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Zone 300

   (103 reviews)
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About This File

A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.


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Guest

Unknown date

  
Had alot of fun playing this. Short,quick blasts of Doom goodness. Thanks for your efforts Pcorf,they're greatly appreciated. 5*-d.d.koop

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Zalewa

Unknown date

  
Good classic experience. Some maps are a bit weaker but in overall this is a fine WAD. It could've been better tailored towards coop as some levels can be blocked upon player death, and I'm not sure if all those weapons placed in all levels have "multiplayer" flag but I assume so as they seems like they shouldn't be there.

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Jimothy

Unknown date

  
It's hard for such a mapset to get dull, but it hasn't dulled for me yet. Every playthrough is still just as golden as the first. Good stuff! 5/5

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Guest

Unknown date

  
30 levels are simple clean and with basic layout you can never get lost in this because keys and switches are always in view or near. Its fun because its a run and gun type map set that look great. Just the right amount of monsters on each level as well.

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drifter20k

Unknown date

  
This is a really great megawad with really good music too. I beat this in two nights as it was too fun to put down. Will be playing it again. Dick tested-cock approved.

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Dragonsbrethren

Unknown date

  
One of the best megawads I've played in a long time. The levels are almost all very fun, and their size means you can play through them all really quick.

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Squadallah

Unknown date

  
NOT a terrywad. The gameplay is awesome!

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Guest

Unknown date

  
Boring, unappealing gameplay. Architecture is bland and uninteresting. No innovation and nothing new to the table. Play UACMN instead. Bonus points if you're offended and make stupid personal remarks at me like the butthurt individual you are.

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NightFright

Unknown date

  
A shining example to demonstrate that simplicity does not mean easy or boring gameplay. Most of these maps can be completed in five minutes each, but you will enjoy every single second of these. Forget about complex mazes or time-consuming keycard hunts - this is about surviving some nasty surprises without being tricked into believing it's gonna be a stroll to the exit chamber. A perfect WAD to blast through in two or three hours, don't miss it!

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Guest

Unknown date

  
Excellent megawad which takes the 100 lines concept and makes it better.

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Guest

Unknown date

  
I prefer long levels and I never liked megawads with short levels, but it's from Paul Corfiatis! What can I say? Awesome level design and architecture as always! Too bad they are short levels but they are lots of fun to play! Nice work on this one, please keep going on doom building you're a great author! 4.5/5 - Mark Anthony

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  • File Reviews

    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
    • By Walter confetti · Posted
      Not canonically beauty from layout and some monster placement, but this map was a big fun for me! A level with some pretty mesmerizing places like the starting point, the raising pits, the really abstract techbase feel, the room lighting up a little when the player crosses some hidden lines in the mazes, the weird "theater" room that reminded me of Icon of Sin for some reason, the overall spooky feel, the final throne room... Great stuff. Things i've kind of disliked are the maze section (especially the skull walls one), some lift that doesn't work (the one where the... blue skull key is iirc and the one that leads to the red door) and the switch puzzle is pretty dull to understand, at least for me... the one with the numbers in the sector, then after one day i get that the numbers are correct order to solve the puzzle lol. Also that horrible teleport maze-like room after the yellow key, damn! Also, this map doesn't screw you around with the difficulty, as the previous reviewer commented this map can be compared to Deus Vult in that terms of difficulty and epic exploration, really. Just a raw 1996 version of it, but the comparison is all here imo.   Overall, a big and fun map to play for me. Cool stuff
    • By Lebsrostla Halabala · Posted
      My fave Skillsaw wad. Quite short, not extra difficult and gorgeous. 
    • By Maribo · Posted
      A haunting of the soul. Losing grip on reality and stumbling around your own home, lost in the gutters of your mind.
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