Not Jabba Posted April 6, 2017 (edited) It can be tough to find good resources for the Raven iwads, so I figured I'd start a graphics jam thread to keep things consolidated and hopefully inspire some more people to create stuff or post their existing work. I know this won't be as popular as the Doom texture thread, which is partly why I decided to make it more multi-purpose -- you can post textures and decorations for either Heretic or Hexen. Since these games are relatively untapped, it's my hope that pooling our resources will make it much easier for people to make maps for them. A couple of basic guidelines: -As mentioned, you can post stuff for either Heretic or Hexen, it can be either textures or decorations, and it can be either edited or completely original. No weapons, items, or monsters for now, please. -If you have made some original textures for Doom that you think would look good in Heretic/Hexen, feel free to convert the palette and post them here. However, please do not post recognizable edits of stock Doom (or Strife) resources. -If applicable, please specify whether your graphics use the Heretic or Hexen palette. -If you're posting lots of content, consider putting some of it inside spoiler tags as a courtesy to people browsing the thread. -Since resources are limited, I'm sure we've all hit that wall where we could have made the perfect room or setting, if only we'd had that one really cool thing that nobody has made yet. Feel free use this thread as a wishlist; all wishes will be added to the second post in this thread for easy visibility. What do you think is missing from the existing resources that you'd really like to see? Some top picks for existing resources: Baker's Legacy (and other texture packs) Mor'Ladim's prop pack, which has lots of cool decorations ETTiNGRiNDER's C.R.U.E.L. texture pack for Hexen NJHereTex, a library of all the stuff Not Jabba has made/edited Converted texture packs for Heretic Some info on using the Heretic palette: Tips for using the short color ranges, and blending colors A note on yellow color ranges in Heretic To get us started, here's some stuff I've been working on. Critiques are appreciated, especially for the weapon/armor racks, which were a big undertaking for me. Everything below is paletted .pngs in the Heretic palette. Spoiler Inkwell decoration with quill: Single candle, edited from Hexen's triple candle: Recolor of Hexen's gibbed Mage, intended as a dead player body (Heretic's player corpses don't look that good as decorations, imo): Unlit torch (I'm sure someone has done this, but I couldn't find one, so I made my own): Darker versions of the wood textures, which I've found pretty useful: Set of general-purpose shelves for city offices, shops, hidden wizard's lairs, etc.: Weapon and armor racks: Edited March 16 by Not Jabba 27 Share this post Link to post
Not Jabba Posted April 6, 2017 (edited) Community Wishlist: *More blood-splattered/gory wall textures and flats. We all know how much these add to Doom's atmosphere. Heretic has none at all, and Baker's Legacy has a total of two, both of which are smallish blood splatters on tan walls. *Textures and/or decorations that portray magical machinery -- sort of a fantasy techbase aesthetic? *Textures for a wizard's lab, particularly shelves. *Magical forcefields. (post) *Magical lighting. Currently, most sources of light available for both Hexen and Heretic are fire-based decorations. One advantage Doom mappers have that Heretic/Hexen mappers don't is that they can cast light directly from a ceiling or floor panel, or from a wall panel without the use of a decoration that may get in the player's way. Since there's no electricity in the fantasy setting, magic is the obvious source of power. Some magic-based light decorations would also be nice to have. *Some kind of large setpiece switch texture, like Doom's giant skull switch. *An alternative waterfall animation. Doom's liquid falls are so -- I dunno, elegant? -- and they're a big part of what makes many of the biggest and best Doom levels so sublime (See Speed of Doom, Water Spirit, Jenesis map 15, etc., etc.). The Heretic falls definitely have their purpose, but they're not as general-use as Doom's, and it would be nice to have more choices. (post) *A stained glass window depicting Heretic's Disciple of D'Sparil. (post) *Stained glass windows depicting Hexen's Dark Bishop and Heresiarch. *Macabre decorations, a la Doom's heart pedestal and evil eye. *More dead bodies in general (mainly for Heretic -- Hexen has a ton. Just as a suggestion, note that all bodies you encounter in Heretic and Hexen are long-dead, as though the apocalypse has already come and gone and there are nearly no survivors. For consistency, you may prefer to stick with this aesthetic, but you don't have to). *More colorful metal textures, particularly fancy/ornate silver/gold stuff. Could be studded with gems. (From SOSU and Halfblind) Edited January 8, 2018 by Not Jabba 1 Share this post Link to post
ETTiNGRiNDER Posted April 6, 2017 I'll have to sort out some of my other stuff, but for now here's a link to the Hexen texture WAD that I've been building alongside my Hexen megawad. It's a mixture of edits from the stock textures, scratch-made stuff and stuff collected (and sometimes edited) from ZDoom forums resource threads. As for the weapon/armor racks, the items themselves look good but I think there's too much plain black space around them. It might help if you took a couple dark shades and added a subtle wood grain/stone texture to those spaces so they're not completely flat. 1 Share this post Link to post
