Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sacrament

   (102 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

[B0S] clan's second wad. Just as in first wad (Da Will), main hero - [B0S] clan's fighter. Story so far: You woke up in a cold sweat after having a nightmare, and you see, that a message from [B0S] clan has appeared on your computer screen with an order - to get ASAP to [B0S] clan's base, located nearby. Grabbing a pistol and some ammo, you're ready to go.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

galileo31dos01

  

Done with these settings:

 

- Crispy Doom 5.3.

- Ultra-Violence.

- Continuous combined with pistol start mindset.

- Saves every 10 minutes or so.

 

A nice peculiar set of maps by authors from the Russian community. This is (mostly) an adventure lengthy episode that features an extensive package of custom cool textures, flats, amazing skies and other stuff to give shape to the story, which more or less revolves around the apocalypse. The design favors an hypothetical realism, apparently it begins in your nightmare, and when you wake up, you see humanity had gone forever. Truth of the fact is, after the first couple of maps (the second being a very realistic deserted city), it's hard to tell where the plot is going to, until the intermission screens vaguely tell the rest. Well, I'm not one who plays Doom for the stories. Anyways, in aesthetics, this wad wins the prize, the usage of stock textures in most maps is really beautiful, sometimes inclining to the standard OG Doom style and in other cases in impressive scenery, such as the giant cavern and several boats in map 11. A thing that characterizes Sacrament is the absence of light throughout the maps. The skies also contribute for that, for better or worse. It's not like you can't see nothing, but the moments you need to stop monsters like spectres it can turn harrowing, and I fancy darkness a lot. In fact, my favourites cases were maps 12 and 13, all the spooky ambient was darn intense to explore through. Sacrament also comes with a lot of music in ogg format, I believe part of it are Russian songs or tracks from other games. Either way I found them fitting, and weird sometimes, but that's ok.

 

I'm not sure if the designers took inspiration from anything else, or if its approximation to Eternal Doom is mere coincidence. Probably not, considering the trickery in the second map, but a way to describe Sacrament in a nutshell could be "touristy". The maps range from mid to large sized and focus primarily on the visual-atmosphere department, and there's no complain on that side. They also require your inner explorer to take command of the situation in most maps, which not always is your standard key hunt, and the task becomes a mad search for what to do next in the sprawling non-linear affairs (not in the level of Eternal Doom, but close). In between, you get some smoother classical entries, with an iwad-difficulty tone in progression and encounters, even an obvious imitation of a TNT level. Speaking about monsters, it's light on threat for the most part, sometimes underwhelming in connection to the space, and other times you'll beg for some light to see your opposition better. Again, I'm not against the combat in very dark areas, it adds some tension, and at least while they're not loaded with zombies. On another side, the new weapon sprites were a bit of a letdown, looking dull and almost hard to distinguish, particularly the shotguns, and I don't know what the new BFG sprite is supposed to resemble, not that there was any crucial moment to actually test it. Besides, they fact they're not centered confused my aim in many occasions, but I guess crosshair users will omit that.

 

Secret-wise, the more complex a map is, the more secrets you can find. This may sound redundant but for a secret hunter like me, it's been generally well received, though a shame when it didn't felt like a true reward: I would have liked something more blood-pumping after the skull hunt in "Doxylamine Moon", instead of walking around a second time to find a few shells to confront a weak invasion. Favourite map was 13, and maps 03, 06, 07, 08 and 12 were fun too. The only map I disliked was 04, not a fan of maps that ultra straightforward maps, nor when they deprive you from kills. The rest didn't impress me in gameplay terms, but Azamael's maps did on the artistic side.

 

Overall, Sacrament is worth to check every deep nook as much as the human eye can see. For what typical Doom gameplay concerns -murdering monsters, then hit exit switch-, it might be wise to overlook this or part of it, as there exists an elder counterpart called "Da Will", but for a trip through whatever post-apocalyptic puzzle-ish context the wad takes place in, look no further. Oh and, mind using a Boom compatible source port for map 10 if you plan on maxing it. Anyway, my rate is 6,5/10.

