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fabian

PrBoom+ 2.6.66 (Jun 20, 2023)

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I'm not shure if this is only me but I'm trying to completely turn off texture filtering to make it look like how my config on prboom + 2.5.1.5 (latest from the website changelog) but any time I change any of the texture settings in the settings menu section in 2.6 nothing changes, it doesn't turn off or on or anything.

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3 minutes ago, ButtSavage said:

I'm not shure if this is only me but I'm trying to completely turn off texture filtering to make it look like how my config on prboom + 2.5.1.5 (latest from the website changelog) but any time I change any of the texture settings in the settings menu section in 2.6 nothing changes, it doesn't turn off or on or anything.

thats weird what system are you running it on?

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3 minutes ago, omalefico32x said:

thats weird what system are you running it on?

Just my pc (windows 10) pretty much tried everything, default settings, etc.

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8 minutes ago, ButtSavage said:

I'm not shure if this is only me but I'm trying to completely turn off texture filtering to make it look like how my config on prboom + 2.5.1.5 (latest from the website changelog) but any time I change any of the texture settings in the settings menu section in 2.6 nothing changes, it doesn't turn off or on or anything.

 

Which renderer are you using? OpenGL? 8/16/32-bit?

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Just now, JadingTsunami said:

 

Which renderer are you using? OpenGL? 8/16/32-bit?

8-bit, like I did with 2.15.

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1 minute ago, ButtSavage said:

8-bit, like I did with 2.15.

 

Ah. Those filtering options in the final menu are for the OpenGL renderer. If you switch to that renderer you will see them take effect.

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Just now, JadingTsunami said:

 

Ah. Those filtering options in the final menu are for the OpenGL renderer. If you switch to that renderer you will see them take effect.

On the topic of the opengl renderer i have some issues with that, anytime i swap to it it moves my window so i can barley see the whole thing, like it zooms in to the bottom left.

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1 minute ago, ButtSavage said:

On the topic of the opengl renderer i have some issues with that, anytime i swap to it it moves my window so i can barley see the whole thing, like it zooms in to the bottom left.

 

Might be a better topic for the issue tracker on GitHub. If you can post a picture of what you're seeing along with your configuration file it will be helpful as well.

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anyone notice that IDBEHOLD cheats duration is infinite regardless of the compatibility setting activated or not?

 

Also, WALK cheat on HACX doesn't work at all.

 

SIGIL E5M8 has Spideraction that once the Mastermind is killed, the maps ends.
The map shouldn't be that way, as there is a teleporter that ends the map. 

 

I'm testing with the last dev build from the git.

Edited by P41R47

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On 8/2/2020 at 8:46 PM, Gradius said:

The actual specifications for the info are a little hidden on the github page. Would there be any objections to adding the barebones of this to the doom wikia, or is the specification for it still a work in progress?

You mean DoomWiki, right? :P Its been on the Wiki now.

 

Posting here to highlight that details on the UMAPINFO branch are now on the main wiki article, to highlight that PrBoom+um retains the same name, and to clarify what the current version is. Hopefully there is now less confusion as to what PrBoom+ build to use.

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is there any way to increase the save game limit? i like to play a lot of wads at the same time and 8 save limit is really killing me

i know on zports this limit is increase but i like prboom more

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1 hour ago, omalefico32x said:

is there any way to increase the save game limit? i like to play a lot of wads at the same time and 8 save limit is really killing me

i know on zports this limit is increase but i like prboom more

 

dsda-doom has 16 pages of 7 save slots each. I was wondering if that would be ported over here tho.

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1 hour ago, omalefico32x said:

is there any way to increase the save game limit? i like to play a lot of wads at the same time and 8 save limit is really killing me

i know on zports this limit is increase but i like prboom more

You can use the "-save" command line parameter (followed by the name of an existing folder) to house saves in a different folder. That's the most that prboom+ can do at the moment.

 

Like maxmanium said, DSDA-Doom has multiple pages of savegames. On top of that, it automatically makes new sets of saves for the wads you run, so you won't have saves for one wad while playing something else.

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8 hours ago, maxmanium said:

 

dsda-doom has 16 pages of 7 save slots each. I was wondering if that would be ported over here tho.

 

8 hours ago, Alper002 said:

You can use the "-save" command line parameter (followed by the name of an existing folder) to house saves in a different folder. That's the most that prboom+ can do at the moment.