Not Jabba Posted April 6, 2017 (edited) Thanks, that looks like great stuff! 1 hour ago, ETTiNGRiNDER said: As for the weapon/armor racks, the items themselves look good but I think there's too much plain black space around them. It might help if you took a couple dark shades and added a subtle wood grain/stone texture to those spaces so they're not completely flat. I hear you. I wish I could have taken more of a lead from Hexen's bookshelf textures, but all the empty space in those textures is actually black. It's also tough to find colors dark enough to do anything that subtle with outside of the darkest grays -- the next darkest colors are probably the bottom couple of browns, which I'm already using in the weapons and the foreground parts of the rack itself, so it could be pretty tricky. I'll keep messing with it and see if I can come up with anything better. 0 Share this post Link to post
kb1 Posted April 7, 2017 Where does Blasphemer and Zauberer fall into this thread? These are TC projects that are, I believe, in the spirit of FreeDoom, and are still active. Are these projects totally separate, or should efforts be combined? In other words, is the goal to add content to Heretic and Hexen specifically and exclusively, with the requirement of Heretic.wad/Hexen.wad? By the way, nice resources so far! 0 Share this post Link to post
Not Jabba Posted April 9, 2017 (edited) The goal of this thread is just to create more resources for mappers to use. Posting paletted .pngs that are already set to use the Heretic or Hexen palette, or a .wad with the graphics in Doom engine format and all appropriate lumps, is convenient for mappers who come along and want to use the resources you post. But the conversion process is very easy using Slade, and I'm not going to be super anal about it. Blasphemer and Zauberer have their own development threads already, and I assume it's up to the respective teams to decide what textures are needed and have people make them. Also, as far as I know, the only real difference between a Blasphemer graphic and a Heretic graphic is the palette, so again, it's probably not a big deal to convert. Both this thread and Blasphemer/Zauberer are basically open source projects. So in other words, if someone posts resources here that the Blasphemer team wants to use, I'm sure they'll be welcome to do so, but they might want to ask the person who posted those graphics. Similarly, if you make graphics for Blasphemer/Zauberer and want to also post them here, you are welcome to -- but again, it would be nicest for people browsing the thread if you post a version of them that uses the Heretic or Hexen palette so that they're easier for people to use. Edited April 9, 2017 by Not Jabba 0 Share this post Link to post
Gez Posted April 9, 2017 Also keep in mind that edits of Heretic or Hexen resources (or pretty much any other game), even if just a tiny part is used, will not be usable by Blas or Zaub. They can use only 100% free resources. 1 Share this post Link to post
Not Jabba Posted April 11, 2017 (edited) I added a bunch of stuff to the community wishlist in the second post, in case people are looking for inspiration and ideas. Pretty much all of these are things that are specific enough to create world-building/backstory for a setting, but general enough that many mappers can easily use them. Edited April 14, 2017 by Not Jabba 0 Share this post Link to post
Not Jabba Posted April 14, 2017 (edited) Just some basic stuff today -- getting my minor edits and recolors out of the way before attempting some of the more interesting stuff I want to do. A basic bloody surface. Not very detailed, but it does its job. Intended primarily as the top/sides of a sacrificial altar or a very messy floor. Blood liquid flats. Baker's Legacy has a bloodfall, but it doesn't have these -- only a Hexen-style warping flat. Some recolors of stock/Baker's Legacy textures to expand the black, red, and dark brown ranges, since BL doesn't have many of those. Edited April 19, 2022 by Not Jabba 6 Share this post Link to post
Cacowad Posted April 14, 2017 Somehow i managed to miss this thread. here's a link to the Blasphemer textures pack, it include 235 textures and 172 flats (plus the palette and whatnot). Those are obviously not mine, but are free to use to whoever needs them. 2 Share this post Link to post
SFoZ911 Posted April 14, 2017 Pretty cool stuff Not Jabba! I like it when Heretic gets some much needed love. 0 Share this post Link to post
Not Jabba Posted April 15, 2017 22 hours ago, Cacowad said: Somehow i managed to miss this thread. here's a link to the Blasphemer textures pack, it include 235 textures and 172 flats (plus the palette and whatnot). Those are obviously not mine, but are free to use to whoever needs them. Thanks for posting that! I'm impressed with the quality of the textures overall, and it looks like the team has gone well beyond just recreating the small amount of Heretic resources -- I especially like the doorway arches and the custom recreations of the Quake runes. 15 hours ago, Sky said: Pretty cool stuff Not Jabba! I like it when Heretic gets some much needed love. Thanks! I'm trying to give it as much of a boost as I can! 0 Share this post Link to post
