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dmg_64

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About dmg_64

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  1. Hud Messages to disappear after passing a line?

    Make sure your Message has an id, and set it's Hold time 0, and when you want to hide that message use another Hudmessage with the same id but with a different Hold time. HudMessage(s:"Hello there"; HUDMSG_PLAIN, 1555, CR_RED, 0.1, 0.9, 0); //a Message with id 1555 and Hold time 0 causes the message to stay forever HudMessage(s:" "; HUDMSG_PLAIN, 1555, CR_RED, 0.1, 0.9, 0.1); //a empty Message with id 1555 and Hold time 0.1 replaces the text using the same id with an empty message that disappears after 0.1 seconds.
  2. Is there a modern doom modding tutorial?

    UDMF allows to define additional flags and parameters directly on sectors / linedefs, rather than having to use dummy line specials for that, this can make mapping a lot less painful.
  3. PBR for Original Doom Textures

    Here's how I solved it, thx again @Arl
  4. PBR for Original Doom Textures

    So That's how Duke Nukem Forever's materials were made, Heh.
  5. PBR for Original Doom Textures

    Ah, the lighting finally feels more natural :) Incredible stuff indeed, can't wait to test this.
  6. Seems like a very tough task to play through the entire idgames archive, best of luck.
  7. Original Doom Mapinfo?

    I believe the default MAPINFOs are stored in zdoom.pk3 / gzdoom.pk3 ( found in source port folder)..
  8. PBR for Original Doom Textures

    Tried scaling them down, and added bit of glossiness and depth to simulate rain effect, does it look worse? lol
  9. Half-Life

    My favorite FPS series, followed closely by Doom, replayed the original like 4 times, Multiplayer is also fun, I still remember first time I played it when I was younger and getting hyped for the new Multiplayer skins and maps whenever a Downloading screen shows up, I and my friends used to spend so much time on crossfire and bootcamp each day after school, the good old days. Opposing Force is great too, the new weapons are so much fun to use, shame Opposing Force's Multiplayer isn't as active as the original game, the Barnacle weapon was satisfying to use as a tool to quickly traverse long distances and reach high spots for hidden goodies or just for some nice sniping spots, and CTF! Blue Shift was in my opinion the weakest of the bunch, largely due to the fact that it was too short and it didn't offer anything really new, other than the updated High Definition pack, they were great but happened at time when the GoldSrc engine started showing it's age. Half-Life 2 is a fantastic sequel, the graphics looked gorgeous and the gameplay shares similarities with the original but it has received some questionable downgrades, namely the removal of some of the great original weapons such as the Gluon Gun and Tau Cannon, and the enemies AI downgraded to be less aggressive, they no longer seem to try and take cover when they're badly damaged, at least not when they work in squads, but all in all the levels blend in well together, Making good use of physics-based puzzles, with each having a unique gimmick or taking place in a different location keeping things fresh. I'm glad there's still a passionate community creating mods and for these games, eventhough Valve seems to have abandoned It's Singleplayer franchises.
  10. First/Second/Third gen Doomer?

    2006, with Doom 3 so 2nd? EDIT : (5k shitposts yeah)
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