Joshy Posted November 6, 2009 Methinks it looks like a typical DD's layout, heh. Looking forward to the final work. 0 Share this post Link to post
Patrick Posted November 6, 2009 @kyka, your style reminds me of gothic99. Which has to be my favorite out of the gothic series. good stuff! 0 Share this post Link to post
TomoAlien Posted November 8, 2009 dutch devil said:Map03 of my upcoming Riot Control project, an mapshot for an chance. Only an little bit of editing left to do, then comes all the level testing. [Image] Well, i have seen the screens of this map and i think it's gread. And i see you still use Doom Builder 1, like me. I like the DB1 more because DB2 is just weird and i can't get used to it. Oh, now i am gonna show to you all maps i made for my upcoming WAD. MAP03: http://img137.imageshack.us/img137/3879/screenshotdoom200911081.png http://img294.imageshack.us/img294/3879/screenshotdoom200911081.png http://img294.imageshack.us/img294/8813/screenshotdoom200911081s.png MAP04: http://img248.imageshack.us/img248/3879/screenshotdoom200911081.png 0 Share this post Link to post
Dutch Doomer Posted November 8, 2009 TomoAlien said:Well, i have seen the screens of this map and i think it's gread. And i see you still use Doom Builder 1, like me. I like the DB1 more because DB2 is just weird and i can't get used to it. Yes I am still using DB1, I don't see any good reason to switch to DB2. I have tried it though, but I prefer the DB1 interface more. 0 Share this post Link to post
scalliano Posted November 8, 2009 Nice to see I'm not the only one still using DB1. Kudos! 0 Share this post Link to post
mammajamma Posted November 8, 2009 kristus said:Giddy-up That looks great. Are you going to finish that? 0 Share this post Link to post
kristus Posted November 8, 2009 Doubt it. Would require too much work to make it good. EDIT: I'm surprised none of the resident sprite editors haven't already done it and put it in the Realm667 repo. 0 Share this post Link to post
doomygecko Posted November 8, 2009 Hell yeah! MAP01 in Killing Floor! (No, there weren't stairs there before, but there needed to be a place for the trader) 0 Share this post Link to post
darkreaver Posted November 9, 2009 A couple of shots from one of the two maps Im currently working on..well, acctually its my first maps ever, not counting the first tutorial/learning map Not done though. Almost no monster placement or anything yet I think I ventured into deep water though, its starting to get way too big to be my first map haha. Probably should have tried/failed/learned from smaller maps first. Oh well 0 Share this post Link to post
pavera Posted November 9, 2009 Those are really good looking screens for first maps ever. Keep it up! 0 Share this post Link to post
ArmouredBlood Posted November 9, 2009 They look good for a first map attempt. Monster placement usually works better when the architecture is made around the encounters, so make sure you can change it to suit what you're going to put in front of the player. Also it's cool you're using more than the vanilla textures, but getting used to how vanilla textures can go together will help in other maps, especially projects. I'm not sure what I'd be using for random filler edges if I had no SUPPORT3 ;) 0 Share this post Link to post
darkreaver Posted November 9, 2009 Hehe, yeah I know. I fell in love with the CC4 texture wad :P I`ll probably make a smaller map with vanilla textures when Im finished with this one and the other one. Think Im gonna make a thread in the wads forum, for some guidance, criticism, and such. Also I wont have to spam this thread ^^ 0 Share this post Link to post
arrrgh Posted November 9, 2009 Damn, that looks great for a first map. My first map was hideous and short. And it had a lot of crates. An E2M4 tribute level I've started working on. 0 Share this post Link to post
Philnemba Posted November 9, 2009 Was replaying DOOM 2 for the millionth time and I accidentally kill the last 2 Arachnotrons at the same time and this was the result. This was the first time I ever encounter the double-rising bug. 0 Share this post Link to post
pavera Posted November 9, 2009 If you were really a badass, you'd kill them all at the same time and have it rise 12 times. 0 Share this post Link to post
TheeXile Posted November 9, 2009 Krispavera said:If you were really a badass, you'd kill them all at the same time and have it rise 12 times. You mean like by shooting them with a BFG? :P 0 Share this post Link to post
Philnemba Posted November 9, 2009 Krispavera said:If you were really a badass, you'd kill them all at the same time and have it rise 12 times. Actually the maximum is 8 times due to the height of the map. 0 Share this post Link to post
scalliano Posted November 10, 2009 I can't believe you actually DID that :D 0 Share this post Link to post
Joshy Posted November 10, 2009 Heh I am suspecting you just spawned in arachs via console and killed them one by one.. 0 Share this post Link to post
pavera Posted November 10, 2009 Nah he probably just typed 'kill monsters' in the console. 0 Share this post Link to post
DuckReconMajor Posted November 10, 2009 Well if it's ZDoom why is the bug still happening? 0 Share this post Link to post
ArmouredBlood Posted November 10, 2009 Philnemba said:http://img196.imageshack.us/img196/97/skulltag200911091724094.jpg Spoiler Nice invisible bfg ;) EDIT: damnit I forgot it still had img tags -.- 0 Share this post Link to post
lupinx-Kassman Posted November 10, 2009 Thread title says: Post your Doom picture! [but don't quote images] Alright, my jackass post is complete. On a lighter note, cool screens guys! I really like the way the majority of these projects are looking. Some of the shots are a bit bare, but improvement is evident. Many of these projects seem to be coming from new blood as well, which is always cool. 0 Share this post Link to post
arrrgh Posted November 10, 2009 why are doom 1 textures so much better than doom 2? 0 Share this post Link to post
Kyka Posted November 10, 2009 There are several really good Doom textures in Doom2 conversions. http://www.doomworld.com/afterglow/textures.shtml just to name 1. 0 Share this post Link to post
Philnemba Posted November 10, 2009 Joshy said:Heh I am suspecting you just spawned in arachs via console and killed them one by one.. BING! BING! BING! We have a winner! Thats precisely what I did there :) To Krispavera: The platform only raises once if you just use the "kill monsters' command in the console. 0 Share this post Link to post