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Found 2196 results

  1. SuperFreaksDev

    TNT 2: Devilution (Final beta released)

    Yeah, I think it was an intercept overflow, I was spamming the BFG at that point because I was having a blast gibbing the huge mobs. I was doing that in the sewers too, so at the end I must have just done it in a weirdly specific way to be able to cause it?
  2. Rudolph

    Scythe *Sigh* Syke!

    No, I am still in the process of figuring my way around MAP30. The Cyberdemons at every corner and the multiple mobs waiting in ambush force me to move slowly and carefully.
  3. the point of this is to add extra weapon functions to Dehacked. these have parameters like what was implemented for mobs never mind, wait. does prboom-plus have this? thats the major reason why i did this.
  4. Thelokk

    What is the hardest map you've ever completed?

    Some idiotic 'babby's first map' from the 90s I encountered for the random /idgames thread, can't even remember the name. The ammo balance, mob composition and geometry were so nonsensical and random they turned you average DEu map into a meat grinder.
  5. The Quake remaster only has HQ models for the base game's mobs, not the expansion pack stuff. Do any fanmade HQ models exist that I can just drop into the rerelease folder? It's very jarring seeing the base game Ogre with the HQ model and the multi-rocket Ogre with the original model next to each other.
  6. @Arrowhead12 GREAT WORK! I loved this WAD and it was a blast to play. My favorite part was that giant mob of imps! Alot of fun!
  7. I really like these maps, even Talon Fort, though a rocket launcher would certainly have been nice there with the many mobs of enemies around. Sprawling maps are my jam and the visuals were cool. lmd_tlnfrt_bldhrd demos.zip
  8. I've recently seen a pretty good vid that puts all of the "cancel culture" and "mob mentality" talking points into historical perspective. As in, it was always a narrative pushed by the elites who wanted to bear no consequences for their privilege. Mobs have been described as masses of people losing their ability to reason, because some base inner urges bubble up and drive the unthinking rage. Yet this is never the truth, mobs may rage, but they actually tend to be laser-focused on their goals. The former narrative is however an effective tool/boogieman to describe vocal, massive backlash against one's shitty takes as unthinking degenerates devoid of logic.
  9. Lila Feuer

    What is your favorite "chapter" in Doom II?

    Aw, but Refuelling Base has so many BFG worthy mobs to blow away! It's a favorite of mine when testing out weapon mods because of the amount of low to medium tier monsters on display. I hate 12, especially pistol start and with fast monsters, turns into a complete slog, but I agree with 21 for just feeling like a wasted slot.
  10. I actually enjoy monti's venture into a more dickish and punishing mapping style where the player has to take on the worst kind of mobs with the most annoying placement one could come up with
  11. NightFright

    This is Woof! 14.3.0 (Mar 15, 2024)

    Was the first time it ever happened to me, didn't know it was actually something you needed to keep in mind when killing "key mobs" on MAP07. But well, I guess using the RL or BFG isn't a good idea so early on.
  12. Cruduxy Pegg

    Thoughts On Hexen?

    I need to retry this in chocolate Hexen later because repulsion flechettes seem weaker in GZdoom than what I remember ( can't pierce bosses, stops after instakilling one mob in place ).
  13. The Bug

    DoomCraft

    What's coming: More mobs and weapons. Added sound effects and more over all polished code. A way to mine/craft.
  14. fruity lerlups

    How To "Fix" The Spider Mastermind?

