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About Optimus

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  1. Optimus

    Passing pure vanilla IWAD's on UV in old-school way

    I used to play Doom keyboard only since it's inception, I wasn't aware of the mouse control. It existed, but it wasn't a standard, you'd never play an action game and think "where is the mouse control?". Many years later, when someone showed me Quake 2 with mouse (I even finished Quake one keyboard only on my 486, that's how much I didn't know better), at first I was like "How can you play an FPS like this with keyboard mouse compo?". And I was very awkward when I tried. Years later I was still play ZDoom with keyboard only, before I moved to the full GZDoom mouselook. So, for many of us it wasn't standard, and you didn't even think mouse can be used in a useful way on an FPS game. The wasd+mouse concept wasn't a thing when Doom was out and even a bit later before Quake.
  2. Hard to pick up, there are more than 10. But here are some. Doom 1,2 Blood Dark Souls 1 Daggerfall Eye of the Beholder 2 Spelunky Borderlands 1,2 Metal Slug Deus Ex Castlevania Aria of Sorrow
  3. Cool. I was reading about the AGI stalls somewhere, didn't know or pay attention much to it before, even if try to optimize for oldschool PCs. But what is VBD mode? I can't find something? Or maybe it's something I am aware but just don't know the name of it?
  4. Optimus

    Do you destroy all the explosive barrels or leave them?

    Prematurely by the time I see them, wasting my ammo, then I notice some of them were placed for a purpose, to use them for blowing enemies that spawn later, but it's too late now.
  5. Optimus

    Things about Doom you just found out

    I noticed all UAC cylinders in this area (and also in a previous room) had few pixels cut near the C. It was so identically that I initially thought the default texture is wrong, but later I opened the editor and they all had the same texture offsets that created the effect, copy paste of the exact same prefab.
  6. Definitely, I find wolfenstein3d too boring (and never even finished it) even when trying to create a map, because there is no variety in heights, angled walls, various line triggers and numerous other stuff. Doom was a huge step since Wolfenstein 3D. Quake was less of a leap (besides the polygon engine and real mouse look) from Doom.
  7. Very recently I was playing DBP 45: Vrack Botanicals and there was MAP02, the kind of map where you have to select one of two paths (one gives you the plasma gun, the other the rocket launcher). At first I was confused because I couldn't get a secret on one path and thought you might trigger it from the other side. So I cheated and IDCLIP through the other closed path. Then I realized the intention of the creator was to only chose one of the two paths. But since I cheated and don't like to not explore everything, I played through it by idclipping and getting everything. Then felt bad during the later playthrough :P
  8. Optimus

    WADs with no secrets?

    I too get very obsessed trying to find every secret in a map nowadays (I didn't use to), so you'd see me sometimes reach the end and then spend 10 more minutes trying to find them, even cheat a bit or open Doom Builder. I used to just end a map and leave secrets behind me, but since some years it has become obligatory to find them all. I like few secrets, but I like maps where it's not like a big number (I sigh though when I see over 10, then be relieved when I realize 8 of them are stairs marked as secrets :P). I like them few and relatively obvious.
  9. I see the extreme architectures of Sunder or Sunlust (I played Sunlust and cheated a lot, didn't play Sunder), they have a certain style, they are pretty solid in their colors/textures, and some interesting high detailed abstract architectures, and of course huge, but it's not my thing. I appreciate how solid they are, but they are like solid arenas where every place looks the same and is not memorable compared to some old WADs. But that's just me, I prefer old adventurous maps, where the colors/textures/themes change sometimes from room to room, they have areas you discover that in my mind are very memorable compared to modern WADs. Or for vastness I prefer some maps in Eternal Doom (the megawad, not the commercial game), but it's true some of these vast maps are pretty empty and would do well with more slaughter.
  10. Optimus

    Choosing Only 5 wads to Play Forever

    Alien Vendetta Eternal Doom Earth.wad NeoDoom Dystopia 3
  11. Optimus

    Doomcute thread

    The recent DBP43 - Christmas in Inferno has some pretty detailed doomcute (and there is more)
  12. It's too early to decide, but what the heck. I can work out one of my other ideas. Count me in!
  13. Optimus

    How much of your day goes to Doom?

    Not sure. Doom is 1/4th or 5th of the things I am doing. I might be coding things outside of Doom, like demos in retro or modern platforms, I might be watching podcasts on youtube while playing with my phone, or just searching things on the internet, or other gaming or moves. I do play more WADs though than editing maps (something I'd like to get more into), so there are period where I play 2-3 hours a day specific megawads, then I just stop playing for a period. If I check the time on ManicTime for GZDoom and divide, for the 4 years, it's almost 1 hour per day.
  14. Optimus

    Doomworld Maximum Project 2021 - Compiling...

    How do we submit entries? I guess just posting it here counts? Then here is my final entry, uploaded as an attachment. Name: Valmanic Dreams Author: Optimus Engine: Vanilla Tested with: GZDoom, Chocolate Doom, Chocolate Renderlimits (to seek for those nasty visplanes overflows and reduce detail where needed), original Doom 2 under Dosbox. p.s. Even had some struggle to make the deep water effect (first time I use this trick) work on both under accelerated GZDoom and original Doom engine. valmanic.zip
  15. Optimus

    Cursed Doom Images

    This is ZARDOZ =)