out of this project. 2 Share this post Link to post
Mk7_Centipede Posted July 22, 2019 7 hours ago, NeedHealth said: You can take my map15 if you want. I'm gonna bow out of this project. What about novaseer? I offered to take his spot first, but if you guys are in contact then sure- i'll do map 15. 1 Share this post Link to post
NeedHealth Posted July 22, 2019 6 minutes ago, Mk7_Centipede said: What about novaseer? I offered to take his spot first, but if you guys are in contact then sure- i'll do map 15. Not in contact but I can't make the texture pack work in db2. 1 Share this post Link to post
Mk7_Centipede Posted July 22, 2019 (edited) 2 hours ago, NeedHealth said: Not in contact but I can't make the texture pack work in db2. No discord for this project? Edited July 22, 2019 by Mk7_Centipede 1 Share this post Link to post
HAK3180 Posted July 22, 2019 2 minutes ago, Mk7_Centipede said: I dont think you need the texture pack. They are just re-colored doom 2 textures iirc. Nothing even noticeable imo. Half the maps people have made dont even use the couple custom textures. Maybe I am wrong here, but its basically (new skies and) texture tweaks. Nothing serious. I wouldn't call this an accurate assessment. The Doom 2 textures are all still there, so yes, one could make a map with just those, but those re-colors add quite a bit, and quite a few are not simply recolors at all. And there are multiple (all?) Doom 1 exclusive textures as well. As for what the issue is, I have no idea. I actually can't get Doom Builder 2 to run PrBoom+ at all. I'd suggest Doom Builder X. It's better where you want it to be and identical everywhere else. 0 Share this post Link to post
Mk7_Centipede Posted July 22, 2019 (edited) im taking map 15 afaik. Edited July 26, 2019 by Mk7_Centipede 1 Share this post Link to post
wheresthebeef Posted July 22, 2019 Son was born early and as a result I had to put my stuff on hold. He's home and all groovy now so I'm going to get back to working on my level :D 7 Share this post Link to post
dybbuk81 Posted July 28, 2019 Who wants the MAP26 slot? If I kept it I'll have to completely redo it but I have so much stuff coming up plus I work 12 hour days 6 days a week. I really wanted to but even if I had time made out some day soon I need to sharpen my map skills to be able to belong regardless 2 Share this post Link to post
nicolas monti Posted July 28, 2019 5 hours ago, dybbuk said: Who wants the MAP26 slot? If I kept it I'll have to completely redo it but I have so much stuff coming up plus I work 12 hour days 6 days a week. I really wanted to but even if I had time made out some day soon I need to sharpen my map skills to be able to belong regardless As I said I really like your map, it's just some rearrangement of the items and it would be done, let the mobs test it! 1 Share this post Link to post
dybbuk81 Posted July 28, 2019 uhh. hopefully you can keep a back up volunteer person just in case :) I haven't touched it since I posted it here but worked on it a slight amount. I'll re-read all the critiques and see if I can make the deadline. 2 Share this post Link to post
ZeMystic Posted July 31, 2019 On 7/21/2019 at 9:35 PM, Mk7_Centipede said: No discord for this project? I can definitely start one! 1 Share this post Link to post
ZeMystic Posted July 31, 2019 On 7/22/2019 at 5:01 PM, wheresthebeef said: Son was born early and as a result I had to put my stuff on hold. He's home and all groovy now so I'm going to get back to working on my level :D Congrats man! 1 Share this post Link to post
Egg Boy Posted July 31, 2019 6 hours ago, ZeMystic said: I can definitely start one! if you start one let me know! Sorry for being inactive lately, I've had shit going on. 3 Share this post Link to post
Mk7_Centipede Posted August 10, 2019 (edited) is this limit-removing or nah? i cannot tell by the description vanilla/chocolate compatible. fml. and is there a discord yet? 1 Share this post Link to post
HAK3180 Posted August 10, 2019 17 minutes ago, Mk7_Centipede said: is this limit-removing or nah? i cannot tell by the description vanilla/chocolate compatible. Nah. Chocolate is a "vanilla port."1 Do account for the limits. 1 not sure this is a term that's actually used. 2 Share this post Link to post
Mk7_Centipede Posted August 10, 2019 (edited) i hope my map is well received. maybe have it done in a week. Edited August 10, 2019 by Mk7_Centipede 1 Share this post Link to post
Magicana Posted August 10, 2019 I was playing through @HAK3180's map (Really liked it - Super challenging but also fair) and noticed I was able to get stuck right at the end. I was able to run up from the back side of the "Belt" into the chute, but you are then unable to get back out. I did it in Zdoom, didn't try doing it in any other port. Probably just need to drop the chute ceiling down another notch and that would prevent any shenanigans. 2 Share this post Link to post
HAK3180 Posted August 10, 2019 @Magicana, Yeah, why is Doomguy able to deny physics ascending but not descending? I had to lower that thing 17 units. It's actually a good way to do organic one-way entries, but definitely not intended here. Thanks for pointing that out. 2 Share this post Link to post
Mk7_Centipede Posted August 11, 2019 (edited) "False Idol" methinks is a decent mapname. but "Sinthetic Icon" might be more DooM-y. So, the map i am developing: the idea is that the UAC is reconstructing the Icon of Sin. Pieces of the Boss Monster are found laying around an abandoned base. As you explore it becomes obvious that this is the site of reconstruction. As you reach the molten end, you encounter the 'DoomCube' [basically a synthetic brain to power the icon of sin]. These are all just set-piece themes and environmental details. Platforming and combat puzzles. Edited August 12, 2019 by Mk7_Centipede 4 Share this post Link to post
HAK3180 Posted August 12, 2019 I've uploaded a new version of my map because the previous contained a possible softlock. Very little is changed. @ZeMystic, please update the OP at your convenience with this direct download link. 1 Share this post Link to post
XLightningStormL Posted August 12, 2019 I got completely wrapped up in my own personal and business things that I needed to do, and completely forgot the exist. However that's not the only issue, I don't really have the time or energy for doom mapping sadly. Yes it sounds dumb and all, but there's no way I can complete 2 maps in 19 days without jumping off ship, and let two other people with the energy to speed map in my place. For the best, sorry if this throws a massive wrench into the machine. 2 Share this post Link to post
Magicana Posted August 12, 2019 No promises as to the quality, but I don't mind giving a map a shot (If you're taking noob mappers of very varying quality). 3 Share this post Link to post