Doomkid Posted August 21, 2019 (edited) This is the old development thread! Please check the release thread below: Edited September 3, 2020 by Doomkid 77 Share this post Link to post
Crunchynut44 Posted August 21, 2019 Hell yeah! Definetely going to submit a map for this! The new features look so good. 2 Share this post Link to post
Deadwing Posted August 21, 2019 Awesome, loved the new enemies. I'll try to figure out how the Flamethrower guy works haha 1 Share this post Link to post
RonnieJamesDiner Posted August 21, 2019 1 hour ago, Doomkid said: If you can fix it, we'll set you up for life and leave you alone. Scout's honor. LOL! These guys seem like the real deal. I love the story! How many maps are you hoping for by the end? 1 Share this post Link to post
Doomkid Posted August 21, 2019 Anywhere between 10 and 20 maps would be fine! Deadwing, the flamethrower guys shoot 5-6 flame projectiles which have a limited range, then they keep walking. They look just like they did in Doomed in Space, but they work a lot better now. 3 Share this post Link to post
Walter confetti Posted August 21, 2019 Awesome news! You have a deadline in mind for the maps? 2 Share this post Link to post
Big Ol Billy Posted August 21, 2019 Color me interested. To second Walter, what's the timeline look like to you? 1 Share this post Link to post
RonnieJamesDiner Posted August 21, 2019 31 minutes ago, Doomkid said: Anywhere between 10 and 20 maps would be fine! Awesome. This looks like a really fun project, I'd love to contribute a map! 2 Share this post Link to post
Doom_Dude Posted August 21, 2019 Holy smokes, that Rowdy Rudy guy is back! Hmmm, If I open doombuilder, I might just be able to get out of my level making slump. :D 3 Share this post Link to post
Doomkid Posted August 21, 2019 I'm hoping to have this done by January of next year, to those who asked. Glad to see so many talented people are interested. Looking forward to seeing your creations! 4 Share this post Link to post
ReaperAA Posted August 21, 2019 (edited) Looking forward for this as I really liked Rowdy Rudy's Revenge. Though since the sequel as slightly different monsters and balance, I would like to propose a suggestion. In RR's Revenge, the rocket dude and the revenants fired homing missiles 100% of the time. This was a bit annoying to me. I like the vanilla revenant behavior more than that of RR's Revenge. Ultimately, it is your decision whether u want to keep them or not. 1 Share this post Link to post
Doomkid Posted August 21, 2019 Actually, that was a total accident the first time - I didn't intend to have them that way, it was a mistake in my DeHackEd patch. It's fixed in this one! 3 Share this post Link to post
MFG38 Posted August 21, 2019 I've been wanting an interesting community project that I could participate in - and this certainly fits the bill! Been feeling extra creative on the mapping front this past week, and I want to take full advantage of that spike while I can. :) 2 Share this post Link to post
Pegleg Posted August 21, 2019 I'm intrigued by this. I'll have to check out the demo maps to get a feeling for the theme, whether it's techbase levels and natural levels separate, or combined in some way. 1 Share this post Link to post
Doom_Dude Posted August 21, 2019 I had to dig around to find ChocoRenderLimits. Found it here:https://forum.drdteam.org/viewtopic.php?t=7463 thanks to Graf Zahl. 1 Share this post Link to post
Doomkid Posted August 21, 2019 Thanks for that link, Doom_Dude, I’ll put it in the OP. Pegleg, I’ve sorta left it open to interpretation, but I would like to see a combo of nature and tech preferably, but it’s certainly not mandatory. 1 Share this post Link to post
Diabolución Posted August 21, 2019 https://web.archive.org/web/20140225101059/http://remood.org/downloads/chocorenderlimits.zip Last official version, compiled by RestlessRodent aka GhostlyDeath, compatible with Windows XP. 6 Share this post Link to post
Juza Posted August 22, 2019 Very niceu. Gonna see if I can get my gears working to get a map done for this. 1 Share this post Link to post
Phobus Posted August 22, 2019 This band, who I've never heard of, can sort you out a soundtrack... Also this. I've just discovered I don't know how to embed video, by the way. Anyway, this looks pretty cool - good luck! 1 Share this post Link to post
Doom_Dude Posted August 22, 2019 (edited) This map may not be very E1 or Plutonia-ish. For now, just messing around with finally gettin back into designing levels.... so I have that going for me, which is nice. :D Man, I really could use a flat that goes with A-BRROK2. Also that A-DROCK1 texture... using un-matching flats for those rock textures makes me a bit nuts. Mainly because nothing is all that close to being similar. haha Edited August 22, 2019 by Doom_Dude 7 Share this post Link to post
Test Tickle Posted August 22, 2019 Mapping-wise, i am intrigued. Playthrough-wise, i am also intrigued. 2 Share this post Link to post
Doomkid Posted August 23, 2019 5 hours ago, Doom_Dude said: This map may not be very E1 or Plutonia-ish. For now, just messing around with finally gettin back into designing levels.... so I have that going for me, which is nice. :D Man, I really could use a flat that goes with A-BRROK2. Also that A-DROCK1 texture... using un-matching flats for those rock textures makes me a bit nuts. Mainly because nothing is all that close to being similar. haha Ahhh I hear you - I’ll find something that matches those textures. I like that screenshot, it doesn’t have to be ultra strict about following the theme so that’s no problem. 0 Share this post Link to post
Doom_Dude Posted August 23, 2019 Ok thanks Doomkid. If you can't find something, I can always make a few flats if ye want. I was just thinking, maybe Nightmare already has something that'll work. Maybe take a peep at his stuff on Afterglow (Useful flats, etc...). ;) Anyhow I got a decent outside / nature area I'm adding onto this map. 1 Share this post Link to post
Mr.Rocket Posted August 23, 2019 Looks pretty cool! I might take a stab at this! 1 Share this post Link to post
Doomkid Posted August 23, 2019 I'd be happy to have you on board Mr.Rocket! 0 Share this post Link to post
Mr.Rocket Posted August 23, 2019 (edited) Right on man! It's been a while since I've done any sort of level design, since mega5? I think.. I'll give it my best shot. ;) Is the current beta pretty much going to be our main resource wad? ~ besides some regular random updates to it? 1 Share this post Link to post
NuclearPotato Posted August 23, 2019 I've always had a lot of trouble completing maps and getting them out the door, but something about this project is really sparking my creative juices. I'm going to take a stab at making something. 1 Share this post Link to post
Doomkid Posted August 23, 2019 2 hours ago, Mr.Rocket said: Is the current beta pretty much going to be our main resource wad? ~ besides some regular random updates to it? Yep! A few more things may be added, but nothing will be taken away, so you can use anything present without worry. 0 Share this post Link to post