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Revenant
Junior Member


Posts: 158
Registered: 01-05


In 1972 a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Yeoman Engineers and Designers of Software.

Final version (probably): http://www.doomworld.com/vb/showthr...9338#post919338

Last edited by Revenant on 11-01-10 at 06:22

Old Post 10-23-10 19:59 #
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lupinx-Kassman
Senior Member


Posts: 1279
Registered: 10-06


I love it when a plan comes together.

Old Post 10-23-10 20:06 #
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esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5268
Registered: 01-02


I am shocked! Shocked and appalled at the recycling of this Shaikoten drawing!

I'll still probably make a map though.

Old Post 10-23-10 21:06 #
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Revenant
Junior Member


Posts: 158
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Here at YEDS we strive for environmental sustainability!

Old Post 10-23-10 21:15 #
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jute
My avatar grips his belt rather tightly.


Posts: 1299
Registered: 03-03


Great news!

Old Post 10-23-10 21:24 #
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Butts
Senior Member


Posts: 1470
Registered: 07-07


I hope I remember when I wake up...

Old Post 10-23-10 23:19 #
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Craigs
The only idiot here besides Csonicgo


Posts: 2438
Registered: 11-05


I'm in. Working on the last one was awesome.

Old Post 10-24-10 01:42 #
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Mechadon
Senior Member


Posts: 1787
Registered: 12-06


I gotta knock out some school works, but I will be there :D. I may even show up on IRC, who knows.

Old Post 10-24-10 02:28 #
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esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5268
Registered: 01-02


Revenant is sleeping, so he had me post the rules for him. They're in the OP, but I'll repost them here because I feel like it:

32in24 10 is now in session! Anyone can participate by making and submitting a map...or several maps! The rules are as follows:

Boom Compatible map format.
Gamemode: 4-8 Player free-for-all deathmatch (Include DM Starts, and Player 1 start).
Items NOT flagged as Multiplayer Only.
Put an exit in your map.
No new textures: only use doom2.wad textures.
New music OK.
Give your map a name, so we don't have to.
Maps that are deemed crappy will get cut if we go over the 32 map limit.
Try to stick around 30 mins to 1 hour build time per map.
Beauty is optional: fun is not.


Post a download link to your finished map in this thread.
If you don't have your own hosting, use http://files.drdteam.org/ instead of using Rapidshare or whatever, for the courtesy of the person who has to download all the maps and compile the resulting wad Okay apparently this doesn't work, just use Speedyshare or Dropbox or something

Have fun!

We still have an IRC channel at irc.oftc.net #32in24 so drop in and get PUMPED UP!

Last edited by esselfortium on 10-25-10 at 05:02

Old Post 10-24-10 04:59 #
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Mechadon
Senior Member


Posts: 1787
Registered: 12-06


*opens Doom Builder*

*edit*

Welp, I finished a layout and thing placements.

http://mekworx.phenomer.net/mekastuff/pics/screenshots/maps_misc/mek-32in24-10.png

Haven't playtested or detailed it yet. Not sure where it's going to take me. I hope everyone else is faring well.

Last edited by Mechadon on 10-24-10 at 06:30

Old Post 10-24-10 05:03 #
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Xaser
Senior Member


Posts: 1630
Registered: 07-03


O DAM SON

Hmm, I might be able to whip up something quick tomorrowish. Prolly won't be a masterpiece, but I'll make it insane to compensate.

Old Post 10-24-10 07:36 #
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esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5268
Registered: 01-02


Map done. I didn't bother detailing it particularly, nor did I..bother putting it on the grid particularly. I hope the item placement isn't too awful; I'm never sure about it.

http://sl4.poned.com/wasd/32in2410-layout-1.png

http://sl4.poned.com/wasd/essel-32in2410-1.wad

Title: Lawn Wake IX
Build Time: Three hours. I'm slow.

