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Reverie

   (140 reviews)
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About This File

A brand new, 32-level megawad for Vanilla Doom 2.exe. Inspired from and made in the style of 90's megawads.


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Tindalos

  

When I played this megawad I thought it was made in the early 90s, but to my surprise it was released in 2011. It emulates the style of maps from that era and is reminiscent of mapsets like Plutonia and TNT: Evilution which I don't like very much, so unsurprisingly the level design and aesthetic of this megawad didn't appeal to me either. If that throwback experience is what you crave then that's what is on offer here, if not then your enjoyment will probably be interspersed between much boredom and frustration. Personally this just felt dated way beyond its actual age, and sure loves to craft its gameplay around cramped corridors, switch/key hunting puzzles, and surprise ambushes (especially the chaingun monster closets :/). I don't think this mapset is terrible and is still probably worth your time, it just really wasn't my cup of tea at all.

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Gato606

  

Interesting and enjoyable megawad, nice story with custom screen scrollers too

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Hellser

  

The mapset is a load of fun, save for Map31. It took a friend of I three hours to complete the level together - and that was consulting Doom Builder. Outside of Map31, the rest of the maps were a load of fun and would encourage others to play it.

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Gallic00

  

Fun and relaxing.  I liked how longer, adventure levels were seperated by shorter ones.  It was refreshing.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 3.5

- Hurt Me Plenty, Ultra-Violence.

- Continuous for myself, and pistol starts for the DW Megawad Club.

- Saves every 10 minutes or so. 

 

This is a good old school-ish megawad with plenty of fun scenarios. Very Memento Mori-ish as well as keeping it original. It's also notable one inspiration was TNT, as some levels are structured resembling the most memorable maps of the iwad. A lot of well developed switch-hunting and puzzles, I never felt lost to be honest. About visuals, they are ok, some neat rooms like in map 18, some arrows to mark where to go (which I find acceptable), very neat trick with doors at the end of map 17, I liked how map 30 was a mixture of Caribbean-Last Call-Viper style, map 22 has some nice Pharaoh textures well used. In general, visuals are not outstanding, but that's fine, although in terms of secrets, visuals practically don't help, it was really hard to spot a misaligned wall or a simple different detailed portion of a pillar, stuff like that. Map 31 comes to my mind, the way to get the keys felt obscure, not uninteresting but I had to resort to a video to look for the blue key... On the other side, cool midis!

 

Combat is ok, there are great encounters and easy ones. One of the most common things to see is gunners in straightforward corridors, something that became very predictable throughout the wad. Many cybers and queen spiders used really good. Not a fan of those ride a lift/take this teleport - two/three revenants right in your face, but these were uncommon.

 

My favourite maps so far are 01, 08, 16, 20, 22, 24, 28 and 29. The others are good too, specially map 30 in which I really appreciate the IoS fight not being stressful.

 

So yeah, recommendable wad for people seeking non-modern stuff. I'll give this 7.5/10

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Aquanet

  
More successful at being memento mori than memento mori.

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NuMetalManiak

· Edited by NuMetalManiak

  

Reverie is a wad that, even though I go back to it a lot, I can't bring myself to like it as much as others. it's a wad that draws a boatload of inspiration from many other classic wads, exemplifying the styles of classic authors well, and you can see what styles the author goes for in each map. not to forget the continuity nods each level exit has to the next, which is always a plus. gameplay can be all over the place depending on the map, the secrets can be quite nasty, but the whole thing feels awfully disjointed at times, like big and small map dynamics work in weird ways especially around the middle of the set. key hunting and switch hunting in the big maps is quite the time killer too. it's certainly not bad bad but it's still not something I enjoy all that much.

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Guest

  
Pretty good.

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Guest

Unknown date

  
Luv it!

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
It's all worth the effort, as the music.

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Guest

Unknown date

  
This is a good wad, but we've seen far batter lately in terms of megawads (jenesis, prcp etc).

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Guest

Unknown date

  
Sorry, but there's no way you can make a good megawad in just 3 hours. It takes me more then 3 hours to make a SINGLE map. Anyway I guess the author was just screwing around, but still... 4/5

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Guest

Unknown date

  
Sweet jesus this is just awesome. :) -The_Afrit

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Guest

Unknown date

  
This is at least a solid 4/5, although I have the feeling that Interception is going to out-compete it for "truly" seeming like another mid-late 90s megawad. Still, that's by multiple authors and this (mapwise) only by one, so good work.

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Guest

Unknown date

  
Great stuff !! - Chips O'Tool

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Guest

Unknown date

  
This is a superb megawad and I totally agree with all the "one of the best megawads ever" comments. The fact that it was done by just one man is amazing. Rock solid 5/5 but deserves more.

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Guest

Unknown date

  
one of my favourite megawads. nothing too flashy, but it really gets to the essence of what makes doom great. it's really artfully made and excellently arranged and paced. fantastic gameplay and level design. The first half of the wad has some puzzles that can be kind of obtuse, but they're not really bad, just more complex than what i would expect from a doom level.

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Marcaek

Unknown date

  
Pretty cool stuff, although the keyhunt in map10 can be infuriating if you aren't a patient person, and Map31 is something of an acquired taste(although very cool architecturally). I thought Doom core had a few better "concept levels" in it however.

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Guest

Unknown date

  
Play it now! 5/5

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Guest

Unknown date

  
Really fantastic work!

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Guest

Unknown date

  
Along with the Memento Mori series, best oldstyle megawad. I'm impressed. Good job Krizik. 5/5

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Guest

Unknown date

  
I've just played through this again and I'd forgotten just how damned good it is.

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drifter20k

Unknown date

  
Dick tested, Cock approved!!!

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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