Kristian Nebula Posted September 17, 2010 EDIT 14-8-2013: Map is released, download it here: http://www.doomworld.com/idgames/?id=17322 Hello, I couldn't keep my fingers off good old doom after WOS after all. I am delighted to announce that a sequel for the Brotherhood of Ruin is in progress. Since I'm currently working on my first full-length psytrance album I'll work on this mapset every now and then and won't have a deadline. It will be done once it's done. Map01 is currently at about 4000 linedefs so far. Although I've done my first slopes in maps for this project, the design will otherwise stay true to the original BOR: http://www.doomworld.com/idgames/index.php?id=11866 What is included: A large, all-new map from scratch in the style of original ruinbros levels. I'll compose new music for the map. The project will be zdoom-only, since the map will have slopes. I suppose it should work alright with skulltag as well if somebody prefers that port instead. Perhaps some new baddies, not too many and it will mainly be about original ruinbros gameplay-style. 0 Share this post Link to post
esselfortium Posted September 17, 2010 Oh nice! I can't wait to see what you come up with for this; the Brotherhood of Ruin theme and style are great, so a revisitation of it from you can only mean good things are in store. 0 Share this post Link to post
Kira Posted September 17, 2010 I didn't expect this, and it is a great surprise! I am looking forward to play this now ;). 0 Share this post Link to post
hawkwind Posted September 18, 2010 Also looking forward to this with bated breath ... :) 0 Share this post Link to post
fullmetalvaran33 Posted September 18, 2010 BoR is a classic, Man. Can't wait for this sequel! :) 0 Share this post Link to post
Kristian Nebula Posted December 2, 2010 -UPDATE- 12-02-10 I just wanted to let you know that I haven't stopped working on this... Map01 is getting closer, with over 5000 linedefs at the moment. Adding more screenshots on my next update when I hope to have the first map done. I'm working on this whenever I have time and it will be ready once it's ready. ;) November was full of music stuff, with 5 dj-gigs with one in russia and others in underground parties and a pool-party in a penthouse which was very interesting because fire-alarm went off in some point :D Also been working on my 2 upcoming full-length albums which are slowly progressing further... Chill-Out/Downtempo and Psychedelic Trance... I'll make midi music for this mapset as well which I've got some ideas for already :) bits of ambience and tribal-style drums. Have a nice day, everyone..!! -Kristian- 0 Share this post Link to post
Kristian Nebula Posted July 17, 2011 -UPDATE- -07-17-11- Hello people, I have been very busy working on my music stuff and doing gigs around Finland and Europe, so I haven't really been able to work on this for a long time. Anyway, I've got some good news. I haven't stopped working on this and a few days ago I got a good burst of inspiration and worked on various bits & pieces of the first map. After working on it for the whole evening I got the idea of changing the project from 4 small maps to one very big map with various different areas. Map will be zdoom-only in the sense that I'm using slopes for creating hills & other outdoor eye candy. Otherwise, it's plain good old doom without any fancy scripting etc. :) I don't know when the map will be done as I'm constantly travelling especially during the summer in various forest parties and festivals playing my music and other people's music as a dj. But anyway, I will keep you posted whenever I've done some new work on it. Eye-candy: http://img695.imageshack.us/img695/8165/screenshotdoom201107171.png 0 Share this post Link to post
Du Mhan Yhu Posted July 17, 2011 Lookin' good, I like what you did with the sloping. 0 Share this post Link to post
esselfortium Posted July 17, 2011 The floor sloping in the playable area is likely to interfere with gameplay if you're planning on having battles take place around there; ZDoom's slope physics usually lead to the player sliding around like a bowling ball, unfortunately. 0 Share this post Link to post
Kristian Nebula Posted July 18, 2011 esselfortium said:The floor sloping in the playable area is likely to interfere with gameplay if you're planning on having battles take place around there; ZDoom's slope physics usually lead to the player sliding around like a bowling ball, unfortunately. Yeah, I have noticed that and have tried my best not to over-use it ;) 0 Share this post Link to post
Kristian Nebula Posted November 14, 2011 Just a small update. Been working on this for two nights in a row now and it's progressing quite nicely - it's around 7000 linedefs at the moment and getting bigger. More outdoor areas and pyramids coming up ;) Gameplay will be intense but not HR-like. More like Plutonia's harder maps style.. Starting on slow but getting meaner quickly, and the difficulty will progressively grow throughout the map. The map is also going to be quite big, bigger than original BoR maps. Screenshots next time ;) Have a good rest of the year guys! 0 Share this post Link to post
