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About guitardz

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  1. guitardz

    What are you playing now?

    I am at map18 of Sunlust. The difficulty is cranking up a bit now. Gonna be giving Struggle a play through once I finish this.
  2. guitardz

    Best Intermission Text You've Read/Written

    Well...we're waiting ;p
  3. guitardz

    Is a Controller SR40 mod possible for GZDoom?

    Awesome, this will probably work great, I'll just rebind my sprint toggle button to do -turbo 128. I very rarely need SR50 but I'll keep it in mind. Thanks, man.
  4. I use a controller, and with analog sticks you cannot SR40 (or SR50), so I usually just enable jumping when I get to a tricky platforming section. But what I would really like is a mod that allows you to just plain SR40 with the analog stick pressed in a diagonal direction, but still keep the smooth movement of the analog stick (like walking slowly when barely pressing it). If that isn't possible, would it then be possible to alter the player's movement speed in this way? Moving at "Always Run" speed when "Always Run" is off. Moving at SR40 speed when "Always Run" is on.
  5. guitardz

    Post Your Doom Picture (Part 2)

    @Bauul That's pretty kick-ass. But can you import the obj back in as sectors?
  6. guitardz

    Post Your Doom Picture (Part 2)

    Is it just me, or doesn't the pain elemental have imp arms?
  7. guitardz

    Post Your Doom Picture (Part 2)

    @elend I've given it a bit more thought and decided to use red, blue, and yellow circuitry for different areas of the map. Color coded by what key is available in that area. And I think I've decided on the name "Chaos Circuit" the final area after the 3 key door will have a red skull key and use blood trails instead of circuits, the red skull will open the exit. The RGY keys will be obtainable in any order. Each will require some hefty fighting and exploration to obtain.
  8. guitardz

    Post Your Doom Picture (Part 2)

    The one I've been posting is Boom as well :). Fancy features are nice, but there's beauty in the simple things.
  9. guitardz

    Post Your Doom Picture (Part 2)

    Hmm, I'm not sure how I could actually. The main red band on the wall is going to run through the entire map from the start room to the exit. The floor circuitry is just to look pretty. I suppose it could lead touch to secrets in some places. Currently all I have is powering up lighted colunns and a pad with an SSG on it.
  10. guitardz

    Post Your Doom Picture (Part 2)

    More work on my black and red Boom map, it's now black marble filled with red circuitry. And singleplayer!
  11. Anyone mention need Fava Beans?
  12. guitardz

    Post Your Doom Picture (Part 2)

    I've been following the thread and seeing that, yea. Yeah, I figured there would be something with the name already. I can work around it, Redline Rampage or something. It'll have to become a decent map before I start worrying about the name (It was originally "Orthogonal Shit" lol)
  13. guitardz

    Post Your Doom Picture (Part 2)

    I plan to carry this aesthetic on to a larger singleplayer map. I think I'll call it 'Redline' or something similar.
  14. guitardz

    Post Your Doom Picture (Part 2)

    I like this. Need to play this wad soon.
  15. guitardz

    Best Use of Stock Textures

    Just in case it hasn't been mentioned. Counterattack by Mechadon.