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Optimus

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About Optimus

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  1. Optimus

    What Video Game Are You Currently Playing?

    I went back into replaying Borderlands 2. I have more than 400 hours on it already. It never gets boring. Now I tried playing in 4k resolution. Recently bought a gtx1080 and didn't even bother yet to test some new games, so I was playing older ones in 4k. The only problem is that after few hours of playing, I get my PC rebooting (I guess I need a new power supply now) so maybe it means no Borderlands (or any other very consuming games) for me till I install my new power supply.
  2. Some additional optional background story is fine, as long as it doesn't drive the gameplay. I also like games where the story is clues, notes and hidden stuff you find if you explore enough, where you let to wonder what's the story behind without being force to read stuff or watch cinematics. But modern games are trying too much to look like movies and that even impacts level design. Deus Ex had a story and many characters to talk to, notes to find and read the background elements of the story, but much of the game was letting you freely explore and take whatever path you want and maybe miss some things behind unless you want to explore everything.
  3. Optimus

    Ctrl+Alt shoot-strafe

    I finally found the issue! I have noticed similar things happening in few other games too (playing Killing Time on GOG) that when I tried to map the Right-Alt, it came as Left-Control. In KT however this worked fine. Today, I run KT and strafe wasn't worked. I tried to remap and it shows properly as Right-Alt and then it works. Anyway, to cut it short, it's the language settings. I am living in UK, have a UK keyboard, and have three input languages, United States (this was added automatically by default), UK and Greek. Switching to US input will fix the issue. Anything else will register Right-Alt wrongly. Good to know. Another funny thing, as my input switch combination is Alt+Shift, and I have Shift for run, while I was playing, I will switch languages in the background again and get the same problem too. So, as I was testing Chocolate Doom when in US input, and it finally worked fine, after few minutes I got the bug again (I even was trying to type a save name and I was in greek so I got nothing =). So, the solution is to change language-switching key combination in Windows to something else. ZDoom/GZDoom doesn't have this problem. p.s. I sure do play Doom with WAXD and mouse these days, but I was testing some old doom ports and was too lazy to set up mouse (or maybe it freaks me out in software rendering especially with shearing or even weirds me when you can't control up/down view but slide around) and wanted to retry playing like the old times.
  4. Optimus

    Ctrl+Alt shoot-strafe

    I have encountered this again and wonder if it's a common issue that many people have? It doesn't seem to be a keyboard issue, I don't have this issue in ZDoom or GZDoom but have it in many other ports as Chocolate-Doom. Thankfully, I remembered this as I compiled Chocolate-Doom to try something else, so I could also check the keyboard code and see what does it do differently than say Zdoom.
  5. Optimus

    Why haven't there been more indie Doom clones?

    Many indie FPS games these days but most of them follow the rogue-like design. Few others I think have a big open arena. It's only when Dusk came out that my faith was restored, single player designed levels with focus on exploration/secrets and than some good gameplay. Ion Maiden looks and plays pretty well too, many many secrets and easter eggs in the demo. Amid Evil has really crazy architecture, though the shooting feels not as good. That's all I know from the ones that go for level design, hopefully we will see more in the future.
  6. Optimus

    What Video Game Are You Currently Playing?

    Started replaying Shadow Warrior, with the Classic Redux release. I was always more fun of Blood than SW so I haven't played much of it in the past. I decided to do what I do recently with replaying classic FPS, trying this time to find 100% all secrets I have missed in the past, sometimes with the help of a youtube walkthrough. There is something that feels off with some weapons and enemy reactions, I still enjoy Blood much more both for the theme, atmosphere and great gameplay. p.s. Also started Far Cry 1 again, I haven't played any other FCs (but will go from 1 to 5 at some point ;) only this one years ago and never finished it because of bug at the last level back in time.
  7. I had exactly the same reaction as I just started replaying Shadow Warrior again. The design of the weapon looks amazing but it's exactly that, slow fire/reload, and then the special mode that can be wasteful, I have a hard time aiming enemies at the proper timing for some reasons, something with a little delay in animation when firing maybe.
  8. I remember Heretic weapons felt dull, every single one of them. Then again if you move away from modern guns to fantasy or spacey energy weapons (Unreal is another one) I always felt they don't have the Oompf.
  9. Optimus

    Another DOOM movie being made?