 

Like maxmanium said, DSDA-Doom has multiple pages of savegames. On top of that, it automatically makes new sets of saves for the wads you run, so you won't have saves for one wad while playing something else.

thanks i guess i will switch to dsda unless this feature gets implemented here

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On 7/3/2021 at 11:58 PM, P41R47 said:

SIGIL E5M8 has Spideraction that once the Mastermind is killed, the maps ends.
The map shouldn't be that way, as there is a teleporter that ends the map. 

The map ends when you kill the Cyberdemon and the Baron of Hells too.

Just open your SIGIL Wad, go to the DEHACKED lump and add this:

 

Spoiler

Frame 547
Duration = -1
Next frame = 0

Frame 630
Duration = -1
Next frame = 0

Frame 699
Duration = -1
Next frame = 0

Also i have this problem with Interbackdrops in the latest PrBoom+ Build from the Actions Section that when it tries to "render" them it just crashes.

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On 7/4/2021 at 1:58 AM, P41R47 said:

anyone notice that IDBEHOLD cheats duration is infinite regardless of the option setting activated or not?

 

''WALK'' cheat on HACX doesn't work at all.

 

SIGIL E5M8 has Spideraction that once the Mastermind is killed, the maps ends.
The map shouldn't be that way, as there is a teleporter that ends the map. 

 

I'm testing with the last dev build from the git.

Hi @fabian

Could you check on this if you have time?

 

i made this UMAPINFO patch Auger;ZenithUMAPtest.rar for this mapset

For reasons unknown to me, if i define a INTERBACKDROP on the usual intermissions text places (map06, map11, map20), PrBoom+ crash with signal 11.
If i left it blank with the '' '', It works by reading the selected floor patch from the dehacked.

And for strange reason, the mapset doesn't show the new intermission text defined after completing map22.

 

Thanks in advance!

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On 7/7/2021 at 12:11 AM, omalefico32x said:

 

thanks i guess i will switch to dsda unless this feature gets implemented here

dsda and prboom+ um are pretty similar in terms of feature set for general play. I find dsda to run a bit smoother on my machine, so that's the one I tend to go with. I've since made a personal fork that adds -pistolstart and level name to the extended hud if anyone is interested.

 

https://github.com/CharlesLove/dsda-doom-with-love/releases/tag/v2021.07.11

doom13.png

Edited by Charlie Love

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8 hours ago, P41R47 said:

Hi @fabian

Could you check on this if you have time?

 

i made this UMAPINFO patch Auger;ZenithUMAPtest.rar for this mapset

For reasons unknown to me, if i define a INTERBACKDROP on the usual intermissions text places (map06, map11, map20), PrBoom+ crash with signal 11.
If i left it blank with the '' '', It works by reading the selected floor patch from the dehacked.

And for strange reason, the mapset doesn't show the new intermission text defined after completing map22.

 

Thanks in advance!

 

To provide a little more information, I attempted to recreate the problem using the release build (2.6um from https://github.com/coelckers/prboom-plus/releases) that I compiled on Linux all by myself and got no signal 11s.

I did note that the MAP22 intertext didn't appear but that's because Cuppy used a secret exit, so you need to use the 'intertextsecret' field rather than the normal one (check my attached version -- not a drop-in replacement since I changed the intertexts and bg graphics so I could be sure it wasn't just loading the dehacked information).

 

Anyway, perhaps try a newer build and see if the problem persists? It may be worth trying plain ol' 2.6um too.

AugerZenithUMAPtest_dmdr.zip

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14 hours ago, dmdr said:

To provide a little more information, I attempted to recreate the problem using the release build (2.6um from https://github.com/coelckers/prboom-plus/releases) that I compiled on Linux all by myself and got no signal 11s.

 

22 hours ago, P41R47 said:

For reasons unknown to me, if i define a INTERBACKDROP on the usual intermissions text places (map06, map11, map20), PrBoom+ crash with signal 11.

 

This looks like a bug introduced recently as a part of re-enabling game-default intermission screens alongside UMAPINFO; this PR proposes a fix.

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14 hours ago, dmdr said:

'intertextsecret'

ah, i didn't knew that there was a special entry for secret text.

Sorry about that.

Thanks for checking @dmdr and @JadingTsunami ;)

 

So, by just changing the intertext to intertextsecret it should work fine, right?

I will try to compile that built and check it out.

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I have a weird issue with the chaingun sound, I couldn't find anything about it anywhere.

The "rhythm" of the shots is off, irregular, but it's fine on dosbox, choco/crispy doom, gzdoom, eternity and many others. Is this a known issue or am I experiencing something unique to my system?