Old Post 10-24-10 08:14 #
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Mechadon
Senior Member


Posts: 1787
Registered: 12-06


Nice :). I think for my next map, if I have time, I'm going to rip off your concept and do a map that doesn't have any 45 or 90 degree angles :P

Old Post 10-24-10 08:59 #
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Mechadon
Senior Member


Posts: 1787
Registered: 12-06


http://mekworx.phenomer.net/mekastu...-32in2410-1.zip

Title: Grayscale
Build Time: 4 hours too long
Music: None (I may pick a track later)

Well as usual, I spent too much time on this with details and all that crap. I'll do another one tomorrow if I'm not feeling awful. I'm fighting a cold or something right now.

*edit*

Uhhhh....riiiight. I forgot to do the lighting. Oh well, it'll wait until tomorrow :P

Last edited by Mechadon on 10-24-10 at 12:09

Old Post 10-24-10 11:53 #
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The Green Herring
Community Chest 4 Leader


Posts: 958
Registered: 05-07


Here's one.

http://dl.dropbox.com/u/6650582/32in24-10_TGH1-layout.png
http://dl.dropbox.com/u/6650582/32in24-10_TGH1.zip

Title: Wood, Stone, and Steel
Build Time: 4 hours and 48 minutes
Music: Axle the Red's Stage Theme from Mega Man X5, converted to MIDI by King Meteor

EDIT (1:10 PM PDT): Added layout preview since other people have been doing it.

__________________
- The Green Herring

Last edited by The Green Herring on 10-24-10 at 21:10

Old Post 10-24-10 12:15 #
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Joshy
Member


Posts: 538
Registered: 07-08



Mechadon said:
Nice :). I think for my next map, if I have time, I'm going to rip off your concept and do a map that doesn't have any 45 or 90 degree angles :P

:< My map's loaded with 45 and 90 degree angles! WAHHHH!
http://img515.imageshack.us/img515/8978/thefly.jpg

Title: The Fly
Build Time: around 3 painful hours :-/
Music: MIDI rendition of U2's song 'The Fly'.

I realise it is a bit cramped in several spaces, but I think it's a good close quarter map...I hope. :3 Just followed the concept of two different dimensions, hence the symmetry. Hardly detailed, but I think it looks cool anyway. Even the map kinda looks like a fly. :P

Dl: EDIT: *link deleted* See my other post.

Last edited by Joshy on 10-24-10 at 16:03

Old Post 10-24-10 12:34 #
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Tib
Newbie


Posts: 6
Registered: 01-09


DID IT... in an hour and a half or so

Title: Techbase, Bloody Techbase
Build time: roughly an hour and a half
Music: a little something-something i cooked up

link: http://www.speedyshare.com/files/24...in24-10-tib.wad

Old Post 10-24-10 13:28 #
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Revenant
Junior Member


Posts: 158
Registered: 01-05



Joshy said:

:< My map's loaded with 45 and 90 degree angles! WAHHHH!

Title: The Fly
Build Time: around 3 painful hours :-/
Music: MIDI rendition of U2's song 'The Fly'.

I realise it is a bit cramped in several spaces, but I think it's a good close quarter map...I hope. :3 Just followed the concept of two different dimensions, hence the symmetry. Hardly detailed, but I think it looks cool anyway. Even the map kinda looks like a fly. :P

Dl: http://www.mediafire.com/?3enf2im14i3mk39



This one could definitely use a size boost. I like the layout but it is definitely pretty cramped (especially with all of the short narrow corridors.)

Old Post 10-24-10 13:34 #
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Joshy
Member


Posts: 538
Registered: 07-08



Revenant said:
This one could definitely use a size boost. I like the layout but it is definitely pretty cramped (especially with all of the short narrow corridors.)

Here's the best I can do without extreme drastic layout changes. Named V2 for convenience ;).

Dl: http://www.mediafire.com/?3yx9ppjpnxz5wd4

Old Post 10-24-10 16:02 #
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Melon
Member


Posts: 296
Registered: 02-10


This 24 hour mapping seems like the perfect opportunity for me to get off my ass and actually finish a map for once. I thought I'd play it safe and go for a (mostly) symmetrical and boring layout. The detail sucks, the architecture sucks, the gameplay probably sucks as well. In hindsight it might be too small for 8 players, live and learn.

