Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

loveless

Members
  • Content count

    1013
  • Joined

  • Last visited

About loveless

  • Rank
    Senior Member

Recent Profile Visitors

4530 profile views
  1. loveless

    The DWmegawad Club plays: MAYhem 2020

    +++ 1k lines 2 +++ mayhem 1500
  2. loveless

    The DWmegawad Club plays: MAYhem 2020

    prboom+, no saves, uv pistol starts map 24 deaths 6 no exit but i had fun trying out a few things in the beginning. getting the cyber to infight at that opening corner seemed like a good idea. step out from the ledge, bait shots into the corner, let the vile soften things up. this allows for a bit more freedom to go off to the side and get additional rockets at the expense of waking mancs and taking chaingunner fire. sadly, i couldn't get passed this point. i wasn't sure how to get up that second lift to progression reliably.
  3. loveless

    The DWmegawad Club plays: MAYhem 2020

    prboom+, no saves, uv pistol starts map 22 deaths 8 super restricted combat like this isn't my speed but i had fun making attempts. i don't really have the patience to try recording again, dying to a pain sector after reaching the exit, you know why this could happen. map 23 deaths 3 ahh, refreshing arena based combat. if it's not going to be food then this would be the way to my heart. my first few attempts were going straight to the manc/pe/rev/caco room, minimal success. going into the arach turret/caco room first fared a surviving attempt. myhm20-23-loveless.7z
  4. loveless

    The DWmegawad Club plays: MAYhem 2020

    oh man, i've been gone for a while. i'll keep my writeups short, just a few sentences of what comes to mind. prboom+, no saves, uv pistol starts map 14 deaths 0 i got super lost looking for the blue key tele to exit. the "cyber on patrol" idea is fun but it dies too quickly, even without ssg/plasma. map 15 deaths 1 one of the best looking maps thus far. highlight was watching two chaingunners annihilate a hell knight at the upper rocket launcher. the finale was fun and pressured, too. map 16 deaths 9 most challenging map so far. killing that single caco in the opening became tedious. otherwise, great fun for a map with only hitscan weapons. map 17 deaths 4 not necessarily as challenging as map 16 but definitely coming close. every inescapable pit was there to remind me the cost of loose movement. map 18 deaths 2 skipped, wasn't fun and the midi reminded me of Going Down. map 19 deaths 2 noticing i missed the bfg was frustrating. it would've been nice to speed things up quite a bit, this one dragged on far too long. map 20 deaths 1 one attempt was enough. map 21 deaths 1 tyson isn't my thing, either. map 31 deaths 6 i thought i'd enjoy this one but circle strafes are clean up, not a cornerstone of gameplay design. mayhem 2020 demos 14-19.7z
  5. loveless

    What Video Game Are You Currently Playing?

    still halfway into Wild Arms, might play FF9 next
  6. loveless

    The DWmegawad Club plays: MAYhem 2020

    prboom+, no saves, uv pistol starts map 12 deaths 5 didn't finish, wasn't having a good time. map 13 deaths 3 throwing back to frog map 4, a fun take on spam and pushing through! myhm20-13-loveless.7z
  7. loveless

    The DWmegawad Club plays: MAYhem 2020

    prboom+, no saves, uv pistol starts map 9 deaths 0 the opening damn near killed me. my own complacency almost got me a few times but what can you do? this one picked up the pace well enough and maintained my interest. it only got more fun as the map went on. map 10 deaths 1 first death in the wad! the detailing in this was surprising considering the limited sector count. map 11 deaths 0 this one zapped me straight back to Dimensions from Killer5, swear to god. the midi, the atmosphere of a "void space", and the heavy use of midtiers. unapologetic, just how i enjoy it. mayhem 2020 demos 9-10-11.7z
  8. loveless

    The DWmegawad Club plays: MAYhem 2020

    💪💪💪💪💪💪💪
  9. loveless

    The DWmegawad Club plays: MAYhem 2020

    living the dream over here. meanwhile, i was scuttling about hoping to avoid splash damage.
  10. loveless

    The DWmegawad Club plays: MAYhem 2020

    prboom+, no saves, uv pistol starts map 6 deaths 0 very cool opening! the trees looked great and the break ups in the ground matched well. fights weren't too exciting but the fun here was in the visuals and a midi that paired well. kinda curious about that partial invis secret; seems like it'd hurt more than help. map 7 deaths 0 unexpected savagery, hehehe. "the path" took me a bit to figure out but the teleporting cyber was the hit. map 8 deaths 0 this one took a little bit to start but held it's pace nicely. interesting combat, interesting setups/architecture, and good use of weapons. really dig the midi, too. mayhem 2020 demos 6-7-8.7z
  11. loveless

    The DWmegawad Club plays: MAYhem 2020

    prboom+, no saves, uv pistol starts map 5 deaths 0 felt like i spent a third of my time figuring out how to get the blue key. after that, things progressed very quickly. everything felt very similar but this might've been due to layout. myhm20-5-loveless.7z
  12. loveless

    What are you playing now?

    been trying to record a demo for italo doom map 1. the best i've done is kill everything then die to the exit platforming. im only moderately butthurt.
  13. loveless

    The DWmegawad Club plays: MAYhem 2020

    ...tell us how you really feel.
×