Here's the regular sound without issues

https://voca.ro/142V7gnG96tx

And here's the prboom-plus one. (been hearing this since 2.5.1.4 I think)

https://voca.ro/1ktrfKBuWpTS

 

edit: I'm not referring to the long pauses between the bursts, but the rhythm of the burst.

Edited by Fullside : bad at english

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Rather strange bug: the sprite fixing project seems to not work with the most recent dev builds of umapinfo. Or at least, some features of the sprite fixing project aren't working.

For instance, the SSG lingering blast frame is still present even with the sprite fix in use. 

I've tried this for several WADs, including the WAD-specific sprite fix patches (i.e. sunlust sprite fix as well as the generic sprite fix) and I'm not having much luck.

Any ideas? 

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Edit: Issue seems to have been fixed.

 

 

hi guys,

 

Our CP WAD is getting a very specific error in PR Boom+. It works fine in Crispy Doom, GZDoom, etc

 

The error reads "P_GroupLines: Subsector a part of no sector!"

 

Any ideas how we can fix this?

 

 

image.png.464265f5f6dd6b84aea4f6d041bf5f57.png

 

 

 

 

Edited by Pistoolkip : Issue resolved

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1 hour ago, Pistoolkip said:

Edit: Issue seems to have been fixed.

 

hi guys,

 

Our CP WAD is getting a very specific error in PR Boom+. It works fine in Crispy Doom, GZDoom, etc

 

The error reads "P_GroupLines: Subsector a part of no sector!"

 

Any ideas how we can fix this?

 

image.png.464265f5f6dd6b84aea4f6d041bf5f57.png

 

For those in the future who hit this, it is most likely a nodebuilder issue and could be resolved by either fully rebuilding the nodes (i.e., not doing an incremental build) or trying a different nodebuilder, or trying other combinations of nodebuilder settings.

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Hey @Never_Again, I'd like to release the current state as 2.6.1um. Do you think it is possible for you to create another test build and include a fine changelog with it? Thanks!

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Hey I'm having an issue regarding the 26um build of prboom+,, I'm having this really weird issue with glboom+ where as soon as I load into any level and move the mouse, the whole screen is shaky, as if its attempting to hijack my mouse, jerking it left and right very fast almost giving it a "motion blur" kind of effect, although motion blur is set to 0 in the .cfg file. i will attach my .cfg for (hopefully) a developer to see what my issue could possibly be, ill also list my specs, thank you for your time, i look forward to a response from anyone if the issue can be resolved, thanks again.

 

laptop specs: CPU: 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz

RAM: 12gb

GFX: Intel Iris XE (integrated)

 

Spoiler

 

.cfg:

# Doom config file
# Format:
# variable   value

# System settings
process_priority                  0

# Misc settings
default_compatibility_level       4
realtic_clock_rate                100
menu_background                   1
max_player_corpse                 32
flashing_hom                      0
demo_insurance                    2
endoom_mode                       0x5
level_precache                    1
demo_smoothturns                  0
demo_smoothturnsfactor            6
boom_autoswitch                   1

# Files
wadfile_1                         ""
wadfile_2                         ""
dehfile_1                         ""
dehfile_2                         ""

# Game settings
default_skill                     4
weapon_recoil                     0
doom_weapon_toggles               1
player_bobbing                    1
weapon_attack_alignment           0
monsters_remember                 1
monster_infighting                1
monster_backing                   0
monster_avoid_hazards             1
monkeys                           0
monster_friction                  1
help_friends                      0
allow_pushers                     1
variable_friction                 1
player_helpers                    0
friend_distance                   128
dog_jumping                       1
colored_blood                     0
sts_always_red                    1
sts_pct_always_gray               0
sts_traditional_keys              0
sts_armorcolor_type               1
show_messages                     1
autorun                           1

# Dehacked settings
deh_apply_cheats                  1

# Compatibility settings
comp_zombie                       1
comp_infcheat                     0
comp_stairs                       0
comp_telefrag                     0
comp_dropoff                      0
comp_falloff                      0
comp_staylift                     0
comp_doorstuck                    0
comp_pursuit                      0
comp_vile                         0
comp_pain                         0
comp_skull                        0
comp_blazing                      0
comp_doorlight                    0
comp_god                          0
comp_skymap                       0
comp_floors                       0
comp_model                        0
comp_zerotags                     0
comp_moveblock                    0
comp_sound                        0
comp_666                          0
comp_soul                         0
comp_maskedanim                   0

