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429 files

  1. Distribution Center

    A large, single level for GZDoom, originally created for the Vinesauce Mapping contest in Fall 2016.


       (1 review)


  2. Short Dance at Iris Base


    Short straightforward map, which can be completed in a few minutes.



       (1 review)


  3. First Mission after Holdiday

    The contact to the research station on Pluto is lost. Our Marine has to interrupt his holiday and must fly to Pluto. During the flight, he falls asleep. When he wakes up, his team already explore the station. Thats the story or completely different.

    My first map. Mostly weak weapons & monsters. Custom monsters. Very few monsters with the element of tightness. I guess i was influence by Quake 4 singleplayer which means linearity and frontal attacks. Recommend is the use of a GLRender.


       (1 review)


  4. Eagle Speedmapping Session 1 - Rough Beginning

    The first Eagle Speedmapping Session's goal was to make maps within a 2 (in practice 3) hour limit. Six maps were made, and the themes were: - Map must contain a lot of lava and a scene of an erupt volcano - Map must contain a switch which opens the only gate leading to a jungle - Map must be laid out in two floors - the surface and a tunnel leading to the Earth core


       (4 reviews)


  5. Earth Assault

    3 level singleplayer wad. Also designed for deathmatch. The levels were made individually over the course of about a year and a half, and eventually compiled into one single wad. MAP03 wad built first, and intended for use in TNT: Revilution (as MAP07 I believe), but I took to long to finish and it is used here now instead. MAP01 was made next after I thought of a neat idea for level repopulation without the use of ACS. MAP02 was made last, about 1-2 months ago. There were more maps for this wad, but some of them just never got finished, while others were put into my community mapping project currently known as "Plain Old Doom 2" (the name will change before release).

    The story of this wad is simple: You're a marine stationed at a base of classified location. When hell invades earth while Doomguy is on Mars, your whole base is overrun by demons. After being knocked unconscious in an attempted evacuation, you awaken and start kicking some demonic ass.


       (2 reviews)


  6. The Deserted UAC Plant

    This is a short level I made using a spooky ambience. Enjoy!

    One day, no one showed up for work at a UAC nukage facility. You go in and see what is going on.


       (4 reviews)


  7. Deathtrap


       (13 reviews)


  8. Final Mission

    A final mission against Hell.


       (8 reviews)


  9. Emergent

    Emergent is 4 small Boom maps, designed for pistol starts. They're meant to be played without saving, on a difficulty setting that will kill you quite a few times before you get an exit. Enemies are shuffled early in the maps, and will spawn in unpredictably, which (hopefully) will make your repeated attempts fun. If you save, you will get a more predictable experience.


       (18 reviews)


  10. DOOM II: Hellscape

    A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a reasonable working knowledge of the original IWAD levels...


       (30 reviews)


  11. Disjunction

    A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun!


       (37 reviews)


  12. Fanta Factory

    A (very) short 1024 map made for the Vinesauce Doom mapping contest, run by groupmember Joel. Unfortunately it didn't make it in due to unforeseen complications. Not that bad in retrospect, since it would have been easily dwarfed by the other entries.


       (17 reviews)


  13. Ever Shrine

    The only remaining crew member of the ship, captain, has met the eye of the storm all alone, in search of what J. Paddock wrote down in his journal, completely shipwrecked having lost all the supplies, using his puny pistol he has ventured onto the island, he may find what Paddock tried to find, the Evershrine


       (19 reviews)


  14. The Floor Is Lava!

    Demons have invaded your home and turned the floor into lava.

    Your only ally is the furniture. And all the heavy armaments and medical supplies you have littered all over your house for some godforsaken reason.

    Try and beat the par time! :D

    Requires: jumping, crouching, freelook, and perhaps a lot of patience.


