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Zone 300

   (108 reviews)

Guest

8 Screenshots

About This File

A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.


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Guest

Unknown date

  
A nice little map set that kept me happily brutalising demon spawn for a couple of hours. Played with BrutalDoom. Looking forward to 'Zone 600' - nudge nudge wink wink! 4.5/5

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Fernito

Unknown date

  
Great maps, great music. As someone already said, an instant classic! Great work Paul.

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M4rk3dF0rD347h

Unknown date

  
Pretty impressive for short levels. Challenging, but in a good way. 4/5

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Doomkid

Unknown date

  
In some ways, this reminds me of Scythe 1 - And that's very much a good thing. Great stuff pcorf!

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Jayextee

Unknown date

  
Challenging in places, and not too shabby with the visuals either. I'd recommend this to anyone who loves Doom more than detail.

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Guest

Unknown date

  
Had alot of fun playing this. Short,quick blasts of Doom goodness. Thanks for your efforts Pcorf,they're greatly appreciated. 5*-d.d.koop

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Zalewa

Unknown date

  
Good classic experience. Some maps are a bit weaker but in overall this is a fine WAD. It could've been better tailored towards coop as some levels can be blocked upon player death, and I'm not sure if all those weapons placed in all levels have "multiplayer" flag but I assume so as they seems like they shouldn't be there.

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Jimothy

Unknown date

  
It's hard for such a mapset to get dull, but it hasn't dulled for me yet. Every playthrough is still just as golden as the first. Good stuff! 5/5

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Guest

Unknown date

  
30 levels are simple clean and with basic layout you can never get lost in this because keys and switches are always in view or near. Its fun because its a run and gun type map set that look great. Just the right amount of monsters on each level as well.

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drifter20k

Unknown date

  
This is a really great megawad with really good music too. I beat this in two nights as it was too fun to put down. Will be playing it again. Dick tested-cock approved.

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Dragonsbrethren

Unknown date

  
One of the best megawads I've played in a long time. The levels are almost all very fun, and their size means you can play through them all really quick.

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Squadallah

Unknown date

  
NOT a terrywad. The gameplay is awesome!

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Guest

Unknown date

  
Boring, unappealing gameplay. Architecture is bland and uninteresting. No innovation and nothing new to the table. Play UACMN instead. Bonus points if you're offended and make stupid personal remarks at me like the butthurt individual you are.

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NightFright

Unknown date

  
A shining example to demonstrate that simplicity does not mean easy or boring gameplay. Most of these maps can be completed in five minutes each, but you will enjoy every single second of these. Forget about complex mazes or time-consuming keycard hunts - this is about surviving some nasty surprises without being tricked into believing it's gonna be a stroll to the exit chamber. A perfect WAD to blast through in two or three hours, don't miss it!

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Guest

Unknown date

  
Excellent megawad which takes the 100 lines concept and makes it better.

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Guest

Unknown date

  
I prefer long levels and I never liked megawads with short levels, but it's from Paul Corfiatis! What can I say? Awesome level design and architecture as always! Too bad they are short levels but they are lots of fun to play! Nice work on this one, please keep going on doom building you're a great author! 4.5/5 - Mark Anthony

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  • File Reviews

    • By Raith138 · Posted
      Map 01: The whole map is one big fight, and I personally really liked it. I enjoyed running around the map using the artifacts littered around in order to kill the swarms of baddies. My only real complaint would be having to kill all the enemies to progress which could be pretty annoying if one of them hides in a really obscure spot.   Map 02: Pretty classic hexen map. It was good but it was the most forgettable map in the wad due to the relatively generic theme. Also the swamp key segment was probably the worst part of the wad due to the amount of stalkers and lack of health. It also fell into the trap of over using slaughtaurs which got annoying pretty fast.   Map 03: ...The idea behind this map and the atmosphere was extremely cool. I personally loved the puzzle with the 5 switches near the start and it was probably my favorite part of the wad. But... The lack of railings made falling off a very common occurrence and the layout got confusing at times. I don't know if it was intentional but in order to get to Yorik's statue I had to jump on the pillars used as decoration. The main complaint would be the over use of wendigos at the start and a pretty anti-climactic boss fight. The sublevel was really fun to explore too.   General: It seems common for hexen wads to do this but there was no 4th weapon. The 4th weapon is the funnest weapon to use and while it could break the difficulty in some sections I think it would be worth it because the majority of the time you are stuck hitting things with your second weapon which feels repetitive.   Overall: While I was pretty negative in this review I still gave it four stars for a reason and that is because this wad is a lot of fun. You could tell every room had thought put into it and the entire wad is just gorgeous. If you can look past the small problems this wad is a amazing experience with a solid story as well. Must play for any hexen fan.
    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
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