40oz Posted April 22, 2017 One more than one occasion, I attempted to sit down and have a look at Heretic's textures to see if I could try and emulate that style, but I'm short of ideas outside of recolors and attempts to frankenstein some Doom and Heretic pieces together. I attempted to have a go at some of the suggestions in the wishlist but I found that Hexen, and Eternal Doom already have a lot of the stuff like stained glass, lighting, forcefields, alternative liquids, etc. Would it be unwise to simply convert Eternal Doom textures to Heretic's pallete? 0 Share this post Link to post
Cupboard Posted April 23, 2017 No it's not unwise. People have been known to complain about Doom textures appearing in Heretic though, so avoid using recolored Doom stuff or edits based on stock id software textures. 0 Share this post Link to post
Not Jabba Posted April 24, 2017 (edited) On 4/22/2017 at 0:25 AM, 40oz said: One more than one occasion, I attempted to sit down and have a look at Heretic's textures to see if I could try and emulate that style, but I'm short of ideas outside of recolors and attempts to frankenstein some Doom and Heretic pieces together. I attempted to have a go at some of the suggestions in the wishlist but I found that Hexen, and Eternal Doom already have a lot of the stuff like stained glass, lighting, forcefields, alternative liquids, etc. Would it be unwise to simply convert Eternal Doom textures to Heretic's pallete? Not unwise, but personally I've never been happy with the way most of Eternal Doom's textures look. Most of what I remember is a mishmash of Doom edits, direct rips from Heretic and Hexen, and graphics from slightly newer games that aren't that well palettized. I've been meaning to have a look through them at some point to see if I want to grab anything, but I'm not sure how much there's going to be -- a better bet might be the Gothic texture pack, or a curated selection from CC4, since it has a lot of nice polished textures that would be compatible with a fantasy setting, like the dragon stained glass. Or the "Culture Shock" stuff from Ancient Aliens. If you're interested in editing existing textures, you might get more inspiration from messing around with those resources. Again, my memory of the textures isn't super good, but aren't the lights and forcefields from Eternal Doom tech-based? Also, there are limits to how much you can take from Hexen and put into Heretic -- I'm using some of the dead body/vegetation decorations in Wayfarer, and I think many of Baker's Legacy's textures are based on some of the more basic Hexen stuff, but you can't necessarily take things that are specific to Hexen's world and backstory, like the stained glass or the decorative wall panels, and put them into Heretic. Edited April 24, 2017 by Not Jabba 0 Share this post Link to post
Not Jabba Posted April 28, 2017 Hey, so I'm working on converting some of the larger/better medieval-themed texture packs (Gothic, Eternal, Graphtallica) to Heretic. I've converted the graphics to Heretic paletted .pngs and pruned down the selections to be more useful (e.g., removing all tech textures from the Eternal pack), but now I'm running up against my limited knowledge of port compatibility. To my knowledge, there are only two real compatibility levels for Heretic: vanilla and ZDoom-based. Other ports don't support the game, right? So here's my question: Is there any point in setting up these resource packs to target lower compatibility levels? Currently the only format I know is TX markers for textures/flats and Decorate code for decorations. I've noticed that wads like Elf Gets Pissed and Realm of Parthoris use more traditional TEXTURE1/2 and PNAMES lumps while presenting graphics as .pngs, but why do this if the wads target ZDoom ports and the .pngs won't work in vanilla? Because it allows you to map in plain Heretic format but still target ZDoom? Basically, what's the best format to present a graphics resource wad in for people to grab it off of the forums and use it in their wad? 1 Share this post Link to post
Gez Posted April 28, 2017 Other Heretic-compatible ports include Doomsday, Doom Legacy, and 3DGE, with hopefully the addition of Eternity in the near future. Doomsday, 3DGE, and EE have their own content definition languages, though it's probably okay if you just do the DECORATE code and leave conversion up to modders (they're used to that :p). These advanced ports are also all compatible with PNG graphics, except for Legacy AFAIK. Then there's the vanilla level of compatibility you'd get from Chocolate Heretic, obviously. 1 Share this post Link to post
SaladBadger Posted April 28, 2017 (edited) alright, i have officially resolved all of heretic's texturing problems with a single texture. i think this should help out immensely with making spaces more interesting (ok I made this texture as a joke but I honestly want to go back and start revising some of the little faults it has) Edit: here's the revised one and some more crimes against heretic textures: Edited April 29, 2017 by InsanityBringer 9 Share this post Link to post