Lila Feuer Posted November 14, 2011 That tree in the last shot looks out of place. Otherwise nice theme you got going. 0 Share this post Link to post
xvertigox Posted November 15, 2011 Fuck yes psytrance. Psytrance + dissociatives = wow 0 Share this post Link to post
Kristian Nebula Posted November 15, 2011 xvertigox said:Fuck yes psytrance. Psytrance + dissociatives = wow [OFFTOPIC]I'd rather say like this: Psytrance + dance outdoors in forest throughout the night = freedom from negative emotions and thoughts, also called highly stress-reductive neo-shamanic trance-dance sound therapy for body, mind and spirit[/OFFTOPIC] Let's keep this with doom and this particular in-progress-map, now shall we? ;) -Until next time- 0 Share this post Link to post
Avoozl Posted November 16, 2011 Nebula-Kristian said:Eye-candy: http://img695.imageshack.us/img695/8165/screenshotdoom201107171.png That's some sweet looking Aztec styled goodness there. 0 Share this post Link to post
Kristian Nebula Posted January 6, 2012 I've done some more work on the map. It is around 10,000 linedefs now and growing. I've paid a lot of attention to eye candy and in estimation about 50% of the map is now done. It will be one big map and it will be named "The Lost Temple" ... And now some eye-candy: http://img36.imageshack.us/img36/9180/screenshotdoom201201062.png http://img14.imageshack.us/img14/7778/screenshotdoom201112252.png So it's slowly getting there and will be done when it's done. I'll keep you posted. Have a good 2012!! -Kristian 0 Share this post Link to post
HavoX Posted January 6, 2012 Nebula-Kristian said:And now some eye-candy: http://img36.imageshack.us/img36/9180/screenshotdoom201201062.png http://img14.imageshack.us/img14/7778/screenshotdoom201112252.pngSweet.Nebula-Kristian said:So it's slowly getting there and will be done when it's done.Take your time with it. "The longer it takes, the better the end result." ;) 0 Share this post Link to post
rsl Posted January 7, 2012 The sloped terrain in the second screenshot looks realistically impressive! I liked a lot the atmosphere of the first episode, and am eagerly waiting for this extra level... But if there's one thing that never got me fully convinced in the levels, it was the water texture. Am I the only one? :-) 0 Share this post Link to post
Tormentor667 Posted January 8, 2012 This great news :) I was always looking forward to a sequel of BOR and now there it is! Thank you! 0 Share this post Link to post
gravager Posted January 12, 2012 I played ruinbros the other week for the first time & really liked it! heard about it from a top 10 list though, not from this thread. Coincidence? I will check out this wad for sure. 0 Share this post Link to post
Kristian Nebula Posted June 24, 2012 UPDATE 12-6-24 Hi everybody, I've done some more work on this map and it's getting bigger... Closing in on 12,000 linedefs soon. It'll be done when it's done. :) Here are a couple of screenshots: http://img850.imageshack.us/img850/3873/screenshotdoom201206242.png http://img402.imageshack.us/img402/3873/screenshotdoom201206242.png http://img801.imageshack.us/img801/9180/screenshotdoom201201062.png I can say that there's some nice outdoor areas coming up too ;) Have a good one, Kristian. 0 Share this post Link to post
Kristian Nebula Posted August 14, 2012 -UPDATE August 15th, 2012- Hi everybody, The map is progressing quite well. I have been super-inspired and full of creativity for the past weeks after BOOM Festival in Portugal which loaded me full of energy and I've completed a new piece of music for my upcoming album and have also been working quite a bit on this map. New areas are shaping and it's now at almost 13,000 linedefs. There's really no limits and I've got a nice sketch of it in my head which is quite big and will take lots of time to finish but it's certainly getting there... Here's a couple of screenshots for your eyes :) http://img40.imageshack.us/img40/3406/screenshotdoom201208150.png http://img685.imageshack.us/img685/3406/screenshotdoom201208150.png Until next time, Kristian 0 Share this post Link to post
Pirx Posted August 15, 2012 i like the mesoamerican theme, it's like a fancier plutonia. also the difficulty, pretty much what i like best, and a moderate use of slopes. hm, not many zdoom wads use slopes actually. 0 Share this post Link to post
Kristian Nebula Posted October 25, 2012 UPDATE 25-10-12 The layout of the map is now about 75% done with monster placement and gameplay design in progress for the completed areas. Next stop is to start designing a big area for a tough final fight I've got in mind :) And linedef count is at about 17,000 at the moment. Screenshots next time :) Have a good one, Kristian. 0 Share this post Link to post