Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Lutz

Members
  • Content count

    538
  • Joined

  • Last visited

About Lutz

  • Rank
    Member

Recent Profile Visitors

2841 profile views
  1. Lutz

    Doom Pictures Thread 2023

    Yeah, I am getting handcuffed by the 20KB upload limit -- but I'm certain the artifacts are undoubtedly hiding some gross texture mis-alignment, so it's probably for the best...
  2. Quick question: is this going to be uploaded to /idgames at some point?
  3. Lutz

    Doom Pictures Thread 2023

    Personally, I don't care one way or the other about how slopes are accomplished, but I will say that modern editors make it a heck of a lot easier to create "Boom Slopes." Speaking as an old man, part of the wow-factor of Boom Slopes back in the day was not only the visual appeal, but the understanding of the stupid amount of effort that went in to creating them -- a process that generally involved creating sectors in an editor that did NOT want you so make anything off the 8 pixel grid, plus a whole bunch of typing in numbers by hand (for both floor/ceiling heights and texture offsets).
  4. Lutz

    Doomcute thread

    My first thought was "I think your profile picture is objectively the cutest thing in this thread"
  5. Lutz

    Cursed Doom Images

    I vaguely remember Phocus Island II doing something like this...
  6. Lutz

    Cursed Doom Images

    Is there anything FIREBLU can't do?
  7. Lutz

    Doom Pictures Thread 2023

    Very WIP:
  8. Lutz

    Doom Pictures Thread 2023

    What!? -- No skulls? Weak.
  9. @spineapple tea / @iddq_tea -- I had the same issue with ASHWALL2 while testing my level; I changed all those textures to ASHWALL and went from there. I don't know if that's related to the fact that I was also loading d1tod2gfx.wad (or the order in which I was loading the various extra .WAD files), but this looks like a similar issue
  10. Release candidate #1 for level 17 ("Tenements") is ready, but it's a little too big to attach here -- can I e-mail it to someone? It's definitely more detailed than Doom II, but I don't think I went overboard; also, it may be a bit harder than it should be, and potentially a little bit too dark in spots. On the plus side, I think I did do a pretty good job sticking to the AI description (even if that means the last secret is pretty worthless). Finally, note that d1gfxd2.wad is required.
  11. My chat log for level 17 (Tenements) keeps mentioning "apartments" -- so, is this too much Doomcute?
  12. I have to go with my standard answer: Eternal Doom III, Map 12 ("Darkdome") @Soundblock
×