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Zone 300

   (108 reviews)

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8 Screenshots

About This File

A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.


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Guest

Unknown date

  
A nice little map set that kept me happily brutalising demon spawn for a couple of hours. Played with BrutalDoom. Looking forward to 'Zone 600' - nudge nudge wink wink! 4.5/5

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Fernito

Unknown date

  
Great maps, great music. As someone already said, an instant classic! Great work Paul.

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M4rk3dF0rD347h

Unknown date

  
Pretty impressive for short levels. Challenging, but in a good way. 4/5

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Doomkid

Unknown date

  
In some ways, this reminds me of Scythe 1 - And that's very much a good thing. Great stuff pcorf!

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Jayextee

Unknown date

  
Challenging in places, and not too shabby with the visuals either. I'd recommend this to anyone who loves Doom more than detail.

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Guest

Unknown date

  
Had alot of fun playing this. Short,quick blasts of Doom goodness. Thanks for your efforts Pcorf,they're greatly appreciated. 5*-d.d.koop

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Zalewa

Unknown date

  
Good classic experience. Some maps are a bit weaker but in overall this is a fine WAD. It could've been better tailored towards coop as some levels can be blocked upon player death, and I'm not sure if all those weapons placed in all levels have "multiplayer" flag but I assume so as they seems like they shouldn't be there.

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Jimothy

Unknown date

  
It's hard for such a mapset to get dull, but it hasn't dulled for me yet. Every playthrough is still just as golden as the first. Good stuff! 5/5

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Guest

Unknown date

  
30 levels are simple clean and with basic layout you can never get lost in this because keys and switches are always in view or near. Its fun because its a run and gun type map set that look great. Just the right amount of monsters on each level as well.

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drifter20k

Unknown date

  
This is a really great megawad with really good music too. I beat this in two nights as it was too fun to put down. Will be playing it again. Dick tested-cock approved.

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Dragonsbrethren

Unknown date

  
One of the best megawads I've played in a long time. The levels are almost all very fun, and their size means you can play through them all really quick.

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Squadallah

Unknown date

  
NOT a terrywad. The gameplay is awesome!

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Guest

Unknown date

  
Boring, unappealing gameplay. Architecture is bland and uninteresting. No innovation and nothing new to the table. Play UACMN instead. Bonus points if you're offended and make stupid personal remarks at me like the butthurt individual you are.

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NightFright

Unknown date

  
A shining example to demonstrate that simplicity does not mean easy or boring gameplay. Most of these maps can be completed in five minutes each, but you will enjoy every single second of these. Forget about complex mazes or time-consuming keycard hunts - this is about surviving some nasty surprises without being tricked into believing it's gonna be a stroll to the exit chamber. A perfect WAD to blast through in two or three hours, don't miss it!

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Guest

Unknown date

  
Excellent megawad which takes the 100 lines concept and makes it better.

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Guest

Unknown date

  
I prefer long levels and I never liked megawads with short levels, but it's from Paul Corfiatis! What can I say? Awesome level design and architecture as always! Too bad they are short levels but they are lots of fun to play! Nice work on this one, please keep going on doom building you're a great author! 4.5/5 - Mark Anthony

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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