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Doom 2 In Name Only

   (105 reviews)
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About This File

Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file.


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digithead100

  

Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.

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GrogLoopy

  

Pretty good first 6 maps, map07 is cock and ball torture, but overall the megawad is kinda mediocre.

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The_SloVinator

  

I was intrigued by the concept, so I decided to try this out. Turns out, the megawad is very mediocre at best & one of the worst Doom 2 style megawads I played in a while.

 

This is a poorly executed mess. Most of the maps are designed in mediocrity & don't play well. Monster placement is bad, maps are unnecessarily long & drag for a long time, switch hunts & dark areas you can't see at all & frustrates you more than challenges you. I stopped at Map 19, couldn't take the limited visibility & samey map design.

 

The whole experience was a snoozefest boring tedium with occasionally a good challenge. Nothing special, though.

Two stars for some good enemy encounters & interesting concept.

 

=========

NOT Recommended

 

 

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SilverMiner

  

Map20 is a bit surrealistic

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MuratMikal

  

IMO, great maps = 09, 10, 13, 15, 22, 23, 28 and 34. Good maps = 01, 04, 05, 06, 12, 31, 16, 17, 18 and 26. Bad Maps = 08, 11 and 19. Worse Maps = 20 and 24. In the end worth a download and play.

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Hells Kitchen

  

Infuriating monster placement in many maps.  Prepare to endure revenants, archviles and pain elementals used in the most enraging, dickish ways possible. The wad is proliferated with dickish traps which will get you killed without foreknowledge. Forget pistol starting some of these maps, revenants and pain elementals in your face at when you have nothing more than a shotgun and a few shells. Some maps are decent, e.g. Map 29, but many are shit to mediocre at best, with maps 6 and 7 being a special kind of standout dickballs shit.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 3.5

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

It wasn't as bad as the popular opinions say. In fact, it has a lot of fun maps faithful to their titles, with nice visuals, good architecture and detailing. Monster placement isn't the most exciting thing but it holds its own. Some of the custom tunes were catchy. In general it gives what it promises.

 

My favourite map is the twentieth, it gives some fun close encounters as well as Nobles vs. Cybers. Other maps like 05, 11, 15, 17, 21, 26 and 31 stood out as totally good, in my point of view. Then maps like 13 and 24 felt like better ideas than the originals in Doom 2, though the first one has a secret homage to the original Downtown, I'm not sure if this is "legal" since the maps are meant to be In Name Only.

Anyway, there were also maps that I didn't enjoy that much. Map 07 would be better if much shorter and less lava floor. Map 14 has a lot of non-secret areas that could have been tagged as secrets perfectly. Map 19 is fine, if somewhat obscure, the dark hallways were really mazy but ok, at least there were no roaming archviles, and as it had a great final arena that can be twisted, I find this map mostly positive. Map 23 provides some fun with barrels but it also has no possible ways to return to previous sections once you get past them, and also archviles that never teleport in anywhere, why? I dunno. Map 27 has a sector problem where imps overlap a wall that is supposed to raise, making the map impossible to beat in vanilla unless cheating; it also has a SMM that has troubles to teleport in the central backyard, and disliked parts like the fake walls section and the path to the blue key, where there's a tiny horribly hidden switch. And finally the bonus one, map 34, which is horrible and impossible, so bad monster placement, so bad ammo placement, soooooooooo bad constructed, and the end is... like kmxexii stated in their review, avoid.

The other maps I didn't specifically recall vary from ok to good. Next mission will be UV-pistol/fist starting, someday in the future.

 

Overall, I'll give this 6.5/10, which means I had fun with the wad, just not all the time.

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Gato606

  
Some maps are frustrating like The Crusher, and it's just impossible the part you have to face like 10 revenants and you can't hide behind or you will be crushed. Also, annoying ammount of archviles

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AnonimVio

  
Doom 2 in Shame Only

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Guest

  
The Crusher and Gotcha were hilarious (good). Wolfenstein looked nice. Made me want to see more nazi castle themed maps. The rest is meh. Too huge and sprawling and confusing for my tastes. After Dead Simple I got bored and no-clipped all the rest.

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Guest

  
Has a few good maps, but sadly most of them look, feel and play amateurish. Basic map layout is often simple or atoh too overdetailed, and too cramped. Texture use is often too spare and has too many misalignments. Ambiance is often poor. Gameplay misses logic, leitmotivs and is too much of the same, making playing after a while boring. Overall if this was DooM after 20 years, then sorry, but not enough progression was made for keeping it interesting...