    the answer is simple.. give them bfg; Pros of BFGMasterMind; -A hitscan menace similar to the Archville where you have to break line of sight before its projectile hits something or you can take an instagib at close range, or significant hit to stack at far range. -Deadly projectile which will very certainlt instakill in most cases if youre still in line ot sight when it lands. -Cool new dance where youre weaving in and out of cover to mess up the spidermummy, trying to avoid both its projectile AND stay out of los before it hits something -BFG 1-tapping the mastermind goes from making the Mastermind seen pathetic fo being a super high execution move where you rely on great timing, infighting, etc. to get it off and theres always the risk of it 1-tapping you with its BFG -BFG's tracers landing and demolishing a horde of demons makes for awesome spectacle and cool infighting scenarios. When a mob tries to fight the spiderdemon back, theyll very likely be killed quickly. Leads to a kinda cool "its you and me doomboy" drama in every fight. -Plasma theme makes it more of a mummy to the arachnotrons. Possible cons: -Extremely deadly to the point of frustrating, the dance of tracers and projectiles might become too chaotic in certain scenarios. -Quite liable to inducing too much aggro from other demons and just having a horde waste it.. however it might just end up with it wasting all the mobs as mentioned -Might limit certain fight scenarios as it would become an infighting goddess.. but is this so bad? BFG Mastermind. Edit: also leads to a funny contrast between the archville and mastermind, archville is a LoS menace that brings back mobs to fight you, Mastermind is a LoS menace that will clear out mobs until its one on one with you. It would be interesting to possibly give it immunity to infighting? Might be a lil too crazy then, but cmon, its the final boss, let her slay.
  15. The game doesn't suck though... atleast almost everyone agrees it doesn't. And thankfully I didn't see anyone mentioning it does either. Just Marty or id. I'm just not a fan of review bombing. If they're gonna mob, they should probably do it on social media more than anything.
  16. The combat is a lot of fun (UV pistol start) and the maps feel good to run through. There were a lot of really good rocket launcher moments too, lots of ammo and squishy mobs lol. Some of the traps were devious, and I played the last map probably 8 times til I got it. Very good-looking, fun piece of work.
  17. @Maribo Tried both.. got mobbed to death in suckerpunch 1, cannot even get out of the first room in suckerpunch 2. This WAD definitely got me, I hate it :D
  18. BGreener

    Hell Denizen (Early Access on Steam)

    I'm in the same boat as @Daytime Waitress here, three levels in and it's tons of fun. I'm really liking the enemy volume: Lots of meaty mobs for those grenades and shotgun alt-fires. This was gleaned from what you've been showing us, but the style reminds me of "Stroggos invaded by hell" - right up my alley! Having a great time so far.
  19. Thanks @Dusty_Rhodes Currently sorting out the exit area and how you get there etc.... I might need to add another BIG arena too as it's only 560 mobs atm. It's not however meant to be a magnum opus haha :)
  20. Wyrmwood

    Smooth Bolognese Blood and Gore v2.49

    This sounds really cool, gonna try after work. Only thing I'm concerned about is that I stopped using bolognase because I was getting invisible enemies after archvile's resurrected gibbed mobs. Do you know if this is still an issue.
  21. By the way, in the new version mobs stuck in the wall.
  22. @Astronomical I have learned to punch or chainsaw Pinkies and Spectres in order to save ammo. It is a pretty effective tactic, unless of course you are dealing with a mob. Getting monsters to infight is also a good way to thin their ranks!
  23. For a first map is very generous! Mix of Doom/Hexen mobs..., numerous secrets, neat level design with an impressive last area and some welcome touches of humor! For my taste there is a bit of a lack of enemies in the large areas (it would also perhaps have been necessary to close the entrance to the cemetery during the combat to prevent the player from being able to escape/fight outside!). But that doesn't affect the pleasure of playing it.
  24. VoanHead

    What are you planning for October?

    Gonna go to one of my college’s halloween parties for the first time to get so drunk that I wake up in another place. I’ll dress up as Jason or something, cheap ez costume. Oh and Mob Psycho III comes out early October baby LETS GOOOOOO
  25. Doom Guncaster K

    Azazel's Second Descent 32 map One Man Megawad now on IDgames

    The latter part of Chapter 2 contains lots of danger close situations. Map09 reminds me of Quake 3 Arena by its combat; fighting mobs in the closed and tight rooms that is limited to maneuver is quite a challenging task to be honest. Parts of map09 also has cave scenes that looks phenomenal. Map10 reminds me of Strogg’s base from Quake 2. There’s no Quake-related textures though the design of its scenes and atmosphere is pretty neat from my view. I really like the big arena fight in the BFG section. Waves of hit-scanners mobs spawn in could make the player struggle to move freely even in the big room. The secrets might save the player in the pickles with decent amount of supplies so it’s highly recommended to watch those little switches in corners. Map11 is the start of Chapter 3 (orange marble theme). The kill count seems to be less than the previous ones yet the combat might keep the player busy for collecting gears and resources. I really like the enemy placement in map11. Setting 2 cyberdemons at the end of the aisles respectively adding the pressure to the player for not being carefully. The yellow skull key fight has chaingunner squad that delivers suppressing fire that could shred the player within seconds. Monster infight might be needed in red skull key section. Having 2 spider-mastermind attacking mobs could be a way of attrition to take out mobs and conserve ammunition…. Though I still have my big gunz in hands so me just keep shooting my way out of swarms. The layout of map11 is simple and its visual design is looking super great, especially in the outdoor/a little cave section, making me wonder what the incoming beautiful maps are. 😃👍✨
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