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About tempdecal.wad

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  1. tempdecal.wad

    Random Image Thread

    H.E.V Mark II by Jacob Briggs, kinda reminds me of Quake Ranger.
  2. tempdecal.wad

    Eternal Snapmaps ?

    It's very unlikely that we get an SDK for this one so I'd like to see them improve the AI navigation on Blocking volumes and perhaps meshes, maybe have the editor generate some sort of graph information to help the AI navigate those after compiling the level similar to Hammer editor or Unreal Editor, It would be nice to also have more primitive shapes for blocking volumes and have the ability to modify and shape them to stuff other than just boxes with different dimensions.
  3. tempdecal.wad

    What kind of campaign style are you hoping for?

    A mission or two in that style would be a nice break from the constant arenas though, I personally wouldn't mind it.
  4. tempdecal.wad

    Custom Projectile Weapon Ammo problem

    As for using specific amount of ammo for each fire type, you just use A_TakeInventory instead of letting the weapon decide how much ammo to consume.
  5. tempdecal.wad

    Custom Projectile Weapon Ammo problem

    You can use A_JumpIfInventory in your Fire States to check the amount of ammo the player has, and make you weapon go to desired states depending on how much ammo they have. For example: Fire: TNT1 A 0 A_JumpIfInventory("AmmoType", 50, "FireType2) . . . . . FireType2: TNT1 A 0 A_JumpIfInventory("AmmoType", 100, "FireType3) . . ......etc
  6. tempdecal.wad

    How to use 3D models/voxels?

    First you have to convert it to .kvx format, import it to SLAB6 and move the pivot point (bottom left of SLAB6 window) to the bottom of your voxel using the arrow keys and save it as a .kvx, then you can import it to your .pk3, make sure to create a directory in your .pk3 first, name it "voxels" and place your voxel file there, name it after the sprite you wish to apply the voxel for (eg: AMMO for AMMOA0). Then create an entry in your main .pk3 directory and name it VOXELDEF, select it and click "view as text" and define your voxel there, for a basic voxel (no Rotation or Scale) it should look like this: AMMO="AMMO"{}
  7. tempdecal.wad

    Post Your (Other) Video Game Screenshots Here

  8. tempdecal.wad

    Random Image Thread

    He's so Immature and full of himself, he considers his opinion objective facts and doesn't like it when people prove him wrong and continues to argue over it, I only watched 2 of his videos and he acts the same way in both of them, I bet all of his other stuff is like that, annoying nonsense.