zap610 Posted March 23, 2015 joe-ilya said:I'm totally with you in this one. It's not just the same, it's actually improved(no flesh blocks, more organic looking nature and more detail) The only improvement I see is you have more health. 0 Share this post Link to post
printz Posted March 23, 2015 Warring devils because of diabolist converting some of them. Now total hell is unleashed. 0 Share this post Link to post
Breezeep Posted March 24, 2015 scifista42 said:Sorry, I've meant to say that it looks so to me. I just hope that your personality doesn't change into a negative one though. 0 Share this post Link to post
BaronOfStuff Posted March 24, 2015 Cleaning up a lucky (and almost randomly selected) 36 Ultimate Doom maps for a dumb Vanilla-compatible pastime project of my own. 0 Share this post Link to post
baja blast rd. Posted March 24, 2015 BOS, don't hold yourself back imo. The layout could use way more of an overhaul -- and more non-cosmetic height variation, I'm betting. You could still preserve the landmarks. AD_79 said:That there is the Doom font, which I actually had to download and install. This is it. Thanks. Didn't even recognize it out of context. 0 Share this post Link to post
BaronOfStuff Posted March 24, 2015 rdwpa said:BOS, don't hold yourself back imo. The layout could use way more of an overhaul -- and more non-cosmetic height variation, I'm betting. You could still preserve the landmarks. That's only E1M1, didn't really feel like going completely nuts on it. 0 Share this post Link to post
joe-ilya Posted March 24, 2015 Another area from wad.wad Really proud of it. 0 Share this post Link to post
AD_79 Posted March 24, 2015 Definitely better than having rectangular blood holes :P 0 Share this post Link to post
Archi Posted March 24, 2015 Some shots from my map, since I already showed it on the stream. 0 Share this post Link to post
scifista42 Posted March 24, 2015 purist said:Looks great Archi +1. Beautiful. 0 Share this post Link to post
zap610 Posted March 24, 2015 joe-ilya said:Look closer. :P Do I have to? :( 0 Share this post Link to post
joe-ilya Posted March 24, 2015 zap610 said:Do I have to? :( Option 2 : Glasses. 0 Share this post Link to post
SFoZ911 Posted March 24, 2015 Finished another map for my mapset today. 0 Share this post Link to post
purist Posted March 24, 2015 Chunky architecture and grimy textures - very nice 0 Share this post Link to post
Memfis Posted March 24, 2015 Mirrored sky = lame! Always makes me think of the Rorschach tests. 0 Share this post Link to post
AD_79 Posted March 24, 2015 Ooohhh, are those UAC Ultra textures I see? ASS used those as a theme pretty recently, they were fun to map with. Nice looking maps as well, I really want to play them. 0 Share this post Link to post
scifista42 Posted March 24, 2015 @SFoZ911: Consider adding some borderline texture between the brown bricks and other materials, or otherwise prevent them from clashing. Nice shots, anyway. 0 Share this post Link to post
SFoZ911 Posted March 24, 2015 @Memfis Well, I have couple of skies to choose from but I'm still not sure which one to choose so I stick to those currently. @scifista42 Oh don't worry, I still have a lot to do on those. I usually finish the layout and texturing, then I do the nitpicking/polishing routines. @AD_79 Indeed they are, and I like them a lot. @purist Thanks a bunch. 0 Share this post Link to post
zap610 Posted March 24, 2015 joe-ilya said:Option 2 : Glasses. I think I'd prefer glasses, then I wouldn't be able to see your maps. 0 Share this post Link to post
DeathevokatioN Posted March 25, 2015 Looking nice SFoZ911, very desolate and evil looking for a techbase, that grittiness is a nice touch. :> 0 Share this post Link to post
mrthejoshmon Posted March 25, 2015 zap610 said:I think I'd prefer glasses, then I wouldn't be able to see your maps. Damn, why didn't I think of doing that? Seriously, it still looks like something I would not enjoy playing, detail =/= good map. 0 Share this post Link to post
AD_79 Posted March 25, 2015 mrthejoshmon said:Seriously, it still looks like something I would not enjoy playing, detail =/= good map. 'Detail' doesn't necessarily make a good map, good gameplay, good design and a good layout do. Joe, do you have those? 0 Share this post Link to post
Blastfrog Posted March 25, 2015 Use this sky if you want to, I made it myself from a photo that Enjay took of a sunset. 0 Share this post Link to post
jmickle66666666 Posted March 25, 2015 Joe: the shot looks like a great improvement over your past work, i'm looking forward to seeing more! 0 Share this post Link to post
GreyGhost Posted March 25, 2015 zap610 said:The only improvement I see is you have more health. I think I see a window where one wasn't before and that shallow depression in the foreground is no longer a simple rectangle. Sodaholic said:I made it myself from a photo that Enjay took of a sunset. Does Enjay live in Hell, or was he just visiting? 0 Share this post Link to post
Demon of the Well Posted March 25, 2015 scifista42 said:+1. Beautiful. Yeah, I like that theme a lot. Reminds of the early maps in Vanguard, somewhat, but the night sky really sells it. 0 Share this post Link to post