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429 files

  1. Tyson's Delight

    2 berserk-oriented maps made in different times:

    MAP01 "F****** Metal!" (Nov. 2015):

    A short map with bricks and rusty metal, some of the original textures are been changed with some new placeholders, because i had to use WadMangle since Slade3 get crushed in the making of MAP02 for some weird reason and i can't still know how fix this problem... also WadMangle is bad (or at least is pretty basic for editing stuff)

    MAP01 "Techubus" (May 2016):

    a medium difficulty map sets in a open techbase filled with sea, monsters and giant swimming mancubus, or at least it could be that in my intentions.

    Beware of new opening section and strange lights in odd places... and remember: after you kill the mancubus at the start, everthing will go easier!

    28 downloads

       (2 reviews)

    Submitted

  2. "Fallen HQ" & "The Terminal"

    MAP01: "Fallen HQ". Escape tfrom your former HQ to the streets. MAP02: "The Terminal". Visit a Doom II style installation.

    18 downloads

       (7 reviews)

    Submitted

  3. Extreme Terror

    Demons have once again invaded a UAC military base. Since you seem to be good at stopping such invasions, the UAC has sent you to contain the situation.

    108 downloads

       (27 reviews)

    Submitted

  4. Mt. Erebus 1024

    A E3M6 themed ZDoom compatible level for Doom 2. The playing area is limited to a square of 1024x1024 units. This is my first completed level for ZDoom, although not the first Doom level I have made.

    20 downloads

       (9 reviews)

    Submitted

  5. Debrecen

    A city themed map, inspired my hometown

    43 downloads

       (12 reviews)

    Submitted

  6. Distress call

    The plot:

    You received emergency signal from far outpost on other side of planet. Your boss decides you should go there and find out what happened. So, you there, and things get worse...

    Archive includes both Doom and Freedoom versions (because not everyone like Freedoom). Main difference lies in UV difficulty. It's not copying HMP in Freedoom version, while Doom's contain your favorite slaughterfest (just kiddin. But really UV is hard as hell, trust me).

    31 downloads

       (17 reviews)

    Submitted

  7. Demon Hideout

    This is a pretty straightforward WAD, I designed it in a couple hours yesterday.

    This is meant to either be played in GZDoom, ZDoom, or Zandronum. I'm unsure about skulltag though or other ports. Feel free to try it on other ports and tell me about it.

    23 downloads

       (10 reviews)

    Submitted

  8. The Fortress of Lucifer

    Yes, I know you're gonna take one look at my name and automatically assume this is going to be a Terry WAD, but no need to be paranoid though. This is just a short little slaughtermap that I put together in about 5 months, most of that time being me forgetting it even existed because I was doing other things like SMW hacking. So enjoy this dynamic-light-abuse-fest!

    33 downloads

       (20 reviews)

    Submitted

  9. oh

    silly arena map in the style of slough of despair

    24 downloads

       (14 reviews)

    Submitted

  10. Fear Station Bravo

    Tech-base themed map with non-linear design and alternative paths.

    27 downloads

       (16 reviews)

    Submitted

  11. Devile II

    Don't get cocky as these three small but hard maps will surprise you to the chill! Devile 1 was not released due to problems.

    58 downloads

       (31 reviews)

    Submitted

  12. dib map26/27

    Drown in Blood map26/27 redesigned for single player.

    22 downloads

       (11 reviews)

    Submitted

  13. Disaster

    Ugly confusing maps from the 90's are back! It's a disaster! One of my best levels.

    19 downloads

       (13 reviews)

    Submitted

  14. Demon Prince Sings the Blues

    Small map with "intelligent monster placement".

    15 downloads

       (9 reviews)

    Submitted

  15. Dark Labs

    This is my relatively fast-paced level that I hope will keep you entertained. Give criticism as I hope to improve!

    20 downloads

       (9 reviews)

    Submitted

  16. Demon Trench XL

    This is a heavily retooled version of the map I submitted to NOVA II all those months ago. It's far more detailed, more streamlined, has more involved combat, new music, and an entirely new section based off of that one scene from House where the dude goes into the mirror and explores the dark spooky void.

    The map itself is a rather melancholy trek through a dark, mountainous environment and the many nearby caverns, moving towards a humble water treatment plant. What dark secrets does it all hold oohsuspensesuspense. I also did a weird trick where I placed lamps and torches behind wall lights so it would look like they're glowing in advanced sourceports.

    The reason this version wasn't added to NOVA II is because Gobu says he prefers the original. Personally I like this version, so I'm more than happy to keep my preffered rendition all to myself :p

    16 downloads

       (8 reviews)

    Submitted

  17. The Dime Birthday Level Collection

    Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were:

    - Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - In the style of scythe map 22-24 gameplay (texture use is up to [one]self) - Must [have] a BFG, but only a maximum of 200 cells in the map INCLUDING BFG pickup.