Title: Baseheads
Build Time : Nearly 2 hours.

http://www.kieranmillar.com/doom/32in24-10-melon.zip

http://www.kieranmillar.com/doom/32in24-10.png

Old Post 10-24-10 16:59 #
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Icytux
Junior Member


Posts: 112
Registered: 06-09


Oh shit, forgot about this. Gonna start making one right away.

Old Post 10-24-10 17:18 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 5069
Registered: 08-07


Something.

http://img203.imageshack.us/img203/677/doom04r.png

Gotta go to work now. Hopefully I can get the thing placement and all done tonight when I get back.

Old Post 10-24-10 19:27 #
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Mechadon
Senior Member


Posts: 1787
Registered: 12-06


Looks awesome 40oz!

I'm feeling a little bit better today, so I'll try for one or two more maps. And I'll get my first submission all fixed up too.

Old Post 10-24-10 20:36 #
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Mechadon
Senior Member


Posts: 1787
Registered: 12-06


Finished another layout/thing placements:

http://mekworx.phenomer.net/mekastuff/pics/screenshots/maps_misc/mek-32in2410-2.png

I was going to do a freehand style drawing, but I guess I just wasn't in the mood today. I might try it if I have the steam to do a third map.

Old Post 10-24-10 22:36 #
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Solarn
Member


Posts: 481
Registered: 09-08


Here's my try at a map.
Name: Boxed in.
Build Time: Two hours, three and a half if you count the numerous failed attempts.
Download: http://www.sendspace.com/file/jpb2r1

Old Post 10-24-10 22:57 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 3786
Registered: 01-04


SON OF A CRAP
And I was sitting around all day, too.
Now I have to clean the apartment, stop by the office and take the woman out for dinner and a movie.

You bastards need to do better than 1 day's notice.

Old Post 10-24-10 23:31 #
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Craigs
The only idiot here besides Csonicgo


Posts: 2438
Registered: 11-05


Done!
http://img214.imageshack.us/img214/6835/craigs3224.jpg
http://www.speedyshare.com/files/24...n2410craigs.wad
map name: Lord Assburger's Manor

edit: Oh and build time: roughly 3 hours

Last edited by Craigs on 10-25-10 at 00:35

Old Post 10-25-10 00:06 #
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walter confalonieri
Forum Regular


Posts: 993
Registered: 07-09


(if my computer doesn't try anyomre to crash...)

Here's my map, theme is sort of episode 2 techbase, i hope you enjoy it

(sorry, no map layout but a shot from map itself)
http://img257.imageshack.us/img257/7483/doom07.png
http://www.mediafire.com/?f8zn352zj5rkfa2

Title: Perfect Blue
(yes, like the anime movie from R.I.P. satoshi kon)
Time: 5 hours + pauses for eating and other things...
Music: midi rendition from another anime, "Don't say LAZY!" (K-on ending theme), it fits good with map IMO.

I know some item placement aren't the best ever did, but here's the work. See to fix them in further.

Old Post 10-25-10 00:09 #
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Icytux
Junior Member


Posts: 112
Registered: 06-09


Name: High Roller
Buildtime: A little bit over 3 hours.

http://www.speedyshare.com/files/24...32in2410-10.zip

This is my try. I think the "detailing" might have been a little bit overkill but, whatever.

http://oi56.tinypic.com/flh7x2.jpg
Thats a 512x512 grid...
http://oi52.tinypic.com/mma41s.jpg

Last edited by Icytux on 10-25-10 at 00:47

Old Post 10-25-10 00:37 #
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TrueDude
Member


Posts: 453
Registered: 09-10


Terror Towers:
Download (SendSpace, couldn't upload to the link provided by esselfortium for some reason)
The MIDI is from the game Thunder Force IV, and was taken from this website. I don't know the policy surrounding borrowed MIDIs, or songs from other games, so it can be removed if necessary.

Old Post 10-25-10 01:46 #
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