# PrBoom-plus compatibility settings
comp_ouchface                     0
comp_maxhealth                    0
comp_translucency                 0
comp_skytransfers                 0

# Sound settings
snd_pcspeaker                     0
sound_card                        -1
music_card                        -1
pitched_sounds                    0
samplerate                        48000
sfx_volume                        4
music_volume                      4
mus_pause_opt                     1
snd_channels                      32
snd_midiplayer                    "fluidsynth"
snd_soundfont                     "SC-55.sf2"
snd_mididev                       ""
mus_extend_volume                 0
mus_fluidsynth_chorus             0
mus_fluidsynth_reverb             0
mus_fluidsynth_gain               50
mus_opl_gain                      50

# Video settings
videomode                         "8bit"
screen_resolution                 "640x480"
use_fullscreen                    1
render_vsync                      0
translucency                      0
tran_filter_pct                   66
screenblocks                      10
usegamma                          0
uncapped_framerate                1
test_interpolation_method         0
filter_wall                       1
filter_floor                      1
filter_sprite                     1
filter_z                          1
filter_patch                      1
filter_threshold                  49152
sprite_edges                      0
patch_edges                       0

# OpenGL settings
gl_compatibility                  0
gl_arb_multitexture               1
gl_arb_texture_compression        1
gl_arb_texture_non_power_of_two   1
gl_ext_arb_vertex_buffer_object   1
gl_arb_pixel_buffer_object        1
gl_arb_shader_objects             1
gl_ext_blend_color                1
gl_ext_framebuffer_object         1
gl_ext_packed_depth_stencil       1
gl_ext_texture_filter_anisotropic 1
gl_use_stencil                    1
gl_use_display_lists              0
gl_finish                         1
gl_clear                          0
gl_ztrick                         0
gl_nearclip                       5
gl_colorbuffer_bits               32
gl_depthbuffer_bits               24
gl_texture_filter                 0
gl_sprite_filter                  0
gl_patch_filter                   0
gl_texture_filter_anisotropic     0
gl_tex_format_string              "GL_RGBA"
gl_sprite_offset                  0
gl_sprite_blend                   0
gl_mask_sprite_threshold          50
gl_skymode                        0
gl_sky_detail                     16
gl_use_paletted_texture           0
gl_use_shared_texture_palette     0

# Mouse settings
use_mouse                         1
mouse_sensitivity_horiz           13
mouse_sensitivity_vert            0
mouseb_fire                       0
mouseb_strafe                     1
mouseb_forward                    -1
mouseb_backward                   -1
mouseb_use                        -1

# Key bindings
key_right                         0xae
key_left                          0xac
key_up                            0x77
key_down                          0x73
key_mlook                         0x5c
key_novert                        0x0
key_menu_right                    0xae
key_menu_left                     0xac
key_menu_up                       0xad
key_menu_down                     0xaf
key_menu_backspace                0x7f
key_menu_escape                   0x1b
key_menu_enter                    0xd
key_menu_clear                    0xc8
key_setup                         0x0
key_strafeleft                    0x61
key_straferight                   0x64
key_flyup                         0x2e
key_flydown                       0x2c
key_fire                          0xad
key_use                           0x20
key_strafe                        0xb8
key_speed                         0xb6
key_savegame                      0xbc
key_loadgame                      0xbd
key_soundvolume                   0xbe
key_hud                           0xbf
key_quicksave                     0xc0
key_endgame                       0xc1
key_messages                      0xc2
key_quickload                     0xc3
key_quit                          0xc4
key_gamma                         0xd7
key_spy                           0xd8
key_pause                         0xff
key_autorun                       0xba
key_chat                          0x74
key_backspace                     0x7f
key_enter                         0xd
key_map                           0x9
key_map_right                     0xae
key_map_left                      0xac
key_map_up                        0xad
key_map_down                      0xaf
key_map_zoomin                    0x3d
key_map_zoomout                   0x2d
key_map_gobig                     0x30
key_map_follow                    0x66
key_map_mark                      0x6d
key_map_clear                     0x63
key_map_grid                      0x67
key_map_rotate                    0x72
key_map_overlay                   0x6f
key_map_textured                  0x0
key_reverse                       0x2f
key_zoomin                        0x3d
key_zoomout                       0x2d
key_chatplayer1                   0x67
key_chatplayer2                   0x69
key_chatplayer3                   0x62
key_chatplayer4                   0x36
key_weapontoggle                  0x30
key_weapon1                       0x31
key_weapon2                       0x32
key_weapon3                       0x33
key_weapon4                       0x34
key_weapon5                       0x35
key_weapon6                       0x72
key_weapon7                       0x66
key_weapon8                       0x38
key_weapon9                       0x39
key_nextweapon                    0xeb
key_prevweapon                    0xec
key_screenshot                    0x2a