    All levels were played by Dime on his Twitch channel. He wrote on Doomworld afterward that "From Melbourne streets, to green scythe, to near impossible maps it was all a blast." Said "near impossible map" is included as MAP32 and cannot be reached in normal gameplay; you must warp to that level to play it.

    25 downloads

       (14 reviews)

    Submitted

  18. April Fools STARTAN Maps of Any Quality

    April Fools 2015 STARTAN Challenge Project: Make a map using PRIMARILY Doom Builder's default Doom 2 textures (STARTAN2, FLOOR0_1, CEIL1_1). You can use other textures too, even custom textures if you want, but use primarily the default ones. Format, compatibility, map size, gameplay style and your effort doesn't matter. All maps are accepted unless they're malicious. Custom music is allowed, but D_RUNNIN is preferred.

    39 downloads

       (11 reviews)

    Submitted

  19. Deem Episode 1

    So that you know what this is I shall say right here, here is the most public and certain ZETA for your consumption and enjoyment. It started from my dissatisfaction with WOOO, how it was just agonizing crap maps with little humor, so I made what I wanted: Pure bizarre fun. It's a jokewad designed to make you laugh, what a novel concept. It is complete, the words to choose to describe it fall simply under "done." But that is sort of for you to decide.

    Features include Cooking Mama dog score combos and an exciting race with He-Man and a shark, concluded by a battle with the terrifying Snoic [sic].

    This is the first of 2 9-map episodes. First episode is this, episode 2 shall be a separate wad but they can be combined into one by the end user using lock-on technology. It will be most beautiful, as episode 2 will take place in the castle of the Antlion Lord. Your replies will most certainly be "Ghey WOOO ripoff," and "eat shit and die," but I must do what is right and live life consequences.

    I recommend you watch the trailer first, as the experience is not complete without it: https://youtu.be/Hi70FK21xOk

    26 downloads

       (12 reviews)

    Submitted

  20. Infernal Fortress 2.1

    A remake of a remake, this is and upgraded version of my old map Infernal Fortress 2 (released as "Finfer2"), adapted from zdoom to boom format.

    15 downloads

       (3 reviews)

    Submitted

  21. Infernal Fortress

    My first big map for Doom, made back then on the year 2010 for zdoom and released only on the hispanic forum Diseño Doom, this version was modified to work with PR/GLBoom, other than removed slopes and decorate monsters, this map remains unmodified.

    11 downloads

       (3 reviews)

    Submitted

  22. Double Dribble

    "Double Dribble" was the name of a comedy duo in a hentai manga by Akira Ozaki I've read this year. I wanted a name with "double" in it to reference the theme of paired doors in this map. So I remembered this one and decided to use it as I've always thought it was cute. Anyway, this is a classic style nonlinear 3 key affair. It uses a combination of snipers, roaming monsters, traps and medium health starvation to challenge the player in a (hopefully) exciting way. Personally, I quite like how it turned out.

    15 downloads

       (7 reviews)

    Submitted

  23. Discovering the Hell: The 5 Worlds

    Discovering the Hell: The 5 Worlds (DTH5WI) is an unfinished and abandoned wad, consisting of 19 levels. The levels are simple detailed being more focused in design and challenge itself, provi- ding some natural, tech base and hellish scenarios.

    The monster count is lower than normal, but they are stronger and faster, so be careful. For this reason, you should use mouselook and jumping.

    All the songs are in mp3 format and were made by myself especially for THIS and FUTURE doom levels. If you like any, feel free to use on your wad, but i'd love to be contacted and credited.

    52 downloads

       (15 reviews)

    Submitted

  24. The art of recycling gifts

    A compilation of various maps made for different occasions during the last years, but never released officialy.

    Maps also had some slightly changes from the original

    Here's a short summary of the maps in this wad:

    MAP01: a 2 hour speedmap i've made in the summer of 2014, originally was a idea to make an episode of those maps, but in the end get into this thing. Works with vanilla doom 2 too.

    MAP02: a short doom episode 1 map style for the ryziak birthday the last year

    MAP03: A loopy map i've made for the Doom II contest for the site battleofthebits.org. Works with some crazy sky bug in vanilla...

    MAP04: Another birthday map for mr ryziak,made in 2013. Another time, vanilla compatible map.

    MAP05: This is a frankestein creation between two maps. One is a 1 hour speedmap i made for the /vr/ community on 4chan (the begining of the map), the second part is a map i made for the BotB contest, unluckily trashed because it wasn't worked on vanilla doom2.exe, so here gets a new life!

    MAP06: A map i made for Katamori birthday on 2013.

    19 downloads

       (7 reviews)

    Submitted

  25. The Fallen: Dark Ascension

    A Dark Hellish/Gothic theme re-imagining of Ultimate Doom's Episode 3 and 4 this time using the capabilities of the Gzdoom engine. Some of the features that brings new life into this hellish theme includes: slopes, new decorate monster types, dynamic lights, and various scripted events.

    35 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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