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killer2

  
These maps are great. I don't get what all the people are complaining about. Most of the levels look great, have nice ideas and play well enough to not be frustrating. Surprising how no-one is complaining on the Whitemare 2 page. Gloominarch's Realm is 200 times more confusing than any level in this wad.

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Guest

  
Huge well designed (for the most part at least) maps, but it totally fails at gameplay. When maps need to put arrows on the floor to show you where to go, you know something went horribly wrong. 90% of the maps are a confusing clusterfuck of ideas. After the initial killing spree you start searching for that needle in a haystack that will make you be able to finish the damn map. On top of that there's poor/unfair monster placement.

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Guest

  
Pretty good idea of a wad

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Guest

  
Xaser's map alone saves this from being a 2/5.

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dobu gabu maru

  
D2INO is a somewhat troubled mapset, plagued by a vague concept and the lack of a cohesive vision. The notable authors produce some fun levels, but there's some iffy, middling maps that pull down the overall experience. It's worth playing as long as you understand that the project won't blow you away.

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Guest

  
A mixed bag for sure, but some very interesting designs in here too. I wouldn't say all maps work well, and some can be a bit long winded, but for me, that's a change from the 100mph shoot all the time action you get in most megawads. The only way you will know is to download, and play yourself.

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Guest

Unknown date

  
Really enjoying it so far, was going along fine then dead simple came along and wrecked me for so long, found it a little weird that it went from average difficulty, rock hard then average again, but fun none the less even if it was mean, the crusher was disappointing to me but the rest are awesome, so good job really good map pack.

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Unknown date

  
"Map 31 is a must play. It's worth downloading D2INO just for wolfenstein." +1 Xaser's map isn't ONLY good map in this package, but it is by far the best one. Sadly, way things are most players won't even get to it without cheating. Here's hoping for Thunderpeak-style standalone release!

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kraflab

Unknown date

  
There are a lot of "ok" maps, read "tolerable", and a couple of good ones (31 for instance). A lot of maps are "holy god why is there no quality control whatsoever"-tier and really bring the overall value of this set horribly low.

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Guest

Unknown date

  
Played up to map 9, stopped there due to confusion and tedium. Don't see see myself finishing this one any time soon. As far as Dead Simple is concerned, its not exactly as bad as people are making it out to be but it sure is annoying - triangle-based layout makes for an interesting looking map but also results in even less cover and further impedes movement. 3 stars for effort and for trying something different with a vanilla megawad.

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Guest

Unknown date

  
I expected another epic community project... I was disappointed, to put it lightly. Couldn't manage to finish even the first episode, but I did manage to get confused, annoyed, bored, angry. Not recommended, not at all.

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Guest

Unknown date

  
Over half of it is bad. It's like a Master Levels, You don't know what you get.

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Guest

Unknown date

  
Confusing and ugly.

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Guest

Unknown date

  
3 stars because this wad is VERY unballanced and the ending simple sucks.

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  • File Reviews

    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
    • By rd. · Posted
      For a 13-year-old in 1995, these are phenomenal. (Unless we're getting LittleTempled here, but even if the author was really someone's 40-year-old dad named Bill, they still hold up as quite good for the time.)   e1m1-e1m3 is a trio heavy in KDITD homages that starts with a tiny concept map and then features two increasingly larger complexes that take a lot of design cues from maps like Toxin Refinery and Computer Station. The hallmark of the later maps is how sophisticated the layouts are; e1m3 is this tangling sprawl that felt like it had no boundaries, like there always another area when you got to the map's edge, yet was it easy and intuitive to navigate. e4m1 is a separate release bundled as a bonus. It's like Thy Flesh Consumed in the form of a spacious, bare castle courtyard. Good find.   
    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
    • By P41R47 · Posted
      Serious improvement from Serenity.
      Eternity doesn't play easy on you at all. From the get go we have really amazing architectures to look at and some nasty enemy traps. The map design also has a great improvement on layout as there are a lot of interesting things to look, sector trickery and a lot more of height variations than on the previous episode.
      Most maps has a lot of monsters closet and quite a good amount of demons to kill, so the fun and the challenge is assured.    The music plays a nice role in here, as it adds to the atmosphere quite a lot, specially the Vangellis Theme from Bladerunner.
      Also, Moanin' is one of my favourite jazz songs ever, so this mapset was really nice to play. Even when it comes kinda as cheesy and silly, it feels really cool.

      Great visuals and great encounters. For real, these two authors really knew what they were doing by now, and they showed it!
      Next episode surely will be beven better :)
      Thanks to both, Bjorn Hermans and Holger Nathrath, as this plays amazing for sure.   ...Now, to the Infinity... ...and Beyond!
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