       (15 reviews)


  15. Dark Invaders (w/original music)

    The invaders are beside themselves after I foiled their plans. Now they have opened a gate to Hell on my front lawn and they want revenge! ***See if you can find a way to kill the Cyberdemon who watches over the battle from afar (hint: find the switch that appears at a later time in the level)


       (10 reviews)


  16. Miscellaneous Mayhem

    Three small/medium sized maps I once made for two different projects. Given the size I thought these three maps would go well together and will make the download more worth the time. I've been putting more work into these maps lately, making them play even better and should offer you a more enjoyable experience. The most work has gone into map01 where I've removed a large chunk of the map to create something better and make the map much more fun to play. I think the maps all have a very good layout and the first two offer alot of non linearity. Hopefully these maps are a blast to play on Death Match too, as I've been focusing more on that too. Gameplay should be somewhat challenging at certain times, but I'm guessing most players will not experience too many problems. I just tried my best to improve on these maps and make them play much better, and I think all three are as best as I can get them. Anyway have fun, hope you enjoy these as much as I have been creating them. Happy Dooming.


       (14 reviews)


  17. Ave Exitium

    One map for Boom-compatible source ports. Was originally a map for this year's MAYhem until the entry criteria changed.


       (6 reviews)


  18. My First Wad

    This is (obviously) my first wad, made for the Vinesauce 2016 Doom Mapping contest and submitted to said contest two months ago. I was originally planning on uploading this once my wad was played on stream, but since Joel seems to be inundated with so many wads that it'll likely be months from now before he finally gets to playing mine, I figured I might as well upload it now.

    Map01 is the very first thing I've ever made in Doom Builder, originally based somewhat around MAP01 of doom 2 but deviating more from that general concept as I worked on it.

    Map02's basic premise is shamelessly copied from Map08 of doom 2, and is objectively the best map of the 3 uploaded here

    Map03 was made almost entirely while intoxicated, and plays around with outdoors areas. It also has a lot of graphical issues if not played in GZdoom or Zdoom, and is really terrible in general as a result of the aforementioned intoxication.


       (3 reviews)


  19. Foursite

    4-in-1 map concept. The Foursite military base lies abandoned. You’ve heard rumors of a secret backdoor entrance: find the entrance, explore the four quadrants of the base, reach the heart, and escape alive.


       (25 reviews)


  20. Fort Doom

    This is my very first map, it's pretty short and not too hard. sorry for any mistakes, i hope you enjoy.


       (8 reviews)


  21. Deliverance: ONI Facility Demo (stripped version)

    A simple one-level demo with three exits. This version fixes a lot of bugs and is stripped of music to comply with /idgames standards.


       (3 reviews)



    If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append ENDPOINT.wad


       (17 reviews)


  23. Secretdoom: Disrepair 2

    Six Years after the crumbling catastrophe of Hell's invasion overtook the complex in the Northern Sector, a young marine was dispatched to go and clean up the mess that Hell left behind. That young marine was you. You must travel to the Northern Complex for the first time since the invasion and clear out the demons that occupy the area. It's crucial that you reclaim this important stronghold, for it may be one of the last beacons of hope for this war...

    DISREPAIR 2 is an 11 map episode for GZDoom that expands upon the ideas and themes of my original Secretdoom episode "Disrepair" and transforms it into a new expansive world. This mapset features new monster types, new music, new textures, and of course new maps .


       (12 reviews)


  24. Extinguished

    A somewhat difficult DOOM 2 map playable with any limit-removing engine. This map was originally meant as a remake of MAP21 of Doom 2 ("Nirvana"), but soon became its own thing entirely. The original Sanskrit word "nirvana" meant "extinguished", hence the level's name.

    This wad features a custom palette that I made myself. I think that it gives the level a more grim and less cartoony vibe without being quite as dim and dark as Sigvatr's PalPlus palette.

    A note regarding one feature of this level: If you reach the exit, having slain every monster in your path, and yet the map screen shows that 100-150 monsters still roam the map, you have not accessed all areas of this realm, and thus you have not thwarted the Gatekeeper's attempt to drive you insane. Search harder.


       (15 reviews)


  25. Fort Tiamat

    A short techbase map. Difficulty settings had very little thought put into them, to the point where there might as well be none. Honestly not my best work.


       (5 reviews)


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