Not Jabba Posted May 1, 2017 Ok, here are the converted texture packs I've been working on (shoutout to @40oz): First is Graphtallica. This is a small texture pack, and all I did was convert it to the Heretic palette. Graphtallica Texture Pack (Heretic) Next is Eternal Doom. In addition to the palette conversion, I pruned a bunch of stuff out -- all the tech textures/flats, anything that references Doom (e.g., dead hanging Cyberdemons), any decoration sprites taken directly from Heretic, and some graphics that were so rough and abstract that I couldn't even tell what they were supposed to be. I left in some textures that came from Heretic, because I didn't want to mess around with determining whether they'd been modified and how much -- some did look modified, and in any case, being converted from Heretic to Doom and back to Heretic has probably changed the look of them slightly. It's still not my favorite texture set by a long shot, but I have to admit there's a lot of useful stuff in here. I also removed the recolored Imp, of course; however, this pack does include Eternal Doom's decorations in addition to just textures and flats. Eternal Doom Resources/The Return (Heretic) I also pruned a handful of textures from the Gothic pack -- basically anything that was really obviously a Doom recolor, plus a couple of tech lights that couldn't be interpreted as anything but tech lights. I did leave many of the lights in because I think they could be seen as some kind of magical glow lights (in fact, I'm pretty sure Realm of Parthoris uses them that way). Gothic Texture Pack (Heretic) Finally, I converted the Blasphemer textures and flats to the Heretic palette. The conversion went better than I thought, and the only colors that didn't convert well were the blueish purples. I have manually touched up all textures I noticed that had issues with these colors, including the blue tile mosaics, the teleport markers, some banners, and the water/waterfalls. Blasphemer Texture Pack (Heretic) At some point, I'll go through the CC4 and Ancient Aliens resources and cherry-pick stuff that's relevant to Heretic, but today is not that day. Are there any other useful Doom texture packs that I'm missing? 7 Share this post Link to post
Not Jabba Posted May 3, 2017 (edited) I wanted to use the hanging skull decorations from Echelon, so I cleaned them up a bit and animated the skull cluster with the candles. As per usual, these are Heretic paletted .pngs. Also, some metal textures made as a supplement to Baker's Legacy: Edited April 19, 2022 by Not Jabba 5 Share this post Link to post
NecrumWarrior Posted May 3, 2017 Ha, I love the one with the Serpent embedded in it Doom-style 0 Share this post Link to post
Not Jabba Posted May 17, 2017 (edited) Some more quick Baker's Legacy edits -- various switches and a few vine/wall textures. Edited April 19, 2022 by Not Jabba 4 Share this post Link to post
Fuzzball Posted May 20, 2017 I wont lie that they have nicer palettes than Doom does in terms of colours...hmmm...I wonder if I could whip up a few things/conversions... 0 Share this post Link to post
Ichor Posted May 28, 2017 Funny thing is, that clock face has almost exactly the same shape and dimensions as the Korax ellipse circle, except the odd yellow pixel in a couple of places, so I tinkered with it a bit and here you go. 3 Share this post Link to post
Not Jabba Posted August 10, 2017 (edited) Just realized I hadn't posted these here yet. Made them for The Wayfarer. Edited April 19, 2022 by Not Jabba 6 Share this post Link to post
Halfblind Posted August 10, 2017 17 hours ago, Not Jabba said: Just realized I hadn't posted these here yet. Made them for The Wayfarer. Beutiful... 1 Share this post Link to post
Halfblind Posted August 10, 2017 (edited) I converted Socks Egyptian texture pack down to Doom sizes a few years ago. I haven't palatalized them to a given games palate but they look best in Heretic. In the archive I put them inside a wad and inside a standard folder. I highly recommend that you use them in Zdoom or some other derivative port though. Here they are; Egypt SOC for Heretic I can't believe that most of these have not been mentioned yet. Realm667 As for my wishlist. I want someone to take 'all the black metal textures' from Heretic, Bakers Legacy and Medieval texture packs and color them White, Gray, Red, Gold, Green, Blue, and Purple. Edited August 10, 2017 by Halfblind 3 Share this post Link to post
Ichor Posted August 21, 2017 Sewers without the moss and slime. Also water and ice. 7 Share this post Link to post
Not Jabba Posted August 21, 2017 49 minutes ago, Ichor said: Sewers without the moss and slime. Also water and ice. Thanks! I've actually been looking for something like this. 0 Share this post Link to post
Not Jabba Posted August 23, 2017 (edited) Something I'd love to see, per a shoutout from @Alfonzo in the most recent Doom Radio podcast -- a set of believable fantasy techbase textures. It's easy enough to rip futuristic techbases from Doom, and more power to anyone who wants to make maps like that in Heretic/Hexen. But what would fantasy tech look like? Somebody in the podcast (MTrop, maybe?) mentioned Great Bay Temple from Majora's Mask. If @40oz is still looking for inspiration to work on Heretic textures, this might be a good place to start. I would use the hell out of those textures. 2 Share this post Link to post