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429 files

  1. Distribution Center

    A large, single level for GZDoom, originally created for the Vinesauce Mapping contest in Fall 2016.

    61 downloads

       (1 review)

    Submitted

  2. Short Dance at Iris Base

    //*******//

    Short straightforward map, which can be completed in a few minutes.

    //*****//

    17 downloads

       (1 review)

    Submitted

  3. First Mission after Holdiday

    The contact to the research station on Pluto is lost. Our Marine has to interrupt his holiday and must fly to Pluto. During the flight, he falls asleep. When he wakes up, his team already explore the station. Thats the story or completely different.

    My first map. Mostly weak weapons & monsters. Custom monsters. Very few monsters with the element of tightness. I guess i was influence by Quake 4 singleplayer which means linearity and frontal attacks. Recommend is the use of a GLRender.

    15 downloads

       (1 review)

    Submitted

  4. Eagle Speedmapping Session 1 - Rough Beginning

    The first Eagle Speedmapping Session's goal was to make maps within a 2 (in practice 3) hour limit. Six maps were made, and the themes were: - Map must contain a lot of lava and a scene of an erupt volcano - Map must contain a switch which opens the only gate leading to a jungle - Map must be laid out in two floors - the surface and a tunnel leading to the Earth core

    32 downloads

       (4 reviews)

    Submitted

  5. Earth Assault

    3 level singleplayer wad. Also designed for deathmatch. The levels were made individually over the course of about a year and a half, and eventually compiled into one single wad. MAP03 wad built first, and intended for use in TNT: Revilution (as MAP07 I believe), but I took to long to finish and it is used here now instead. MAP01 was made next after I thought of a neat idea for level repopulation without the use of ACS. MAP02 was made last, about 1-2 months ago. There were more maps for this wad, but some of them just never got finished, while others were put into my community mapping project currently known as "Plain Old Doom 2" (the name will change before release).

    The story of this wad is simple: You're a marine stationed at a base of classified location. When hell invades earth while Doomguy is on Mars, your whole base is overrun by demons. After being knocked unconscious in an attempted evacuation, you awaken and start kicking some demonic ass.

    57 downloads

       (2 reviews)

    Submitted

  6. The Deserted UAC Plant

    This is a short level I made using a spooky ambience. Enjoy!

    One day, no one showed up for work at a UAC nukage facility. You go in and see what is going on.

    38 downloads

       (4 reviews)

    Submitted

  7. Deathtrap

    27 downloads

       (13 reviews)

    Submitted

  8. Final Mission

    A final mission against Hell.

    51 downloads

       (8 reviews)

    Submitted

  9. Emergent

    Emergent is 4 small Boom maps, designed for pistol starts. They're meant to be played without saving, on a difficulty setting that will kill you quite a few times before you get an exit. Enemies are shuffled early in the maps, and will spawn in unpredictably, which (hopefully) will make your repeated attempts fun. If you save, you will get a more predictable experience.

    1377 downloads

       (18 reviews)

    Submitted

  10. DOOM II: Hellscape

    A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a reasonable working knowledge of the original IWAD levels...

    772 downloads

       (30 reviews)

    Submitted

  11. Disjunction

    A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun!

    200 downloads

       (37 reviews)

    Submitted

  12. Fanta Factory

    A (very) short 1024 map made for the Vinesauce Doom mapping contest, run by groupmember Joel. Unfortunately it didn't make it in due to unforeseen complications. Not that bad in retrospect, since it would have been easily dwarfed by the other entries.

    32 downloads

       (17 reviews)

    Submitted

  13. Ever Shrine

    The only remaining crew member of the ship, captain, has met the eye of the storm all alone, in search of what J. Paddock wrote down in his journal, completely shipwrecked having lost all the supplies, using his puny pistol he has ventured onto the island, he may find what Paddock tried to find, the Evershrine

    56 downloads

       (19 reviews)

    Submitted

  14. The Floor Is Lava!

    Demons have invaded your home and turned the floor into lava.

    Your only ally is the furniture. And all the heavy armaments and medical supplies you have littered all over your house for some godforsaken reason.

    Try and beat the par time! :D

    Requires: jumping, crouching, freelook, and perhaps a lot of patience.