# Joystick settings
use_joystick                      0
joy_left                          0
joy_right                         0
joy_up                            0
joy_down                          0
joyb_fire                         0
joyb_strafe                       1
joyb_strafeleft                   4
joyb_straferight                  5
joyb_speed                        2
joyb_use                          3

# Chat macros
chatmacro0                        "No"
chatmacro1                        "I'm ready to kick butt!"
chatmacro2                        "I'm OK."
chatmacro3                        "I'm not looking too good!"
chatmacro4                        "Help!"
chatmacro5                        "You suck!"
chatmacro6                        "Next time, scumbag..."
chatmacro7                        "Come here!"
chatmacro8                        "I'll take care of it."
chatmacro9                        "Yes"

# Automap settings
mapcolor_back                     0xf7
mapcolor_grid                     0x68
mapcolor_wall                     0x17
mapcolor_fchg                     0x37
mapcolor_cchg                     0xd7
mapcolor_clsd                     0xd0
mapcolor_rkey                     0xaf
mapcolor_bkey                     0xcc
mapcolor_ykey                     0xe7
mapcolor_rdor                     0xaf
mapcolor_bdor                     0xcc
mapcolor_ydor                     0xe7
mapcolor_tele                     0x77
mapcolor_secr                     0xfc
mapcolor_exit                     0x0
mapcolor_unsn                     0x68
mapcolor_flat                     0x58
mapcolor_sprt                     0x70
mapcolor_item                     0xe7
mapcolor_hair                     0xd0
mapcolor_sngl                     0xd0
mapcolor_me                       0x70
mapcolor_enemy                    0xb1
mapcolor_frnd                     0x70
map_secret_after                  0
map_point_coord                   0
map_level_stat                    1
automapmode                       0x8
map_always_updates                1
map_grid_size                     128
map_scroll_speed                  8
map_wheel_zoom                    1
map_use_multisamling              0
map_textured                      1
map_textured_trans                100
map_textured_overlay_trans        66
map_lines_overlay_trans           100
map_overlay_pos_x                 0
map_overlay_pos_y                 0
map_overlay_pos_width             320
map_overlay_pos_height            200
map_things_appearance             2

# Heads-up display settings
hudcolor_titl                     5
hudcolor_xyco                     3
hudcolor_mapstat_title            6
hudcolor_mapstat_value            2
hudcolor_mapstat_time             2
hudcolor_mesg                     6
hudcolor_chat                     5
hudcolor_list                     5
hud_msg_lines                     1
hud_list_bgon                     0
health_red                        25
health_yellow                     50
health_green                      100
armor_red                         25
armor_yellow                      50
armor_green                       100
ammo_red                          25
ammo_yellow                       50
ammo_colour_behaviour             2
hud_num                           2
hud_displayed                     0

# Prboom-plus key bindings
key_speedup                       0x0
key_speeddown                     0x0
key_speeddefault                  0x0
speed_step                        0
key_demo_skip                     0xd2
key_level_restart                 0xc7
key_nextlevel                     0xd1
key_demo_jointogame               0x71
key_demo_endlevel                 0xcf
key_walkcamera                    0x130
key_showalive                     0x12f

# Prboom-plus heads-up display settings
hudadd_gamespeed                  0
hudadd_leveltime                  1
hudadd_demotime                   0
hudadd_secretarea                 1
hudadd_smarttotals                0
hudadd_demoprogressbar            1
hudadd_crosshair                  0
hudadd_crosshair_scale            0
hudadd_crosshair_color            3
hudadd_crosshair_health           0
hudadd_crosshair_target           0
hudadd_crosshair_target_color     9
hudadd_crosshair_lock_target      0

# Prboom-plus mouse settings
mouse_acceleration                0
mouse_sensitivity_mlook           0
mouse_doubleclick_as_use          0
mouse_carrytics                   0

# Prboom-plus demos settings
demo_extendedformat               1
demo_demoex_filename              ""
getwad_cmdline                    ""
demo_overwriteexisting            1
quickstart_window_ms              0

# Prboom-plus game settings
movement_strafe50                 0
movement_shorttics                0
interpolation_maxobjects          0

