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About Lutz

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  1. Lutz

    Doom Dad Jokes

    Dad mode: ACTIVATED What do you call a big, fat demon chef? What do you call a big, fat demon season-ticket holder? What do you call a big, fat demon network technician? What do you call a big, fat demon grandma? What do you call a big, fat demon who has been out in the sun? What do you call a big, fat demon that runs a ride-sharing business?
  2. Lutz

    Known lost WADs of our history?

    Good question. Part of the answer is that my vision started to eclipse the technology; in addition, I started a new job (and I think I also just got a little bored...)
  3. Lutz

    Doom Pictures Thread 2022

    I don't know about the first screenshot, but the second makes me think of Scrooge McDuck's gold vault...
  4. Lutz

    Doom Pictures Thread 2022

    It uses textures from Ancient Aliens:
  5. Final version now on /idgames (featuring bug fixes and awesome new music by @Jimmy): https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cis-lutz
  6. Thanks for the kind words and incredibly detailed error-checking (seriously) - I’m out of the country ATM, but will patch and place the final version on /idgames once I return.
  7. I really liked this idea (obviously) -- it's always a gamble to shoot rockets in tight quarters (particularly with auto-aim and sloped surfaces), but it is also *really* satisfying to obliterate a horde of hit-scanners with one trigger-squeeze.
  8. Wow, good catch; I will fix that. RELATED QUESTION FOR THE FORUM: Any idea how to update a file on doomshack.org?
  9. "Corrupted Cistern" started as a sandbox for experiments with UDMF and Ultimate Doom Builder, and ended up morphing into an Unreal-inspired trek through ancient water-logged caverns Name: Corrupted Cistern Game: Doom 2 Ports Tested: GZDoom 4.7.1 Map: MAP01 Music: "They're Going to Get You" Gameplay: Single play only Difficulty Settings: Yes Multiplayer Placement: No Build Time: Six Months Requirements: Jumping/crouching/freelook all permitted. Credits: Ancient Aliens resources by @skillsaw & Company @Aurelius / @Biodegradable / @dew for testing @Jimmy for an awesome new music track Many, many others here on the Doomworld forums for answering beginner UDMF questions Screenshots: Download: https://doomshack.org/uploads/CIS-Lutz.zip ----------------------------------------------------- UPDATE: Final version now on /idgames (bug fixes and awesome new music by @Jimmy): https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cis-lutz ----------------------------------------------------- Enjoy!
  10. Lutz

    Top 5 Favorite 90s Authors?

    This answer is 95% correct; a perfect score requires a mention of Iikka Keranen (even though you would have had to ignore the stated instructions). But still: bravo.
  11. First of all: @dew better be available :) I'm in search of a few folks to run through a single Doom II GZDoom level. As my first foray into UDMF, this was very much a learning experience as I played around with slopes and dynamic lighting, so in addition to the normal error checking and game-play commentary, I am also looking for folks who might be willing to critique the actual construction of the level itself. I'm most interested learning ways I could optimize either the build process or the rendering (i.e. using Slope Things instead of vertex offsets in certain instances, should that matter), and would also like to learn what GZDoom options people use by default (or necessity) that may cause issues with the gameplay or visuals. Shoot me a PM and/or respond here if interested.
  12. Lutz

    Doom Pictures Thread 2022

    A) @esselfortium: so, it's actually supposed to be a rock spire covered with hanging vines (but I see where you're coming from); and B) ...sectors.
  13. Lutz

    The cyberdemon's death animation

    Preach -- that damn footfall sound haunts my nightmares.