    34 downloads

       (15 reviews)

    Submitted

  15. Dark Invaders (w/original music)

    The invaders are beside themselves after I foiled their plans. Now they have opened a gate to Hell on my front lawn and they want revenge! ***See if you can find a way to kill the Cyberdemon who watches over the battle from afar (hint: find the switch that appears at a later time in the level)

    778 downloads

       (10 reviews)

    Submitted

  16. Miscellaneous Mayhem

    Three small/medium sized maps I once made for two different projects. Given the size I thought these three maps would go well together and will make the download more worth the time. I've been putting more work into these maps lately, making them play even better and should offer you a more enjoyable experience. The most work has gone into map01 where I've removed a large chunk of the map to create something better and make the map much more fun to play. I think the maps all have a very good layout and the first two offer alot of non linearity. Hopefully these maps are a blast to play on Death Match too, as I've been focusing more on that too. Gameplay should be somewhat challenging at certain times, but I'm guessing most players will not experience too many problems. I just tried my best to improve on these maps and make them play much better, and I think all three are as best as I can get them. Anyway have fun, hope you enjoy these as much as I have been creating them. Happy Dooming.

    41 downloads

       (14 reviews)

    Submitted

  17. Ave Exitium

    One map for Boom-compatible source ports. Was originally a map for this year's MAYhem until the entry criteria changed.

    15 downloads

       (6 reviews)

    Submitted

  18. My First Wad

    This is (obviously) my first wad, made for the Vinesauce 2016 Doom Mapping contest and submitted to said contest two months ago. I was originally planning on uploading this once my wad was played on stream, but since Joel seems to be inundated with so many wads that it'll likely be months from now before he finally gets to playing mine, I figured I might as well upload it now.

    Map01 is the very first thing I've ever made in Doom Builder, originally based somewhat around MAP01 of doom 2 but deviating more from that general concept as I worked on it.

    Map02's basic premise is shamelessly copied from Map08 of doom 2, and is objectively the best map of the 3 uploaded here

    Map03 was made almost entirely while intoxicated, and plays around with outdoors areas. It also has a lot of graphical issues if not played in GZdoom or Zdoom, and is really terrible in general as a result of the aforementioned intoxication.

    13 downloads

       (3 reviews)

    Submitted

  19. Foursite

    4-in-1 map concept. The Foursite military base lies abandoned. You’ve heard rumors of a secret backdoor entrance: find the entrance, explore the four quadrants of the base, reach the heart, and escape alive.

    74 downloads

       (25 reviews)

    Submitted

  20. Fort Doom

    This is my very first map, it's pretty short and not too hard. sorry for any mistakes, i hope you enjoy.

    14 downloads

       (8 reviews)

    Submitted

  21. Deliverance: ONI Facility Demo (stripped version)

    A simple one-level demo with three exits. This version fixes a lot of bugs and is stripped of music to comply with /idgames standards.

    9 downloads

       (3 reviews)

    Submitted

  22. END POINT

    If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append ENDPOINT.wad

    177 downloads

       (17 reviews)

    Submitted

  23. Secretdoom: Disrepair 2

    Six Years after the crumbling catastrophe of Hell's invasion overtook the complex in the Northern Sector, a young marine was dispatched to go and clean up the mess that Hell left behind. That young marine was you. You must travel to the Northern Complex for the first time since the invasion and clear out the demons that occupy the area. It's crucial that you reclaim this important stronghold, for it may be one of the last beacons of hope for this war...

    DISREPAIR 2 is an 11 map episode for GZDoom that expands upon the ideas and themes of my original Secretdoom episode "Disrepair" and transforms it into a new expansive world. This mapset features new monster types, new music, new textures, and of course new maps .

    29 downloads

       (12 reviews)

    Submitted

  24. Extinguished

    A somewhat difficult DOOM 2 map playable with any limit-removing engine. This map was originally meant as a remake of MAP21 of Doom 2 ("Nirvana"), but soon became its own thing entirely. The original Sanskrit word "nirvana" meant "extinguished", hence the level's name.

    This wad features a custom palette that I made myself. I think that it gives the level a more grim and less cartoony vibe without being quite as dim and dark as Sigvatr's PalPlus palette.

    A note regarding one feature of this level: If you reach the exit, having slain every monster in your path, and yet the map screen shows that 100-150 monsters still roam the map, you have not accessed all areas of this realm, and thus you have not thwarted the Gatekeeper's attempt to drive you insane. Search harder.

    31 downloads

       (15 reviews)

    Submitted

  25. Fort Tiamat

    A short techbase map. Difficulty settings had very little thought put into them, to the point where there might as well be none. Honestly not my best work.

    12 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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