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Reverie

   (139 reviews)
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About This File

A brand new, 32-level megawad for Vanilla Doom 2.exe. Inspired from and made in the style of 90's megawads.


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Gato606

  

Interesting and enjoyable megawad, nice story with custom screen scrollers too

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Hellser

  

The mapset is a load of fun, save for Map31. It took a friend of I three hours to complete the level together - and that was consulting Doom Builder. Outside of Map31, the rest of the maps were a load of fun and would encourage others to play it.

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Gallic00

  

Fun and relaxing.  I liked how longer, adventure levels were seperated by shorter ones.  It was refreshing.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 3.5

- Hurt Me Plenty, Ultra-Violence.

- Continuous for myself, and pistol starts for the DW Megawad Club.

- Saves every 10 minutes or so. 

 

This is a good old school-ish megawad with plenty of fun scenarios. Very Memento Mori-ish as well as keeping it original. It's also notable one inspiration was TNT, as some levels are structured resembling the most memorable maps of the iwad. A lot of well developed switch-hunting and puzzles, I never felt lost to be honest. About visuals, they are ok, some neat rooms like in map 18, some arrows to mark where to go (which I find acceptable), very neat trick with doors at the end of map 17, I liked how map 30 was a mixture of Caribbean-Last Call-Viper style, map 22 has some nice Pharaoh textures well used. In general, visuals are not outstanding, but that's fine, although in terms of secrets, visuals practically don't help, it was really hard to spot a misaligned wall or a simple different detailed portion of a pillar, stuff like that. Map 31 comes to my mind, the way to get the keys felt obscure, not uninteresting but I had to resort to a video to look for the blue key... On the other side, cool midis!

 

Combat is ok, there are great encounters and easy ones. One of the most common things to see is gunners in straightforward corridors, something that became very predictable throughout the wad. Many cybers and queen spiders used really good. Not a fan of those ride a lift/take this teleport - two/three revenants right in your face, but these were uncommon.

 

My favourite maps so far are 01, 08, 16, 20, 22, 24, 28 and 29. The others are good too, specially map 30 in which I really appreciate the IoS fight not being stressful.

 

So yeah, recommendable wad for people seeking non-modern stuff. I'll give this 7.5/10

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Aquanet

  
More successful at being memento mori than memento mori.

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NuMetalManiak

· Edited by NuMetalManiak

  

Reverie is a wad that, even though I go back to it a lot, I can't bring myself to like it as much as others. it's a wad that draws a boatload of inspiration from many other classic wads, exemplifying the styles of classic authors well, and you can see what styles the author goes for in each map. not to forget the continuity nods each level exit has to the next, which is always a plus. gameplay can be all over the place depending on the map, the secrets can be quite nasty, but the whole thing feels awfully disjointed at times, like big and small map dynamics work in weird ways especially around the middle of the set. key hunting and switch hunting in the big maps is quite the time killer too. it's certainly not bad bad but it's still not something I enjoy all that much.

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Guest

  
Pretty good.

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Guest

Unknown date

  
Luv it!

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
It's all worth the effort, as the music.

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Guest

Unknown date

  
This is a good wad, but we've seen far batter lately in terms of megawads (jenesis, prcp etc).

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Guest

Unknown date

  
Sorry, but there's no way you can make a good megawad in just 3 hours. It takes me more then 3 hours to make a SINGLE map. Anyway I guess the author was just screwing around, but still... 4/5

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Guest

Unknown date

  
Sweet jesus this is just awesome. :) -The_Afrit

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Guest

Unknown date

  
This is at least a solid 4/5, although I have the feeling that Interception is going to out-compete it for "truly" seeming like another mid-late 90s megawad. Still, that's by multiple authors and this (mapwise) only by one, so good work.

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Guest

Unknown date

  
Great stuff !! - Chips O'Tool

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Guest

Unknown date

  
This is a superb megawad and I totally agree with all the "one of the best megawads ever" comments. The fact that it was done by just one man is amazing. Rock solid 5/5 but deserves more.

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Guest

Unknown date

  
one of my favourite megawads. nothing too flashy, but it really gets to the essence of what makes doom great. it's really artfully made and excellently arranged and paced. fantastic gameplay and level design. The first half of the wad has some puzzles that can be kind of obtuse, but they're not really bad, just more complex than what i would expect from a doom level.

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Marcaek

Unknown date

  
Pretty cool stuff, although the keyhunt in map10 can be infuriating if you aren't a patient person, and Map31 is something of an acquired taste(although very cool architecturally). I thought Doom core had a few better "concept levels" in it however.

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Guest

Unknown date

  
Play it now! 5/5

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Guest

Unknown date

  
Really fantastic work!

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Guest

Unknown date

  
Along with the Memento Mori series, best oldstyle megawad. I'm impressed. Good job Krizik. 5/5

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Guest

Unknown date

  
I've just played through this again and I'd forgotten just how damned good it is.

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drifter20k

Unknown date

  
Dick tested, Cock approved!!!

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Guest

Unknown date

  
wonderful!! 5/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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