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Zone 300

   (101 reviews)
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A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.


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Jimothy

Unknown date

  
It's hard for such a mapset to get dull, but it hasn't dulled for me yet. Every playthrough is still just as golden as the first. Good stuff! 5/5

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Guest

Unknown date

  
30 levels are simple clean and with basic layout you can never get lost in this because keys and switches are always in view or near. Its fun because its a run and gun type map set that look great. Just the right amount of monsters on each level as well.

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drifter20k

Unknown date

  
This is a really great megawad with really good music too. I beat this in two nights as it was too fun to put down. Will be playing it again. Dick tested-cock approved.

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Dragonsbrethren

Unknown date

  
One of the best megawads I've played in a long time. The levels are almost all very fun, and their size means you can play through them all really quick.

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Squadallah

Unknown date

  
NOT a terrywad. The gameplay is awesome!

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Guest

Unknown date

  
Boring, unappealing gameplay. Architecture is bland and uninteresting. No innovation and nothing new to the table. Play UACMN instead. Bonus points if you're offended and make stupid personal remarks at me like the butthurt individual you are.

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NightFright

Unknown date

  
A shining example to demonstrate that simplicity does not mean easy or boring gameplay. Most of these maps can be completed in five minutes each, but you will enjoy every single second of these. Forget about complex mazes or time-consuming keycard hunts - this is about surviving some nasty surprises without being tricked into believing it's gonna be a stroll to the exit chamber. A perfect WAD to blast through in two or three hours, don't miss it!

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Guest

Unknown date

  
Excellent megawad which takes the 100 lines concept and makes it better.

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Guest

Unknown date

  
I prefer long levels and I never liked megawads with short levels, but it's from Paul Corfiatis! What can I say? Awesome level design and architecture as always! Too bad they are short levels but they are lots of fun to play! Nice work on this one, please keep going on doom building you're a great author! 4.5/5 - Mark Anthony

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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