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Countdown to Extinction

   (44 reviews)
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About This File

32 maps for vanilla Doom, each one made in one hour over a period of 3 weeks. Bear in mind that all of these maps were designed for pistol start, so be prepared for a rough ride on continuous play.


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DoomShark

  

Aside from being a hard wad this wad is frustrating to play because the author is forcing a certain play style

on you, very limited choice of weapons, for example you don't get the super shotgun until map 14!!. Ammo is

rare especially machine gun ammo, with weak weapons fighting strong monsters in congested narrow areas

I quickly got frustrated. The author will kill you several times after a few maps, again putting you in fight with

hard monsters with a pistol and ammo shortage.


 

 

 

 

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Gato606

·

  

Too small maps are not my thing, things got pretty in congestion in so small rooms, and fun ends too soon.  Got stuck on maps 18 and 19 had to cheat to move on.  After depleting your cells killing the cyberdemon on map 22, you got another cyberdemon on map 23 and a spider mastermind on 25, maps don't look balanced in terms of monsters, ammo and weapon power.

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Guest

  
too hard. I got bored . 0/5

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Guest

  
I felt that the levels were very fun but over a bit too soon. So its gonna have to be only three stars.

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Guest

  
OK, it took about 30 hours to make this. Being more interested in gameplay than in build time, I carefully would like to suggest you next time spend 30 hours to one single decent map instead of 30 times 1 hour per map. Because, imho, one map with good gameplay is much more worth than 30 very short one-time-play maps with at best boring gameplay. I really tried, but I didn't make it to the end because the gameplay was too yawning. BTW Poor popups are arguably not the right way for making maps more difficult.

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Guest

  
Asqueroso, imposible de jugar con una simple pistola, sabe lo que son las armas?????

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Zalewa

Unknown date

  
Annoying combat with high-HP monsters up until MAP14 where you finally get an adequate weapon, after which I lost my will to play this and ALT+F4'ed after MAP18 and secrets.

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Guest

Unknown date

  
Tiny and sometimes really hard maps. Overall pretty enjoyable megawad, play it if you want some nice challenge.

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Guest

Unknown date

  
I got bored after 5 levels and couldn't be arsed to play any more to see if they got better. 2 stars.

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Guest

Unknown date

  
I like this very much :) 5/5

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Doomkid

Unknown date

  
The maps run perfectly under DOS. Up to map05 now and really enjoying it, small levels keep the feeling of progression really nice, much like scyhte.wad. The detail is great for vanilla limits, as well. 5*

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Guest

Unknown date

  
This is not a Terrywad at all, but just 32 nicely made maps. 5/5

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Guest

Unknown date

  
OK-ish bunch of vanilla maps. For what i played sa far maps are all short and highly challenging, definitely similar to Scyhte 1.

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Guest

Unknown date

  
This feels like bunch of maps made for Congestion whatever. It's pretty boring and looks too basic and we know that author can make cool vanilla wads so basically there's no excuse. Then there are maps with supposedly "cool" ideas like "Run like hell" (28 or 29). No, just no.

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Guest

Unknown date

  
I Like it

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pcorf

Unknown date

  
32 very small maps. All maps are very small, and fun. My favorite map in here was MAP31. Even the no difficulty settings, LITEBLU4 on blue key doors in some of the early maps, and MAP21 bug will not change my rating. Just save often. I will give it a 3.5 out of 5.

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plums

Unknown date

  
Should be no inescapable pits on 17, did you try pressing use everywhere? Great set of bite-sized maps. I'm happy to have helped with this.

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Guest

Unknown date

  
not bad at all. keep it up

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BaronOfStuff

Unknown date

  
Short but sweet mapset in a similar vein to Demonfear or Scythe, and certainly worth a look if you've got an hour or so to burn. MAP18 however is a festering heap of poorly-planned dogshit, and we all know why.

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NuMetalManiak

Unknown date

  
played this in DWMC. Obsidian loves two things: archviles and gameplay gimmicks, and they're both here. very tiny one hour maps that just do tricks but MAP18 is definitely dogshit. nice Megadeth, Fear Factory, and RATM references too.

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Guest

Unknown date

  
32 short, intense, very clever done and good looking maps. [Mappers can learn from this one]. But it is way too hard for a softie player like me (no difficulty setting) - it's a pity.

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Guest

Unknown date

  
Rather listen to the much better album.

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Guest

Unknown date

  
Fun size candy bars of DooM goodness!4/5-d.d.koo p

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Guest

Unknown date

  
This was just ok

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Guest

Unknown date

  
Just done first playthrough : 66mins of fun. As it is already said, it is something like "Scythe 1: Second season." Contains minor HOM(MAP32) and inescapable pit(MAP17), but it's tolerable IMO. Should be an ideal wad for scoredoom or speedrunning. Looking forward to see his "long-term" maps...

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  • File Reviews

    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
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