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Countdown to Extinction

   (43 reviews)
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About This File

32 maps for vanilla Doom, each one made in one hour over a period of 3 weeks. Bear in mind that all of these maps were designed for pistol start, so be prepared for a rough ride on continuous play.


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Gato606

·

  

Too small maps are not my thing, things got pretty in congestion in so small rooms, and fun ends too soon.  Got stuck on maps 18 and 19 had to cheat to move on.  After depleting your cells killing the cyberdemon on map 22, you got another cyberdemon on map 23 and a spider mastermind on 25, maps don't look balanced in terms of monsters, ammo and weapon power.

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Guest

  
too hard. I got bored . 0/5

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Guest

  
I felt that the levels were very fun but over a bit too soon. So its gonna have to be only three stars.

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Guest

  
OK, it took about 30 hours to make this. Being more interested in gameplay than in build time, I carefully would like to suggest you next time spend 30 hours to one single decent map instead of 30 times 1 hour per map. Because, imho, one map with good gameplay is much more worth than 30 very short one-time-play maps with at best boring gameplay. I really tried, but I didn't make it to the end because the gameplay was too yawning. BTW Poor popups are arguably not the right way for making maps more difficult.

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Guest

  
Asqueroso, imposible de jugar con una simple pistola, sabe lo que son las armas?????

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Zalewa

Unknown date

  
Annoying combat with high-HP monsters up until MAP14 where you finally get an adequate weapon, after which I lost my will to play this and ALT+F4'ed after MAP18 and secrets.

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Guest

Unknown date

  
Tiny and sometimes really hard maps. Overall pretty enjoyable megawad, play it if you want some nice challenge.

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Guest

Unknown date

  
I got bored after 5 levels and couldn't be arsed to play any more to see if they got better. 2 stars.

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Guest

Unknown date

  
I like this very much :) 5/5

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Doomkid

Unknown date

  
The maps run perfectly under DOS. Up to map05 now and really enjoying it, small levels keep the feeling of progression really nice, much like scyhte.wad. The detail is great for vanilla limits, as well. 5*

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Guest

Unknown date

  
This is not a Terrywad at all, but just 32 nicely made maps. 5/5

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Guest

Unknown date

  
OK-ish bunch of vanilla maps. For what i played sa far maps are all short and highly challenging, definitely similar to Scyhte 1.

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Guest

Unknown date

  
This feels like bunch of maps made for Congestion whatever. It's pretty boring and looks too basic and we know that author can make cool vanilla wads so basically there's no excuse. Then there are maps with supposedly "cool" ideas like "Run like hell" (28 or 29). No, just no.

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Guest

Unknown date

  
I Like it

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pcorf

Unknown date

  
32 very small maps. All maps are very small, and fun. My favorite map in here was MAP31. Even the no difficulty settings, LITEBLU4 on blue key doors in some of the early maps, and MAP21 bug will not change my rating. Just save often. I will give it a 3.5 out of 5.

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plums

Unknown date

  
Should be no inescapable pits on 17, did you try pressing use everywhere? Great set of bite-sized maps. I'm happy to have helped with this.

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Guest

Unknown date

  
not bad at all. keep it up

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BaronOfStuff

Unknown date

  
Short but sweet mapset in a similar vein to Demonfear or Scythe, and certainly worth a look if you've got an hour or so to burn. MAP18 however is a festering heap of poorly-planned dogshit, and we all know why.

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NuMetalManiak

Unknown date

  
played this in DWMC. Obsidian loves two things: archviles and gameplay gimmicks, and they're both here. very tiny one hour maps that just do tricks but MAP18 is definitely dogshit. nice Megadeth, Fear Factory, and RATM references too.

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Guest

Unknown date

  
32 short, intense, very clever done and good looking maps. [Mappers can learn from this one]. But it is way too hard for a softie player like me (no difficulty setting) - it's a pity.

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Guest

Unknown date

  
Rather listen to the much better album.

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Guest

Unknown date

  
Fun size candy bars of DooM goodness!4/5-d.d.koo p

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Guest

Unknown date

  
This was just ok

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Guest

Unknown date

  
Just done first playthrough : 66mins of fun. As it is already said, it is something like "Scythe 1: Second season." Contains minor HOM(MAP32) and inescapable pit(MAP17), but it's tolerable IMO. Should be an ideal wad for scoredoom or speedrunning. Looking forward to see his "long-term" maps...

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Guest

Unknown date

  
next time take 3 month for larger map and you will get 5 stars! this wad rocks : 4/5

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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