Share this review


Link to review
Budoka

  

A masterpiece of mood and atmosphere, with level design that is both spectacular to behold and very structurally accomplished. Combat is generally lighter than puzzles and than the overall norm in PWADs, but isn't usually a complete walk in the park either.

Share this review


Link to review
trrobin

  
Pretty good set of levels. Many are quite grand and epic. Nice atmosphere and good gameplay. Sometimes it is a little on the easier side, but then again many of these levels are more atmosphere and adventure based which I personally like. Don't play if you want constant action.

Share this review


Link to review
Walter confetti

  
Really, really good mapset! MAP02 is the best of the bunch, but overall high quality maps

Share this review


Link to review
Guest

Unknown date

  
Best atmosphere ever!!! 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
I liked it very much,bugs or not,so there!

Share this review


Link to review
Guest

Unknown date

  
Very good work.

Share this review


Link to review
Guest

Unknown date

  
I enjoyed most of it--always been a fan of Wraith's and Dragon Hunter's maps, and the set has a very strong atmosphere, which is really its only uniform characteristic. Gameplay styles are drastically different, with map 02 belonging in the adventure/exploratio n genre, map 07 being demi-slaughter, Azamael's being of the "miserly with the ammo" type (at least on UV), etc. If you try to play it all at once the contrast can be jarring, but in small doses it's a memorable set. --TDotW

Share this review


Link to review
Guest

Unknown date

  
Mediocre maps with horrible weapon sprite and sound replacements. Map02 gets an extra golden turd for having disabled the automap making the map impossible to navigate.

Share this review


Link to review
Guest

Unknown date

  
A mixed bag. All maps are very different in style and quality. Some gems here and some dull / unbalanced ones. Overally worth a look. 3.5(4)/5

Share this review


Link to review
Guest

Unknown date

  
The music is excellent, and some maps look great, but, it seems disjointed. Maps 1 and 2 were the best, and set up a great story--but it didn't carry though the rest of the WAD, sadly. 3/5

Share this review


Link to review
Guest

Unknown date

  
Map 10,11,13 skipped due I get lost after played some mins on them.(But they're not bad, it's well to play and looking good but just too easy to get lost for me with some reasons)Others are OK or good, Map02 is worst one in this mapset because the yellow skull key hunting is boring, but the design is great, best city map I ever seen, too bad the gameplay ruined it! 3.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
linear garbage

Share this review


Link to review
Guest

Unknown date

  
5/5

Share this review


Link to review
Guest

Unknown date

  
You don't needed a yellow keys. Need only blue key... Anyway, try the Doxylamine Moon: Overdose, I think, you will like this. ;)

Share this review


Link to review
Guest

Unknown date

  
Shit, had vomit after it. Stupid storyline, not interesting locations, boring gameplay.

Share this review


Link to review
Guest

Unknown date

  
Fuck yeah!

Share this review


Link to review
Guest

Unknown date

  
Mediocre maps with horrible weapon sprite and sound replacements. Map02 in particular gets a golden turd for having disabled the automap, making the map impossible to navigate and play.

Share this review


Link to review
Guest

Unknown date

  
The music is interesting. But overall, this is a dud. Some levels are playable and decent, most are not. I guess the last level provides the most challenge. But this really mediocre. 3/5

Share this review


Link to review
Guest

Unknown date

  
TEH BEZT WAD EVAR! not. 0/5, ]ASTS[ rules

Share this review


Link to review
Guest

Unknown date

  
I did not like this, sure some of the maps looked good but the gameplay was boring and the maps were tedious to complete

Share this review


Link to review
Guest

Unknown date

  
New sprites are shitty and levels are asolutely uninspired, playing this wad is just a waste of time. And that story about [BOS] clan fighter... WTF? That's not even funny, just plain stupid.

Share this review


Link to review
Guest

Unknown date

  
Good job. Map 02 is epic - it's the best city-map in doom. The others are solid too. 4.5/5 Shadowman

Share this review


Link to review
Guest

Unknown date

  
normal...a little boring

Share this review


Link to review
Guest

Unknown date

  
Amazing wad!

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
×