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everennui

what are you working on? I wanna see your wads.

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I have to start from a lame ass boring cement room and see where it goes from there. Planning to finish my map for Doomworld Maximum project 2023 and I only have few days lol.

 

cementine_lame.jpg.85a4a0f90448f208cddf519c937e73cc.jpg

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On 12/15/2023 at 3:45 PM, Laocoön said:

Work on this has slowed right down, as the levels after map20 are starting to grow bigger and bigger. This one's map 24, entitled either "Hellven" or "A Slice of Heaven".

1293605858_Skjermbilde2023-12-15154208.png.99079afc38a8fe95b8763aae4c5d4b91.png

 

 

I have now finished this map, more or less. Check it out here (scroll down to my latest post) 

 

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Making a speed map for PUSS XXXIII . Just as it's coming together and I'm almost out of time and I've still got to put things in it :O

 

neil_forshaw-pussxxxiii-01.png?ex=6591ba

 

 

 

 

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9 hours ago, Arrowhead said:

 @Endless and I have started a new DM project. It currently does not have a name, but here's the first map:

 

MAP01 - MELTED SHOES

1ThFV9B.png

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This will likely be another 6 map pack, just like Tech Wreckz and Heck DM were.

 

:)

It's the green monster!!! Would it be too much to add some fog?

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7 hours ago, Naarok0fkor said:

It's the green monster!!! Would it be too much to add some fog?

Hey, that's not a bad idea. I'll look into it!

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5 hours ago, rita remton said:

learning how to use light in a vanilla doom map.

tLMyvRGl.jpg

 

 

Already looking fancy. I need to up my lighting game myself.

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Map16 is going great!!! I only need to establish the ending section, get some Doomcute detailing and insert the items/monsters/traps...

Screenshot_Doom_20231221_104451.png

Screenshot_Doom_20231221_104704.png

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Just finished my first WAD :) Custom music too, original soundtrack by me

 

You can get it on my google drive - i also uploaded a .wav version of the song i made for the map for your listening :)

 

My hype feature is that the map has a MIDI and .wav (converted to OGG for file size reasons) that you can switch between in-game without going to a menu

 

Enjoy!

 

https://drive.google.com/drive/folders/1LRlxI2a0eDPuLcfKZOKdip0GvH6pcWqy?usp=sharing

 

 

1258432353_UACBConcrete.jpg.d5047dafc7ca93dbc0f8bff504384962.jpg159263249_UACBRedkeyHall.jpg.2a9dd22ff126b3674185ed1d3429af46.jpg544344212_UACBCourtyard.jpg.72c46229572d11a5cbda61e62babaa11.jpg473278149_UACBTurbine.jpg.568b182c22dc86b8f15052d3d678f218.jpg1994433250_UACBYellowKeyHall.jpg.2190cfc37355aff8e8fc7cd02df13075.jpg

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54 minutes ago, URROVA said:

IMPSCAPE - Coming Soon

 

COVER.png?raw=true

 

Screenshot_Doom_20231221_182347.png?raw=

 

Screenshot_Doom_20231221_194431.png?raw=

 

Screenshot_Doom_20231221_194651.png?raw=

this looks so pretty and cool.  do you litterally just get to shoot fireballs and melee??? omg i cant wait

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On 12/20/2023 at 11:23 AM, rita remton said:

learning how to use light in a vanilla doom map.

tLMyvRGl.jpg

fgvQBh3l.jpg

is this a WAD made specifically to teach people how to light???

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This is MAP02 of the new DM project @Endless and I are working on. I was trying to experiment w/ mono-lighting/mono-texturing in this one - it's extremely vertical, as well. It will likely end up being interesting for railgun play.

 

MAP02 - DOLLHOUSE DAZE:

 

brVBRYp.png

dLxKPx8.png

I still have quite a few things to fix w/ the textures before this is 'done', but it's getting there!


 

:)

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13 hours ago, shroomzy5000 said:

is this a WAD made specifically to teach people how to light???

it's not like that :) it's a wad i'm currently working on for a community project. doom mapping is still quite new to me, so i'm still learning how to make a map like having lighting and shadows, have nice monster placements, etc. in my screenshots, i used a texture placeholder because i'm yet to learn how to combine different textures to nicely decorate a room :)

by the way, from the screenshots, your first map looks incredible! congrats for such awesome handiwork :)

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