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tempdecal.wad

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About tempdecal.wad

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  1. tempdecal.wad

    Thoughts on Human Allies?

    BD NPCs are crap lol that's not a success.
  2. tempdecal.wad

    So how come people don't think Doom 3 is scary

    tbh I liked Betruger, reminds me of Antony Hopkins lol, but otherwise I agree with what DesecratorJ and Agent6 said, I think the game would have been miles better if it dropped the focus on Horror mid-way of the journey, just like Bioshock, and this would allow people to appreciate the atmosphere of the game more without getting interrupted with poor jumpscare attempts.
  3. tempdecal.wad

    Has PBR for Doom been a disappointment so far?

    All comes down to the style you're aiming to achieve anyways, doesn't have to be Realistic, Fortnite and Zelda Breath of the Wild use PBR but their style isn't aiming to make the game look Realistic, I've never heard of sprite PBR and i'm not sure it's even possible or worth the effort, just make a damn 3D model lol. EDIT: Actually bump maps and normal maps can also be useful for particle sprites to make them appear more, well, bumpy, I used them once to make this particle system's material when I was experimenting with UE4's Cascade, It's for a liquid effect, makes it appear shiny and slightly bumpy.
  4. tempdecal.wad

    DOOM BETA 2

    Um what are you trying to do, get yourself banned?
  5. tempdecal.wad

    Doomslayer looks like the Predator?

    Around 13:20 the player uses it to fire Rockets at enemies, yeah I think it's a Shoulder cannon, except it doesn't occupy a separate weapon slot like the Brutal Doom version does, probably inspired by it.
  6. tempdecal.wad

    Thoughts on Human Allies?

    I like this idea, would make for some awesome scripted sequences where you walk into a Room and see a Human get possessed by a Demonic power in front of your eyes or behind a barrier or unbreakable glass.
  7. Yes I hope so, would be cool to have it.
  8. tempdecal.wad

    Post Your Doom Picture (Part 2)

    Yeah, also I think the texture alignments probably broke because of a newer ZDaemon version, the txt file provided said it's intended for use with ZDaemon because ZDoom ruins textures, but they don't appear properly aligned in ZDaemon either.
  9. tempdecal.wad

    Post Your Doom Picture (Part 2)

    "Dada" by Scientist, dated 05/21/06
  10. tempdecal.wad

    A quick thought on the "Is Doom 3D" debate

    Doesn't 3D mean that all 3 axis / dimensions are present? regardless of the limitations? although the geometry can't freely move on X and Y axis you can see them in 3D view anyway, I'm I missing something?
  11. tempdecal.wad

    Add TID

    Nothing to cringe about, just someone who is not familiar with how tagging things works.
  12. tempdecal.wad

    Potential for improvement in vissprites sorting

    Joke map or not, any Potential for performance improvement is always a good thing.
  13. tempdecal.wad

    Add TID

    It seems like you've picked a format which doesn't support Thing IDs / Tags, your map format has to be Doom in Hexen format or UDMF to be able to give or change thing tags.
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