Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About elend

  • Rank
    Forum Regular

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. elend

    Good to be back after 23 years

    Welcome to Doomworld. There is only one thing I can tell you: Enjoy yourself!
  2. elend

    [Blade of Agony] Road to Wolfenstein | Dev Blog | p8

    First of all; Good news, that development is continuing. Second; Blade of Agony is what got me into actually making maps for Doom, so a big thanks to you for that. Keep it up, I really loved Blade of Agony, it‘s just an amazing piece of work and what a Wolfenstein 2 would have / should have looked like on around 1994. Thanks, guys, much appreciated. Can‘t wait to play E3!
  3. elend

    The "Random" Links Thread

    Found this funny paper today. From the year 2000, titled "Doom as an Interface for Process Management" http://ein.blue:70/text/Doom as an Interface for Process Management (2000).txt
  4. elend

    what are you working on? I wanna see your wads.

    @Tango To be honest, at this point I don't care anymore. I constantly work in 1 pixel gridsize and basically freeform draw everything making extensive use of the curve tool, stair builder and rule of thumb. The map is a mess of non-straight lines and endless verteces.
  5. elend

    [v 0 .95] Doom Neural Upscale 2X

    Man, even one sprite per week is superb! Keep it up and don‘t hesitate to ask for help. I think everyone in this thread wants this to look as awesome as possible.
  6. elend

    what are you working on? I wanna see your wads.

    Thanks guys. Let‘s see how it‘ll play. I am scared of monster placement and optimization. ;/
  7. elend

    what are you working on? I wanna see your wads.

    Overview of my map so far. Structure should be finished soon (still missing: outdoor area) and will then be followed up by enemy placement and encounter refining.
  8. elend

    doom2's map01 quakestyle

    That, sir, looks great! I‘m going to play this.
  9. elend

    Three Questions

    Oh my, this is interesting. Good to know! @boris
  10. elend

    Post Your Doom Picture (Part 2)

    Striking indeed. This stuff looks unreal. Btw, when taking the screenshots, do you widen the field of view?
  11. elend

    Any Software That Takes Pictures Of Doom Maps?

    @Kappes Buur Oh, now this is an interesting find! So you can change color schemes and line thickness. That's very great. Thank you really much.
  12. elend

    Post Your Doom Picture (Part 2)

    @StormCatcher.77 That's some gorgeous looking hell architecture!
  13. elend

    Best way to make new sprites?

    A very nice oldschool like software for purely pixel editing is also GrafX2 which has recently been in active development again. GraphicsGale has been made freeware recently and also comes highly recommended by pixelartists on Pixeljoint.com. The hardest thing about sprites is to actually be able to draw countless iterations of the same actor. There are so many actions and rotations, that the number of images you have to draw is quite high. You might also want to check out basic 3D modeling software which can help you with animations and basic rotations.
  14. Sure, no problem at all. It can establish a theme, even. And yeah, I also prefer to hear a good tune twice, than a lesser tune instead.
  15. elend

    [RELEASE] Eviternity RC1

    Man, that sprite looks really amazing. Is it a custom creation and if so... based on a 3D Model?