gemini09 Posted June 22, 2013 Looks great Dutch :), also, Rayzik, I really liked your screenies in your previous three posts too, and I especially liked the one that resembled Plutonia's map23 0 Share this post Link to post
Dutch Doomer Posted June 22, 2013 Rayzik said:Oh yes Dutch, that's looking like a pretty awesome project. Are you doing a whole episode perhaps? Nah, just one map. Nine maps similar to this one would take me forever. 0 Share this post Link to post
Walter confetti Posted June 22, 2013 TimeOfDeath said:Hail to the king, baby. Very cool! 0 Share this post Link to post
The_MártonJános Posted June 23, 2013 Responding to the last three pictured posts in reverse chronological order: - Tripletron-megazour!! - Looks pretty awsum *.* - Way cool to go, Smartyface! (Y) 0 Share this post Link to post
Tristan Posted June 23, 2013 Shitty artist presents: Shotgun pick-up sprite - Take 1. Thoughts? 0 Share this post Link to post
Jayextee Posted June 23, 2013 Could do with shadows, highlights, and texture. 0 Share this post Link to post
Tristan Posted June 23, 2013 Jayextee said:Art words Uh-oh :P EDIT: Seriously though, any pointers how I would achieve this? I'm using GIMP 2.8 0 Share this post Link to post
Da Werecat Posted June 23, 2013 Eris Falling said:Seriously though, any pointers how I would achieve this? Via drawing, I guess. :) 0 Share this post Link to post
Tristan Posted June 23, 2013 Da Werecat said:Via drawing, I guess. :) I'm not entirely sure if that makes it easier or harder for me :/ In the meantime, here's take 2 Apparently, adding bevel seems to help a fair bit. 0 Share this post Link to post
Nomad Posted June 23, 2013 Not sure if I've ever seen a square trigger guard. Also is the fact that it's one giant jpg artifact intentional? 0 Share this post Link to post
Tristan Posted June 23, 2013 Nomad said:Not sure if I've ever seen a square trigger guard. Also is the fact that it's one giant jpg artifact intentional? It's been enlarged 5 times, hence the heavy pixelation. The original image is 96x32. There's a difference between map units and pixels isn't there? :/ This will probably take many attempts, so last version - in this thread - for now, still done with mouse. Original image on left, enlarged on right. 0 Share this post Link to post
The_MártonJános Posted June 23, 2013 Eris Falling said:There's a difference between map units and pixels isn't there? :/ Yes, there is. Map units are for positioning, flat pixels and texture pixels, whereas sprite pixels are usually tinier as they have a separate visual functionise from the map's surfacial design. 0 Share this post Link to post
Tristan Posted June 23, 2013 Cell said:Yes, there is. Map units are for positioning, flat pixels and texture pixels, whereas sprite pixels are usually tinier as they have a separate visual functionise from the map's surfacial design. So in the case of the two shotguns, it should actually be the size of the right gun, with the quality (resolution?) of the left, right? 0 Share this post Link to post
BaronOfStuff Posted June 23, 2013 Some trash I am playing around with. 0 Share this post Link to post
BaronOfStuff Posted June 23, 2013 Eris Falling said:So in the case of the two shotguns, it should actually be the size of the right gun, with the quality (resolution?) of the left, right? Good god no, that'll appear huge in-game and look like shit. Seriously: I don't know if it's what you're after, but here's what I managed to do to get the size down to a regular weapon. Unless of course you weren't after that, in which case ignore this: 0 Share this post Link to post
mrthejoshmon Posted June 23, 2013 It looks like the imps got crushed by the thing! IMO the small version looks quite good. 0 Share this post Link to post
Rayziik Posted June 23, 2013 A hellish level I had a dream about. Took about 5 hours to map it. Probably my quickest mapping session ever. 0 Share this post Link to post
Ribbiks Posted June 23, 2013 really diggin the curve tool now I see :) 0 Share this post Link to post
Tristan Posted June 23, 2013 Guh, that confused me greatly, though I have to say I'm highly amused by that giant shotgun image. So if I made the image 72px wide like that one you've posted there, it will be 72 wide in-game? --- Very nice shots, Rayzik! The perfectly smooth curving of the rock looks kinda surreal. 0 Share this post Link to post
durian Posted June 23, 2013 Rayzik said:A hellish level I had a dream about. Took about 5 hours to map it. Probably my quickest mapping session ever. Ooh, nice. Digging both the curved architecture and the platforming - good stuff! 0 Share this post Link to post
Antroid Posted June 23, 2013 Eris Falling said:So if I made the image 72px wide like that one you've posted there, it will be 72 wide in-game? Won't affect the collision box, but as far as I can tell pixels on sprites and on textures are about the same size. In any case, can't you just compare it to some original weapon sprites in an editor of your choice? 0 Share this post Link to post
Rayziik Posted June 23, 2013 Oh yea. But mainly the circular columns looked much much better than square or octagonal ones. Also Ribbiks, I'm trying to take some design inspiration from your recent wad Stardate20X6 :D Eris Falling said:Very nice shots, Rayzik! The perfectly smooth curving of the rock looks kinda surreal. durian said:Ooh, nice. Digging both the curved architecture and the platforming - good stuff! Thanks guys. The rock faces aren't entirely circular, but the screenshots don't show it very well. 0 Share this post Link to post
Dutch Doomer Posted June 23, 2013 @Rayzik nice shots, I like the sky. But that rock texture you use doesn't tile well. 0 Share this post Link to post
Tristan Posted June 23, 2013 Antroid said:In any case, can't you just compare it to some original weapon sprites in an editor of your choice? *sigh* I really hate this laptop at times, but thanks, it does seem quite obvious now. I'll take a look at them next time I boot up the GL-PC, as I'm going to refer to it from now on. 0 Share this post Link to post
Nomad Posted June 23, 2013 Dude, Rayzik that looks awesome! Not a big fan of platforming in doom, but still looks really atmospheric. 0 Share this post Link to post
The_MártonJános Posted June 23, 2013 Not the platforming itself impressed me either, but rather that marble texture on the platforms. Might ask which texture pack includes 'em. 0 Share this post Link to post
Ribbiks Posted June 23, 2013 spent an hour dicking around with self-referencing sectors to achieve an effect only visible with free-look and GL graphics.... oh well... 0 Share this post Link to post
Rayziik Posted June 23, 2013 Cell said:Not the platforming itself impressed me either, but rather that marble texture on the platforms. Might ask which texture pack includes 'em. cc4-tex.wad has them and many other marble textures in it. 0 Share this post Link to post