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Reverie

   (138 reviews)
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About This File

A brand new, 32-level megawad for Vanilla Doom 2.exe. Inspired from and made in the style of 90's megawads.


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Hellser

  

The mapset is a load of fun, save for Map31. It took a friend of I three hours to complete the level together - and that was consulting Doom Builder. Outside of Map31, the rest of the maps were a load of fun and would encourage others to play it.

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Gallic00

  

Fun and relaxing.  I liked how longer, adventure levels were seperated by shorter ones.  It was refreshing.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 3.5

- Hurt Me Plenty, Ultra-Violence.

- Continuous for myself, and pistol starts for the DW Megawad Club.

- Saves every 10 minutes or so. 

 

This is a good old school-ish megawad with plenty of fun scenarios. Very Memento Mori-ish as well as keeping it original. It's also notable one inspiration was TNT, as some levels are structured resembling the most memorable maps of the iwad. A lot of well developed switch-hunting and puzzles, I never felt lost to be honest. About visuals, they are ok, some neat rooms like in map 18, some arrows to mark where to go (which I find acceptable), very neat trick with doors at the end of map 17, I liked how map 30 was a mixture of Caribbean-Last Call-Viper style, map 22 has some nice Pharaoh textures well used. In general, visuals are not outstanding, but that's fine, although in terms of secrets, visuals practically don't help, it was really hard to spot a misaligned wall or a simple different detailed portion of a pillar, stuff like that. Map 31 comes to my mind, the way to get the keys felt obscure, not uninteresting but I had to resort to a video to look for the blue key... On the other side, cool midis!

 

Combat is ok, there are great encounters and easy ones. One of the most common things to see is gunners in straightforward corridors, something that became very predictable throughout the wad. Many cybers and queen spiders used really good. Not a fan of those ride a lift/take this teleport - two/three revenants right in your face, but these were uncommon.

 

My favourite maps so far are 01, 08, 16, 20, 22, 24, 28 and 29. The others are good too, specially map 30 in which I really appreciate the IoS fight not being stressful.

 

So yeah, recommendable wad for people seeking non-modern stuff. I'll give this 7.5/10

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Aquanet

  
More successful at being memento mori than memento mori.

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NuMetalManiak

  
alright megawad. not sure how "old Doom feeling" equates to excessive hitscanner usage (unless main influences come from Final Doom) or some levels being confusing as fuck, but it's a fun play. music kicks fucking ass.

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Guest

  
Pretty good.

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Guest

Unknown date

  
Luv it!

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
It's all worth the effort, as the music.

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Guest

Unknown date

  
This is a good wad, but we've seen far batter lately in terms of megawads (jenesis, prcp etc).

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Guest

Unknown date

  
Sorry, but there's no way you can make a good megawad in just 3 hours. It takes me more then 3 hours to make a SINGLE map. Anyway I guess the author was just screwing around, but still... 4/5

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Guest

Unknown date

  
Sweet jesus this is just awesome. :) -The_Afrit

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Guest

Unknown date

  
This is at least a solid 4/5, although I have the feeling that Interception is going to out-compete it for "truly" seeming like another mid-late 90s megawad. Still, that's by multiple authors and this (mapwise) only by one, so good work.

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Guest

Unknown date

  
Great stuff !! - Chips O'Tool

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Guest

Unknown date

  
This is a superb megawad and I totally agree with all the "one of the best megawads ever" comments. The fact that it was done by just one man is amazing. Rock solid 5/5 but deserves more.

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Guest

Unknown date

  
one of my favourite megawads. nothing too flashy, but it really gets to the essence of what makes doom great. it's really artfully made and excellently arranged and paced. fantastic gameplay and level design. The first half of the wad has some puzzles that can be kind of obtuse, but they're not really bad, just more complex than what i would expect from a doom level.

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Marcaek

Unknown date

  
Pretty cool stuff, although the keyhunt in map10 can be infuriating if you aren't a patient person, and Map31 is something of an acquired taste(although very cool architecturally). I thought Doom core had a few better "concept levels" in it however.

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Guest

Unknown date

  
Play it now! 5/5

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Guest

Unknown date

  
Really fantastic work!

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Guest

Unknown date

  
Along with the Memento Mori series, best oldstyle megawad. I'm impressed. Good job Krizik. 5/5

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Guest

Unknown date

  
I've just played through this again and I'd forgotten just how damned good it is.

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drifter20k

Unknown date

  
Dick tested, Cock approved!!!

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Guest

Unknown date

  
wonderful!! 5/5

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Guest

Unknown date

  
superb !! 6/5 - if possible.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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