    #DoomGate(s) of Hell
  10. Sometimes I remember a classic FPS that I would like to play or finish just for historical reasons or because I heard so many good words about it but never played it during it's time. Some of them are on my list to play, others I tried to play but stuck somewhere or lost interest. Wolfenstein3D/Spear of Destiny: Too blocky maze generic, back in the time for some reason I got horrible motion sickness from this one after 10 minutes, and there was Doom already anyway. I could try just historically with modern accelerated ports and mouselook. Marathon series: I never had a mac, heard people saying it was better than Doom, could recently try it with Aleph one source ports, it's interesting historically with the terminals story but more maze like and bland color/level design and generic enemies, got stuck sooo badly even after many levels, lost interest, might go back again or maybe the 2nd. Hexen: Started at some point and got really stuck hard, not knowing what to do next at some point. Could go back again because I like more the feel of the weapons than Heretic, the 3 character classes, the environments. Hexen 2: I never even played it and looks interesting actually, using the Quake engine but having the medieval environment. Rise of the Triad: never finished it, again similar looking squary rooms, I lost interest after a while. Descent: Too dizzy.. Dark Forces: Would try again, never finished it, stuck somewhere in first few levels and lost interest. Daikatana: I actually tried this one 2, 3 times, historically. One I got crashes, second one the AIs stuck and couldn't go on. 3rd attempt I go to greek levels, which were more open and nice than the first episode, and the AIs have space to move and work better, so it gets a bit better later but 1st episode gives bad impression before you can move on. Lost my saves. Have to start all over again. Could be more if I go on..
  11. Optimus

    What Video Game Are You Currently Playing?

    Still playing BloodGDX, after I finished all episodes again, I decided to test some mods. For some reasons, I never thought of trying some of the good usermaps on anything other than Doom. I don't know anything about the community in Build games or Quake or other oldschool FPS I otherwise like. I went through Deathwish, then French Meat, Hostile Takeover, playing now Bloody Pulp Fiction. What I have seen so far is very good. Then I decided to look at to mapedit, watching tutorials and docs to learn how to map. All those years I have played hundreds of maps and did some lousy maps in Doom, but never thought of trying on my other favorite oldschool FPS. It's interesting to see the differences in what's available to map creators in Build games vs classic Doom. There are some really cool features in mapedit. p.s. Anyway, BloodGDX is the reason I have so long to play Doom. And I am not even touching my Steam/Gog accounts :) p.p.s. I mean, I bought Kingdom Come Deliverance a week ago and not even installed it..
  12. Optimus

    So I'm doing a research project for college...

    1. 38, male 2. I am greek but currently living in UK 3. Doom 1,2,3,4, commercial mods (TNT, Plutonia, etc), all console ports. 4. Doom 2, it's just classic Doom plus the additional enemies and SSG. 5. Doom 1-2: 5/5, Doom 3-4: 3/5, Doom 3 wasn't like classic Doom, slower movement, linear maps, very dark, but I feel nostalgic about it at least because it was trying to push the horror element in a way I haven't seen before, first time a game freaked me out as much, esp with the use of shadows. Doom 4 tried to be classic Doom but again it also tries to pander to modern game design sensibilities, faster but not as fast movement, non linear levels at first but then linear arenas, trying to pretend it's gory with glorykills and no story with "doom guy doesn't care" cinematics, says it's not about the story then has some uninteresting b-movie story and you meet Vega and holster down the weapon and wait his talk, because as an AAA studio, they can't go 100% arcady Doom classic, it would be risky. 6. They are trying to do the best they can, as AAA game studio. At this point I don't expect anything from any big company doing remakes with old classic franchises. I am happier for indies like Dusk, Amid Evil or Ion Maiden where it's classic oldschool FPS all over again, no restrictions from publishers or afraid to take risks. 7. No as I said. At least they tried and didn't made a bad job for the brand. It's just not really oldschool to me. 8. The community is huge and great. That's what keeps me coming back to it. 9. Nice horror touches and use of shadows, very slow movement and hits stun my aim. Many people didn't like the darkness and switch between flashlight, I personally didn't have problem with it or sometimes I found it interesting or adding to the atmosphere.
  13. I do like when final boss level have a little progression, like E1M8 and I also like E4M8 as a level and that it takes some action before meeting the boss. I think E2M8 and E3M8 are ok too because at least they have some strategic layout for hiding. I am thinking how in some modern games the boss levels are an afterthought like the last thing done (and maybe that's true for some of the Doom levels, they are too simplistic sectors). But I think for example, Doom 4 bosses. From what I remember you were fighting the Cybie or the Spider in a bland Circular area. E2M8 is more sophisticated as a boss arena than any of that. Also, still not like Doom2 boss, that trying to synchronize your shorts, I'd prefer a real boss.
  14. Optimus

    Things about Doom you just found out

    If you'd ask me when does the BFG first appear in Doom 1, I somehow can't remember. Originally I was under the impression that all weapons appear since Episode 2, but no. First time it appears in E3M3. No BFG in E2 but there is plasma gun of course. Realized it after watching a video describing the 32X version. There is no BFG through out the game (because lot's of levels are missing and no episode 3 levels at all) but you could get it with the give all weapons cheat :)
  15. Yes!!! Soul Spheres of Steel =)
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