# Prboom-plus misc settings
showendoom                        0
screenshot_dir                    ""
health_bar                        0
health_bar_full_length            1
health_bar_red                    50
health_bar_yellow                 99
health_bar_green                  0

# Video capture encoding settings
cap_soundcommand                  "ffmpeg -f s16le -ar %s -ac 2 -i - -c:a libopus -y temp_a.nut"
cap_videocommand                  "ffmpeg -f rawvideo -pix_fmt rgb24 -r %r -s %wx%h -i - -c:v libx264 -y temp_v.nut"
cap_muxcommand                    "ffmpeg -i temp_v.nut -i temp_a.nut -c copy -y %f"
cap_tempfile1                     "temp_a.nut"
cap_tempfile2                     "temp_v.nut"
cap_remove_tempfiles              1
cap_fps                           60

# Prboom-plus video settings
sdl_video_window_pos              "center"
palette_ondamage                  1
palette_onbonus                   1
palette_onpowers                  1
render_wipescreen                 1
render_screen_multiply            1
integer_scaling                   0
render_aspect                     0
render_doom_lightmaps             0
fake_contrast                     1
render_stretch_hud                0
render_patches_scalex             0
render_patches_scaley             0
render_stretchsky                 1
sprites_doom_order                1
movement_mouselook                0
movement_mousenovert              0
movement_maxviewpitch             90
movement_mousestrafedivisor       4
movement_mouseinvert              0

# Prboom-plus OpenGL settings
gl_allow_detail_textures          1
gl_detail_maxdist                 0
render_multisampling              0
render_fov                        90
gl_spriteclip                     2
gl_spriteclip_threshold           10
gl_sprites_frustum_culling        1
render_paperitems                 0
gl_boom_colormaps                 1
gl_hires_24bit_colormap           0
gl_texture_internal_hires         1
gl_texture_external_hires         0
gl_hires_override_pwads           0
gl_texture_hires_dir              ""
gl_texture_hqresize               0
gl_texture_hqresize_textures      1
gl_texture_hqresize_sprites       0
gl_texture_hqresize_patches       1
gl_motionblur                     0
gl_motionblur_min_speed           "21.36"
gl_motionblur_min_angle           "20.0"
gl_motionblur_att_a               "55.0"
gl_motionblur_att_b               "1.8"
gl_motionblur_att_c               "0.9"
gl_lightmode                      1
gl_light_ambient                  20
gl_fog                            1
gl_fog_color                      0x0
useglgamma                        6
gl_color_mip_levels               0
gl_shadows                        0
gl_shadows_maxdist                1000
gl_shadows_factor                 128
gl_blend_animations               0

# Prboom-plus emulation settings
overrun_spechit_warn              0
overrun_spechit_emulate           1
overrun_reject_warn               0
overrun_reject_emulate            1
overrun_intercept_warn            0
overrun_intercept_emulate         1
overrun_playeringame_warn         0
overrun_playeringame_emulate      1
overrun_donut_warn                0
overrun_donut_emulate             0
overrun_missedbackside_warn       0
overrun_missedbackside_emulate    0

# Prboom-plus 'bad' compatibility settings
comperr_zerotag                   0
comperr_passuse                   0
comperr_hangsolid                 0
comperr_blockmap                  0
comperr_allowjump                 0
comperr_freeaim                   0

 


 

Edited by deimosSSG : # Prboom-plus launcher settings # Prboom-plus demo patterns list # Weapon preferences # Music (removed these sections to avoid spamming more than necessary, sorry for any inconvenience

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2 hours ago, maxmanium said:

Is MBF21 support being implemented?

Nope. Nobody volunteered yet. 

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@deimosSSG You could've used the spoiler tag for hiding the .cfg, you know... that would help make your post less cluttery and everyone wouldn't have to scroll all the way up and down when seeing everyone else's posts.

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48 minutes ago, HavoX said:

@deimosSSG You could've used the spoiler tag for hiding the .cfg, you know... that would help make your post less cluttery and everyone wouldn't have to scroll all the way up and down when seeing everyone else's posts.

sorry, im new to this i didnt know i could do that, i originally intended on adding the raw .cfg file but it said i could only add like jpgs and zips and stuff, sorry for the inconvenience, i marked it as spoiler, thank you for pointing it out, i myself was bothered having to scroll. still hoping for a response to my issue tho, i tried screen recording the issue but glboom doesnt seem to want to be recorded on obs, all i get is a black screen.. once again thank you for pointing my inconvenience out.

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