Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Countdown to Extinction

   (43 reviews)
Sign in to follow this  

Guest

11 Screenshots

About This File

32 maps for vanilla Doom, each one made in one hour over a period of 3 weeks. Bear in mind that all of these maps were designed for pistol start, so be prepared for a rough ride on continuous play.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gato606

·

  

Too small maps are not my thing, things got pretty in congestion in so small rooms, and fun ends too soon.  Got stuck on maps 18 and 19 had to cheat to move on.  After depleting your cells killing the cyberdemon on map 22, you got another cyberdemon on map 23 and a spider mastermind on 25, maps don't look balanced in terms of monsters, ammo and weapon power.

Share this review


Link to review
Guest

  
too hard. I got bored . 0/5

Share this review


Link to review
Guest

  
I felt that the levels were very fun but over a bit too soon. So its gonna have to be only three stars.

Share this review


Link to review
Guest

  
OK, it took about 30 hours to make this. Being more interested in gameplay than in build time, I carefully would like to suggest you next time spend 30 hours to one single decent map instead of 30 times 1 hour per map. Because, imho, one map with good gameplay is much more worth than 30 very short one-time-play maps with at best boring gameplay. I really tried, but I didn't make it to the end because the gameplay was too yawning. BTW Poor popups are arguably not the right way for making maps more difficult.

Share this review


Link to review
Guest

  
Asqueroso, imposible de jugar con una simple pistola, sabe lo que son las armas?????

Share this review


Link to review
Zalewa

Unknown date

  
Annoying combat with high-HP monsters up until MAP14 where you finally get an adequate weapon, after which I lost my will to play this and ALT+F4'ed after MAP18 and secrets.

Share this review


Link to review
Guest

Unknown date

  
Tiny and sometimes really hard maps. Overall pretty enjoyable megawad, play it if you want some nice challenge.

Share this review


Link to review
Guest

Unknown date

  
I got bored after 5 levels and couldn't be arsed to play any more to see if they got better. 2 stars.

Share this review


Link to review
Guest

Unknown date

  
I like this very much :) 5/5

Share this review


Link to review
Doomkid

Unknown date

  
The maps run perfectly under DOS. Up to map05 now and really enjoying it, small levels keep the feeling of progression really nice, much like scyhte.wad. The detail is great for vanilla limits, as well. 5*

Share this review


Link to review
Guest

Unknown date

  
This is not a Terrywad at all, but just 32 nicely made maps. 5/5

Share this review


Link to review
Guest

Unknown date

  
OK-ish bunch of vanilla maps. For what i played sa far maps are all short and highly challenging, definitely similar to Scyhte 1.

Share this review


Link to review
Guest

Unknown date

  
This feels like bunch of maps made for Congestion whatever. It's pretty boring and looks too basic and we know that author can make cool vanilla wads so basically there's no excuse. Then there are maps with supposedly "cool" ideas like "Run like hell" (28 or 29). No, just no.

Share this review


Link to review
Guest

Unknown date

  
I Like it

Share this review


Link to review
pcorf

Unknown date

  
32 very small maps. All maps are very small, and fun. My favorite map in here was MAP31. Even the no difficulty settings, LITEBLU4 on blue key doors in some of the early maps, and MAP21 bug will not change my rating. Just save often. I will give it a 3.5 out of 5.

Share this review


Link to review
plums

Unknown date

  
Should be no inescapable pits on 17, did you try pressing use everywhere? Great set of bite-sized maps. I'm happy to have helped with this.

Share this review


Link to review
Guest

Unknown date

  
not bad at all. keep it up

Share this review


Link to review
BaronOfStuff

Unknown date

  
Short but sweet mapset in a similar vein to Demonfear or Scythe, and certainly worth a look if you've got an hour or so to burn. MAP18 however is a festering heap of poorly-planned dogshit, and we all know why.

Share this review


Link to review
NuMetalManiak

Unknown date

  
played this in DWMC. Obsidian loves two things: archviles and gameplay gimmicks, and they're both here. very tiny one hour maps that just do tricks but MAP18 is definitely dogshit. nice Megadeth, Fear Factory, and RATM references too.

Share this review


Link to review
Guest

Unknown date

  
32 short, intense, very clever done and good looking maps. [Mappers can learn from this one]. But it is way too hard for a softie player like me (no difficulty setting) - it's a pity.

Share this review


Link to review
Guest

Unknown date

  
Rather listen to the much better album.

Share this review


Link to review
Guest

Unknown date

  
Fun size candy bars of DooM goodness!4/5-d.d.koo p

Share this review


Link to review
Guest

Unknown date

  
This was just ok

Share this review


Link to review
Guest

Unknown date

  
Just done first playthrough : 66mins of fun. As it is already said, it is something like "Scythe 1: Second season." Contains minor HOM(MAP32) and inescapable pit(MAP17), but it's tolerable IMO. Should be an ideal wad for scoredoom or speedrunning. Looking forward to see his "long-term" maps...

Share this review


Link to review
Guest

Unknown date

  
next time take 3 month for larger map and you will get 5 stars! this wad rocks : 4/5

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×